The Final Un'Goro Card Reveal - Remaining Cards Revealed Today!
The stream has concluded. All cards are now on this page! Visit our Un'Goro Guide to see all 135 cards!
Today my friends, is the end and beginning of something amazing. The final cards of the Journey to Un'Goro have all been revealed and the chaos is now over. A couple of things were mentioned on stream we thought we should share:
- New UI Feature. If you mouseover your deck, it now tells you how many cards are in your hand!
- The expansion launches April 6th!
- Reminder: The new hero they showed on stream is none other than Maiev Shadowsong who was announced as being the reward for playing 10 Year of the Mammoth Standard games back in February.
A huge thank you goes out to all our staff that were available throughout the reveal period to help make this possible. You guys are awesome! Alphabetically, our heroes are: Asylum_Rhapsody, Chimera, FrostyFeetEU, Sandernightsite, ShadowsOfSense, Sylicas, and xskarma. Neonangel too for the Arena Impact updates!
New Cards
All the new cards revealed today so far can be found below. Cards are all available in our deckbuilder so play around with them!
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Quest Tokens
Woot!
Reveal VoD
If you missed the gameplay reveal stream with Ben Brode and Frodan you can watch the VoD.
Journey to Un'Goro Guide
You can visit our Journey to Un'Goro Expansion Guide for up to date expansion information, including a brand new way of seeing cards!
Updates to the guide are going to lag behind this news post. Stay here on the news post to see the new cards ASAP!
A lot of the quests look like they can combo with other cards and kill your opponent in a turn or two. Barnabus + Malygos, Time Warp + Giants, Sulfuras hero power over a few turns
One way to look at it is it'll be a game of whether or not they can combo off before the jades get too big
The other way to look at it is that they introduced a lot of "jade-like" mechanics that will make attrition style decks further impossible ...
keep in mind that he showed Wild Pyromancer that deals aoe damage after being targeted with the paladin spell Adaptation which has around 33% including poisonous so
1) it may not include poisonous and you could not clear anything with more than 1 health
and more importantly 2) if you cleared the board, in the next turn they will have god know how many golems with 10 plus attack
The answer to druid is an archetypical change. It is very strong against slow decks but easily gets run over by aggro and midrange. Jade druid is obviously a really greedy list and often can't contest a strong board in the early game. If you love slower decks like me I suggest running aggro or midrange to rank 10 then swapping to something slower where people stop running greedy decks.
No new Magma Rager or Rager support in the elemental themed set? Riot!
Not in elementals no. It is there in spirit for druids though
Adding a Razorpetal to your "had" doesn't look good enough, maybe if it was hand instead... who made the typo, Blizzard or Hearthpwn?
No CW removal. Lame!
Damn this expansions is goin outrageous
BLIZZ WHAT IS A RAZOR PETAL?!?!?!?!?! I NEEED TO KNOW!
is it an elven archer?
a zero mana 0/1 battlecry deal one?! TELL ME
My guess is 0 mana spell, deal 1 damage.
Dude it's a rogue card, so probably something like 2 mana deal 1 combo deal 2 damage!!! OP AF.
Jokes aside I highly doubt it would cost zero, sounds too good to be true.
I suppose 0mana spell deal 1 damage to minion
That's a shit(( no more malygos miracle ((
Priest seems really underwhelming in retrospect. 5 mana 8/8 with taunt isn't that great when everyone else has similar minions and getting to 40 health won't help you for long if you get zerged down by imps and raptors.
"At the end of your turn, summon a 1/1 murloc."
Envenom Weapon? Looks like somebody's trying to make Blade Flurry semi-useful again.
Why wouldn't it? Toast already showed that giving Wild Pyromancer a Poisonous effect from Adaptation clears the board. I imagine it's the same principle here.
But it IS Wild Pyromancer that is dealing the damage.
If Team 5 follows the way Shadowflame, a spell worded the exact same way, works, because Blade Flurry doesn't make the weapon deals damage to enemy minions but instead deals damage equal to the weapon's attack value, it won't trigger effects related to the weapon damaging the minions ( Since it is Blade Flurry that dealt damage and not the weapon ).