I was thinking about this and wanted to post it to the community. What do you think is the worst card for each class? I took a stab and came up with this list. To limit the pool a bit I chose to only look at Standard cards. How'd I do?
Druid - Duskfallen Aviana. Well documented how terrible this card is.
Hunter - Flark's Boom-Zooka. If it didn't force the minions to die at the end, or if it gave them rush rather than attacking random targets, it might be viable. As printed, this card is terrible.
Mage - Glacial Mysteries. The mana cost makes this completely unplayable.
Paladin - Light's Sorrow. For the same mana as Truesilver Champion. It is too difficult to get any value out of it with divine shield minions.
Priest - Temporus. This might be the worst card in the history of the game.
Rogue - Spectral Pillager. It was actually hard to find a Rogue card that was completely unplayable in any situation. The thing that pushed Spectral Pillager over the top for me was the mana cost. Compare it to Vilespine Slayer at the same cost, it just doesn't make it.
Shaman - Moorabi. Freeze Shaman will never be a thing.
Warlock - Dr. Morrigan. 8 mana 5/5 that doesn't interact with the board when played and doesn't give you any control (mana cost, attack, health, tribe, etc.) over the minion it recruits.
Temporus has seen play in the High Legend Ladder. It's not a bad card, and could be quite good in the right Meta. The worst Priest card is Surrender to Madness - the card beats itself, and is totally unplayable.
Temporus has seen play in the High Legend Ladder. It's not a bad card, and could be quite good in the right Meta. The worst Priest card is Surrender to Madness - the card beats itself, and is totally unplayable.
Surrender to madness is totally playable. You can play it turn 10 and then removal for a turn or two. You can also play it with mojomaster and both player will have the same mana. Is it good? no. However, there are worse cards in priest like the 5 mana card that does 4 damage and adds a copy of a card to your hand
I think people have to realize that just because a card is not played it does not mean it is bad. Sometimes it is because of the meta. For example if this meta was the first meta ever created in hearthstone then by that logic preperation is a bad card because its not played in competitive decks (atm). However that is not the case since preperation is one of the best card in the game. Another is elemental invocation (imo.) This card has the potential to be broken, but every other deck is more broken there a turn 2 water elemental (sometimes)
And sometime a card is really good but it relies on other cards to be good and those other cards are not good. That is how I feel about deadly arsenal. An example of a card that is very good but bad in this current standard meta is gorehowl. Gorehowl is simply too slow for like every meta deck like hunter and odd decks. However, there are definitely metas where gorehowl is insane. Arcanite reaper is not that bad of a card either but its very meta dependent like gorehowl. I believe a more slow meta will be the time where these big weapons shine and this is when deadly arsenal is actually good. Of course it probably wont see play since odd will be probably just ridiciously better but deadly arsenal is not a bad card.
Same for lights sorrow. Just think of it. With enough divine shield support it can be potentially a 3/4 weapon. It is not insane but it can be better than truesilver if set up correctly. However I think 4 mana might be too much since you have to have divine shields before hand but there are much worse cards.
Same could be said for most of these cards. But yeah duskfallen aviana will most likely always be bad since it gives your opponent such a strong effect.
Flark's Boom-Zooka isn't that bad. If you're lucky, you get to summon 3 big beast, they attack for free, then you get to resummon them with Revenge of the wild.
Bad cards are subject to the Meta. Hell, even Millhouse Manastorm has found a place in a top tier deck.
For what it's worth I was playing on my alt account this morning with Whizbang and was given the Surrender to Madness deck and it worked perfectly. By Turn 9, after a Mojomaster Zihi, I was throwing down 10/10, 1 cost Cobalt Scalebanes and generally kicking ass.
Holy water is one of priest's least flexible cards and has no unique effect whatsoever. Zola gorgon also exists. Dealing 4 damage to an enemy minion for five mana is absolutely terrible. Spending 5 mana to destroy a minion and get a copy of your own card into your hand is terrible.
If holy water could target the enemy player it might be a little better but it can't. How often would you actually want to steal an opponents card that has 4 health and can afford to spend 5 mana on that? Even in those few situations where you actually want to play holy water, is it really the best card you could play? Keeping in mind the fact that seance is worth 2 mana, you are literally playing 3 mana to do four damage to a four health enemy minion. In any other situation where you would want to use this card you are paying 5 mana for 4 damage or are paying 2 mana to copy an enemy card and 3 mana to do 3 or less damage.
Holy Water might not be trash in arena where game are sometimes much slower and priest fights for value. However, in standard there will always be better options. Additionally, I just said that holy water is worse than surrender to madness. After rotation, I could sorta imagine it in a Talanji deck. Although, if Talanji decks can't find anything better to play than holy water, I predict they will be bellow tier 3.
Lastly, holy water might not be the very worst card in priest. There's also Cloning device and psionic probe
I agree that Spectral Pillager is awful, but it at least has some janky OTK combos going for it. Kidnapper, on the other hand...
As someone said above not played =/= bad. Kidnapper is not strong enough to make constructed decks but it is great in arena (HearthArena literally lists it as a 'Great' card, with a similar score to Sap), so is actually a decent card in the right meta.
It will be very difficult to pin down an objective worst card in any class, because even the weakest looking cards have a place they shine.
There was one tavern brawl where you got to take two turns in a row, and that was the only time I've ever seen someone willingly play duskfallen aviana. That person was me. It's completely unplayable in constructed or arena, has to take the top worst card in standard. I think it's worse than temporus, because at least you are guaranteed to make use of the effect if you don't die. Also it has some value as dragon sitting in your hand to activate synergies.
I was thinking about this and wanted to post it to the community. What do you think is the worst card for each class? I took a stab and came up with this list. To limit the pool a bit I chose to only look at Standard cards. How'd I do?
Druid - Duskfallen Aviana. Well documented how terrible this card is.
Hunter - Flark's Boom-Zooka. If it didn't force the minions to die at the end, or if it gave them rush rather than attacking random targets, it might be viable. As printed, this card is terrible.
Mage - Glacial Mysteries. The mana cost makes this completely unplayable.
Paladin - Light's Sorrow. For the same mana as Truesilver Champion. It is too difficult to get any value out of it with divine shield minions.
Priest - Temporus. This might be the worst card in the history of the game.
Rogue - Spectral Pillager. It was actually hard to find a Rogue card that was completely unplayable in any situation. The thing that pushed Spectral Pillager over the top for me was the mana cost. Compare it to Vilespine Slayer at the same cost, it just doesn't make it.
Shaman - Moorabi. Freeze Shaman will never be a thing.
Warlock - Dr. Morrigan. 8 mana 5/5 that doesn't interact with the board when played and doesn't give you any control (mana cost, attack, health, tribe, etc.) over the minion it recruits.
Huntard- Absolute shit. I cant even think of a wild scenario where this is good. It's a pre-nzoth turn control card only maybe sylvanus and dr that leave behind minions would be good. If it was summon 3 and activate there deathrattles itd be broken af SOOOO only really good scanrio would probably be in a secret/big dr rattle deck deck where you have umbra already on the board.
Mage- Not quite zuljin because you could have played most of your secrets by turn 8. Only deck i used this in was in an achrivist secret mage deck, for 6 mana depending on deck its nasty...8 is just so late. Okay in a medivh spellstone deck.
Palatard - I'ts a blood knight card combo. Just not worth the investment, especially there are very limited ways to add durability to weapon. That kobloid that gives you weapons back probably wouldnt keep buffs.
Masturbator- It can go face. Same obnoxious deck that has van cleef could have this. Not interesting to me. 4 mana to combo a bunch of cards. More effective in wild with emperor. Maybe a mech combo deck with glavanizers and cheap mechs.
Shaman: Incorrect. RUNESPEAR
Warlock: Was BigLock ever a thing? Is there a way to create a fatigueless warlock in wild? Would it really be worth playing?
SMorc or Waste an hour- It's a gorehowl deck card...meh. Reckless flurry and warpath made it pointless. the 4/4 that attacks random at begging of your turn is kind of stupid. Bladed gauntlet and bring it on come to mind. Soulclaimer? Death Revenant.
Flark's Boom-Zooka isn't that bad. If you're lucky, you get to summon 3 big beast, they attack for free, then you get to resummon them with Revenge of the wild.
You cant play spells after a turn has already ended.....
Edit: For some reason i thought that spell was 9 mana..nevermind. That looks like a purposefully built in combo.
Temporus has seen play in the High Legend Ladder. It's not a bad card, and could be quite good in the right Meta. The worst Priest card is Surrender to Madness - the card beats itself, and is totally unplayable.
I did very well with a combo priest using the quest to gain health, then Temporus to set up a two-turn kill with Velen, vivid nightmares, and mind blasts.
Temporus has seen play in the High Legend Ladder. It's not a bad card, and could be quite good in the right Meta. The worst Priest card is Surrender to Madness - the card beats itself, and is totally unplayable.
I did very well with a combo priest using the quest to gain health, then Temporus to set up a two-turn kill with Velen, vivid nightmares, and mind blasts.
It's amazing against control decks.
Ruby made #8 Legend on the Asia-Pacific server (drifted down to 11 as of this time of writing) with this list.
I think we can safely say that Temporus is NOT "the worst card in the history of the game".
Flark's Boom-Zooka actually plays quite well with certain Deathrattle Hunter decks, and I've gotten a few wins from it myself.
Temporus has seen play in dragon decks high on the ladder, and is actually a great card in control-metas. Far from 'the worst.'
So I agree with everything you said, except I'd replace it with King of Beasts for Hunter, which is an utterly useless card and a joke, and Embrace Darkness for Priest, which is a card so unusable it's never seen play. Like Priests version of Recycle
Also The Runespear may take it for Shaman, because holy fuck is that card bad. It could be 6 mana and I'd still be tentative to run it.
I was thinking about this and wanted to post it to the community. What do you think is the worst card for each class? I took a stab and came up with this list. To limit the pool a bit I chose to only look at Standard cards. How'd I do?
Druid - Duskfallen Aviana. Well documented how terrible this card is.
Hunter - Flark's Boom-Zooka. If it didn't force the minions to die at the end, or if it gave them rush rather than attacking random targets, it might be viable. As printed, this card is terrible.
Mage - Glacial Mysteries. The mana cost makes this completely unplayable.
Paladin - Light's Sorrow. For the same mana as Truesilver Champion. It is too difficult to get any value out of it with divine shield minions.
Priest - Temporus. This might be the worst card in the history of the game.
Rogue - Spectral Pillager. It was actually hard to find a Rogue card that was completely unplayable in any situation. The thing that pushed Spectral Pillager over the top for me was the mana cost. Compare it to Vilespine Slayer at the same cost, it just doesn't make it.
Shaman - Moorabi. Freeze Shaman will never be a thing.
Warlock - Dr. Morrigan. 8 mana 5/5 that doesn't interact with the board when played and doesn't give you any control (mana cost, attack, health, tribe, etc.) over the minion it recruits.
Warrior - Deadly Arsenal. Right now, the only weapons most warriors play are Supercollider, Blood Razor, and maybe Woodcutter's Axe. That would make this 6 mana, 1-2 damage AoE that also hits your own minions.
I agree that Spectral Pillager is awful, but it at least has some janky OTK combos going for it. Kidnapper, on the other hand...
Temporus has seen play in the High Legend Ladder. It's not a bad card, and could be quite good in the right Meta. The worst Priest card is Surrender to Madness - the card beats itself, and is totally unplayable.
Surrender to madness is totally playable. You can play it turn 10 and then removal for a turn or two. You can also play it with mojomaster and both player will have the same mana. Is it good? no. However, there are worse cards in priest like the 5 mana card that does 4 damage and adds a copy of a card to your hand
I think people have to realize that just because a card is not played it does not mean it is bad. Sometimes it is because of the meta. For example if this meta was the first meta ever created in hearthstone then by that logic preperation is a bad card because its not played in competitive decks (atm). However that is not the case since preperation is one of the best card in the game. Another is elemental invocation (imo.) This card has the potential to be broken, but every other deck is more broken there a turn 2 water elemental (sometimes)
And sometime a card is really good but it relies on other cards to be good and those other cards are not good. That is how I feel about deadly arsenal. An example of a card that is very good but bad in this current standard meta is gorehowl. Gorehowl is simply too slow for like every meta deck like hunter and odd decks. However, there are definitely metas where gorehowl is insane. Arcanite reaper is not that bad of a card either but its very meta dependent like gorehowl. I believe a more slow meta will be the time where these big weapons shine and this is when deadly arsenal is actually good. Of course it probably wont see play since odd will be probably just ridiciously better but deadly arsenal is not a bad card.
Same for lights sorrow. Just think of it. With enough divine shield support it can be potentially a 3/4 weapon. It is not insane but it can be better than truesilver if set up correctly. However I think 4 mana might be too much since you have to have divine shields before hand but there are much worse cards.
Same could be said for most of these cards. But yeah duskfallen aviana will most likely always be bad since it gives your opponent such a strong effect.
How is holly water a bad card pls explain
Flark's Boom-Zooka isn't that bad. If you're lucky, you get to summon 3 big beast, they attack for free, then you get to resummon them with Revenge of the wild.
Bad cards are subject to the Meta. Hell, even Millhouse Manastorm has found a place in a top tier deck.
For what it's worth I was playing on my alt account this morning with Whizbang and was given the Surrender to Madness deck and it worked perfectly. By Turn 9, after a Mojomaster Zihi, I was throwing down 10/10, 1 cost Cobalt Scalebanes and generally kicking ass.
4/3/19 RIP Keith Flint. 😔
Holy water is one of priest's least flexible cards and has no unique effect whatsoever. Zola gorgon also exists. Dealing 4 damage to an enemy minion for five mana is absolutely terrible. Spending 5 mana to destroy a minion and get a copy of your own card into your hand is terrible.
If holy water could target the enemy player it might be a little better but it can't. How often would you actually want to steal an opponents card that has 4 health and can afford to spend 5 mana on that? Even in those few situations where you actually want to play holy water, is it really the best card you could play? Keeping in mind the fact that seance is worth 2 mana, you are literally playing 3 mana to do four damage to a four health enemy minion. In any other situation where you would want to use this card you are paying 5 mana for 4 damage or are paying 2 mana to copy an enemy card and 3 mana to do 3 or less damage.
Holy Water might not be trash in arena where game are sometimes much slower and priest fights for value. However, in standard there will always be better options. Additionally, I just said that holy water is worse than surrender to madness. After rotation, I could sorta imagine it in a Talanji deck. Although, if Talanji decks can't find anything better to play than holy water, I predict they will be bellow tier 3.
Lastly, holy water might not be the very worst card in priest. There's also Cloning device and psionic probe
As someone said above not played =/= bad. Kidnapper is not strong enough to make constructed decks but it is great in arena (HearthArena literally lists it as a 'Great' card, with a similar score to Sap), so is actually a decent card in the right meta.
It will be very difficult to pin down an objective worst card in any class, because even the weakest looking cards have a place they shine.
There was one tavern brawl where you got to take two turns in a row, and that was the only time I've ever seen someone willingly play duskfallen aviana. That person was me. It's completely unplayable in constructed or arena, has to take the top worst card in standard. I think it's worse than temporus, because at least you are guaranteed to make use of the effect if you don't die. Also it has some value as dragon sitting in your hand to activate synergies.
Couldn't temporus be good in wall priest? Would allow to be certain an otk when you survive your opponents turns
Don't give them ideas!
Playing Hearthstone in German solely for Garrosh sounds. Sieg oder Tod!
Druid- undeniable
Huntard- Absolute shit. I cant even think of a wild scenario where this is good. It's a pre-nzoth turn control card only maybe sylvanus and dr that leave behind minions would be good. If it was summon 3 and activate there deathrattles itd be broken af SOOOO only really good scanrio would probably be in a secret/big dr rattle deck deck where you have umbra already on the board.
Mage- Not quite zuljin because you could have played most of your secrets by turn 8. Only deck i used this in was in an achrivist secret mage deck, for 6 mana depending on deck its nasty...8 is just so late. Okay in a medivh spellstone deck.
Palatard - I'ts a blood knight card combo. Just not worth the investment, especially there are very limited ways to add durability to weapon. That kobloid that gives you weapons back probably wouldnt keep buffs.
Masturbator- It can go face. Same obnoxious deck that has van cleef could have this. Not interesting to me. 4 mana to combo a bunch of cards. More effective in wild with emperor. Maybe a mech combo deck with glavanizers and cheap mechs.
Shaman: Incorrect. RUNESPEAR
Warlock: Was BigLock ever a thing? Is there a way to create a fatigueless warlock in wild? Would it really be worth playing?
-Voidcrusher, Hireek, Void Contract....VOID MFING CONTRACT!
SMorc or Waste an hour- It's a gorehowl deck card...meh. Reckless flurry and warpath made it pointless. the 4/4 that attacks random at begging of your turn is kind of stupid. Bladed gauntlet and bring it on come to mind. Soulclaimer? Death Revenant.
Fun > Meta
You cant play spells after a turn has already ended.....
Edit: For some reason i thought that spell was 9 mana..nevermind. That looks like a purposefully built in combo.
Fun > Meta
I suppose you mixed it up with Master's call
I did very well with a combo priest using the quest to gain health, then Temporus to set up a two-turn kill with Velen, vivid nightmares, and mind blasts.
It's amazing against control decks.
Ruby made #8 Legend on the Asia-Pacific server (drifted down to 11 as of this time of writing) with this list.
I think we can safely say that Temporus is NOT "the worst card in the history of the game".
This was make not taking into account basic cards.
Druid: Savagery.
Hunter: Vilebrood Skitterer.
Mage: Icicle.
Paladin: Hidden Wisdom.
Priest: Lightwell.
Rogue: Biteweed.
Shaman: Wartbringer.
Warlock: Unwilling Sacrifice.
Warrior: Rocket Boots.
Flark's Boom-Zooka actually plays quite well with certain Deathrattle Hunter decks, and I've gotten a few wins from it myself.
Temporus has seen play in dragon decks high on the ladder, and is actually a great card in control-metas. Far from 'the worst.'
So I agree with everything you said, except I'd replace it with King of Beasts for Hunter, which is an utterly useless card and a joke, and Embrace Darkness for Priest, which is a card so unusable it's never seen play. Like Priests version of Recycle
Also The Runespear may take it for Shaman, because holy fuck is that card bad. It could be 6 mana and I'd still be tentative to run it.