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Bluegill Warrior

Charge

He just wants a hug. A sloppy... slimy... hug.

Dark Unstable Energy

Can't attack.
Taunt

Felstalker

Battlecry: Discard a random card.

This puppy chews up cards instead of shoes.

Flametongue Totem

Adjacent minions have +2 Attack.

Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors.

Flametongue Totem

Adjacent minions have +2 Attack.

Frostwolf Grunt

Taunt

Grunting is what his father did and his father before that. It's more than just a job.

Frostwolf Grunt

Taunt

Grunting is what his father did and his father before that. It's more than just a job.

Kobold Geomancer

Spell Damage +1

In the old days, Kobolds were the finest candle merchants in the land. Then they got pushed too far...

Murloc Tidehunter

Battlecry: Summon a 2/2 Murloc Scout.

Murloc Tidehunter

Battlecry: Summon a 1/1 Murloc Scout.

"Death will rise, from the tides!"

Novice Engineer

Battlecry: Draw a card.

"Half of this class will not graduate… since they'll have been turned to chickens." - Tinkmaster Overspark, teaching Gizmos 101.

Novice Engineer

Battlecry: Draw a card.

"Half of this class will not graduate… since they'll have been turned to chickens." - Tinkmaster Overspark, teaching Gizmos 101.

River Crocolisk

Edward "Lefty" Smith tried to make luggage out of a river crocolisk once.

River Crocolisk

Edward "Lefty" Smith tried to make luggage out of a river crocolisk once.

Royal Guardian

Taunt

Sightless Watcher

Battlecry: Look at 3 cards in your deck. Choose one to put on top.

What he lacks in sight, he makes up for in sleight-of-tentacle tricks.

Starving Buzzard

Whenever you summon a Beast, draw a card.

If you feed him, he loses his whole <i>identity</i>.

Roguish Maneuvers

Hero Power
Equip a 1/2 Dagger.
Combo: Equip a 2/2 Dagger.

Light's Justice

Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.

Wicked Knife

Wicked Knife

Arcane Missiles

Deal 3 damage randomly split among all enemies.

Arcane Missiles

Deal 3 damage randomly split among all enemies.

You'd think you'd be able to control your missiles a little better since you're a powerful mage and all.

Arcane Shot

Deal 2 damage.

Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.

Arcane Shot

Deal 2 damage.

Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.

Blessing of Might

Give a minion +3 Attack.

"As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.

Claw

Give your hero +2 Attack this turn. Gain 2 Armor.

The claw decides who will stay and who will go.

Corruption

Choose an enemy minion. At the start of your turn, destroy it.

It starts with stealing a pen from work, and before you know it, BOOOM! Corrupted!

Deadly Poison

Give your weapon +2 Attack.

Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.

Execute

Destroy a damaged enemy minion.

Frost Shock

Deal 1 damage to an enemy character and Freeze it.

FROST SHOCK!

Hand of Protection

Give a minion Divine Shield.

This spell has been renamed so many times, even paladins don’t know what it should be called anymore.

Hand of Salvation

Secret: When your second minion dies in a turn, return it to life.

Holy Smite

Deal 3 damage
to a minion.

It doesn't matter how pious you are. Everyone needs a good smiting now and again.

Holy Smite

Deal 2 damage.

Humility

Change a minion's Attack to 1.

This card makes something really damp. Oh wait. That's "Humidity."

Hunter's Mark

Change a minion's Health to 1.

Never play 'Hide and Go Seek' with a Hunter.

Hunter's Mark

Change a minion's Health to 1.

Mind Vision

Put a copy of a random card in your opponent's hand into your hand.

I see what you did there.

Mirror Image

Summon two 0/2 minions with Taunt.

Oh hey it's Mirror Image! !egamI rorriM s'ti yeh hO

Mortal Coil

Deal 1 damage to a minion. If that kills it, draw a card.

If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.

Power Word: Shield

Give a minion +2 Health.
Draw a card.

Power Word: Shield

Give a minion +2 Health.
Draw a card.

Sure the extra protection is nice, but the shield really reduces visibility.

Radiance

Restore 5 Health to your hero.

Because you're worth it!

Sinister Strike

Deal 3 damage to the enemy hero.

There's something about this strike that just feels off. Sinister, even.

Smoke Bomb

Give a minion Stealth until your next turn. Draw a card.

Soulfire

Deal 4 damage.
Discard a random card.

Are you lighting a soul on fire? Or burning someone with your OWN soul? This seems like an important distinction.

Tracking

Discover a card from your deck.

For the person who just cannot decide what card to put into a deck!

Whirlwind

Deal 1 damage to ALL minions.

The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while whirlwinding.

Best Friend Forever

Charge, Taunt.
Battlecry: Combines with other Friends.
Lasts. FOREVER.

Elven Archer

Battlecry: Deal 1 damage.

Don't bother asking her out on a date. She'll shoot you down.

Goldshire Footman

Taunt

If 1/2 minions are all that is defending Goldshire, you would think it would have been overrun years ago.

Goldshire Footman

Taunt

If 1/2 minions are all that is defending Goldshire, you would think it would have been overrun years ago.

Grimscale Oracle

Your other Murlocs have +1 Attack.

These are the brainy murlocs. It turns out that doesn’t mean much.

Healing Totem

At the end of your turn, restore 1 Health to all friendly minions.

Murloc Raider

Mrrraggglhlhghghlgh, mrgaaag blarrghlgaahahl mrgggg glhalhah a bghhll graggmgmg Garrosh mglhlhlh mrghlhlhl!!

Murloc Raider

Mrrraggglhlhghghlgh, mrgaaag blarrghlgaahahl mrgggg glhalhah a bghhll graggmgmg Garrosh mglhlhlh mrghlhlhl!!

Psychic Conjurer

Battlecry: Copy a card in your opponent’s deck and add it to your hand.

"I see... a WISP? Why do you have a wisp?!"

Searing Totem

Shadowhoof Slayer

Battlecry: Give your hero +1 Attack this turn.

Was a humble Elven Archer before Sargeras got to him.

Silver Hand Recruit

Stoneclaw Totem

Taunt

Stonetusk Boar

Charge

This card is boaring.

Stonetusk Boar

Charge

This card is boaring.

Strength Totem

At the end of your turn, give another friendly minion +1 Attack.

Timber Wolf

Your other Beasts have +1 Attack.

Other beasts totally dig hanging out with timber wolves.

Voidwalker

Taunt

No relation to "The Voidsteppers", the popular Void-based dance troupe.

Voidwalker

Taunt

Voodoo Doctor

Battlecry: Restore 2 Health.

Voodoo is an oft-misunderstood art. But it <i>is</i> art.

Voodoo Doctor

Battlecry: Restore 2 Health.

Voodoo is an oft-misunderstood art. But it <i>is</i> art.

Wrath of Air Totem

Spell Damage +1

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Escape!

Encounter new obstacles!

Ancestral Healing

Restore a minion
to full Health and
give it Taunt.

I personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.

Backstab

Deal 2 damage to an undamaged minion.

It's funny how often yelling "Look over there!" gets your opponent to turn around.

Bottled Madness

Replace your hand with random Demons.

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Crackling Doom

Deal 12 damage to all minions.
Overload: (10)

Hand of Salvation

Secret: When your second minion dies in a turn, return it to life.

Innervate

Gain 2 Mana Crystals this turn only.

Innervate

Gain 1 Mana Crystal this turn only.

Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.

Moonfire

Deal 1 damage.

"Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3

Razor Claws

Give your hero +2 Attack this turn.

Sacrificial Pact

Destroy a friendly Demon. Restore 5 Health to your hero.

This is the reason that Demons never really become friends with Warlocks.

Soldiers of the Cold Dark

Draw 4 cards.

Soulfire

Deal 4 damage.
Discard a random card.

Spreading Flames

Draw 4 cards.

Starlight

Gain Spell Damage +2 this turn.

TOO SOON!

Summon Big Bad Ragnaros again, he will start at 15000 health.

Totemic Might

Give your Totems +2 Health.

Totem-stomping is no longer recommended.

Avatar of the Coin

You lost the coin flip, but gained a friend.

Adept Kurtrus

Alterac Thrall

Anduin of Prophecy

Anduin Wrynn