Class
× Rarity
clear all

Upgrade Annoy-o-Core

Each Annoy-o-Tron summoned is +2/+2 more than the last.

Upgrade Annoy-o-Core

Each Annoy-o-Tron summoned is +4/+4 more than the last.

Wild Growth

Gain an empty Mana Crystal.

Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!

Dalaran Mage

Spell Damage +1

You don't see a lot of Dalaran warriors.

Fel Unstable Energy

Can't attack.
Deathrattle: Deal 2 damage to ALL minions.

Ironforge Rifleman

Battlecry: Deal 1 damage.

"Ready! Aim! Drink!"

Ironfur Grizzly

Taunt

"Bear Carcass 1/10"

Magma Rager

He likes to think he is powerful, but pretty much anyone can solo Molten Core now.

Magma Rager

He likes to think he is powerful, but pretty much anyone can solo Molten Core now.

Raid Leader

Your other minions have +1 Attack.

"That's a 50 DKP minus!"

Raid Leader

Your other minions have +1 Attack.

"That's a 50 DKP minus!"

Razorfen Hunter

Battlecry: Summon a 1/1 Boar.

Someone did mess with Tuskerr once. ONCE.

Razorfen Hunter

Battlecry: Summon a 1/1 Boar.

Someone did mess with Tuskerr once. ONCE.

Satyr Overseer

After your hero attacks, summon a 2/2 Satyr.

What he lacks in communication skills, he makes up for with highly responsive staffing allocations.

Shattered Sun Cleric

Battlecry: Give a friendly minion +1/+1.

They always have a spare flask of Sunwell Energy Drink™!

Silverback Patriarch

Taunt

He likes to act like he's in charge, but the silverback matriarch actually runs things.

Silverback Patriarch

Taunt

He likes to act like he's in charge, but the silverback matriarch actually runs things.

Warsong Commander

After you summon another minion, give it Rush.

The Warsong clan is <i>such drama</i>. It's really not worth it to become a commander.

Wolfrider

Charge

Orcish raiders ride wolves because they are well adapted to harsh environments, and because they are soft and cuddly.

Wolfrider

Charge

Orcish raiders ride wolves because they are well adapted to harsh environments, and because they are soft and cuddly.

Armor Up!

Hero Power
Gain 2 Armor.

Armor Up!

Hero Power
Gain 2 Armor.

Armor Up!

Hero Power
Gain 2 Armor.

Armor Up!

Hero Power
Gain 2 Armor.

Armor Up!

Hero Power
Gain 2 Armor.

Armor Up!

Hero Power
Gain 2 Armor.

Armor Up!

Hero Power
Gain 2 Armor.

Dagger Mastery

Hero Power
Equip a 1/2 Dagger.

Dagger Mastery

Hero Power
Equip a 1/2 Dagger.

Dagger Mastery

Hero Power
Equip a 1/2 Dagger.

Dagger Mastery

Hero Power
Equip a 1/2 Dagger.

Fireblast

Hero Power
Deal 1 damage.

Fireblast

Hero Power
Deal 1 damage.

Fireblast

Hero Power
Deal 1 damage.

Fireblast

Hero Power
Deal 1 damage.

Fireblast

Hero Power
Deal 1 damage.

Fireblast

Hero Power
Deal 1 damage.

Fireblast

Hero Power
Deal 1 damage.

Lesser Heal

Hero Power
Restore 2 Health.

Lesser Heal

Hero Power
Restore 2 Health.

Lesser Heal

Hero Power
Restore 2 Health.

Life Tap

Hero Power
Draw a card and take 2 damage.

Life Tap

Hero Power
Draw a card and take 2 damage.

Life Tap

Hero Power
Draw a card and take 2 damage.

Life Tap

Hero Power
Draw a card and take 2 damage.

Reinforce

Hero Power
Summon a 1/1 Silver Hand Recruit.

Reinforce

Hero Power
Summon a 1/1 Silver Hand Recruit.

Reinforce

Hero Power
Summon a 1/1 Silver Hand Recruit.

Reinforce

Hero Power
Summon a 1/1 Silver Hand Recruit.

Reinforce

Hero Power
Summon a 1/1 Silver Hand Recruit.

Reinforce

Hero Power
Summon a 1/1 Silver Hand Recruit.

Reinforce

Hero Power
Summon a 1/1 Silver Hand Recruit.

Shapeshift

Hero Power
+1 Attack this turn.
+1 Armor.

Shapeshift

Hero Power
+1 Attack this turn.
+1 Armor.

Shapeshift

Hero Power
+1 Attack this turn.
+1 Armor.

Shapeshift

Hero Power
+1 Attack this turn.
+1 Armor.

Shapeshift

Hero Power
+1 Attack this turn.
+1 Armor.

Shapeshift

Hero Power
+1 Attack this turn.
+1 Armor.

Shapeshift

Hero Power
+1 Attack this turn.
+1 Armor.

Sharpen

Hero Power
Increase your weapon's attack by 1

Steady Shot

Hero Power
Deal 2 damage to the enemy hero.@Hero Power
Deal 2 damage.

Steady Shot

Hero Power
Deal 2 damage to the enemy hero.@Hero Power
Deal 2 damage.

Steady Shot

Hero Power
Deal 2 damage to the enemy hero.@Hero Power
Deal 2 damage.

Steady Shot

Hero Power
Deal 2 damage to the enemy hero.@Hero Power
Deal 2 damage.

Steady Shot

Hero Power
Deal 2 damage to the enemy hero.@Hero Power
Deal 2 damage.

Survival Training

Hero Power
Deal 2 damage to the enemy hero, then give a random friendly minion +1 Attack.

The Silver Hand

Hero Power
Summon two 1/1 Recruits.

The Silver Hand

Hero Power
Summon two 1/1 Recruits.

The Silver Hand

Hero Power
Summon two 1/1 Recruits.

Totemic Call

Hero Power
Summon a random Totem.

Totemic Call

Hero Power
Summon a random Totem.

Totemic Call

Hero Power
Summon a random Totem.

Totemic Call

Hero Power
Summon a random Totem.

Totemic Call

Hero Power
Summon a random Totem.

Totemic Call

Hero Power
Summon a random Totem.

Totemic Call

Hero Power
Summon a random Totem.

Fiery War Axe

Arcane Explosion

Deal 1 damage to all enemy minions.

This spell is much better than Arcane Implosion.

Arcane Explosion

Deal 1 damage to all enemy minions.

This spell is much better than Arcane Implosion.

Call Mediva

Summon a random Mediva

Chaos Strike

Give your hero +2 Attack this turn. Draw a card.

Chaos Strike

Give your hero +2 Attack this turn. Draw a card.

"What do we want?" "CHAOS!" "When do we want it?" "WHEN LEAST EXPECTED!"

Cleave

Deal 2 damage to
two random enemy
minions.

Hey you two…could you stand next to each other for a second…

Deadeye

For the rest of the game,
your Hero Power can target minions.

Execute

Destroy a damaged enemy minion.

It's okay, he deserved it.

Frostbolt

Deal 3 damage to a character and Freeze it.

It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card.

Generous Spirit

Choose a friendly minion.
Give it to your opponent
and draw 3 cards.

Heroic Strike

Give your hero +4 Attack this turn.

Really, if you're a hero, this is <i>every</i> strike.

Holy Light

Restore 8 Health to your hero.

If you are often bathed in Holy Light, you should consider wearing sunscreen.

Mark of the Wild

Give a minion Taunt and +2/+3.
(+2 Attack/+3 Health)

Not to be confused with Jim of the Wild.

Rockbiter Weapon

Give a friendly character +3 Attack this turn.

This would be real handy if your enemy is made of rock.

Sap

Return an enemy minion to your opponent's hand.

Rogues love sappy movies.

Shadow Word: Death

Destroy a minion with 5 or more Attack.

If you miss, it leaves a lightning-bolt-shaped scar on your target.

Shadow Word: Pain

Destroy a minion with 3 or less Attack.

A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".

Shiv

Deal 1 damage.
Draw a card.

Rogues are experts at SHIV-al-ry.

Wild Growth

Gain an empty Mana Crystal.

Windfury

Give a minion Windfury.

Windfury is like Earthfury and Firefury, but more light and airy.

Acidic Swamp Ooze

Battlecry: Destroy your opponent's weapon.

Oozes love Flamenco. Don't ask.

Bloodfen Raptor

"Kill 30 raptors." - Hemet Nesingwary

Bloodfen Raptor

"Kill 30 raptors." - Hemet Nesingwary