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Grave Vengeance

Lifesteal

Silver Sword

After your hero attacks, give your minions +1/+1.

  • Type: Weapon
  • Class: Paladin
  • Rarity: Rare
  • Set: The Witchwood
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Nutchapol Thitinunthakorn
  • Collectible

Silver’s malleability limits its utility as an edged weapon. On the other hand... SHINY!

Libram of Judgment

Corrupted
Lifesteal

Libram of Judgment

Corrupt: Gain Lifesteal.

You really can't judge a book by its cover.

The Immovable Object

This doesn't lose
Durability. Your hero
takes half damage,
rounded up.

Vinecleaver

After your hero attacks,
summon two 1/1 Silver
Hand Recruits.

George and Karl! Thank the Light we found you!

Great Royal Sword

After you attack, Summon a legendary minion from your deck.

Tales of its power are…Legendary.

Hammer of the Naaru

Battlecry: Summon a 6/6 Holy Elemental with Taunt.

  • Type: Weapon
  • Class: Paladin
  • Rarity: Epic
  • Set: Darkmoon Faire
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: SARIYA
  • Collectible

The naaru wasn't using it. It doesn't have arms.

Royal Greatsword

After your hero attacks, summon a Legendary minion from your deck.

Tales of its power are…Legendary.

Val'anyr

Deathrattle: Give a minion in your hand +4/+2. When it dies, reequip this.

Recently unearthed in one of the deepest kobold caves. Traded for a large candle.

Ashbringer

Cavalry Horn

Deathrattle: Summon the lowest Cost minion in your hand.

The clarion call of the Alliance skipping every objective and going straight to Drek’Thar.

Farraki Battleaxe

Overkill: Give a minion in your hand +2/+2.

  • Type: Weapon
  • Class: Paladin
  • Rarity: Rare
  • Set: Rastakhan's Rumble
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: M. Alvares & M. Azevedo
  • Collectible

Only two things in life are certain: death and axes.

Hammer of the Lightbringer

After your hero attacks, give a random friendly minion Divine Shield and Taunt.

Light's Sorrow

After a friendly minion loses Divine Shield, gain +1 Attack.

These sorrows cut deep.

Truesilver Champion

Whenever your hero attacks, restore 2 Health to it.

  • Type: Weapon
  • Class: Paladin
  • Rarity: Common
  • Set: Core
  • Faction: Neutral
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Ryan Sook
  • Collectible

It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)

Truesilver Champion

Whenever your hero attacks, restore 2 Health to it.

Truesilver Champion

Whenever your hero attacks, restore 2 Health to it.

It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)

Blessed Maul

Battlecry: Give your minions +1 Attack.

Ceremonial Maul

Spellburst: Summon a Student with Taunt and stats equal to the spell's Cost.

For the most discerning of hall monitors.

Champion's Maul

Battlecry: Summon two 1/1 Silver Hand Recruits.

Coghammer

Battlecry: Give a random friendly minion Divine Shield and Taunt.

So you ripped this out of a machine, carved some runes on it, stuck it on a handle, and now it's a weapon of great divine power? Seems legit.

Lightbringer's Hammer

Lifesteal
Can't attack heroes.

This entire city must be purged. Or at least just the minions.

Purifier's Maul

Battlecry: Give your minions Divine Shield.

Rallying Blade

Battlecry: Give +1/+1 to your minions with Divine Shield.

As far as blades go, this one is pretty great in the motivation department.

Sacred Maul

Battlecry: Give your minions Taunt.

Seedcloud Buckler

Deathrattle: Give your
minions Divine Shield.

A shield to some, a frisbee to others (mainly dogs).

Sword of Justice

After you summon a minion, give it +1/+1 and this loses 1 Durability.

I dub you Sir Loin of Beef!

Underlight Angling Rod

After your Hero attacks, add a random Murloc to your hand.

  • Type: Weapon
  • Class: Paladin
  • Rarity: Epic
  • Set: Ashes of Outland
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Jason Kang
  • Collectible

"I said I wanted the ASHbringer not FISHbringer!"

Unidentified Maul

Gains a bonus effect in your hand.

When all you have is an unidentified maul, everything else looks like an unidentified nail.

Argent Lance

Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability.

The stripes make it look like a candy cane, but we recommend against licking it.

Hammer

Mysterious Blade

Battlecry: If you control a
Secret, gain +1 Attack.

  • Type: Weapon
  • Class: Paladin
  • Rarity: Rare
  • Set: Rise of Shadows
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Vlad Botos
  • Collectible

It knows every secret you have left.

Sword of the Fallen

After your hero attacks,
cast a Secret from
your deck.

Hoarding secrets is no fun, so play each and every one.

Bloodclaw

Battlecry: Deal 5 damage to your hero.

This weapon – ow! Requires a little – OWW! Finesse.

Light's Justice

Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.

Overdue Justice

Prismatic Jewel Kit

After a friendly minion loses
Divine Shield, give minions
in your hand +1/+1.
Lose 1 Durability.

The divine trick to jewelcrafting is tumbling your own rocks.

Val'anyr Reequip Effect Dummy

It is a dummy card for holding a effect to play when reequipping Val'anyr (LOOT 500)