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The Stars Align

Arrange your minions by their Health.

The Stars Align

Transform minions in your hand into ones that cost (3) more. (They keep their original Cost.)

  • Type: Ability
  • Class: Priest
  • Rarity: Epic
  • Set: TITANS
  • Spell School: Arcane
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Hideaki Takamura
  • Collectible

Sweet, three Desert Obelisks!

Arcane Ritual {0}

Gain +@ Arcane Damage this turn. Cast one of Millhouse's abilities at random.

Arcane Surge {0}

Deal @ damage. Upgrade Blizzard to Root all enemies.

Arcane Surge 1

Deal @ damage. Upgrade Blizzard to Root all enemies.

Arcane Surge 2

Deal @ damage. Upgrade Blizzard to Root all enemies.

Arcane Surge 3

Deal @ damage. Upgrade Blizzard to Root all enemies.

Arcane Surge 4

Deal @ damage. Upgrade Blizzard to Root all enemies.

Dazzlin' Flexin' {0}

Deal {0} damage to an enemy and gain Taunt. Their next ability targets this Merc (if possible).@Deal {0} damage to all
enemies and gain Taunt.
Each of their next abilities targets this Merc (if possible).

Dazzlin' Flexin' 1

Deal {0} damage to an enemy and gain Taunt. Their next ability targets this Merc (if possible).@Deal {0} damage to all
enemies and gain Taunt.
Each of their next abilities targets this Merc (if possible).

Dazzlin' Flexin' 2

Deal {0} damage to an enemy and gain Taunt. Their next ability targets this Merc (if possible).@Deal {0} damage to all
enemies and gain Taunt.
Each of their next abilities targets this Merc (if possible).

Dazzlin' Flexin' 3

Deal {0} damage to an enemy and gain Taunt. Their next ability targets this Merc (if possible).@Deal {0} damage to all
enemies and gain Taunt.
Each of their next abilities targets this Merc (if possible).

Dazzlin' Flexin' 4

Deal {0} damage to an enemy and gain Taunt. Their next ability targets this Merc (if possible).@Deal {0} damage to all
enemies and gain Taunt.
Each of their next abilities targets this Merc (if possible).

Mana Barrier {0}

Restore {0} Health to
a Dragon, its next ability
is (3) Speed slower.@Restore {0} Health to a Dragon and reduce damage it takes by {1} this turn. Its next ability is (3) Speed slower.

Mana Barrier 1

Restore {0} Health to
a Dragon, its next ability
is (3) Speed slower.@Restore {0} Health to a Dragon and reduce damage it takes by {1} this turn. Its next ability is (3) Speed slower.

Mana Barrier 2

Restore {0} Health to
a Dragon, its next ability
is (3) Speed slower.@Restore {0} Health to a Dragon and reduce damage it takes by {1} this turn. Its next ability is (3) Speed slower.

Mana Barrier 3

Restore {0} Health to
a Dragon, its next ability
is (3) Speed slower.@Restore {0} Health to a Dragon and reduce damage it takes by {1} this turn. Its next ability is (3) Speed slower.

Mana Barrier 4

Restore {0} Health to
a Dragon, its next ability
is (3) Speed slower.@Restore {0} Health to a Dragon and reduce damage it takes by {1} this turn. Its next ability is (3) Speed slower.

Mistress of Illusion {0}

Summon an Image with
"Deathrattle: Give a random
enemy +{1} Arcane Weakness."
Whenever this Merc takes damage
this turn, that Image takes it instead.

Mistress of Illusion 1

Summon an Image with
"Deathrattle: Give a random
enemy +{1} Arcane Weakness."
Whenever this Merc takes damage
this turn, that Image takes it instead.

Mistress of Illusion 2

Summon an Image with
"Deathrattle: Give a random
enemy +{1} Arcane Weakness."
Whenever this Merc takes damage
this turn, that Image takes it instead.

Mistress of Illusion 3

Summon an Image with
"Deathrattle: Give a random
enemy +{1} Arcane Weakness."
Whenever this Merc takes damage
this turn, that Image takes it instead.

Mistress of Illusion 4

Summon an Image with
"Deathrattle: Give a random
enemy +{1} Arcane Weakness."
Whenever this Merc takes damage
this turn, that Image takes it instead.

Moonlight Strike {0}

Deal damage equal to this Merc's Attack. Transform into a Human.

Moonlight Strike 1

Deal damage equal to this Merc's Attack. Transform into a Human.

Moonlight Strike 2

Deal damage equal to this Merc's Attack. Transform into a Human.

Moonlight Strike 3

Deal damage equal to this Merc's Attack. Transform into a Human.

Moonlight Strike 4

Deal damage equal to this Merc's Attack. Transform into a Human.

Nethermight

Give an enemy -@ Attack this turn. Attack it.

Race To The Feast {0}

Attack an enemy. Your Beasts's and Dragons's next ability is (@) speed faster. (Starts off Cooldown)

Starfire Blessing {0}

For two turns, gain
+{0} Arcane Damage and
"After this Merc is damaged,
deal {1} damage to
a random enemy."

Starfire Blessing 1

For two turns, gain
+{0} Arcane Damage and
"After this Merc is damaged,
deal {1} damage to
a random enemy."

Starfire Blessing 2

For two turns, gain
+{0} Arcane Damage and
"After this Merc is damaged,
deal {1} damage to
a random enemy."

Starfire Blessing 3

For two turns, gain
+{0} Arcane Damage and
"After this Merc is damaged,
deal {1} damage to
a random enemy."

Starfire Blessing 4

For two turns, gain
+{0} Arcane Damage and
"After this Merc is damaged,
deal {1} damage to
a random enemy."

Ancient Mysteries

Draw a Secret from your deck. It costs (0).

I'm not saying it was aliens, but it was TOTALLY aliens!

Arcane Explosion

Deal 1 damage to all enemy minions.

This spell is much better than Arcane Implosion.

Arcane Explosion

Deal 1 damage to all enemy minions.

This spell is much better than Arcane Implosion.

Arcane Power

You have Spell Damage +5 this turn.

Arcane Quiver

Discover a spell from
your deck. If it's Arcane,
give it Spell Damage +1.

"Quiver in fear!" - The Lich King "Ok." - Me

Arcane Quiver

Discover a spell from
your deck. If it's Arcane,
give it Spell Damage +1.

"Quiver in fear!" - The Lich King "Ok." - Me

Astral Rift

Add 2 random minions to your hand.

Let's see what's behind rift number one!

Bottomless Toy Chest

Discover a card from your deck. If you have Spell Damage, copy it.

That's right, it goes in the toy chest.

Conjure Mana Biscuit

Add a Biscuit to your hand that refreshes 2 Mana Crystals.

So THIS is why she was AFK.

Conjured Arrow

Deal 2 damage
to a minion.
Manathirst (6): Draw
that many cards.

We just call them "cursors".

Cram Session

Draw 1 |4(card, cards) (improved by Spell Damage).

The font of the arcane gives nearly limitless access to power and energy! But it can't keep you awake, for that we still use coffee.

Gifts of Azshara

Draw a card. If you played a Naga while holding this, do it again.

Barber: What do you want? Naga: You ever have a thirst for arcane power? Barber: Say no more.

Lunar Eclipse

Deal 3 damage to a minion. Your next spell this turn costs (2) less.

When the Azeroth is between the Sun and the Moon.

Lunar Eclipse

Deal 3 damage to a minion. Your next spell this turn costs (2) less.

When the Azeroth is between the Sun and the Moon.

Malygos's Explosion

Deal 2 damage to all enemy minions.

Mirror Left

Summon to the left.

Mirror Left

Summon to the left.

Mirror Left

Summon to the left.

Mirror Left

Summon to the left.

Mirror Left

Summon to the left.

Mirror Right

Summon to the right.

Mirror Right

Summon to the right.

Mirror Right

Summon to the right.

Mirror Right

Summon to the right.

Mirror Right

Summon to the right.

Moonlit Guidance

Discover a copy of
a card in your deck.
If you play it this turn,
draw the original.

Guff always makes the best decisions after 2 AM.

Moonlit Guidance

Discover a copy of
a card in your deck.
If you play it this turn,
draw the original.

Guff always makes the best decisions after 2 AM.

Primordial Glyph

Discover a spell. Reduce its Cost by (2).

It's the Ancient Tol'vir symbol for "Whoops!"

Primordial Glyph

Discover a spell. Reduce its Cost by (2).

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: Core (2023)
  • Spell School: Arcane
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Matthew O'Connor
  • Collectible

It's the Ancient Tol'vir symbol for "Whoops!"

Rewind

Discover a copy of another spell you've cast this game.

If you don't find the spell you want, just cast this one more time and see if you get lucky.

Runed Orb

Deal 2 damage. Discover a spell.

The most dangerous Winter Veil ornament.

Runed Orb

Deal 2 damage. Discover a spell.

The most dangerous Winter Veil ornament.

Siphon Mana

Deal 2 damage.
Honorable Kill: Reduce the Cost of spells in your hand by (1).

Why spend mine when I can take yours?

Stargazing

Draw a different Arcane spell. If you play it this turn, it casts twice.

See those dots up there? Those are called "stars." Except for that one. That's called an "airplane."

Unstable Portal

Add a random minion to your hand. It costs (3) less.

The denizens of Azeroth have no idea how much work goes into stabilizing portals. We spend like 30% of GDP on portal upkeep.

Among the Stars {0}

Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally, your Dragons, and your Celestials +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible). (Starts off Cooldown)

Among the Stars 1

Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally, your Dragons, and your Celestials +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible). (Starts off Cooldown)

Among the Stars 2

Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally, your Dragons, and your Celestials +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible). (Starts off Cooldown)

Among the Stars 3

Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally, your Dragons, and your Celestials +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible). (Starts off Cooldown)

Among the Stars 4

Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally, your Dragons, and your Celestials +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible). (Starts off Cooldown)

Arcane Blast

Deal 2 damage to a minion. This spell gets double bonus from Spell Damage.

Now with 100% more blast!

Arcane Bolt

Deal 2 damage. Manathirst (8): Deal 3 damage instead.

Just you wait until I have 8 mana!

Arcane Breath

Deal 2 damage to a minion. If you're holding a Dragon, Discover a spell.

One of many side effects from eating mana cookies.

Arcane Missiles

Deal 3 damage randomly split among all enemies.

Arcane Missiles

Deal 3 damage randomly split among all enemies.

You'd think you'd be able to control your missiles a little better since you're a powerful mage and all.

Arcane Shot

Deal 2 damage.

Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.

Arcane Shot

Deal 2 damage.

Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.

Arcane Shot

Deal 2 damage.

Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.

Arcane Shot

Deal 2 damage.

Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.

Astral Portal

Summon a random Legendary minion.

Bunnifitronus

Transform a random minion into a random critter.

Devolving Missiles

Shoot three missiles
at random enemy minions
that transform them into
ones that cost (1) less.

Most intermural spell-dueling contests end with a field of wisps.

Evocation

Fill your hand with random Mage spells.
At the end of your turn, discard them.

You too could be the winner of the national spelling spree!

Font of Power

Discover a Mage minion. If your deck has no minions, keep all 3.

It's Comic Sans.

Font of Power

Discover a Mage minion. If your deck has no minions, keep all 3.

It's Comic Sans.

Hunter's Insight

Reduce the Cost of all cards in your hand by (1).

Mage Armor

Gain 10 Armor.

Magic Trick

Discover a spell that costs (3) or less.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Rise of Shadows
  • Spell School: Arcane
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Ivan Fomin
  • Collectible

The world is not ready for an illusion of this depth and intricacy!

Malygos's Missiles

Deal 6 damage randomly split among all enemies.

Malygos's Polymorph

Transform a minion
into a 1/1 Sheep.

Malygos's Tome

Add 3 random Mage spells to your hand.

Moonbeam

Deal 1 damage to an enemy, twice.

The light of the moon may have disappeared from Zin-Azshari after the Sundering, but not its power.

Presto Legendaro

Give each player a random Golden Legendary minion.

Primordial Studies

Discover a Spell Damage minion. Your next one costs (1) less.

A long forgotten tome whose very essence seeps of magic. 40 dust, used.

Primordial Studies

Discover a Spell Damage minion. Your next one costs (1) less.

A long forgotten tome whose very essence seeps of magic. 40 dust, used.