There are times when you ramp up and drop oakheart on turn 6 and it wins the game on the spot but it doesn't happen that often. But decks do really broken things that your opponent has no answer to sometimes. If you're surprised by that you haven't been playing very much of current year hearthstone.
Every deck can get this out on 5 btw. If you want to complain about Druids specifically, then you need to discuss every powerful lategame card in existence as a potential nerf target. Should Lich King be nerfed because ramp? Should UI be nerfed because Druids can play it as early as turn 4 with double Arcane Tyrant? Should Deathwing be nerfed because 4-mana 12/12?
edit: before someone asks, T1 Coin Wild Growth, T2 Greedy Sprite, T3 Nourish, T4 double Innervate for 10 mana.
I don't agree with nerfing, but druid is a little too popular right now, over half the last 25 games I played were against druid at rank 3. Anyone else seeing the same or am I just unlucky?
I admit I play druid myself sometimes, and the druid mirror matches are miserable - whoever ramps quicker or plays oakheart first wins. It's total rng dependant on how well you draw
I play since Beta and I have never found such an annoying bullshit deck, for real. It needs heavy nerfs
Annoying doesn't mean something should be nerfed. I find Entomb annoying in wild and Malfurion annoying in standard. Does that mean those cards should be nerfed? Opinion about taste have no place in balance design.
Today I've faced 8 of these decks in 10 games at rank 4..6 of them got Oak at t.6
And? That is 8 games, hardly representative of what the most likely scenario ends up being.
Do you know how many Evenlocks get Mountain Giant by turn 3, or even just turn 4? Many decks highroll much more consistently than druids using Oakheart.
I don't agree with nerfing, but druid is a little too popular right now, over half the last 25 games I played were against druid at rank 3. Anyone else seeing the same or am I just unlucky?
I admit I play druid myself sometimes, and the druid mirror matches are miserable - whoever ramps quicker or plays oakheart first wins. It's total rng dependant on how well you draw
Druid may be popular, but many of the druid decks are popular for different reasons. I think that is healthy for the class to be able to create multiple decks in the same meta without each deck needing to be carried by a single card across all of the decks in a similar way that every paladin deck (barring Odd Paladin) was carried by CtA or how every warlock deck is carried by Gul'Dan.
This card came out in a set where a lot of other 'busted' cards were printed in. The reason for this is the Kobolds cards will be in standard the least amount of time compared to the latest expansion which will be standard for next rotation.
Just imagine if some of the Kobolds cards came out in Witchwood.
It is a 9 mana card. Cards that expensive are supposed to be very powerful, otherwise there would be little reason to commit your entire turn using it.
Also, why are we even discussing nerfing big board fills when Gul'Dan is still in the standard meta? Are you wanting to allow warlock to bully the meta with a big board fill and their infinite value hero power? I don't think people think very much about the effect that nerfing one deck has on making other strong decks below that deck the next powerful thing.
Well in the particular druid decks that Oakheart is used in, he is capable of generating insanely more value than most 9 mana cards. There are playable 9 drops that pale in comparison to an Oakheart highroll. However, there are reliable answers for this play but not for every class, and there are conditions where it doesn't work well or at all. I don't think the problem is Oakheart alone so there is no need to nerf it, just in combination with druid's ability to ramp and stall with armor gen. It's kind of like a druid ramping out a spiteful summoner before the nerf.
I'm not sure if it needs fixing. When it high rolls it's broken but when you don't draw things correctly the decks don't really do much so the WR isn't absurd.
I could counter argue with the point that Gul'Dan represents a comparable obstacle (ie massive amounts of value for only 10 mana and is not able to be answered by all classes, such as rogue, hunter, and shaman). The DK also represents its on stall, not just in the battle cry but also due to the infinite stream of damage and healing for the rest of the game. Yet that card hasn't been touched.
When N'Zoth was still in standard is also represented massive value for 10 mana and was not answerable to the same classes.
How is Oakheart in Haddronox or Big Druid any different from these two massive value powerhouses? Gul'Dan and N'Zoth are much more powerful cards and net more consistency than Oakheart combos (due to key cards being drawn before Oakheart can be played) and if those cards weren't nerfed I don't see why a weaker value powerhouse needs to be nerfed.
How are those 2 cards different? They require a setup? I played a lot of N'zoth back in days when there weren't so many powerful deathrattle minions. So you had to have very little of them and sometimes you ended up summoning just 1 strong deathrattle minion... For 10 mana... Gul Dan is the same. You sometimes don't want to play it on 10 because of too little impact.
And Oakheart? It's not 9 mana (9th turn) minion. Why? Because only druid uses this card. And it doesn't require any setup. Just luck in not drawing specific minions.
Curse of Weakness + Mossy Horror (clears all but the big dragons)
Frost Nova + Doomsayer
It's fine guys.
some trades+ defile, godfrey,twisting nether, dragon's fury+ ping, spreading plague+ doomsayer, brawl, bring iton + reckless flurry,the black knigh+ board, mind control hadronox (if nit too behind) having better board.
- the prob is when you feel hopeless, no matter how you play... it doesn't matter if the (taunt) druid player lost previous 4 games because he didn't drew perfectly... it drew it against me... and it feels bad... and it shouldn't...
- with druid, ramp is prob, imo... half of the time druid goes on curve somethin' like: wild-growth, oken sum, nourish, brokehearth(or hatcher)... turn 5 or so...
- odd big druid is much more "fair"... without wild-growth, it feels tot ok if my opponent ramps 2 mana (paying ~4-5 mana card for it)... so: maybe it's time to rip wg ??
- also cubes, f-kn cubes!!! one hardanox -> np, two more with witching h -> dealable... but up to 4 more... :(
- n'zoth, guldan bring back minions once and you deal with them... that's that... (except in early cubelock days when they worked together, that was itsy-bitsy problematic :P ) ... with druid you need multiple board clears...
There are no real threats for this deck right now, because people play the wrong classes.
That's at least what I experience in "my" meta (EU, rank 15-10).
Down below is the data I collected with the deck over the last 2 seasons. It's just ridiculous how few Shamans and Warriors are out there.
Warrior: Brawl and Cornered Sentry- basically game over. No matter if you Oakheart on 9.
Shaman: Hex denies Oakheart on, because you have to immediately kill of your Hadronox before it gets hexed.
Both classes would mess up the Witching Hour - pool greatly, to possibly deny further taunt spam. But it seems like they are totally absent, despite Shaman being at least tier 2.
yeah... I think that Oakhearth/Barnes is just bad card design... it feels bad for the player playing it due to inconsistency... and that one time that it works it feels even worse for the opponent....
The deck is fine and gets countered pretty hard by at least 3 classes. Shuddercock shaman is much worse imo cause it's boring as fck and it's virtually uncounterable if they draw things right.
Rollback Post to RevisionRollBack
Top deck is cheat
To post a comment, please login or register a new account.
I play since Beta and I have never found such an annoying bullshit deck, for real. It needs heavy nerfs
There are times when you ramp up and drop oakheart on turn 6 and it wins the game on the spot but it doesn't happen that often. But decks do really broken things that your opponent has no answer to sometimes. If you're surprised by that you haven't been playing very much of current year hearthstone.
Every deck can get this out on 5 btw. If you want to complain about Druids specifically, then you need to discuss every powerful lategame card in existence as a potential nerf target. Should Lich King be nerfed because ramp? Should UI be nerfed because Druids can play it as early as turn 4 with double Arcane Tyrant? Should Deathwing be nerfed because 4-mana 12/12?
edit: before someone asks, T1 Coin Wild Growth, T2 Greedy Sprite, T3 Nourish, T4 double Innervate for 10 mana.
Kaladin's RoS Set Review
Join me at Out of Cards!
Today I've faced 8 of these decks in 10 games at rank 4..6 of them got Oak at t.6
Which is my experience too. Even if they don't get Oak early on, they can ramp up, and get so much armor beating them becomes almost impossible.
Oaken summons is utterly broken.. 4 mana gain 6 armor and summon a 3/6 taunt.. Ok
It's a 9 mana card that can be countered; what legitimate reason is there to nerf it?
I don't agree with nerfing, but druid is a little too popular right now, over half the last 25 games I played were against druid at rank 3. Anyone else seeing the same or am I just unlucky?
I admit I play druid myself sometimes, and the druid mirror matches are miserable - whoever ramps quicker or plays oakheart first wins. It's total rng dependant on how well you draw
Annoying doesn't mean something should be nerfed. I find Entomb annoying in wild and Malfurion annoying in standard. Does that mean those cards should be nerfed? Opinion about taste have no place in balance design.
And? That is 8 games, hardly representative of what the most likely scenario ends up being.
Do you know how many Evenlocks get Mountain Giant by turn 3, or even just turn 4? Many decks highroll much more consistently than druids using Oakheart.
Druid may be popular, but many of the druid decks are popular for different reasons. I think that is healthy for the class to be able to create multiple decks in the same meta without each deck needing to be carried by a single card across all of the decks in a similar way that every paladin deck (barring Odd Paladin) was carried by CtA or how every warlock deck is carried by Gul'Dan.
As with most threads like this, the answer in the OP's mind is "because my deck performs poorly against it".
This card came out in a set where a lot of other 'busted' cards were printed in. The reason for this is the Kobolds cards will be in standard the least amount of time compared to the latest expansion which will be standard for next rotation.
Just imagine if some of the Kobolds cards came out in Witchwood.
How are those 2 cards different? They require a setup? I played a lot of N'zoth back in days when there weren't so many powerful deathrattle minions. So you had to have very little of them and sometimes you ended up summoning just 1 strong deathrattle minion... For 10 mana... Gul Dan is the same. You sometimes don't want to play it on 10 because of too little impact.
And Oakheart? It's not 9 mana (9th turn) minion. Why? Because only druid uses this card. And it doesn't require any setup. Just luck in not drawing specific minions.
some trades+ defile, godfrey,twisting nether, dragon's fury+ ping, spreading plague+ doomsayer, brawl, bring iton + reckless flurry,the black knigh+ board, mind control hadronox (if nit too behind) having better board.
it's powerful but not instant win.
9 Mana. 'Nuff said.
- the prob is when you feel hopeless, no matter how you play... it doesn't matter if the (taunt) druid player lost previous 4 games because he didn't drew perfectly... it drew it against me... and it feels bad... and it shouldn't...
- with druid, ramp is prob, imo... half of the time druid goes on curve somethin' like: wild-growth, oken sum, nourish, brokehearth(or hatcher)... turn 5 or so...
- odd big druid is much more "fair"... without wild-growth, it feels tot ok if my opponent ramps 2 mana (paying ~4-5 mana card for it)... so: maybe it's time to rip wg ??
- also cubes, f-kn cubes!!! one hardanox -> np, two more with witching h -> dealable... but up to 4 more... :(
- n'zoth, guldan bring back minions once and you deal with them... that's that... (except in early cubelock days when they worked together, that was itsy-bitsy problematic :P ) ... with druid you need multiple board clears...
- last but not least:::: our lord savior
O shit man welcome back from the two year hiatus. Good to have you.
There are no real threats for this deck right now, because people play the wrong classes.
That's at least what I experience in "my" meta (EU, rank 15-10).
Down below is the data I collected with the deck over the last 2 seasons. It's just ridiculous how few Shamans and Warriors are out there.
Warrior: Brawl and Cornered Sentry- basically game over. No matter if you Oakheart on 9.
Shaman: Hex denies Oakheart on, because you have to immediately kill of your Hadronox before it gets hexed.
Both classes would mess up the Witching Hour - pool greatly, to possibly deny further taunt spam. But it seems like they are totally absent, despite Shaman being at least tier 2.
Nope.
Funny, whenever I play Taunt Druid Oakheart reads:
Master Oakheart
Start of the game: If your deck has Dragonhatcher or Hadronox, put this card on the bottom of your deck.
yeah... I think that Oakhearth/Barnes is just bad card design... it feels bad for the player playing it due to inconsistency... and that one time that it works it feels even worse for the opponent....
The deck is fine and gets countered pretty hard by at least 3 classes. Shuddercock shaman is much worse imo cause it's boring as fck and it's virtually uncounterable if they draw things right.
Top deck is cheat