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    posted a message on A Chance Encounter - Tavern Brawl #188

    Well, this may not be the greatest brawl, but I'd much rather have it than Randomonium. 

    Posted in: Tavern Brawl
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]
    Quote from Demonxz95 >>
    Quote from teknician >>

    Anyone have a problem with including a natural keyword in the Hero Power?

     A problem I see with this is that it would be extremely powerful with AoE.

     That completely depends on what aoe the custom class gets. It would have to be balanced accordingly, just as warlock cards are balanced around Life Tap.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]
    Quote from teknician >>

    Anyone have a problem with including a natural keyword in the Hero Power?

    This is almost identical to the idea for my hero power. Do you mind if I still go ahead with mine? If you want me to do something different, that'll be fine. 

    I figured that I should check with you first to avoid any plagiarism accusations. 

    Posted in: Fan Creations
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    posted a message on Can we add more cards to the starting 30? or countering OTK decks.

    The more cards you add to a deck, the more inconsistent it gets. In most mtg formats, you are free to have a deck with hundreds of cards, but it is nearly always incorrect to start with anything more than the minimum of 60. 

    Posted in: General Discussion
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    posted a message on Brawl Block: Old and New - Tavern Brawl #187

    If we ever get this as a game mode, I'd want to have access to basic and classic cards. 

    Posted in: Tavern Brawl
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    posted a message on Anyone Else Concerned by the Survey

    The Hearthstone tournament scene has much more prize money this year than ever before. I wouldn't be too concerned. 

    Posted in: General Discussion
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    posted a message on Brawl Block: Old and New - Tavern Brawl #187
    Quote from 1xbenx1 >>
    Quote from beppe946 >>

     I'd rather have no free pack than netdecking a tier 1 deck in an actually funny and different Brawl

    Yes - I totally netdecked this deck for a format that has existed for less than 30 minutes :)

     It's odd Paladin. Doesn't exactly take a genius to put it together. 

    Posted in: Tavern Brawl
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    posted a message on Corrupted Healbot OTK

    I threw this deck together at the start of Rastakhan and it's been very rewarding to play. 

    Take Your Medicine
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    Though, i'm in a bit of a pickle. The deck is extremely difficult to pilot. Half the time, it feels completely unstoppable, and the other half it feels like absolute crap. I'd like to hear your feedback on card inclusions/exclusions. For example: Ornery Tortoise is great versus control and OTK, but unplayable against aggro, so maybe a Mass Hysteria would be more suited. 

    I've played upwards of 40 games, and have a 51% winrate at low wild ranks. 

    Posted in: Priest
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    posted a message on Too many pack fillers as epic cards
    Quote from Tomindogform >>

    Think about how many bad legendary cards that exist. Imagine if most of them were good and every time you opened a pack with a legendary, you got yourself a useful card. Instead people get many useless extremely rare cards and have to exchange them in for 1/4 of what they are worth and craft something useful. So yes they are being greedy by releasing useless cards. I can spend $20 on packs and maybe get one legendary which probably won't be the one I want, and end up dusting most of the cards, then spend another $20 and the cycle keeps repeating.

     You can't release 57 legendaries a year and expect them all to be playable without massive powercreep. It's an unrealistic expectation. 

    Posted in: General Discussion
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    posted a message on Hearthstone Arena Updates For December 19, 2018 - Rastakhan Bonus, MCT Removed, Some Old Cards Return

    MCT wasn't removed for balance. It was removed because it's very unfun to play against. 

    Posted in: News
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    posted a message on Upcoming Hearthstone Balance Changes - Wild Growth, Nourish, Level Up!, Saronite Chain Gang, Leeching Poison

    It's worth noting that Shudderwock will still work in Wild due to Doppelgangster

    Posted in: News
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    posted a message on Can I just say how much I love rumble run? (poll)

    For some reason, I've had zero desire to play this mode. Got halfway through one run, then just conceded 'cause I didn't feel like finishing it. 

    If it were possible to play this offline, then I'd be very excited, but for now I'd rather play constructed.  

    Posted in: General Discussion
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    posted a message on Who's the Most Known User?

    It's a shame almost nobody remembers the legendary Pensaer. 

    Posted in: General Chat
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    posted a message on Rastakhan's Rumble: Arena Impact
    Quote from Sinti >>
    Quote from ZashikiHS >>
    Quote from Sinti >>

    I rly dont understand how do guys at Lightforge rate it that high. Upside it might have, but chances r it will be an upside for your opponent. Why the hell would you take such a gamble? It simply is not worth it imho. I mean yes, there r worse legendaries you can be offered alongside it, but still.

     Because you can manipulate the outcome in a way that is beneficial to you. If you don't want your opponent to have a good card, simply pick two bad/mediocre ones, then it's basically a Yeti. If you need a curve drop, chances are that one of the two choices is more useful to you and if you happen to need an answer and are desperate Griftah can provide the answer in case you're lucky. If you don't need an answer, then simply don't commit to a risky choice.

    Sure, but you cannot influence, whether all three cards are good or not (once or twice, doesnt matter, twice only worsens the situation). That is my point. Why risk that scenario? And not like its that unlikely either.

    And if the logic here is "pick bad cards, so your opponent cant get a good card". Why the hell do i pick Griftah for? To get a yetti and a bad card and as a bonus to have a chance to just lose the game to bad RNG? Seriously, no argument iv seen since the card got released convinced me so far that what you are getting is worth the trouble.

    Even if Griftah threw a card randomly to each player, he would still be at Yeti's power level. You have a chance to instantly lose the game, but you also have a chance to instantly win the game. The two balance out. For some reason people like to remember the time they get randomly screwed by rng while forgetting the times they got exactly what they needed. Griftah is even better though, because you get to choose the random cards. The Lightforge guys basically said: Have a big board? Don't pick the board clear! You either...

    a) Choose two bad cards and you get a Yeti. Cool. I don't see anyone calling Yeti terrible. 

    b) You're in a bad position and hail Mary for exactly card you need. Sometimes it works and there is a huge swing in your favour. Other times it doesn't and well, you probably were going to lose that game anyway. 

    "Getting a Yeti and a bad card" is still good. You are never going to go from winning to losing instantly unless you playing the card improperly. It rewards the skilled player who can identify which cards are better for them than the opponent. 

    Posted in: The Arena
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    posted a message on Rastakhan's Rumble: Arena Impact
    Quote from AbusingKel >>

    I completely misunderstood Griftah. I thought I would get both cards discovered and my opponent would get a copy of one of the two (at random) for a net gain on my side. Instead he simply splits the two discovered cards, 1 to each player. Terrible card, especially as a legendary. 

    He's listed as Above Average in Heartharena, and Good in the Lightforge.

    Terrible in constructed? Yes. Terrible in Arena? Not so much. A yeti with an upside is going to be worth picking every once in a while. 

    Posted in: The Arena
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