Class
Rarity
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Primordial Studies

Discover a Spell Damage minion. Your next one costs (1) less.

A long forgotten tome whose very essence seeps of magic. 40 dust, used.

Reductomara

Reduce the cost of all spells in both player's hand and deck by (1).

Ricochet Shot

Deal 1 damage to
three random enemies.

Simple geometry? Actually, I find it's quite complex.

Shimmer Shot

Deal 1 damage. Summon a random minion of that Cost.

I hope I don't jinx the outcome.

Shooting Star

Deal 1 damage to a minion and the minions next to it.

Literally starstruck.

Shooting Star

Deal 1 damage to a minion and the minions next to it.

  • Type: Ability
  • Class: Mage
  • Rarity: Common
  • Set: Core (2023)
  • Spell School: Arcane
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Konstantin Turovec
  • Collectible

Literally starstruck.

Tome of Intellect

Add a random Mage spell to your hand.

  • Type: Ability
  • Class: Mage
  • Rarity: Common
  • Set: Hall of Fame
  • Spell School: Arcane
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Derk Venneman
  • Collectible

Just a compilation of napkins of intellect.

Unchained Magic

Deal 3 damage to the enemy hero for each spell in their hand.

Yoggers Poggers

Shuffle three Scrolls of Wonder into each player's deck.

Aluneth {0}

Passive: After this Merc casts an ability, gain +@ Arcane Damage.

Brilliant Amity {0}

Passive: After one of your characters gains Taunt, they cast Starfire Blessing 1.

Celestial Alignment {0}

Passive: This Merc deals @ more damage to enemies across from it.

Improved Arcane Bolt {0}

Passive: Arcane Bolt now hits a random neighbor.

Improved Arcane Bolt 2

Passive: Arcane Bolt now hits both neighbors.

Mage Paramount {0}

Gain +{0} Spell Damage.
Whenever an enemy casts an
ability, gain +{1} Resistance
to its Spell School this turn.

Mage Paramount 1

Gain +{0} Spell Damage.
Whenever an enemy casts an
ability, gain +{1} Resistance
to its Spell School this turn.

Mage Paramount 2

Gain +{0} Spell Damage.
Whenever an enemy casts an
ability, gain +{1} Resistance
to its Spell School this turn.

Mage Paramount 3

Gain +{0} Spell Damage.
Whenever an enemy casts an
ability, gain +{1} Resistance
to its Spell School this turn.

Mage Paramount 4

Gain +{0} Spell Damage.
Whenever an enemy casts an
ability, gain +{1} Resistance
to its Spell School this turn.

Manastorm {0}

Passive: +@ Arcane Damage. After you cast Greater Arcane Missiles, repeat it.

Negative Equilibrium {0}

Passive: +{0} Heal Power. Your Beasts and Dragons have +{1} Attack.

Cosmic Projection

Swap hands with your opponent.

Guardian’s Evocation

Gain 5 Mana Crystals this turn only.

Khadgar's Pipe

Put a random spell into each player's hand. Yours costs (0).

Medivh's Locket

Replace your hand with Unstable Portals.

Moonfire

Deal 1 damage.

"Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3

Moonfire

Deal 1 damage.

"Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3

Shifting Scroll

Each turn this is in your hand, transform it into a random Mage spell.

Next turn, this is going to be AMAZING.

Splitting Image

Secret: When one of your minions is attacked, summon a copy of it.