Starving BuzzardWhenever you summon a Beast, draw a card.
If you feed him, he loses his whole <i>identity</i>. |
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Light's Justice
Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him. |
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Light's Justice
Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him. |
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Wicked Knife
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Wicked Knife
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Arcane MissilesDeal 3 damage randomly split among all enemies. |
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Arcane MissilesDeal 3 damage randomly split among all enemies.
You'd think you'd be able to control your missiles a little better since you're a powerful mage and all. |
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Arcane ShotDeal 2 damage.
Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession. |
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Arcane ShotDeal 2 damage.
Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession. |
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Arcane ShotDeal 2 damage.
Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession. |
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Blessing of MightGive a minion +3 Attack.
"As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed. |
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Blessing of MightGive a minion +3 Attack. |
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Blessing of MightGive a minion +3 Attack.
"As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed. |
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ClawGive your hero +2 Attack this turn. Gain 2 Armor.
The claw decides who will stay and who will go. |
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CorruptionChoose an enemy minion. At the start of your turn, destroy it.
It starts with stealing a pen from work, and before you know it, BOOOM! Corrupted! |
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Deadly PoisonGive your weapon +2 Attack.
Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that. |
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ExecuteDestroy a damaged enemy minion.
It's okay, he deserved it. |
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ExecuteDestroy a damaged enemy minion.
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Frost ShockDeal 1 damage to an enemy character and Freeze it.
FROST SHOCK! |
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Hand of ProtectionGive a minion Divine Shield.
This spell has been renamed so many times, even paladins don’t know what it should be called anymore. |
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Hand of SalvationSecret: When your second minion dies in a turn, return it to life.
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Holy SmiteDeal 2 damage. |
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Holy SmiteDeal 3 damage
It doesn't matter how pious you are. Everyone needs a good smiting now and again. |
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HumilityChange a minion's Attack to 1.
This card makes something really damp. Oh wait. That's "Humidity." |
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Hunter's MarkChange a minion's Health to 1.
Never play 'Hide and Go Seek' with a Hunter. |
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Hunter's MarkChange a minion's Health to 1.
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Mind VisionPut a copy of a random card in your opponent's hand into your hand.
I see what you did there. |
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Mirror ImageSummon two 0/2 minions with Taunt.
Oh hey it's Mirror Image! !egamI rorriM s'ti yeh hO |
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Mortal CoilDeal 1 damage to a minion. If that kills it, draw a card.
If your spells look like horrifying skulls, let's be honest, you should get to draw some cards. |
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Mortal CoilDeal 1 damage to a minion. If that kills it, draw a card.
If your spells look like horrifying skulls, let's be honest, you should get to draw some cards. |
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Power Word: ShieldGive a minion +2 Health.
Sure the extra protection is nice, but the shield really reduces visibility. |
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Power Word: ShieldGive a minion +2 Health. |
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RadianceRestore 5 Health to your hero.
Because you're worth it! |
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Sinister StrikeDeal 3 damage to the enemy hero.
There's something about this strike that just feels off. Sinister, even. |
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Smoke BombGive a minion Stealth until your next turn. Draw a card.
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SoulfireDeal 4 damage.
Are you lighting a soul on fire? Or burning someone with your OWN soul? This seems like an important distinction. |
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TrackingDiscover a card from your deck.
For the person who just cannot decide what card to put into a deck! |
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WhirlwindDeal 1 damage to ALL minions.
The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while whirlwinding. |
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Best Friend ForeverCharge, Taunt.
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Elven ArcherBattlecry: Deal 1 damage.
Don't bother asking her out on a date. She'll shoot you down. |
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Frail GhoulCharge
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Frenzied GhoulCharge
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Ghoul
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Goldshire FootmanTaunt If 1/2 minions are all that is defending Goldshire, you would think it would have been overrun years ago. |
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Goldshire FootmanTaunt
If 1/2 minions are all that is defending Goldshire, you would think it would have been overrun years ago. |
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Grimscale OracleYour other Murlocs have +1 Attack.
These are the brainy murlocs. It turns out that doesn’t mean much. |
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Healing TotemAt the end of your turn, restore 1 Health to all friendly minions.
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Murloc Raider
Mrrraggglhlhghghlgh, mrgaaag blarrghlgaahahl mrgggg glhalhah a bghhll graggmgmg Garrosh mglhlhlh mrghlhlhl!! |
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Murloc RaiderMrrraggglhlhghghlgh, mrgaaag blarrghlgaahahl mrgggg glhalhah a bghhll graggmgmg Garrosh mglhlhlh mrghlhlhl!! |
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Psychic ConjurerBattlecry: Copy a card in your opponent’s deck and add it to your hand.
"I see... a WISP? Why do you have a wisp?!" |
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Searing Totem |
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Shadowhoof SlayerBattlecry: Give your hero +1 Attack this turn.
Was a humble Elven Archer before Sargeras got to him. |
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Silver Hand Recruit
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Silver Hand Recruit
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Silver Hand Recruit
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Silver Hand Recruit
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Silver Hand Recruit
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Silver Hand Recruit
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Silver Hand Recruit
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Silver Hand Recruit
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Stoneclaw TotemTaunt |
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Stonetusk BoarCharge
This card is boaring. |
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Stonetusk BoarCharge This card is boaring. |
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Strength TotemAt the end of your turn, give another friendly minion +1 Attack.
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Timber WolfYour other Beasts have +1 Attack.
Other beasts totally dig hanging out with timber wolves. |
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VoidwalkerTaunt
No relation to "The Voidsteppers", the popular Void-based dance troupe. |
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VoidwalkerTaunt
No relation to "The Voidsteppers", the popular Void-based dance troupe. |
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VoidwalkerTaunt |
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Voodoo DoctorBattlecry: Restore 2 Health. Voodoo is an oft-misunderstood art. But it <i>is</i> art. |
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Voodoo DoctorBattlecry: Restore 2 Health.
Voodoo is an oft-misunderstood art. But it <i>is</i> art. |
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Wrath of Air TotemSpell Damage +1 |
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Coming SoonComing Soon!
Coming Soon! |
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Coming SoonComing Soon!
Coming Soon! |
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Escape!Encounter new obstacles!
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???
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Ancestral HealingRestore a minion
I personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me. |
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Approaching NightmareBoth players start with |
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Army of the CorruptedThe first minion played on each player's turns costs (1) less. |
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BackstabDeal 2 damage to an undamaged minion.
It's funny how often yelling "Look over there!" gets your opponent to turn around. |
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Bottled MadnessReplace your hand with random Demons.
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Coming SoonComing Soon!
Coming Soon! |
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Coming SoonComing Soon!
Coming Soon! |
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Coming SoonComing Soon!
Coming Soon! |
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Coming SoonComing Soon!
Coming Soon! |
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Coming SoonComing Soon!
Coming Soon! |
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Control the MakersBoth heroes have +1 Attack on their turns. |
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Crackling DoomDeal 12 damage to all minions.
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Draw from DeckSkip pile choice and draw a card from the top of the deck.
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Driven to ExcessWhenever a player ends their turn with unspent Mana, they draw a card. |
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Driven to GreedWhenever a player ends their turn with unspent Mana, they get a Coin. |
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Fast TrackReduce the Cost of all cards in both player's starting hands by (1). |
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FortificationsAt the end of each players' turns, give a random one of their minions +1 Health. |
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Gift of GluttonyBoth players start with two more drawn cards. |
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Hand of SalvationSecret: When your second minion dies in a turn, return it to life.
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InnervateGain 2 Mana Crystals this turn only. |
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InnervateGain 1 Mana Crystal this turn only.
Some druids still have flashbacks from strangers yelling "Innervate me!!" at them. |
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Light in the DarkBoth players' Hero Powers cost (1) less. |
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MoonfireDeal 1 damage.
"Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3 |
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MoonfireDeal 1 damage.
"Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3 |
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Next PileMove to the next pile of card choices.
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