Spiteful Summoner or Prince Keleseth they are both broken in different ways but Summoner offers way too much tempo for 1 card (specifically in Priest or Hunter). I believe Priest is the biggest problem atm, but Raza and Anduin DK are fine by themselves, it's the combination that pushes them too far.
Coldlight Oracle- at least with Raza Priest or Jade Druid I am playing Hearthstone not some stupid card manipulating mill outlast game. I wouldn't waste my time with that game... I log in to PLAY Hearthstone.
Coldlight Oracle- at least with Raza Priest or Jade Druid I am playing Hearthstone not some stupid card manipulating mill outlast game. I wouldn't waste my time with that game... I log in to PLAY Hearthstone.
Ok, everybody has a different understanding of the game. I agree, it can be frustrating to play against a mill deck. At the same time, a lot of people are complaining about braindead aggro decks (I look at you, aggro Paladin) or braindead combo decks (we all know the major offender).
Playing a mill deck correctly is much more demanding, as there is normally more than one obvious play, thus the deck has a higher skill level than many meta-decks.
Regarding the topic, I really disliked Tunnel Trogg in the old Shamanstone meta. In general, some 1-drops can ruin the game, e.g. the pre-nerf Small-Time Buccaneer.
Anyfin Can Happen, probably one of the most uninteractive cards ever created, you could literally do nothing against it until Devolve, and even then, only Shaman was able to use it. The murloc you needed to play were a whooping 4 and then just use that damn card 2 times and you got yourself a fucking army from just 4 murlocs; if only the resurrected murloc were classified as “zombie murloc” or something among those line, it would have been a fair card.
Yogg-Saron, Hope's End is my personal most hated Card. A Card that could just turn a game upside down from a completely lost position to a clear win. No wins are less deserved than the ones gained by riding this multi-eyed rng abomination. I hated him more before he got nerfed, but I still despise him and his effect.
Actually, I dislike nerfed Yogg more than un-nerfed one. The reason being, it's become more RNG. The old Yogg had a high chance of clearing the board. You could almost say it was consistent if you casted enough spells. You also had a chance of drawing cards or developing some tempo but those are bonuses and not really why the card was run. It was somewhat rare for him to do something unfavorable to the player playing him. He was kind of like an optimistic deathwing for druids
But now with the nerf, it's a coinflip between doing the above or just killing himself on the first few spells and doing nothing. The good and bad outcomes are still the same but the nerf is in the consistency. It's a bit like nerfing piloted shredder by increasing the chance of dropping a doomsayer
mine has to be coldlight oracle because mill rogue in wild is just disheartening and unfun to play against. Mill is definitely not easy to pilot but I hate playing against it. Nothing is worst than your win condition being burned while the rogue always manages to keep all of their cards and spams coldlights
all the priest steal cards. mind vision, thoughtsteal, etc. imo they are just bad game design. they're ok in arena, but in constructed priest shouldn't be able to steal cards that he otherwise wouldn't have
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Potion of Madness. That feeling when your opponent destroys your early boad with 1 mana card and steals your deathrattle. F*ck priests.
Corridor Creeper is there few months.. i dont think that he will be rotated so fast do HoF
Spiteful Summoner or Prince Keleseth they are both broken in different ways but Summoner offers way too much tempo for 1 card (specifically in Priest or Hunter). I believe Priest is the biggest problem atm, but Raza and Anduin DK are fine by themselves, it's the combination that pushes them too far.
Coldlight Oracle- at least with Raza Priest or Jade Druid I am playing Hearthstone not some stupid card manipulating mill outlast game. I wouldn't waste my time with that game... I log in to PLAY Hearthstone.
I'd have to say Counterspell. It just really triggers me.
Prince Keleseth. The difference of having it in your opening hand or not is simply too big..
easily Yogg, it should be removed from the game
I started to play when Face Hunter was a thing. Glaivezooka is like my childhood nightmare.
A lot come to mind: jade idol, shadowreaper, patches, mad scientist, mysterious challenger, piloted shredder...
I'm going have to go with jade idol though
Fuck cubelock
Potion of god damn Madness!
Cant wait when it leaves standard.
Anyfin Can Happen, probably one of the most uninteractive cards ever created, you could literally do nothing against it until Devolve, and even then, only Shaman was able to use it. The murloc you needed to play were a whooping 4 and then just use that damn card 2 times and you got yourself a fucking army from just 4 murlocs; if only the resurrected murloc were classified as “zombie murloc” or something among those line, it would have been a fair card.
And i don’t even play Paladins
Yogg-Saron, Hope's End is my personal most hated Card. A Card that could just turn a game upside down from a completely lost position to a clear win. No wins are less deserved than the ones gained by riding this multi-eyed rng abomination. I hated him more before he got nerfed, but I still despise him and his effect.
Priest
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
mine has to be coldlight oracle because mill rogue in wild is just disheartening and unfun to play against. Mill is definitely not easy to pilot but I hate playing against it. Nothing is worst than your win condition being burned while the rogue always manages to keep all of their cards and spams coldlights
Patches because he somehow finds his way into almost every single deck imaginable, and then probably Spreading Plague. :P
Counterspell is very high on my list. I love it when I play Mage, but most of my decks are Control'ish, so it always kills me when I play against Mage
all the priest steal cards. mind vision, thoughtsteal, etc. imo they are just bad game design. they're ok in arena, but in constructed priest shouldn't be able to steal cards that he otherwise wouldn't have