Class
Rarity
clear all

Polymorph: ???

Choose a minion. Discover a new minion to transform it into.

Star Power

Deal 5 damage to a
random enemy minion.
Repeat this with 1
less damage.

Five of the spectators were star-struck.

Starfall

Choose One -
Deal 5 damage to a minion; or 2 damage to all enemy minions.

  • Type: Ability
  • Class: Druid
  • Rarity: Rare
  • Set: Legacy
  • Spell School: Arcane
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Richard Wright
  • Collectible

Is the sky falling? Yes. Yes it is.

Starlord

Deal 5 damage to a minion.

Stellar Drift

Deal 2 damage to all enemy minions.

Super Simian Sphere

Summon King Mukla
with Immune and Elusive.

The Gatling Wand

Deal @ damage split
randomly among all enemies
(improves for each spell
you've cast this game)
.

The mightiest, mysticalest, fully automatic spellcasting tool the world has ever seen.

Time Warp

Take an extra turn.

Wand of Disintegration

Silence and destroy all enemy minions.

Wand of Disintegration

Silence and destroy all enemy minions.

Wisdom of Norgannon

Draw 2 cards. Costs (1) less for each different spell school you've cast this game.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: TITANS
  • Spell School: Arcane
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: A.J. Nazzaro
  • Collectible

Now all we need is the power and courage of Norgannon.

Arcane Explosion {0}

Deal {0} damage to
all enemies.@Deal {0} damage to
all enemies.
They lose Stealth.

Arcane Explosion 1

Deal {0} damage to
all enemies.@Deal {0} damage to
all enemies.
They lose Stealth.

Arcane Explosion 2

Deal {0} damage to
all enemies.@Deal {0} damage to
all enemies.
They lose Stealth.

Arcane Explosion 3

Deal {0} damage to
all enemies.@Deal {0} damage to
all enemies.
They lose Stealth.

Arcane Explosion 4

Deal {0} damage to
all enemies.@Deal {0} damage to
all enemies.
They lose Stealth.

Brood Affliction: Blue 4

Deal @ damage to all enemies. A random enemy ability is permanetly (3) Speed slower.

Brood Affliction: Blue 5

Deal @ damage to all enemies. A random enemy ability is permanetly (3) Speed slower.

Elune's Grace {0}

Your next Arcane ability casts twice
and is permanently
(3) Speed faster.@Your next Arcane or Nature ability casts twice and is permanently (3) Speed faster.

Frost Ritual {0}

Gain +@ Frost Damage this turn. Your next ability this turn Freezes its target.

Star Focus {0}

Deal @ damage to an enemy. Enemy abilities target this Merc if possible.

Taunt Tactics {0}

Passive: Taunt restores @ more Health to this Merc.

Wondrous Rapidity {0}

Deal @ damage to
enemies opposite this.
If you don't have an Image, summon one.

Wondrous Rapidity 1

Deal @ damage to
enemies opposite this.
If you don't have an Image, summon one.

Wondrous Rapidity 2

Deal @ damage to
enemies opposite this.
If you don't have an Image, summon one.

Wondrous Rapidity 3

Deal @ damage to
enemies opposite this.
If you don't have an Image, summon one.

Wondrous Rapidity 4

Deal @ damage to
enemies opposite this.
If you don't have an Image, summon one.

Ancient Reflections

Choose a minion.
Fill your board with 1/1 copies of it.

Ancient Reflections

Choose a minion.
Fill your board with 1/1 copies of it.

Arcane Brilliance

Add a copy of a 7, 8, 9, and 10-Cost spell in your deck to your hand.

They could probably do with a dash of Arcane Humility.

Astral Communion

Gain 10 Mana Crystals. Discard your hand.

Hey! Moon! Can I have some mana crystals?

Astral Portal

Summon a random Legendary minion.

Bag of Stuffing

Draw cards until your hand is full.

Cabalist's Tome

Get 3 random
Mage spells.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: Caverns of Time
  • Spell School: Arcane
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Milivoj Ceran
  • Collectible

What's in there? I bet it's cookie recipes!

Cabalist's Tome

Get 3 random
Mage spells.

What's in there? I bet it's cookie recipes!

Conjured Arrow

Deal 2 damage
to a minion and draw 2 cards.

We just call them "cursors".

Echo of Medivh

Put a copy of each friendly minion into your hand.

Medivh's echo haunts Karazhan, eternally cheating at chess and <i>Hearthstone</i>.

Eversong Portal

Summon 1 4/4 |4(Lynx, Lynxes)
with Rush (improved by
Spell Damage)
.

In retrospect, it's pretty impressive that they had the Lynxes just ready to go.

Incanter's Flow

Reduce the Cost of spells in your deck by (1).

"Gettin' them discounts in bulk amounts, spells can come, and spells can go, castin' costs drop with my sweet, sweet flow."

Polymorph

Transform a minion
into a 1/1 Sheep.

There was going to be a pun in this flavor text, but it just came out baa-d.

Polymorph

Transform a minion
into a 1/1 Sheep.

There was going to be a pun in this flavor text, but it just came out baa-d.

Potion of Illusion

Add 1/1 copies of your minions to your hand. They cost (1).

Unfortunately, there's no potion that can make you unsee all the faces in that bottle.

Tear Reality

Add 2 random
Mage spells from the
past to your hand.
They cost (2) less.

One time it gave me a black flower, a smiling pot, and a foil first edition Dracthyr.

Volume Up

Draw 3 spells.
Finale: Discover
a copy of one.

You have to pay Mana to do that!? I thought it was just in the settings menu!

Blessing of the Ox {0}

Give your Celestials Divine Shield. Each time a friendly character is
damaged this turn, give them Divine Shield.

Blessing of the Ox 1

Give your Celestials Divine Shield. The first time a friendly character is
damaged this turn, give them Divine Shield.

Blessing of the Ox 2

Give your Celestials Divine Shield. The first 2 times a friendly character is
damaged this turn, give them Divine Shield.

Blessing of the Ox 3

Give your Celestials Divine Shield. The first 3 times a friendly character is
damaged this turn, give them Divine Shield.

Blessing of the Ox 4

Give your Celestials Divine Shield. The first 4 times a friendly character is
damaged this turn, give them Divine Shield.

Gatling Wand {0}

Deal {0} damage to a random
enemy. Gain +3 damage each
time you take 20 damage.
({1} remaining.)

Gatling Wand 1

Deal {0} damage to a random
enemy. Gain +3 damage each
time you take 20 damage.
({1} remaining.)

Gatling Wand 2

Deal {0} damage to a random
enemy. Gain +3 damage each
time you take 20 damage.
({1} remaining.)

Gatling Wand 3

Deal {0} damage to a random
enemy. Gain +3 damage each
time you take 20 damage.
({1} remaining.)

Gatling Wand 4

Deal {0} damage to a random
enemy. Gain +3 damage each
time you take 20 damage.
({1} remaining.)

Inner Balance {0}

Swap this character's Attack and Health.

Mage Guard {0}

Give a friendly character +{0}
Health and Taunt this turn.
After it is Attacked this turn, it
gains +{1} Arcane Damage.

Mage Guard 1

Give a friendly character +{0}
Health and Taunt this turn.
After it is Attacked this turn, it
gains +{1} Arcane Damage.

Mage Guard 2

Give a friendly character +{0}
Health and Taunt this turn.
After it is Attacked this turn, it
gains +{1} Arcane Damage.

Mage Guard 3

Give a friendly character +{0}
Health and Taunt this turn.
After it is Attacked this turn, it
gains +{1} Arcane Damage.

Mage Guard 4

Give a friendly character +{0}
Health and Taunt this turn.
After it is Attacked this turn, it
gains +{1} Arcane Damage.

Moonlight Resolve! {0}

Restore {0} Health.
Transform into a one time
copy of the last enemy ability
cast this turn (if possible).@Restore {0} Health.
Transform into a copy
of the last enemy ability
cast this turn (if possible).

Moonlight Resolve! 1

Restore {0} Health.
Transform into a one time
copy of the last enemy ability
cast this turn (if possible).@Restore {0} Health.
Transform into a copy
of the last enemy ability
cast this turn (if possible).

Moonlight Resolve! 2

Restore {0} Health.
Transform into a one time
copy of the last enemy ability
cast this turn (if possible).@Restore {0} Health.
Transform into a copy
of the last enemy ability
cast this turn (if possible).

Moonlight Resolve! 3

Restore {0} Health.
Transform into a one time
copy of the last enemy ability
cast this turn (if possible).@Restore {0} Health.
Transform into a copy
of the last enemy ability
cast this turn (if possible).

Moonlight Resolve! 4

Restore {0} Health.
Transform into a one time
copy of the last enemy ability
cast this turn (if possible).@Restore {0} Health.
Transform into a copy
of the last enemy ability
cast this turn (if possible).

Portal Logic

Deal {0} damage to an enemy. Its ability next turn acts at {1} Speed.

Whirl of Illusion {0}

Deal @ damage to a
random enemy. Each
friendly Image repeats
this. If you don't have an Image, summon one.

Whirl of Illusion 1

Deal @ damage to a
random enemy. Each
friendly Image repeats
this. If you don't have an Image, summon one.

Whirl of Illusion 2

Deal @ damage to a
random enemy. Each
friendly Image repeats
this. If you don't have an Image, summon one.

Whirl of Illusion 3

Deal @ damage to a
random enemy. Each
friendly Image repeats
this. If you don't have an Image, summon one.

Whirl of Illusion 4

Deal @ damage to a
random enemy. Each
friendly Image repeats
this. If you don't have an Image, summon one.

Arcane Intellect

Draw 2 cards.

Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.

Arcane Intellect

Draw 2 cards.

Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.

Arcane Intellect

Draw 2 cards.

Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.

Archmage's Insight

Your spells cost (0) this turn.

Celestial Shot

Deal 3 damage.
Your next spell has Spell Damage +2.

  • Type: Ability
  • Class: Hunter
  • Rarity: Common
  • Set: TITANS
  • Spell School: Arcane
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Anton Zemskov
  • Collectible

He sure did.

Conjurer's Calling

Twinspell
Destroy a minion. Summon 2 minions of the same Cost to replace it.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Rise of Shadows
  • Spell School: Arcane
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Jakub Kasper
  • Collectible

If only you’d let it go to voicemail…

Conjurer's Calling

Destroy a minion. Summon 2 minions of the same Cost to replace it.

Counterspell

Secret: When your opponent casts a spell, Counter it.

What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.

Counterspell

Secret: When your opponent casts a spell, Counter it.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Arcane
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Jason Chan
  • Collectible

What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.

Duplicate

Secret: When a friendly minion dies, put 2 copies of it into your hand.

The one time when duping cards won't get your account banned!

In a Snap

Make all enemy minions disappear. They return in 2 turns.

Lightshow

Shoot @ beams at enemies
that each deal 2 damage.
Your future Lightshows
shoot one more beam.

Always remember P.L.U.R.: Peace, Laser-beams, Unity, Respect.

Mage Armor

Gain 10 Armor.

Malygos's Intellect

Draw 4 cards.

Mana Bind

Secret: When your opponent casts a spell, add a copy to your hand that costs (0).

Nice spell. YOINK!

Mirror Entity

Secret: After your opponent plays a minion, summon a copy of it.

  • Type: Ability
  • Class: Mage
  • Rarity: Common
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Arcane
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Raven Mimura
  • Collectible

"You go first." - Krush'gor the Behemoth, to his pet boar.

Mirror Entity

Secret: After your opponent plays a minion, summon a copy of it.

"You go first." - Krush'gor the Behemoth, to his pet boar.

Mysterious Rune

Put 5 random Mage Secrets into the battlefield.

Netherwind Portal

Secret: After your opponent casts a spell, summon a random
4-Cost minion.

More aromatic than a regular portal.

Overpowered

After you play a card this turn, replay it
(targets chosen randomly).

Polymorph: Boar

Transform a minion into a 4/2 Boar with Charge.

It's always Huffer.

Polymorph: Jellyfish

Transform a minion
into a 4/1 Jellyfish with Spell Damage +2.

While Ini’s first use of the Spontaneous Gelatin Transmalgamizer may have gotten her banned from the Gnomish Cooking Convention, she’s never one to throw away a new invention.

Potion of Polymorph

Secret: After your opponent plays a minion, transform it into a
1/1 Sheep.

Tastes like Baaaaananas.

Puzzle Box

Transform all minions into random ones that cost (3) more.

Puzzle Box

Transform all minions into random ones that cost (3) more.

Puzzle Box

Transform all minions into random ones that cost (3) more.

Sparkling Phial

Deal 2 damage.
Your next card this turn
costs that much less.

Lemme pull up your phial.

Splitting Image

Secret: When one of your minions is attacked, summon a copy of it.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: Rastakhan's Rumble
  • Spell School: Arcane
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: L. Lullabi & K. Turovec
  • Collectible

Sometimes you get punched so hard <i>they</i> see double.

The Gatling Wand

Deal @ damage split
randomly among all enemy minions
(improves for each spell
you've cast this game)
.

The mightiest, mysticalest, fully automatic spellcasting tool the world has ever seen.