• 0

    posted a message on To Craft or Not to Craft

    I don't know the approximate probability to get a legendary but I feel that, given you can craft a legendary you want and know you're gonna use, it's better to use the coins and start farming more coins rather than waiting for a chance of it to appear in a pack, like the time that it takes for you to get thay exact legendary could be used to train/farm coins for that legendary 

    Posted in: Mercenaries
  • 1

    posted a message on How to deal with OTK decks?
    Quote from Kurgo >>

    I can't even remember the last warlock I faced that completed the quest in standard, let alone used fatigue to kill me.

     Mind explaining OP how to do it? He asked for solutions not for a flex

    Posted in: General Discussion
  • 1

    posted a message on MERCENARY CRAFTING

    You are not wrong about not being able to see the abilities but why whould you care about deciding to craft a merc or not? It's not like you can use the coins in any other way

    Posted in: Mercenaries
  • 1

    posted a message on Mercs sadly Pay to Win

    Although I do think if you want to be top of the ladder you're gonna have to spend to get all the "best" characters maxed out, if you just want to play pvp for fun against people of the same skill you should be fine. After all they did implement a complex matchmaking system but I also think people forget that it came out 3 days ago so it's kinda reasonable that it's not working perfectly (imo) 

    Posted in: Mercenaries
  • 0

    posted a message on My humble opinion in hs mercenaries: RIP OFF
    Quote from Sexy_Smigol >>

    The way is made so that you are wasting your valuable time that will never be recovered and worse, you will lose money because with that time you could have done something of value and get something out of it to make your life better. I will focus only on ranked and that's it.

     So you're saying instead of wasting valuable time on Mercenaries you're just gonna waste it in ranked hearthstone, it may apply to a Streamer or Youtuber but that's 5% of the playerbase. Playing videogames for fun is a "waste of valuable time" in it of itself, what's wrong if someone wants to play mercenaries. 

    So far I've been having fun, not really interested into the pvp aspect and just got to open the free packs plus a dozen or so from saved gold and I'm not having any problem. If you're so weak that you feel the urge to have all the characters unlocked at 100% proficiency on FUCKING DAY 4 you're the problem not the game mode. It's supposed to be enjoyed, unless you're a whale or a streamer just take a breather and casually play, you'll get everything eventually without dropping a single dollar

    Posted in: Mercenaries
  • 11

    posted a message on Hearthstone Mercenaries is Now Live! - Twitch Drops, Log In Bonuses & More

    Go on, name them 

    Posted in: News
  • 2

    posted a message on Quest mage 40% win rate

    Take this as no offense but you should focus more on more "basic" game knowledge first. If you craft decks becuase their Legend winrate is high, you also want to play them at a Legend level; I wouldn't really blame the deck but myself in this case. People like to throw around how easy is to play Quest Mage but (aside from salty people) they are usually seasoned and well informed players. I think you should prioritize learning some basics like mana efficiency, threat assessment/removal and then learn hoe to pilot the deck properly.

    Some tips like the others already said regarding the match you recorded. Even tho it feels bad quest completion is always the most important part of the deck (unless you need to survive) so sometimes being inefficient with mana is the right play, also you need to learn which cards do what in the deck: Ignite and Fireballs are usually the finisher but you can use both to trade if needed, especially Ignites since you get them back, Fire Sale is a good draw since if you control the board well you can clear 2/3 minions with other spells whilst completing the Quest without having to use it, Refreshing Spring Water is always the best draw spell if you can cast it, especially if you already casted Arcane Flow (which you should always prioritize) unless you need to complete a Questline with Arcane and want to use I.E. (but then again you may draw a better arcane spell anyway) Cram Session is the card most inexperienced players misuse, you want to hold it until Quest completion 90% of the time or if you get a spell damage minion, using it to complete the Quest means you are already in a bas position but the worst play is just using it to draw raw, don't do that. Apexis Blast... Honestly I hate it in the deck, I prefer to run 2 Wand Thiefs or 1 and a Spicy Bread Baker (good card if you find yourself needing healing) Runed Orb is great removal/face damage at the start since it also gives you resource to complete Quest but is also very good post Quest completion since you can discover lethal (use it either very early or try to if you draw it by turn 7/8) Great intel is use your own discovered minions to use targeted minion spells. Remember it's almost always more worth it to use a spell to complete the quest rather than 2 (or god forsake 3) of the same school in a row, only exception is lethal on board I guess.

    Hope you can manage to get better, remember losing is normal (even a 54% winrate looses 46% of the time) and don't feel bad for crafting a suboptimal deck, you're the one playing it suboptimally so you haven't wasted your dust 

    Posted in: Mage
  • 1

    posted a message on What is a mechanic you underderstand is part of the game, but also truely hate?

    How the "graveyard" works is pretty annoying, especially when we have cards that care about what died or how many times it died but no way to actually check that. I feel like the could add something to make it more clear 

    Posted in: General Discussion
  • 0

    posted a message on Click Bob --> Squelch

    I think you can click on the little cog icon on the bottom right and you should be able to drag the sliders of the volume to the left, it should squelch bob but I'm not sure 

    Posted in: Battlegrounds
  • 0

    posted a message on Battlegrounds is rigged

    I consistently place around 8000/9000, never had a problem climbing out of 6000, maybe instead of putting all the blame to the game you should consider improving 

    Posted in: Battlegrounds
  • 0

    posted a message on Omega Buster interaction
    Quote from fusilli >>
    Quote from YourPersonalGuru >>

    If the replicating menace deathrattle goes first it kind of does, but I think deathrattle has a set resolve order. Otherwise yes the omega rattle works on it's own and happens at a separate event

     Deathrattles happen in the order they were played/applied to the card. So in order to get the menace first you have to magnetize and then golden the buster, at which point the game sees the menace as being first.

     Do you think at that point it would count the Menacr Microbots towards the Busters +1/+1 effect? 

    Posted in: Battlegrounds
  • 0

    posted a message on Hey guys, did you know?
    Quote from aposteljoe >>

    To give that feedback and when Blizzard sees that the bundle is not selling well, may let them think about the pricing next time. So the rant may not be useless, even if you don't have to buy it.

    Unfortunately actions are better than words, so when a new bundle drops, even if thousands of people mindlessly complain, at least half of those people will buy the bundle, invalidating other's people who may have a better or actual criticisms about the monetization. I agree with OP because I always see posts that seem surreal and give absolutely 0 constructive criticism in fsvor of better bundles prices/offers, it's always "Ah Blizzard you ain't fooling me with this one, it's a SCAM" 

    Posted in: General Discussion
  • 1

    posted a message on Omega Buster interaction

    Hey, yesterday I was playing Mechs and I was wondering: Shouldn't Omega Buster synergize with Replicating Menace considering it sais "Microbots" and therefore should count the ones added? (if it wasn't clear it doesn't cause I've tried)

    Doesn't seem too strong of a synergy if they decided to add it 

    Posted in: Battlegrounds
  • -1

    posted a message on 21.3 Patch Notes - Constructed & Battlegrounds Balance Changes, Warlock Quest Banned In Wild & More!

    Not in Hearthstone, you're getting the full refound for any number of cards in a deck. The value of those cards (for the first week or so) remains unchanged because you don't lose anything, the rest of the deck not being viable anymore is not accountable for diminishing the value of a card. In other physical cars game you can argue it does because cards have a price that its gonna flactuate after a ban but in Hearthstone that doesn't change meaning the "value" that people give to cards is purely theoretical, if they changed Millhouse to be  2 mana 2/2 that makes all your spells costs 0 he would still be worth 1600 dust and you couldn't complain about having disenchanted it. 

    Posted in: News
  • 1

    posted a message on 21.3 Patch Notes - Constructed & Battlegrounds Balance Changes, Warlock Quest Banned In Wild & More!

    As you said, with consent of the buyer, nerfs are always annoying when they hit your deck, but sometimes you can see them coming (and this time it was obvious)

    They are not diminishing the value of the purchase because you're getting back the same amount of dust you used to craft the cards, the fact that a whole deck is gonna get worse doesn't change how much the nerfed card is worth 

    Posted in: News
  • To post a comment, please login or register a new account.