• 0

    posted a message on New Legendary Minion - Whizbang the Wonderful

    I love this card! It's great for beginners and jaded long time players. (pun intended)

    That being said, I hope they just give this out to everybody. It's a terrible trap craft for anyone who is dust starved. If you're listening Blizzard, make this a reward from the Puzzle Lab. ...regular version obviously, but let peeps craft the golden version if they are pro meme.

    Posted in: Card Discussion
  • 4

    posted a message on Legendary Tier List & Crafting Guide

    Warning! Since Blizzard has confirmed that they will be announcing balance changes at the end of this month, it would be unwise to craft anything unless you plan on getting immediate value from it and will not be upset if a synergy card is nerfed.

    Although Blizzard has a good track record of giving full dust value to cards that are directly nerfed, indirectly nerfed cards receive no such benefit. For instance, in the 10.2 patch (January 2018), both Raza the Chained and Patches the Pirate were directly nerfed and full crafting dust value was given when disenchanting them. However, the nerf to Raza was also an indirect nerf to Kazakus, Shadowreaper Anduin, and Prophet Velen. All of these are still good cards, and can be used in other archetypes, but it should still be considered.

    Similarly to Raza, when Patches was nerfed, it was an indirect nerf to Prince Keleseth (still good and seeing play in spiteful druid) and Southsea Captain (an evergreen card now seeing poor play and win rates). While it is very likely that the meta rotating Patches out would also have brought Southsea Captian down, people who crafted it anytime before late January could feel upset.

    Little knowledge is known for what cards will be changed. All we do have at this point is an unofficial statement by IksarHS on reddit saying that cards that are being discussed for nerfs are Naga Sea Witch for wild and "Sunkeeper, Call to Arms, Baku Paladin Hero Power, Spiteful, Lackey, Gul’dan, Dark Pact, Librarian, Quest Rogue, and Doomguard." in standard.

    Now for some speculation.

    Iksar mentioned 3 specific legendaries in the form of Sunkeeper Tarim, Baku the Mooneater, and Bloodreaver Gul'dan. He also mentioned "Quest Rogue" which likely refers to The Caverns Below. Any changed card will likely be eligible for full dust refund. However...

    There are many legendaries that were not specifically mentioned, but would be indirectly nerfed by changes. Spiritsinger Umbra and Prince Taldaram, and Skull of the Man'ari all take a hit once cubelock is nerfed. Lord Godfrey and Rin the First Disciple also take a hit because control warlock will likely take a hit as well.

    Spiteful Summoner being nerfed is a big hit to Prince Keleseth and lesser of a hit to other common legendaries in spiteful decks like Leeroy Jenkins, The Lich King, Malfurion the Pestilent and Chameleos.

    Sunkeeper Tarim and Call to Arms is a hit to any popular paladin card. Tirion Fordring, Val'anyr and The Glass Knight being the likely ones to lose value.

    Nerfing the "Quest Rogue" archetype hits The Caverns Below (if not being directly nerfed again), Sonya Shadowdancer, Valeera the Hollow, and Zola the Gorgon.

    I hope this helps people in their crafting decisions!

    Posted in: Card Discussion
  • 0

    posted a message on Legendary Tier List & Crafting Guide

    SlydE, I have a request. Can you change the name of Tier 2 to something other than "Tech"? It causes problems when trying to explain concepts to people. Yes, Hemet Nessingwary is a tech card, and no, you shouldn't craft it because it's a tier 5 tech card.

    It would be nice to point out cards that are required for archetypes. You can't play quest rogue without The Caverns Below but you can play control warlock without Lord Godfrey. You can't play Witching Hour value druid without Hadronox but you can play taunt druid without it. ...and while you can play even or odd decks without Baku the Mooneater or Genn Greymane, it would be idiotic as the hero power effect is what you're sacrificing card choices for.

    It would also be nice to point out anti-synergy between legendaries. Frost Lich Jaina and Aluneth are both great cards to craft, but you don't want to put them into the same deck; Aluneth will kill you long before you could obtain any value from elemental healing.

    Lastly of really minor note, Mayor Noggenfogger has one unique use: it is the only way to use the "sorry" emote since it was removed back in Old Gods. None of the hero cards have a sorry emote, but every single playable hero has one, including recent ones like Arthas (A royal apology, friend.), Nemsy (Awww, I'm sorry.), and Lunara (I have to apologize for that.). It still doesn't bring him out of trash tier, but it is still cool.

    Posted in: Card Discussion
  • 0

    posted a message on Legendary Tier List & Crafting Guide

     

    Quote from Berserker_00 >>

    Hey guys… Should I craft Alexstrasza for control priest… I have already crafted a lot of cards this expansion but the decks looks cool and I like control decks like this one.

     
     To quote SlydE, "I think Alexstrasza will stay in tier 2 forever, as she has such a powerful effect that will go in and out of the meta."
    I'd agree with that. Alex has been a staple of many archetypes due to her ability to instantly set a hero's life to 15. While this can be used for healing yourself, it is most often used to bring your opponent down to a level where you can easily burn them next turn, especially with an 8/8 on the board to help with that.
    I'd go as far to say that should Blizzard decide to Hall of Fame more classic legendaries, it will be her and Leeroy Jenkins.
    Posted in: Card Discussion
  • 9

    posted a message on Sack of Gnomes

    4 mana summon way too much damage. This is a treasure that the player can get in Monster Hunt as well as a card that is used by Gnomenapper.

    There are 50 collectible gnome minion cards as of Witchwood, keep in mind that all gnomes from wild can be summoned as well. Like other summoning effects, battlecries are not processed. I have not seen any mechanognomes summoned from this, but that may just be my low sample size.

    Notable gnomes

    • Rin, the First Disciple - She is powerful mainly due to her taunt than her deathrattle
    • Mekgineer Thermaplug - A 9/7 that has an aura effect of generating leper gnomes! INFINITE VALUE!
    • Toshley - Decent stats and a spare part on death isn't that bad
    • Wee Spellstopper - Protect your better minions from dastardly hero powers!
    • Chillblade Champion - Who doesn't like instant 3 healing? (and also possible trading too)
    • Knife Juggler - come now, you are already well familiar with the powerful juggalo
    • Patient Assassin - stealth and poison for trading against whatever powerful minion you like (as long as they don't have AoE)

    There are 9 1-attack gnomes, 13 2-attack, 15 3-attack, 5 4-attack, 5 5-attack, 1 6-attack, 1 7-attack, and 1 9-attack gnomes for an average of 2.94 attack. There are 9 1-health gnomes, 13 2-health, 9 3-health, 10 4-health, 3 5-health, 4 6-health, and 2 7-health gnomes for an average of 3.1 health. So the average summoned gnome will have 2.94 attack and 3.1 health or basically be a 3/3.

    There are 3 gnomes with taunt, 2 with charge, 2 with stealth, 2 with spell damage +1, 2 with C'thun synergy (can you get C'thun in a random bucket?), 2 with conditional +2 attack (bringing the 2.94 average practically to 3), 1 with poison, 1 with lifesteal (yay), 1 that hurts you (boo), 1 that makes your spells 1 mana cheaper (yay), 1 that makes your opponent's spells 1 mana more expensive (also yay), 1 that makes your minions cheaper, 1 that juggles knives :) , 1 that protects your other minions, 1 that heals you if you have a secret (hello tracker synergy), and 9 deathrattle gnomes with all useful effects.

    While it is a pickable treasure, many players will first encounter this card when fighting against Gnomenapper. His hero power of "stuffing a minion into a sack" when he has a full board essentially becomes a 2 mana Assassinate so good luck fighting back after he plays this. This is such a poorly designed encounter that it would be funny if it wasn't so damn frustrating. BTW, he summoned Rin the first time I fought him. I could not get past her so it was game over two turns later.

    Posted in: Sack of Gnomes
  • 0

    posted a message on Gnomenapper needs to die in a fire.

    Monster Hunt is Dungeon Run bullshit 2.0. Eventually you may run into something that you have absolutely no chance to beat no matter how well you crafted your deck because fuck you. It's not fun, it's just frustrating.

    Seriously, the first time I fought Gnomenapper, he got Rin on turn 4. Ignoring the seals, she's still a 6 health taunt and there were multiple other 3 attack minions behind her. I put up a minion and it gets "stuffed in a sack". Great.

    Posted in: Monster Hunt
  • 7

    posted a message on Hearthside Chat: Monster Hunt - Releases at 10 AM PDT on April 26

    I can't wait to beat up on Duskfallen Aviana as punishment for getting her as my first witchwood legendary.

    Posted in: News
  • 0

    posted a message on Legendary Tier List & Crafting Guide

     

    Quote from SlydE >>

    The Witchwood cards have seperated themselves into tiers, but feedback is needed if it is safe to place them into the guide already.

    -Tier 1 (1 or 2 in the OP):

    The Glass Knight, Genn Greymane, Prince Liam, Lord Godfrey

    Tier 2 (tier 2 or 3 in the OP):

    Baku the Mooneater, Chameleos, Countess Ashmore, Glinda Crowskin, Lady in White, Darius Crowley

    Trashtier:

    Duskfallen Aviana, Emeriss, Blackhowl Gunspire

    The rest to tier 3-5

    I hope it will be possible to place them all soon! The other Standard and Wild legendaries might need ajustments as well.

     
     You do realize that Genn Greymane is currently only really working with paladin where it has access to Call to Arms, Tirion Fordring, and the everbroken Sunkeeper Tarim, but Baku is working with paladin, hunter, mage, rogue, quest warrior, etc.
    Posted in: Card Discussion
  • 2

    posted a message on Dean Ayala on Shudderwock: Revisiting the Topic Early Next Week

    The moment that a player presses that Concede button, the match is over. ALL animations should stop and the game ends. This applies to everything, not just Shudderwock. Currently it is better to Quit Game than to Concede as at least then you don't have to watch several minutes of you dying while a lizard yells at you.

    If you're enraging players enough to quit the game, they may just not start it back up again.

    That being said, Shudderwock *is* the problem, not Grumble. Shudderwock limits all future battlecry *card* design space. Think about that for a moment. Shudderwock existing limits the ability to make any powerful battlecry for shaman or neutral cards in the future. Yes it's mostly minions, but hero cards and weapons have battlecries too.

    If you made Shudderwock so that it cast random battlecries played this game, but only up to a certain amount (somewhere between 3 to 5 or so) then it would be fine. The animation wouldn't be that annoying, and there would be no infinite battlecries.

    Posted in: News
  • 1

    posted a message on Legendary Tier List & Crafting Guide

    Here are my suggestions (based not only on the current meta but future potential). Feel free to ignore them. :)

    Skull of the Man'ari - Move from tier 1 to tier 2. This card does define cubelock and will always be useful but it really isn't an auto-include in any other type of deck. Also since its effect happens at beginning of turn it can be pricey when the meta has any decent amount of weapon tech. It certainly isn't a staple.

    Rhok'delar - Move from tier 2 to tier 4. Oh boy I'm probably going to get hate on this especially while spell hunter is currently hot. Yes you should still include it in spell hunter decks, but it's nowhere near as powerful as the minions that are actually making this deck hot; Barnes and Whysharjay... and they are moving to the wild only pool where spell hunter may not have the oomph to stand against other cheatier decks. I'd also like to point out that if you sort spell hunter decks by winrate on horseplay.net, the top two decks don't include it currently.

    Cairne Bloodhoof - This is fine at tier 3 but you used the word effect when you meant to use affect and it really makes me grind my teeth. Please change it... unless of course that you did it just to mess with people like me, in which case, well played. Please note that I would never ever do this. :)

    Prince Valanar - Move from tier 4 to tier 5. Sorry to anyone who likes this card but when you replace it with Saronite Chain Gang and your winrate improves, you've got a big problem.

    I'd also like to make a case for moving Frost Lich Jaina back to tier 2. I'm not going to, but I'd like to.

    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Minion - Clockwork Automaton

     

    Quote from HydraHatRack >>
     
     So, I'm assuming the OTK is to have Shadowreaper Anduin already played, play Temporus once you have both Clockwork Automatons and Vivid Nightmares, pray you don't die to their two turns, play both CAs on turn 1, hero power for 8, VN, HP for 16, second VN, HP for 32. Aside from the fact that it's a 6 card OTK with 2 turns of setup and Temporus' "give your opponent one last shot to kill you" downside, it works pretty well.
    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Minion - Clockwork Automaton

    For those that are still wondering, this is exactly like Prophet Velen except only for hero power effects. It only applies to damage and/or healing effects, not effects that grant weapons, minions, cards, hero attack, or armor. It does apply to upgraded basic hero powers (through Justicar Trueheart or Baku the Mooneater), as well as applicable changed hero powers (through all "hero cards" (all Death Knights and Hagatha the Witch), DIE, INSECT! (either from Sulfuras (from Fire Plume's Heart or Majordomo Exectutus), Mind Spike and Mind Shatter (from Shadowform), or Lightning Jolt (from Charged Hammer) or if your hero power is changed or stolen via Sir Finley Mrrgglton, Renounce Darkness, or Sideshow Spelleater.

    It doubles damage or healing after any other effects (such as Fallen Hero or Auchenai Soulpriest) and will double the doubling effects of another Clockwork Automaton or Prophet Velen.

    For Bloodreaver Gul'dan's hero power Siphon Life (Deal 3 damage with Lifesteal) the damage is doubled to 6 and then the healing (from lifesteal) is again doubled to 12. For the normal warlock power of Life Tap, it will indeed double the self damage to 4. :P

    For Frost Lich Jaina's hero power, it doubles the damage from 1 to 2 but does still only grants 1 Water Elemental upon minion death. It also does not double the lifesteal healing from elementals as that effect is generated by the minions and not the hero power.

    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Minion - Nightmare Amalgam

    yes, you can't silence tribal affiliation

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Spell - Wispering Woods

     

    Quote from IambicAvenger >>

    This can easily be equivalent to Stand Against Darkness, which sees tons of play right now in Dude Paladin decks. The only question is whether or not Druid will be able to get the cheap buffs they need to make this valuable after Mark of the Lotus rotates.

     
    Stand Against Darkness is still a bad card. It works because paladin got an overpowered legendary in Sunkeeper Tarim two expansions and an adventure after its printing in Old Gods, and then an absolutely broken epic in Call to Arms two more expansions after that! Add in some decent synergy cards and you get a deck that's almost as good as murloc paladin which also uses the aforementioned cheese cards. I bet people who called SAD a trash card are the sad ones now. /s
    So at the end of the year following the year of the raven, after druid gets some otherwise universally powerful cards and some good wisp synergy, people can feel vindicated in defending this. :)
    Posted in: Card Discussion
  • 3

    posted a message on New Druid Spell - Witchwood Apple

     

    Quote from FortyDust >>

    Bookmarking this thread so I can necro it in the midst of the Hand Druid meta.

     
     Aren't you still waiting on the freeze shaman meta?
    Posted in: Card Discussion
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