Proven Top Tier Decks from the Hearthstone Pros
We've got four great decks to share with you that various pros of the game have been playing up in Legend with great success. If you aren't already seeing these decks, expect them real soon!
Apxvoid's Fungalmancer Secret Mage
Apxvoid initially took the deck from Rank 5 up to Rank 1 but then made it all the way to top 100 Legend in a second play session. He thinks this style of mage may be optimal though is considering cutting Sorcerer's Apprentice. Zoo gets destroyed by the deck with other flavors of Warlock you'll see out there the matchup is closer to 50-50.
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Thijs' OTK Paladin
Played over in Asia, Thijs piloted cards into faces over 58 games coming out with a 70% win rate.
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Muzzy's Dudeadin
This deck was taken for a ride at Legend with a cool 73% win rate over 52 games.
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Zorkthar's Dragon / Big Spell Priest
I've personally been playing this list though I've subbed in Harrison Jones over Acidic Swamp Ooze. It's clear that people hate me when they drag their turns out or just get up and leave. If you want a nice guide to the deck, you should check out a similar list from Hyeri.
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I can't say that I disagree with you. Some additional thoughts:
Point #1: I do think it interested that many of the cards we see in decks are still from the Classic set, which means the new cards can't be too dominant. In Blizzard's defense (and who doesn't like a little "devil's advocate" from time to time), they have said that they wanted to ensure the new cards pull people away from the Classic set so they don't just throw in one or two cards into a deck of largely Classic cards and call it good. While some may say that is just a money grab (and that does play a part in this), it is also a component of keeping the game fresh.
Point #2: Yes, they do design the cards in a given set to work together. Otherwise, you end up with too many strategies available and nothing cohesive enough to be competitive (yeah, I'm looking at Shaman here). Having said that, they also have a limited pool of testers, so it is possible the Blizzard alpha/beta testers don't experience the significant impact on the meta some of these new cards have, and it is also probable that these cards have undergone a LOT of tweaking to get to the point they are currently at, so the waters can get muddied coming into the final release deadline.
Point #3 (nerfs): The first set of nerfs for a given card is typically when a new set is released, thereby allowing the designers to add new cards to the mix that help control the power cards without needing a formal nerf (like adding Geist to negatively impact Jade Druid). It doesn't always work, but that's preferable to outright nerfing a card into non-existence. That would be ~4 months after initial release, so 6+ months would be after the following release "soft nerfs" were ineffective and a direct nerf is needed. Understandable. Some cards (Corridor Creeper) are so ridiculous -- and there likely isn't a reasonable "soft nerf" to introduce -- that the card needs to be nerfed sooner.
Like I said, I agree with what you are saying, but I don't thinking swinging the nerf bat is as easy a decision as people are inclined to believe. They have to decide if it is better to soft nerf, hard nerf, or leave alone a card, realizing a hard nerf is permanent and can damage a card so badly as to make it unplayable.
Just some food for thought. Thanks for the thoughtful response.
I seriously never thought that Fungalmancer would see any play in the constructed format.
Before nerf.
7 mana 5/5 need 1 minion +4/+4 taunt was better than
5 mana 2/2 need 2 minion +2/+2.
So yes fungal was good but Bonemare was superior.
Now Bonemare is a bit too high for defensive play so you can burst faster with Fungal and for 8 mana cost you will prefer a legendary like Lich King.
what more bonemare has a good body itself but fungal master?
On curve secret mage can easily have some combination of Sorcerer's apprentice, Arcanist, Mana Wyrm, Lackey, Kirin Tor Mage, Valet etc, on the board turn 3-4. Also after 3 secrets are played, which is possible by turn 5, play it in combination with a 0 mana 5/5 Crystal Runner. Turn 5 6/6 in stats to the board is not bad to seal a win. Plus opponents right now don't expect it and might lose when Arcanist and Valet become 2 Yetis. Purely win-more but the games where it is successful are probably wins in a tempo game.
So, no SilverName's Pirate Warrior? 31-13 - that's his score to legend. And instead of putting it ahead, site moderators just deleted it. Cool story, guys, cool story!
Ok, as someone who's played a lot of big spell Priest - you don't need the Skulking Geist in it. You win against Jade Druid by playing Spiteful Summoner and then emoting them to death. You have a lot of pressure. You're not aiming to outlast Druid, you're aiming to murder Druid. Crush! Kill! Destroy!
Acidic Swamp Ooze is a tech against Aluneth, I guess, but it's only good if you topdeck it when your opponent plays it, because there's no way in hell you hold it until turn 6 against the Tempo Mage.
I say you play a second Kabal Songstealer instead of one of those cards - it's an amazingly stated silence minion. The best silence effect in the game, currently.
Oh, and include another Twilight Acolyte instead of Curious Glimmerroot - that card has the potential to be absolutely devastating, trust me.
What are talking 🤦 Geist isn't only Druid tech, it also cuts cards like Inner, PWS, Pact, Coil, Soulfire, Doomerang, Poison, both evolves, combo triggers for Exodia Pally and is decent vs. Spell Hunter. Ooze is also helpful against Cubelock and Pally.
In current meta Jade Idol is not the biggest 1 mana spell target... getting rid of Inner Fire and Dark Pact is much more important for Spiteful Summoner deck...
Well Muzzy's deck looks interesting... maybe I'll use it as inspiration to improve my own dude paly...
I'm definitely no pro but....Fungalmaster? I will have to try it out but I never thought that card would see play.
It is actually also played in Zoolock... but mostly because Bonemare got nerfed I would think...
I'm seeing it used as sort of a diversion tactic. You want to try and kill him as soon as possible, distracting you from something else.