The card you get from this might be a turn 3 card, in which case it may not be good (Magma Rager or King Mukla) or it might be something that comes out waaaaay later where a 2/2 body is weaker than Wild Growth. Of course, having a minion on board so early for a deck with otherwise expensive minions is great! It's also a good topdeck! But the value of this is really hard to determine before we know how to fill out a druid quest deck.
Put a Magma Rager to your hand. Die 2 turns later to pirate warrior. Nothing to see here.
Wow, that is incredibly smart and perceptive. Guys we should all just listen to this guy to know what the most powerful decks are.
In less than a week 130+ cards are being added and more than twice that are being removed. We're all gonna really need masters of the game and meta knowledge to get ahead.
So, may I ask Pedrolo, should we all craft Patches, seeing as pirate decks will definitely be at the top of the meta? I don't really have much dust but i can disenchant my legendaries (Tirion, Jaraxxus, Edwin and Antonidas) to craft him. I think everyone would agree this is definitely worth it, seeing as all those other legendaries are useless because no game ever goes beyond turn 5 (except Edwin but he doesn't have charge so is obviously just a bad card)
Can I also ask, do you have a deck that can take me 12/0 on the Heroic Brawl coming up? I'd assume it's pirate warrior but I believe you must have a super secret opieop pw deck you could share? Could I get to 10 wins without Patches, cause then I could maybe open a golden one! You should definitely make your own thread about the new expansion, which cards are bad and why, which decks will concede to pirates on turn 5 etc.
If there's a poll somewhere on this site to vote moderators I hope your name is up there cause you got my vote!