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Starving Buzzard

Whenever you summon a Beast, draw a card.

If you feed him, he loses his whole <i>identity</i>.

Light's Justice

Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.

Light's Justice

Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.

Wicked Knife

Wicked Knife

Arcane Missiles

Deal 3 damage randomly split among all enemies.

Arcane Missiles

Deal 3 damage randomly split among all enemies.

You'd think you'd be able to control your missiles a little better since you're a powerful mage and all.

Arcane Shot

Deal 2 damage.

Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.

Arcane Shot

Deal 2 damage.

Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.

Arcane Shot

Deal 2 damage.

Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.

Blessing of Might

Give a minion +3 Attack.

"As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.

Blessing of Might

Give a minion +3 Attack.

Blessing of Might

Give a minion +3 Attack.

"As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.

Claw

Give your hero +2 Attack this turn. Gain 2 Armor.

The claw decides who will stay and who will go.

Corruption

Choose an enemy minion. At the start of your turn, destroy it.

It starts with stealing a pen from work, and before you know it, BOOOM! Corrupted!

Deadly Poison

Give your weapon +2 Attack.

Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.

Execute

Destroy a damaged enemy minion.

It's okay, he deserved it.

Execute

Destroy a damaged enemy minion.

Frost Shock

Deal 1 damage to an enemy character and Freeze it.

FROST SHOCK!

Hand of Protection

Give a minion Divine Shield.

This spell has been renamed so many times, even paladins don’t know what it should be called anymore.

Hand of Salvation

Secret: When your second minion dies in a turn, return it to life.

Holy Smite

Deal 2 damage.

Holy Smite

Deal 3 damage
to a minion.

It doesn't matter how pious you are. Everyone needs a good smiting now and again.

Humility

Change a minion's Attack to 1.

This card makes something really damp. Oh wait. That's "Humidity."

Hunter's Mark

Change a minion's Health to 1.

Never play 'Hide and Go Seek' with a Hunter.

Hunter's Mark

Change a minion's Health to 1.

Mind Vision

Put a copy of a random card in your opponent's hand into your hand.

I see what you did there.

Mirror Image

Summon two 0/2 minions with Taunt.

Oh hey it's Mirror Image! !egamI rorriM s'ti yeh hO

Mortal Coil

Deal 1 damage to a minion. If that kills it, draw a card.

If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.

Mortal Coil

Deal 1 damage to a minion. If that kills it, draw a card.

If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.

Power Word: Shield

Give a minion +2 Health.
Draw a card.

Sure the extra protection is nice, but the shield really reduces visibility.

Power Word: Shield

Give a minion +2 Health.
Draw a card.

Radiance

Restore 5 Health to your hero.

Because you're worth it!

Sinister Strike

Deal 3 damage to the enemy hero.

There's something about this strike that just feels off. Sinister, even.

Smoke Bomb

Give a minion Stealth until your next turn. Draw a card.

Soulfire

Deal 4 damage.
Discard a random card.

Are you lighting a soul on fire? Or burning someone with your OWN soul? This seems like an important distinction.

Tracking

Discover a card from your deck.

For the person who just cannot decide what card to put into a deck!

Whirlwind

Deal 1 damage to ALL minions.

The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while whirlwinding.

Best Friend Forever

Charge, Taunt.
Battlecry: Combines with other Friends.
Lasts. FOREVER.

Elven Archer

Battlecry: Deal 1 damage.

Don't bother asking her out on a date. She'll shoot you down.

Frail Ghoul

Charge
At the end of your turn,
this minion dies.

Frenzied Ghoul

Charge
At the end of your turn,
this minion dies.

Ghoul

Goldshire Footman

Taunt

If 1/2 minions are all that is defending Goldshire, you would think it would have been overrun years ago.

Goldshire Footman

Taunt

If 1/2 minions are all that is defending Goldshire, you would think it would have been overrun years ago.

Grimscale Oracle

Your other Murlocs have +1 Attack.

These are the brainy murlocs. It turns out that doesn’t mean much.

Healing Totem

At the end of your turn, restore 1 Health to all friendly minions.

Murloc Raider

Mrrraggglhlhghghlgh, mrgaaag blarrghlgaahahl mrgggg glhalhah a bghhll graggmgmg Garrosh mglhlhlh mrghlhlhl!!

Murloc Raider

Mrrraggglhlhghghlgh, mrgaaag blarrghlgaahahl mrgggg glhalhah a bghhll graggmgmg Garrosh mglhlhlh mrghlhlhl!!

Psychic Conjurer

Battlecry: Copy a card in your opponent’s deck and add it to your hand.

"I see... a WISP? Why do you have a wisp?!"

Searing Totem

Shadowhoof Slayer

Battlecry: Give your hero +1 Attack this turn.

Was a humble Elven Archer before Sargeras got to him.

Silver Hand Recruit

Silver Hand Recruit

Silver Hand Recruit

Silver Hand Recruit

Silver Hand Recruit

Silver Hand Recruit

Silver Hand Recruit

Silver Hand Recruit

Stoneclaw Totem

Taunt

Stonetusk Boar

Charge

This card is boaring.

Stonetusk Boar

Charge

This card is boaring.

Strength Totem

At the end of your turn, give another friendly minion +1 Attack.

Timber Wolf

Your other Beasts have +1 Attack.

Other beasts totally dig hanging out with timber wolves.

Voidwalker

Taunt

No relation to "The Voidsteppers", the popular Void-based dance troupe.

Voidwalker

Taunt

No relation to "The Voidsteppers", the popular Void-based dance troupe.

Voidwalker

Taunt

Voodoo Doctor

Battlecry: Restore 2 Health.

Voodoo is an oft-misunderstood art. But it <i>is</i> art.

Voodoo Doctor

Battlecry: Restore 2 Health.

Voodoo is an oft-misunderstood art. But it <i>is</i> art.

Wrath of Air Totem

Spell Damage +1

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Escape!

Encounter new obstacles!

???

Ancestral Healing

Restore a minion
to full Health and
give it Taunt.

I personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.

Approaching Nightmare

Both players start with
Yogg-Saron, Hope's End
in their hand.

Army of the Corrupted

The first minion played on each player's turns costs (1) less.

Backstab

Deal 2 damage to an undamaged minion.

It's funny how often yelling "Look over there!" gets your opponent to turn around.

Bottled Madness

Replace your hand with random Demons.

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Control the Makers

Both heroes have +1 Attack on their turns.

Crackling Doom

Deal 12 damage to all minions.
Overload: (10)

Draw from Deck

Skip pile choice and draw a card from the top of the deck.

Driven to Excess

Whenever a player ends their turn with unspent Mana, they draw a card.

Driven to Greed

Whenever a player ends their turn with unspent Mana, they get a Coin.

Fast Track

Reduce the Cost of all cards in both player's starting hands by (1).

Fortifications

At the end of each players' turns, give a random one of their minions +1 Health.

Gift of Gluttony

Both players start with two more drawn cards.

Hand of Salvation

Secret: When your second minion dies in a turn, return it to life.

Innervate

Gain 2 Mana Crystals this turn only.

Innervate

Gain 1 Mana Crystal this turn only.

Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.

Light in the Dark

Both players' Hero Powers cost (1) less.

Moonfire

Deal 1 damage.

"Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3

Moonfire

Deal 1 damage.

"Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3

Next Pile

Move to the next pile of card choices.