Count me as one of those people that hates the "Defender chooses targets" gameplay of MtG. So often it forces both players to sit there and play chicken until one of them build up some insurmountable force or pull of a combo. I'm not saying that MtG doesn't take skill, but I find it far less enjoyable.
If you lack legendaries, unless they are absolutely key cards, it's not a problem at all, replace them with good commons/rares/epics that have a similar role.
I assume you would have to craft Varden, Arugal and Mordresh ?
Mordresh is certainly a key card, it's the whole reason to play hero power synergy. The other 2 are easily replaced, don't worry.
For the epics, you can easily replace Arcane Keysmith and Frost Giant. In fact when I first started playing even mage this expansion, I totally forgot Frost Giant existed, and it didn't cause me any trouble ! In theory it's a key card that can win the game on its own, I know that. Still not a mandatory inclusion.
My suggestion is don't craft anything for now, try building the deck with what you have, and see if the Wild format is something you can enjoy, or something you absolutely despise.
Actually, the ones I do have are Varden, and Mordresh.
I guess the ones I feel that are important to craft are Genn (obviously), Arugal (maybe?) and Vargoth (for more wildfire)
But you may be right, I should not spend too much at once. But I think Genn is necessary at least. One legendary and then whatever I have in my collection already and roll with it?
Arugal and Vargoth are completely optional imo. The best-performing deck on hsreplay doesn't include them.
For anyone else reading this - It's cheaper to play meta decks in Wild than in standard, since the meta changes so little between expansions. I made the switch to exclusively playing wild, and it was one of the best decisions in HS i've ever made.
Try this. I currently have a 60% winrate after 89 games in wild. It's got a little bit of everything - Secrets, Stealth, Shuffling (including Waxadred) and Deathrattles. It sounds crazy, but actually works and is a blast to play.
I'm sorry by their own definition, this is definitely a bug. You shuffle a bomb into the order of my deck, not shuffle my deck. If you change the verbiage then you can say that's how it's supposed to go, but as defined by their cards, Lorekeeper>Bomb.
This will never be fixed because it's 100% not a bug. Do you know what the word "shuffle" means? If bomb cards didn't shuffle the deck, then the word "shuffle" wouldn't be used.
I don't like Siamat personally. I think it has too little impact. It's either a 7 mana taunt with divine shield with poor stats or you get to rush some things down and it dies. It only works well as a rush minion because rogue can stunner it and DH just ignores it if they don't kill it and they kill you anyway (if you arn't dead already). As a rush minion it seems inferior to Restless Mummy which is only 4 mana.
Sure, it might be worse than Mummy. But you can't play Mummy in Big Druid or Control Warlock.
It's not going to outright win you the game, but it's arguably the most flexible legendary in the game right now. It's currently the 6th most played neutral Legend.
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Count me as one of those people that hates the "Defender chooses targets" gameplay of MtG. So often it forces both players to sit there and play chicken until one of them build up some insurmountable force or pull of a combo. I'm not saying that MtG doesn't take skill, but I find it far less enjoyable.
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Arugal and Vargoth are completely optional imo. The best-performing deck on hsreplay doesn't include them.
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I reached Legend with a Homebrew Thief Rogue shortly after Scholomance Academy. Critically underrated deck.
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I have never agreed with an OP more than this one.
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For anyone else reading this - It's cheaper to play meta decks in Wild than in standard, since the meta changes so little between expansions. I made the switch to exclusively playing wild, and it was one of the best decisions in HS i've ever made.
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I'd like to see an expansion based on the Emerald Dream.
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Play wild.
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Try this. I currently have a 60% winrate after 89 games in wild. It's got a little bit of everything - Secrets, Stealth, Shuffling (including Waxadred) and Deathrattles. It sounds crazy, but actually works and is a blast to play.
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This will never be fixed because it's 100% not a bug. Do you know what the word "shuffle" means? If bomb cards didn't shuffle the deck, then the word "shuffle" wouldn't be used.
Blizzard has confirmed this is intended behavior: https://www.youtube.com/watch?v=fXoB1bbpqRk&feature=youtu.be&list=UUbt1SGMrWj5Q7TMXAfmTERQ&t=551
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I'm surprised that they give any data at all to us for free.
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This has pretty much been the heartstone community from the beginning.
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Is this supposed to be funny?
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Sure, it might be worse than Mummy. But you can't play Mummy in Big Druid or Control Warlock.
It's not going to outright win you the game, but it's arguably the most flexible legendary in the game right now. It's currently the 6th most played neutral Legend.
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Siamat is great for Control/Reno and Maiev Shadowsong is great for tempo decks.
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I find it mildly amusing that almost all of these are very good in Wild.