• 2

    posted a message on IMPORTANT: If Your Account Has Been Renamed
    Quote from Fluxflashor >>

    Everyone that asked for renames in our dedicated thread has had their posts restored. Those users are listed in the table above. If you want your posts restored and they were not, you may respond here and I can get you added to the list of people to restore. Restorations take some time, with more time being required the more posts you have.

     Wow, I don't know what to say. I was more asking out of curiosity and didn't really expect to get the posts back. Thank you very much for your effort!

    Posted in: Site Feedback & Support
  • 0

    posted a message on IMPORTANT: If Your Account Has Been Renamed

    Just a question for clarification: Are the posts made with the old account gone forever or will they be restored?

    Edit: Some older ones already seem to have reappeared. Let's see how many will...

    Posted in: Site Feedback & Support
  • 0

    posted a message on Username Change Request Thread

    I'd like to be named Horkinger again. Thx.

    Posted in: Site Feedback & Support
  • 2

    posted a message on Am I breaking the rules?

    They are free to lock any thread without it being against the rules, in particular if it is not leading anywhere. And it wasn't since your post was inviting people who took you seriously to start flaming you (even if not intended). The following "discussion" you can already spectate in the "Mindblast" thread. There was no real value to your satirical thread.

    If you violate rules, you get a warning, but violating rules is not a condition for a thread to get locked.

    Posted in: General Discussion
  • 0

    posted a message on Decks that beats hunter

    I am pretty successful with Control Warlock. However, I solely played against secret based decks and not against deathrattle hunter (against which I did not too well with control warlock due to their big tempo pushes in the late midgame) Against secrets you have plenty of AoE removal for their power turns and a big tempo swing with guldan. Just don't trigger the going-face-secrets until you can easily cope withthe possible outcomes. Freezing trap is a more annoying one, but with Skull of the Man'ari every demon will come on the board for free again.

    Edit: I also did not play much in the last time, so I surely have not a reliable amount of played games to suport my experience. But it worked for me and it matched what I thought would work.

    Posted in: General Discussion
  • 0

    posted a message on Hearthstone mechanics don't make any sense

    The Barnes mechanic is perfectly fine (in terms of mechanics). The problem is your misunderstanding of the silence mechanic. Silence is not an universal debuff that solves any problem with a minion. Silence restores the base stats to a minion and takes away every effect and card text. Thus, it is absolutely logical that the 1/1 malygos receives its original stats.

    What you are looking for is a transform effect like polymorph or hex. Or removal that doesn't kill the minion like entomb. Or steal mechanics like cabal shadowpriest.

    Posted in: General Discussion
  • 1

    posted a message on Hearthstone mechanics don't make any sense

    Hearthstone mechanics make sense. They give you the ruleframe and you act within it. No issues there, you just have to learn them. An actual problem is that there is no rulebook you can learn the rules from. And that some rules are used inconsistent by new cards, so that you cannot predict 100% how the card will behave in fringe cases. And that happens again and again...

    Posted in: General Discussion
  • 1

    posted a message on Discussion: Betrayal
    Quote from Dude962 >>

    Out of topic sort of.

    I m impressed that after so many changes to make the game more straightforward to the new players, this card has not been changed yet. Similar wording to Shadowflame but spell dmg does not affect this card. 

    The wording is not similar.   Betrayal is not affected by spell damage since the minion is dealing damage, not the spell as with shadowflame.

    Posted in: Rogue
  • 1

    posted a message on I need a deckbuilding advice .

    I’d probably cut the frost giants. If you hero power every turn, you can play them on turn 5, but then you cannot play on curve. So they willnever be an on curve tempo play, but only in the late game. And they are no mech to reduce their costwith mechwarper, etc. but to be honest, the whole hero power inspire thing never really took off...

    Posted in: Wild Format
  • 1

    posted a message on I need a deckbuilding advice .

    The deck seems to be heavy minion based. I don’t think a big Aoe is what you want then. Edit: my thought is that you want to curve out with minions and if you need to Aoe, you are already pushed off the board. If you want a more controlish approach, you need way more removal.

    Maybe more carddraw that you guarantee a pull from piloted reaper. Although you are better of to replace them with piloted shredder anyways.

    Since you are wild, goblin blastmage is also very good. Dr Boom also fits the theme if you have him, since he provides bodies for magnetizable. And I think frostbolt and fireball for a finisher should be included as well. 

    Posted in: Wild Format
  • 2

    posted a message on Artifact
    Quote from MaryanneAmacher >>
    Quote from MaximGorkij >>
    Quote from MaryanneAmacher >>

    https://youtu.be/UgCRBRAwvcc

    Nice vid about costs (excluding ftp grind which is good for clarification for those who wouldn't consider it and only wanna know the prices), shows how expensive HS if you want all cards / tournament decks. Obv MTG is in its own league. Didn't know Artifact is that cheap currently.

     

     This video is quite BS. It expects, that in HS you will buy packs for money only, then you disenchant all the cards you found in packs and then craft the decks from the dust.
    I do not know how others, but this is not how I do it. You can get all commons&rares and important epics and legendaries crafted from FP mode, 

     as said, "if you want all cards" (yes, not all of them are good, but I personally enjoy the chance to try a great number of different decks to get a feel for different approaches, for example), and "excluding grind" (or daily coins in general).

    So yes, it didn't take those into consideration but still proved some realistic numbers along the right ballpark. Still, I was surprised to learn how much the whole Artifact collection & competitive deck costs. So really don't think it's "BS" only because it didn't take into account the coins you get from dailies.  Just because someone managed to build their collection as F2P in HS, doesn't mean everyone is going to do that, or that it's the only way to equate these things.

     

     The approach is still majorly flawed.Let's look at the "starting costs".

    As to Hearthstone, his approach is to guess the dust for a Tier deck (6000-12000 dust) and dusts every package for 100 dust. Then he assumes 3-6 Tier decks and calculates the result to 200-600 $ (I even think he miscalculated, but whatever).

    The problem is, that is not what a deck in hearthstone costs. Fort instance, he just omits that different Tier decks have often the same cards ( The Lich King , Tar Creeper , Saronite Chain Gang , ...) . But more importantly, you are going to get cards from opening them in packs and that is a lot more dust per pack than he bases his calculations on (actually 4 times the dust). And finally, he disregards the fact that you get dust and cards from playing the game for free. It's a pity you can't do it in artifact, but that is not a reason to omit the automatic value gain in Hearthstone for just playing.

    When he considers Artifact, he uses the prices for the decks and is happy to only play 1 deck for 27-47 $, while for hearthstone he wants to have 3-6 decks... looks slightly biased to me.

    Same applies to the costs for the keeping the game up to date. He is happy with playing 1 artifact deck, but wants 3-6 Tier decks in hearthstone.

    Yeah, this comparison is bullshit.

    Posted in: Other Games
  • 1

    posted a message on Could a Ban System work and solve all our problems?

    Banning a certain card would not accomplish having a more diverse meta.

    It is a stupid idea for several reasons listed in this thread. Firstly, it gives a HUGE advantage to decks that do not rely on a specific combo, but only use strong cards, in particular tempo and aggressive decks but also classical control decks that just aim for attrition. E.g. aggressive decks remove early taunts or early removal from the opponent ( Tar Creeper , Defile , ...) and can't be slowed down any more. Control decks remove the prevalent combo tool ( Shudderwock , King Togwaggle , ...) and win the value game.

    Secondly, this approach really weakens combo decks, since can immediately lose a game if their wincon is removed. so this seems more to be a I-hate-combo approach

    And thirdly, in particular the replacement card system wouldn't work. If I build a deck, do I have to assign a replacement card for every one of the 30 cards, since if The Lich King gets banned I need another replacement than when Tar Creeper gets banned? Do I choose one out of my collection when my opponent bans the card before the game? Then it would be much easier if you simply play with 28 cards (which raises different issues since you destroy deckbuilding decisions).

    Hearthstone is good as it is for what it wants to accomplish. Blizzard mostly knows what they are doing.  Even people like OP who complain about the game are still playing it. So obviously Blizzard's approach is working fine.

    Tl;dr: Could your ban system work and solve any problems? No.

    Posted in: General Discussion
  • 1

    posted a message on HS vs MTGA, and why?

    Just because I did not find any other good thread:

    There is another redeem code available (on top of "playravnica" for thrree packs). Has to be used by December 16, 11PM PT. Code is "gameawards" and gives you a bunch of very good cards (for details see the link). Every new account will really appreciate them.

     

    Posted in: Other Games
  • 9

    posted a message on About how expensive HS is..

    So you think because you want all cards of a set, that is the "true" price of the card game?

    The "true" price of hearthstone is the amount of money you have to spend to have a fun game experience. Usually that was 50-100 bucks per expansion for me (pre-order+1 time 40 cards). And that got me every Tier 1 and 2 deck (I also played always the dailies). This time it is 0 bucks since I just bought packs with gold and do not have much fun with hearthstone at present. Other people did not spend a single dime on Hearhtsone in their whole Hearhtstone career and fully enjoy it.

    So no, 400 bucks is surely not the "true" price for hearthstone. The 400 bucks give you the idea how much money you have to spend to get a full card set of an expansion. Which is quite different from the "true" price of hearthstone.

    Posted in: General Discussion
  • 0

    posted a message on New Hunter Hero Card - Zul'jin

    People who think secret hunter is an aggro deck are likely playing fatigue warrior and also think that the average Hearthstone game lasts 20 turns. The matchup against Big Spell mage is a face race....

    Posted in: Card Discussion
  • To post a comment, please login or register a new account.