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Adorable, though probably not powerful enough to see play. I think you would run Call in the Finishers over this, you get 4 times as many murlocs instantly at double the cost, and I don't even think Call in the Finishers is good enough for Murloc Shaman.
But it still weak to me. Maybe if Bloodlust decks come back one day.
Agreed, don't know if it's good or not, but it seems like they tried to make 2 ways to finish many of the quests, so this alternate way would includ just 5 murlocs in the deck, 2 of these, a 1 or 2 call in the finishers. you may also include a blood lust for the burst potential. Will have to test it for sure.
I think this is an excellent card for the Murloc Quest. I expect the Murloc playstyle will very much mirror what Paladin has been doing. You will want your Finja, your Bluegills and Warleaders, and then Finishers to get you to 10 (plus Murkeye in Wild), with a nice side of Gentle Megasaur (drawn with Curator) to adapt the murlocs you pull with Finja, or even give Finja and the pulled Murlocs Windfury for a second swing (pretty deadly if you pull Murkeye or Warleader + Bluegill). This does not interfere with what Murlocs you pull with Finja, yet generates quest progress for you, and if you're going first, this might often get two ticks out before it dies, or eat a Frostbolt that would otherwise take out whatever 3 drop you might play. Very solid option that slots in nicely after you play your Quest and demands immediate answer.
Pretty odd card but since shaman's win-more effects require minions on board (even your 0 attack totems), this card is a lot more dangerous than it looks. Murloc Tidehunter is also a solid turn 2 play in a murloc deck, but in some matchups you risk getting swept by things like Ravaging Ghoul or Maelstrom Portal. It's a really strong option to keep your murloc decks from having the same, predictably vulnerability to 1 damage board clears. It probably won't make every murloc deck, but given the other 2-drops available for murlocs, this is a good one.