• 2

    posted a message on Nightmare Amalgam

    I think you're right, since they mentioned cards that discover Tribal tags would tag this card. Didn't even think about Zombeasts, nice catch.

    Posted in: Nightmare Amalgam
  • 0

    posted a message on The Witchwood - Week 1 & 2 Card Reveal Schedule

    Totem Muncher (Shaman Card)

    Battlecry: Destroy all totems, this minion gains their stats and abilities.

    Give it some base stats of 3/3 or 3/2 for 3 mana, and you got yourself a decent totem synergy minion. It may not win you the game on the spot, but crunching all your totems (and possibly enemy totems) down into one fat minion does free up your board space while still keeping your totem effects :3.

    Posted in: News
  • 3

    posted a message on The Witchwood - Week 1 & 2 Card Reveal Schedule

    (Copied from my morning post on The Witchwood's main page, since it's probably a bitter fit over here).

    My hopes for Shaman in this coming expansion:

    1.) A single target damage spell with Echo, but it can only hit minions (might be too good if it could go face). Either that, or some type of cheap AOE similar to Maelstrom Portal.

    2.) A spell/minion/effect that heals your hero for the number of Overload crystals you've accumulated (possibly even from overloaded crystal on deck for next turn). For example, a 0 cost spell that restores +2 health to your Hero for every crystal currently Overloaded.

    3.) A "Mass Hex" spell/battlecry effect to better compete with Priest's Psychic Scream and Warlock's Twisting Nether. It could be something that cost 10 raw mana, or something like 7-8 mana with Overload.

    4.) A minion similar to Mage's Ghastly Conjurer that gave you a copy of Basic Shaman cards not often seen in constructed. For example, a 5 mana 4/6 minion with Battlecry: Add an 'Ancestral Healing' spell to your hand. You could either used the Ancestral Healing on a damaged minion already on board you traded with, or if you are in a bind, you can give that 4/6 minion Taunt.

    5.) Strong Overload minions that focus on defense. Drakkari Defender was very close, but it needed to have that 3 attack in order to make efficient trades, possibly something like a 3/6 instead of a 2/8. Or better yet, give it the "Tar Creeper" effect so that it isn't inherently aggressive, like Totem Golem was. In short, give Shaman some minions that are actually worth a damn!

     

    Posted in: News
  • 8

    posted a message on The Witchwood - Hearthstone's Eighth Expansion

    My hopes for Shaman in this coming expansion:

    1.) A single target damage spell with Echo, but it can only hit minions (might be too good if it could go face). Either that, or some type of cheap AOE similar to Maelstrom Portal.

    2.) A spell/minion/effect that heals your hero for the number of Overload crystals you've accumulated (possibly even from overloaded crystal on deck for next turn). For example, a 0 cost spell that restores +2 health to your Hero for every crystal currently Overloaded.

    3.) A "Mass Hex" spell/battlecry effect to better compete with Priest's and Warlock's late game.

    4.) A minion similar to Mage's Ghastly Conjurer that gave you a copy of Basic Shaman cards not often seen in constructed. For example, a 5 mana 4/6 minion with Battlecry: Add an 'Ancestral Healing' spell to your hand. You could either used the Ancestral Healing on a damaged minion already on board you traded with, or if you are in a bind, you can give that 4/6 minion Taunt.

    5.) Strong Overload minions that focus on defense. Drakkari Defender was very close, but it needed to have that 3 attack in order to make efficient trades, possibly something like a 3/6 instead of a 2/8. Or better yet, give it the "Tar Creeper" effect so that it isn't inherently aggressive, like Totem Golem was. In short, give Shaman some minions that are actually worth a damn!

    Posted in: Guides
  • 2

    posted a message on The Witchwood - Hearthstone's Eighth Expansion

    The biggest problem with Shaman, as others have noticed, is that their Basic Cards are quite underpowered compared to most other Classes, especially after all the nerfs they keeps getting. Hnonestly I think some of the more useless cards like Totemic Might and Ancestral Healing should receive a buff of some sort to give their base set more viable options. For example, what if Ancestral Healing was increased to 1 mana and also cycled itself by drawing a card? It would be comparable to Preists Power Word: Shield but still unique enough (Shaman has somewhat of a theme of having alternate takes on cards from other classes, so why not).

    Posted in: Guides
  • 2

    posted a message on Baku the Mooneater

    Actually no, the Shaman type that I played in the past was a control variant, using Elemental Destruction and Hallazeal the Ascended for stabilization, rather than just "going face". I'm hoping Witchwood can lend to that style of play again, despite Hallazeal rotating out.

    Posted in: Baku the Mooneater
  • 2

    posted a message on WW Gennshamon!

    You're using even cost Freeze synergy cards, and you didn't include Brrrloc!?

    Posted in: WW Gennshamon!
  • 2

    posted a message on Murkspark Eel

    Well shaman is getting an 8 mana Hero Card, so it's possible 3-4 of the new Shaman cards and a good chunk of neutral (Even) minions can help work toward whatever the Hero Card's ability is?

    Your point is still valid though, unless there is some serious support for neutral Evens in this expansion, Shaman will likely be better off using Odds.

    Posted in: Murkspark Eel
  • 3

    posted a message on The Witchwood - Hearthstone's Eighth Expansion

    You know, it would be pretty cool if they printed a couple Odd/Even neutral minions that could discover other minions of the opposite mana cost. For example, what if there was a 1 mana minion with a battlecry that specifically discovered a choice of three 2 mana minions? Or a 2-drop that discovered a 3-drop?

    This wouldn't be as crazy as Kabal Courier or Stonehill Defender because the card pool is at a set mana number, but it would help even out turns for those with deck restrictions.

    Posted in: Guides
  • 2

    posted a message on Black Cat

    Couldn't agree more. Hopefully Shaman will get some Control tools too. (I mean Hagatha is almost surely a control card, but Shaman is gonna need some early game help to make it to turn 8).

    Posted in: Black Cat
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