Only golden craft for me is Defile.
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Last active Mon, Jun, 24 2019 09:10:16
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May 6, 2019Liam3Bucks posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General Discussion
I wish there was a way to demote myself to Rank 25 in wild. All I see in casual are Big Priests and Jades. Let me play my C'Thun Rogue in peace! *sigh*
May 6, 2019Posted in: Commander Rhyssa
Paladin simply needs some better secrets. A lot of people here forgot about [Hidden Wisdom]. Can be very useful as it has to cycle through your deck faster. Rhyssa could be meta defining if Paladin had more to work with.
As it stands now Rhyssa works best with Never Surrender, and Hidden Wisdom.
Unfortunately, Hidden Wisdom is also the hardest one to trigger. How often is Rhyssa going to still be alive after your opponent has played 3 cards?
May 5, 2019Liam3Bucks posted a message on Why does the HS community behave as a selfish child?Posted in: General Discussion
Most of the replies here are only proving the OP's point.
May 5, 2019Posted in: Fan Creations
I had this same idea a couple years ago, but I later ditched it becasue it wasn't very interesting. I prefer conditional battlecries. For example, Reliquary Seeker could have been a 1-mana 5/5 with Setup: Control 6 minions. But with this keyword, you have removed flexibility from the card and completely screwed with random effects. I'd much rather see Annihilan as a 2 mana 2/1 with Battlecry: If you control 3 other minions, gain +3/+3.
The Setup keyword is not needed at all on spells. First Strike could be worded as, "If no friendly minions have died this game, give a friendly minion Charge." The only difference is that it can now be cast when it has no effect. This is important because it could be given off random effects like Blink Fox. It'd suck to be given a random card that is literally unplayable.
tl;dr - The cards themselves are good, but the keyword is not very interesting on minions, and completely unnecessary on spells.
May 3, 2019Posted in: General Discussion
Buffs are not the answer if you want a changing meta or to curb an overbearing archtype/deck, nerfs are the established go-to for that.
I don't think widespread buffs would or should ever be a thing, but it does really frustrate me the huge boatload (and yes when you add them all up through all the sets, there are absolutely tons) of cards that are just so laughably,unplayably bad, I'm talking Millhouse, Nat pagle, tinkmaster, cho, duskfallen Avinna, Hemet nesingwary to name but a few. How does having these cards exist as they are benefit anybody, apart from giving rage to a. people who get them in packs or b. people who get them from some kind of random generation effect.
I'm not even suggesting huge overhauls or changes, often just some small stat buffs or make their often gamebreaking side effects not quite as ridiculous so they can at least have *some* level of playablity and niche, even if it is an obscure one.
Just too throw in some random suggestions off the top of my head, what if Hemet actually had playable stats so it didnt die to almost every 2 drop? You could have an tech option if beast heavy decks ever start dominating the meta, and before you laugh, remember there was a point in time in hearthstone where pirate warrior and other weapon decks were so good, bloodsail corsair was seeing play. What if you could choose the target for tinkmasters transform effect? All of a sudden players would have a tech option against the big pirests rampaging in wild right now. The possibilities goes on and on
Instead they are just left too rot and be forgotten about forever apart from a trolden video every few months when someone makes the mistake of playing one, such a waste.
I'm not against buffing weak cards, but it should be done with caution and extremely sparingly. There are myriad examples of cards being complete garbage until a later expansion was released. Look at Whirliglider for example. Considered hot garbage for a long time, and now it's used in a tier 1 deck. Raid Leader and Windfury Harpy have been called some of the worst cards in the game, and were also later used in Tier 1 decks. Y'Shaarj, Rage Unbound was met with a less than warm release, now its the bane of wild players everywhere.
Tinkmaster Overspark used to be a targeted effect. It was proven to be too powerful and was subsequently nerfed. Since then, its seen some use in control warriors and concede shaman.
I suggest reading this article on why bad cards exist:
It's about Magic: the Gathering and is well over a decade old, but the points still remain valid.
May 3, 2019Posted in: General Discussion
Many of the other digital card games use buffs quite regularly, and the results are usually positive. Hearthstone is the only game I play that pushes the nerf panic button waaay too much, and as OP said, it's a temp fix until the next most broken deck takes over. Hearthstone nerfs are like a broken record, it's always the same result afterwards, the game never gets healthier for the long term.
This is news to me. What card games have buffed their cards with positive results?
Cards are regularly buffed in Faeria, though this is usually done to nudge unpopular archetypes closer to playability, and not an attempt to balance the meta.
May 2, 2019Liam3Bucks posted a message on How impressive is getting 500 wins with all classes?Posted in: General Discussion
People on this forum are spoiled. Winning 4500 times is not impressive? Good grief. OP, you've done something that over 99% of players have not been able to achieve. If that's not impressive, then I'm not sure what is.
Apr 25, 2019Liam3Bucks posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General Discussion
All of my standard homebrew decks got murdered by the rotation, and I can't even play my wild thief rogue anymore because everyone's running Oozes.
Apr 14, 2019Posted in: Tournaments
I haven't heard it being banned from official blizzard events. I do remember a french tournament banning the card for their tournament, however. If they do decide to suddenly ban Elysiana, they probably will let players resubmit their lists anyway.
howcome the french banned it, doesn't seem that ridiculous. is good tech against bomb warrior, but so is rafaam.
It was mostly due to it vastly extending the length of games.
Apr 12, 2019Posted in: General Discussion
So and so. I feel as if the more money I spend on an expansion, the more excited I am for it. I didn't pre-order, so my deckbuilding options are very limited. Right now the only new deck I can try is Zoolock. I've got 12K dust, but I'm so stingy with my dust that I likely wont craft anything until the meta settles, which means I miss out on a lot of the fun experimental phase.
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