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    posted a message on Shaman nerfs??

    Smartest nerf is to change the hero power. 2/1 rush is too strong. Would be an indirect nerf to all the invoke cards for Shaman. 

    Posted in: General Discussion
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    posted a message on nerfs incoming next week CONFIRMED

    Be careful what you wish for. I know Shaman is disgusting. But if it gets hit hard, what will fill the void?

    OTK Paladin, which is the most boring, god awful deck to exist in a long time. Now it's unstoppable by turn 9 with that new legendary that copies Shirvallah.

     

    Posted in: General Discussion
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    posted a message on First Deck You're Playing Day 1?

    Dragon Paladin.

    After I surely get my ass kicked, repeatedly, I will revert to something that actually wins. :) 

    Posted in: General Discussion
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    posted a message on Have mechs been nerfed into the ground?

    The problem isn't silence. I don't think most people are including a silence card in their decks (except Priest.)

    The problem is discover cards and Zephrys. I've tried Mech Paladin vs. Druid and they always get to discover the silence minion. And that bloody Zephyrs has ruined the game. It obliterates class identity and permits nonsense comeback moves so there's really little to no downside to not including specific tech cards in your deck.

     

    Posted in: Battlegrounds
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    posted a message on DOD and Dragon Paladin - The 1 drop frustration
    Quote from nyseK >>

    Paladin has the highest winrate deck in the game right now in highlander paladin. It's is far from "in a bad spot" right now

     I stand to be corrected but I thought that was due to the Wild cards being brought back into the meta. Without them, is it still that good?

    Posted in: Paladin
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    posted a message on DOD and Dragon Paladin - The 1 drop frustration

    Now that all the cards have been released I would like to comment on what I see as the biggest disappointment for those of us looking to play Dragon Paladin. And that is the lack of any one drop dragon.

    Paladin is hardly in a great spot right now. It has received mediocre cards for the most part this year. Dragon Paladin could have been its salvation.

    What has this deck been consistently missing to make a solid curve possible? A good one drop dragon. I appreciate all classes are denied this, but Paladin really needed something good to help get it back into tier 2/1 status.

    Look at the poor cards the class received this expansion and the last one instead of a solid 1 drop dragon:

    • Terrible dragon legendary cards: Nozdormu the Timeless and Nozari
    • Pure Paladin trash which does not have sufficient support to really make it viable, and
    • Cards that simply make me go, "Is this a joke?" aka Pharaoh's Blessing

    Imagine how good a Dragon Paladin deck could be with a strong 1 drop akin to Vilefin Inquisitor. I have been trying to theorycraft a good version of this deck now and feel it will be at best tier 3. I hope I am wrong, and maybe a player like Kibler will find something that works very well.

    Either way, I just don't understand why Blizzard would not commit really pushing Dragon Paladin this expansion of all expansions. It's like this has been a giant tease ever since Cathedral Gargoyle was released.

     

     

     

    Posted in: Paladin
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    posted a message on New Paladin Card - Nozdormu the Timeless

    This card really pisses me off. What a waste of legendary spot. It is completely useless - and potentially a gift to your opponent who will crush you the following turn.  I wondered if there could be some win condition for Paladins with 10 mana but no, this is just pure garbage.

    What is really infuriating is that Paladin is not exactly in a great spot now and it is far from overpowered as a class. It really, really needed good cards this set. It got a mixed bag, as usual. Most in my view are mediocre. And the one thing - the ONE THING that could really have helped push Dragon Paladin over the top into at least tier 2 was denied them. That being a solid 1 drop Dragon.

    So we get this nonsense instead, which combined with the 10 mana "heal both players to 30" make me wonder if the developers have a secret hate on for Paladin at this point.

    Posted in: Card Discussion
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    posted a message on New Priest Legendary Card Revealed - Murozond, the Infinite

    This card requires some skill/ intelligence to be used properly. But it can be very strong.

    Posted in: Card Discussion
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    posted a message on New Neutral Rare Card Revealed - Dragon Breeder

    If you play this on a card that has had its stats buffed, will the copy inherit those buffed stats?

    For example, you play this on a card that has inherited Dragonrider Talritha's +3/+3 and its deathrattle. Can you then copy that dragon and thus get two cards with the deathrattle?

    Posted in: Card Discussion
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    posted a message on New Neutral Common Card - Tasty Flyfish
    Quote from FortyDust >>
    Quote from ShadowAldrius >>

    Again, just because it has a murloc tag doesn't mean you need to run murlocs.

    It's a perfectly fine 2 drop in a dragon deck.

     Except that it's tiny and slow because it's a deathrattle. I'd honestly rather run Faerie Dragon and maybe my class's Breath spell or something.

     I have to disagree here. Yes, I might run Faerie Dragon anyway. But playing a 2/2 on turn 2 that dies and gives a dragon +2/+2 is pretty good. There are not a lot of good 2 drops right now for a Paladin dragon deck... there's Cathedral Gargoyle (which I bet will be tried out) and also Firetree Witchdoctor... I might run this instead of the Witchdoctor. So many spells are junk (Secrets etc).

     Let's imagine you play this on turn 2, it dies, and you buff a 3 drop in your hand. Suddenly your 3 mana Nightmare Amalgam is a 5/6 instead of a 3/4, or your Bronze Explorer is 4/5 instead of 2/3. That's really good tempo-wise for turn 3. 

    I think I'll be trying this card out.

     

    Posted in: Card Discussion
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    posted a message on New Neutral Rare Card Reveal " Dragonmaw Poacher"
    Quote from Wrought >>

    Now I know why it's called Descent of Dragons! It's because no one will be playing any because if you put out a 2/3 dragon on turn 3 and get answered with an 8/8 you lose the game!

    This card is so abysmally designed that I legitimately feel sorry for the people who pre-ordered not knowing that a card like this would be revealed at the very end of the card reveal process. I don't think I've seen a worse balance decision in this game since Mean Streets of Largerman.

     I agree.

    This card depresses me. It is way, way too powerful. The excitement of trying dragon decks is going to be seriously muted by an opponent who can answer with this on turn 4 (and again on a later turn.)  

    Posted in: Card Discussion
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    posted a message on New Paladin Common Card - Bronze Explorer

    Dragon Paladin is looking better and better. Dragon Speaker alone makes smaller dragons much more threatening. Now they have lifesteal dragons too.

     

    Posted in: Card Discussion
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    posted a message on Neutral Rare Card Reveal "Depth Charge"!!

    Credit where credit is due: this is "new"... in a control deck, if you curve this on 1, and Doomsayer on 2 (or 3, if you can wait), that will really piss off aggro decks.

    Posted in: Card Discussion
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    posted a message on New Neutral Legendary Card Revealed - Frizz Kindleroost

    Just wait for the companion card that says "Battlecry: draw 2 dragons from your deck" or some other nonsense.

    Posted in: Card Discussion
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    posted a message on New Shaman Epic Card - Cumulo-Maximus
    Quote from dragonsdemesne >>

    I feel like there is a rank 50 shaman player on the design team right now and needs this to rank up or something.  I mean, holy crap... battlecry quest shaman... this is the strongest card revealed so far, by a long shot.

     Bingo. Quest Shaman turn 7 = 10 face damage.

    And again on turn 8.

    Hard to do? Nope. Zap is a free way to achieve overload status.

    Posted in: Card Discussion
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