Yay. Another RNG card for shaman so we just can't actually bet on anything except for a 0 fun meme Shudderwock combo. Thanks Blizzard, for giving every other class a legendary with a definite game winning effect that can be planned. And us this RNG garbage that will never work.
- LordBater
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18
fanteezy posted a message on Arcane DynamoPosted in: Arcane DynamoIMO, this card isn't as bad as most people vote it to be. Sure it might only see fringe play in budget decks and maybe some competitive decks due to its abysmal stats, but it's Battlecry is much better than most people might make it out to be. Including the cards revealed so far, 7 out of 9 classes will rarely ever have bad outcomes. Do bear in mind that this is a discover, so a class just needs at least half of the cards to be at least decent in order to have no bad outcomes most of the times.
Edit: Will not be including Wild Cards. There're just so many. TL;DR, worse in Wild for some classes, better in Wild for others.
Druid
Force of Nature - Decent
Living Mana - Decent
Nourish - Good
Starfall- Good
Webweave - Below Average
Spreading Plague - Good/Very Good (Depends)
Starfire - Good
Ultimate Infestation - Decent/Very Good (Depends)
Hunter
Explosive Shot - Decent
Lesser Emerald Spellstone - Good
To My Side! - Situational
Crushing Walls - Decent
Mage
Deck of Wonders - Below Average
Dragon's Fury - Situational
Blizzard - Very Good
Meteor - Very Good
Glacial Mysteries - Situational (Mostly Bad)
Pyroblast - Good
Paladin
Blessed Champion - Below Average
Call to Arms - Below Average
Holy Wrath - Below Average
Level Up! - Situational (Mostly Bad)
Shrink Ray - Decent
Avenging Wrath - Good
Spikeridged Steed - Very Good
Kangor's Endless Army - Situational
Dinosize - Decent
Lay on Hands - Good
Priest
Devour Mind - Decent
Holy Water - Situational
Power Word: Replicate - Decent
Embrace Darkness - Decent
Holy Fire - Good
Shadow Essence - Situational
Lesser Diamond Spellstone - Below Average
Psychic Scream - Very Good
Free From Amber - Good
Zerek's Cloning Gallery - Good
Mind Control - Good
Rogue
Assassinate - Decent
Myra's Unstable Element - Situational (Mostly Bad)
Necrium Vial - Probably Bad
Lesser Onyx Spellstone - Situational (Mostly Bad)
Vanish - Decent
Sprint - Good
Shaman
Bloodlust - Good
Volcano - Very Good
Eureka! - Situational (Probably Mostly Bad)
Lesser Sapphire Spellstone - Situational
Warlock
Bane of Doom - Decent
Feeding Time - Decent
Siphon Soul - Good
Twisting Nether - Very Good
Warrior
Brawl - Excellent
Sudden Genesis - Situational (Mostly Bad)
Deadly Arsenal - Bad (Still waiting for the game-breaking weapon to make this card viable)
Gather Your Party - Situational
Unidentified Shield - Good
Lesser Mithril Spellstone - Decent
The Boomship - Very Good
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okdg posted a message on Mecha'thunPosted in: Mecha'thunBut will it work when Mecha'thun is still on the board. The card does not say "If you have no other cards on the battlefield".
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ellipsoid314 posted a message on ThunderheadPosted in: ThunderheadSparky sparky boom man, is that you?
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Demonxz95 posted a message on Voltaic BurstPosted in: Voltaic BurstCome on Blizz, the card summons 2 Sparks, but the artwork shows 3.
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samuellima91 posted a message on Eureka!Posted in: Eureka!Cool. Can be used with Electra Stormsurge to obtain double value from minions in your hand without paying their mana cost or overload cost. The first thing that comes in my mind is obviously Malygos, but getting double Al'Akir the Windlord, double The Lich King or even double Earth Elemental sounds pretty good to me.
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steeleon1972 posted a message on Dean Ayala on Shudderwock: Revisiting the Topic Early Next WeekPosted in: NewsNerf is not needed. Shaman is 42% win rate as a class. Class #9, still the worst for the last year. Nerf Shudderwock, then Shaman is not played, because the other cards are not competitive yet. Look at the numbers on HSRep..y <<not promoting, this site is the best. Heck, when Quest Rogue was nerfed, at least Rogue had other decks that were competitive. Shaman does not. The 90% winrates were first 1/2 a day when no one expected Shaman to be any good, since Shaman has sucked for a year now. I don't have the card , nor have I played the class, so I'm not hoping it is saved for my benefit, but dang, some people have Shaman as their favorite class, and they have been suffering long enough. Just fix the animation, and be able to concede before it ends.
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Gnilkop posted a message on The Witchwood - Hearthstone's Eighth ExpansionPosted in: GuidesThe other shaman legendary better be OP.
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thepowrofcheese posted a message on Bonfire ElementalPosted in: Bonfire ElementalWell I'm pissed off. This should be a Neutral card. Shaman desperately need card draw and mid-range elementals, both of which Mage has plenty of.
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Sephiko posted a message on Countess AshmorePosted in: Countess AshmoreI believe cards that gain these effects, like Prince Valanar,Deathweb Spider, or something like Unearthed Raptor won't be drawn. She also tutors a few spells and weapons.
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2
You do realize the majority of minions a control styled Priests runs a all 4 attack or less, right? The only minions this doesn't work well with is Drakonid Operative and Elise the Trailblazer.
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Says spells bro, not minions. Hunter's 1-cost minions are all unaffected.
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Aaww, why couldn't this be a Priest card :'(
Don't get me wrong, it's great for Hunter, but man this would have helped Quest Priest...
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Well, everyone kept asking for a way to tech against Quest Warrior :D. I mean sure, this only helps once the Quest is completed, and they can still use removal an/or creatures against it, but I've had games where Quest Warrior already used both their Executes and Brawls by the turn they played Sulfurous. If you're able to bait out their removal, I think this card can at least buy you a turn.
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In principle this is a nicely flexible effect which is what I love to see in my Shaman cards. At 2 mana it can either combo well with a Firefly from turn 1, bolster a taunt minion (including your taunt totem), or be used to stall a minion for 1 turn. Even excluding the potential synergy with the new Shaman legendary, this is quite literally a cool card, near-perfect for control styled decks :D
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Wow! They actually did it, they gave rogue a class healing card.
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While the 3/1 stat line does seem a bit weak for 3 mana, I can actually see some use for this card in a Quest-Kazakus Priest deck looking for deathrattle minions that don't all cost 4. And that's not even counting the possibility you could get Thalnos, Bloodhoof, White Eyes, or even a Tirion off this guy!
I know I'm certainly gonna try out a Quest-Kazakus deck, possibly even with the Death Knight Hero for Priest depending on the card's effects.
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My god... I think this card might ACTUALLY be viable in an "All-1-Drop-Beast" Hunter deck with Dinomancy!