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    posted a message on Please fix the meta

    Isn't it worse than just Brann?  Warrior has so much removal and armor gain.

    Posted in: Standard Format
  • 2

    posted a message on Please nerf Brann more please please please

    It's not just Brann. Warrior i's ability to control the board until turn 9 is insane.  And once they play Reno you're dead.

    Posted in: Standard Format
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    DH is insane. Nothing beats it. It is so overturned. The only deck holding it back was pre-nerf paladin. 

    Again, nerfs make the game unplayable shit.

    Posted in: General Discussion
  • 3

    posted a message on What beats Demon Hunter?

    Game has become unplayable shit since the nerfs. DH is unbeatable. Another big win for the idiots at Team 5.

    Posted in: Standard Format
  • 1

    posted a message on Looking for Hearthstone friends? Post your BattleTag Here 2.0

    Battletag: Jonesy978#1381

    Region: NA

    Usual Play Time: It depends

    Level of Experience: Normally hit legend

    I'm looking for: Anyone online who would like to rant/ chat about the game.  Lots to talk about! :) 

    Posted in: Players and Teams Discussion
  • 3

    posted a message on New Paladin Legendary Card Revealed - Kangor, Dancing King
    Quote from Glax >>

    Alarm-o-Bot with no tag, 3/3 deathrattle +2 mana mono-card and a negligible effect like lifesteal (each legendary they give to the paladin surpasses the previous one in trash) yet another card without synergy in the paladin...

    The only good thing about getting junk cards is that you already know they won't see a nerf (because every time paladin is played at high tier the nerfs are raining hard already from the first week) we would never afford to disturb the rouge players tier 0 for an infinite number of years...


     You hit the nail on the head. Again, massive power cards for Rogue, shit for Paladin. MAYBE this card can work in some kind of control Paladin deck. BORRRINNNGGG.  Why can't they just make a silverhand recruit deck that's competitive? 

    Posted in: News
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from Seshua >>
    Quote from Souless_Anghel >>

    This is the 3rd time in a row that I posted in this thread. I have to take a break from this game, I'm halfway through to getting the golden Death Knight portrait and I'm livid at the card designers for creating such a high-roll meta because it's an actual pain to have fun in a game in which you can die on Turn 2. I'm going to release all of my anger in this rant and take at least a week off from this game designed by Hearthstone "players" whom I assume don't even play their own game to test cards.

    Implocks: This deck is already good enough from spawning so many imp tokens as well as buffing those imps to be massive in the early game. It can refill its board efficiently as well as having insanely good card draw to keep the pressure going. HOW IN HELL IS IT ABLE TO LAST UNTIL FATIGUE? Why did they give Warlock curses? There is barely any interaction for this mechanic besides the player having to hold as much cards as possible and getting milled in the process. Warlocks can easily spam the stupid curse cards so that the player is practically taking fatigue damage. Now, they are able to contend with Control decks even if their swarm of respawning imps don't manage to kill them.

    Evolve Shaman: You can spawn an 11/11 Taunt that lets you cheat out other cards if left alive as early as Turn 2. Even if you "low-roll", you get an 8/8 minion early on the board and you can create more threats later in the game. The pool of late-game minions is small that practically any result is good enough. The supposed drawback of evolving minions is that you'll get random crap that could be worse than what you've got on board. I'm dumbfounded that you made Evolve Shaman so consistent in Standard. I'm not even talking about the new evolve card since they can just play the location as well and get a decent result. HIGH ROLLS SHOULD NOT BE CONSISTENT AND BE DONE SO EARLY. Even Big Priest had to wait for a few turns and they could whiff too on their shit.

    I would talk about the other classes but a lot of the issues come from Mana Cheat and the LACK OF RISK from playing certain cards. This may sound blasphemous but very powerful cards should have a steep cost to playing them. I don't know why Rune of the Archmage was printed, it's a BS card. You should be punished for playing a card that cheats out 20 mana worth of MAGE SPELLS. There should be a risk to playing a card like that such as getting Pyroblast'd in your own face. 

    Random stuff can be fun and good, but when you make it consistently rewarding for players, it takes away the magic. I am not impressed by your ability to summon Thaddius, Monstrosity on Turn 2 because there was no special risk in it. You were practically guaranteed a good outcome whether RNG wanted you to have him or a Raid Boss Onyxia.

    Do I blame the players? No, not necessarily since they were dealt those cards. I'm more upset at Team 5 for designing this meta. Sure, you guys initially didn't expect Evolve Shaman to be so effective. Yes, you guys probably could not have seen how Implocks would have incorporated Curses to contend with Control decks.

    HOWEVER, why did you guys not adjust the Mini-Set cards? You had nearly two months to look at the meta and even play it for yourself to rethink about the upcoming cards. Why did you think that Implock would need more support by giving them Nofin's Imp-ossible to give them a sticky board? Why did you print Thaddius that heavily cheats out mana, what made you think that we wanted more mana cheating? I know you guys are capable of readjusting these cards since you guys nerfed Shockspitter almost immediately at the start of the March of the Lich King expansion. Even now you guys just banned Test Subject because players pointed out how it could be abused in Wild. 

    I hope balancing is faster than last time for all of our mental sakes. Have a nice month, y'all.



    There's one simple question you have to ask yourself:
    Why do they continue to make the same "mistakes" again and again despite the backlash from players like us who prefer a slower pace of the game and a more balanced gameplay overall?

    It's not like they never listened to players feedback in the past and made drastic changes to please them.
    They did. The difference is that this feedback came from a much bigger part of the playerbase.

    Guess what all these players demanded. Shorter games.
    They also expressed their hate for attrition type control decks in general and demanded to get rid of them.
    Players were actually just fed up with Dr.Boom Mech Warrior (understandably) and overreacted but the devs simply couldn't ignore this mass of unsatisfied players (some of them even being huge content creators back then) and so they changed their game design approach according to these players preferences.
    Ever wondered why the few viable pure control decks that popped up in the past few years got immediately nerfed into the ground while other much more powerful decks just got a slap on the wrist?
    This is why.

    This is not some sort of conspiracy or the result of mistakes made by the devs.
    They simply do whatever is necessary to please the majority of players.
    If their current game design would actually hurt their business, they would've listened to our criticism and changed the game design long ago.

     I think you are right.... which really saddens me. It means this game is just not for me anymore. 

    I agree with all the broken decks people have been discussing on here.  They are all awful to face.

    Now, I'm in dumpster legend, and it's nothing but Frost DK v. Blook Dk. I hate them both, for different reasons, and am sick of the game. 

    Again.  Time to move on. Any news on Arclight Rumble?


    Posted in: General Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from Seshua >>

    So yeah, this mini-set apparently only buffed decks which already deserved a nerf. These devs don't give a flying f*ck about balancing.


    Every time they release new cards something is insanely broken. And it takes weeks to sort out. And then, another few weeks for them to try and "get it right". 

    How many weeks of the year are lost due to unplayable metas?

    I am so sick of this shit. I am very close to quitting the game entirely. The current balance/development team is awful. It has been nothing but "ReLEaSe BROkeN ShIT" over and over again.


    Posted in: General Discussion
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from Souless_Anghel >>

    I'm not going to lie.

    Every time I see a Rogue play Shadowstep on their Astalor, the Flamebringer , Queen Azshara , etc multiple times, it just makes my eyes roll so far in the back of my head. Wow, I get to witness you bouncing your win condition back into your hand where I can't interact with it unless I run Theotar, the Mad Duke or pray to RNGesus to snipe it with Patchwerk.

    By no means I am saying that Shadowstep deserves a Warsong Commander nerf because it's still a cool card unique to Rogue's class identity. But can we fix some of the mana cheating problems in the game like how Wildpaw Gnoll is basically a Chillwind Yeti with rush that costs 0 mana if you just run Maestra of the Masquerade.


     Shadowstep should be deleted. It has been in every Rogue deck since inception. I'm so, so sick of it. For the sake of ensuring the game feels "fresh" if nothing else, it is time for it to go.

    Posted in: General Discussion
  • 1

    posted a message on Is anyone NOT playing Rogue right now? Could this cause a nerf? (Just a Theory)

    The problem with both Rogue decks is they feel like shit to play against. You get high-rolled as early as turn 3 or 4 (or maybe 5 with DR Rogue) and have no way to deal with their board. Nothing you did mattered. The mana cheating is disgusting.  It's just stupid.

    I want to PLAY Hearthstone. By that I mean I want to make decisions each turn and actually interact with my opponent. I would prefer it if games generally lasted longer than turn 5, and by that I mean meaningfully lasted longer. There would be a chance either player could win. A small amount of RNG or mana-gain is fine. But not this nonsense.

    If my opponent can simply blow me away early in the game and there is no way I can counter him, what is the point of playing? 

    DH is another problem for the same reason.



    Posted in: General Discussion
  • 1

    posted a message on March of the Lich King Initial Impressions

    The signature cards are so disappointing. They look awful.

    The single biggest problem in the game now is Brann. Shockspitter, Denathrius, etc - all made horribly oppressive due to this card. It should be removed from standard immediately.

    I have some faith with some light balance adjustments this meta could be good and diverse. But we are not there yet.


    Posted in: General Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from 831loc >>

    So this stupid fucking weapon hunter deck is going to get nerfed, right? I've had double digit games against it now where they do 50+ damage from hand on turn 9.. seems way too consistent and not really anything you can do about it

     At least you made it to turn 9. I was killed on turn 5 with 28 damage from hand. Absolutely fucking stupid. I am just about ready to quit for good.

    Posted in: General Discussion
  • 0

    posted a message on New Handbuff Paladin!

    Is there any windfury minion worth putting in for the Corpsetakers?

    Posted in: New Handbuff Paladin!
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I am so fucking sick of this Relic Demon Hunter deck. If they hit their curve, the power swings are fucking unbelievable. Why can't this game be actually about strategy and thoughtfulness rather than "did I draw my OP shit in the right order'?

    Posted in: General Discussion
  • 1

    posted a message on What deck are you using to climb with on Standard ladder right now?
    Quote from Deck_Fiend >>
    Quote from Jonesy978 >>

    I hit rock bottom at nearly 10,000 legend (my worst rank ever) and then played a Secret Pure Paladin deck I made. I have climbed back to 6000 legend - woo hoo - and it is actually decent against everything but Mage. The problem is Mage is over half my games. 

     Would like to see your deck, please. I keep pulling card for Pally so I feel like I'm going to be able to run some stuff soon. I just need their colossal and hero now pretty much. 

     Sorry for the delayed response. I have been using this deck recently and I've had a positive win-rate against everything but Mage. Druid is close to 50-50, but I have it currently slightly better than that.

    ### Tars Paladin
    # Class: Paladin
    # Format: Standard
    # Year of the Hydra
    # 2x (1) Knight of Anointment
    # 2x (1) Righteous Protector
    # 2x (1) Sinful Sous Chef
    # 2x (2) Battle Vicar
    # 2x (2) Seafloor Savior
    # 2x (3) Alliance Bannerman
    # 2x (3) Azsharan Mooncatcher
    # 2x (3) Muckborn Servant
    # 2x (3) Righteous Defense
    # 1x (3) Stewart the Steward
    # 2x (4) Buffet Biggun
    # 2x (4) Dun Baldar Bridge
    # 2x (5) Elitist Snob
    # 1x (7) The Countess
    # 1x (7) The Leviathan
    # 1x (8) Lightforged Cariel
    # 2x (9) Lightray
    # To use this deck, copy it to your clipboard and create a new deck in Hearthstone


    Posted in: General Discussion
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