I'm tempted to call this the In Goro version of Lock and Load but in my opinion this is actually better than lock and load. Because it limits the amount of cards you get, only beast minions instead of hunter spells so you could potentially fill up your board with this one spell and several low cost minions that you drew from this card. Plus with all of the other classes getting beast minions I think this could be an awesome card for hunters.
Craaazy card. Giant value generator for the spot of 1 card in beast decks.
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I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things themselves. Has the word 'things' lost meaning to you already?
So it's good if you like swarming the board with beasts over and over again. Also amazing with the new quest as even if it's just this card in your hand and you draw the tokens it'll draw you a card from your deck (probably another token) and this card will give you a new monster allowing you to fill your hand up with so many beasts.
And it's way better than Lock and Load too because it guarantees the draw will chain with itself, while lock and load if you got a creature then the chain ended. Playing this with a 1 cost minion with 10 mana might get you card after card and flood the board.
... OK, NOW quest Hunter has a chance of being a viable decktype. With this to solve the card draw problem. Dump a bunch of 1-drops, get a bunch of random beasts to tide you over while you draw the remaining stuff for your Quest.