• 2

    posted a message on The Soularium

    Tracking for Warlock with the potential upside of playing all three cards, that's a scary prospect >.>'

    Posted in: The Soularium
  • 2

    posted a message on Shooting Star

    I am super salty that Mage is getting the cheap AOE that I hoped Shaman would get. I miss Maelstrom Portal :'(

    Posted in: Shooting Star
  • 2

    posted a message on Zilliax

    And then each time it deals random damage it will also heal again. I absolutely see the problem...

    Posted in: Zilliax
  • 6

    posted a message on Dean Ayala on Shudderwock: Revisiting the Topic Early Next Week

    Like most people are saying, the issue isn't with the power level of Shudderwock its in the long animation run times. In terms of power level Shudderwock is no more powerful than Cube Warlock or Quest Mage, and the combo itself is slow to set up. Certainly much slower than Cube Warlock, making it quite susceptible to faster decks. I honestly hope they don't change the card too much (outside of the animations fix and maaaaybe nerfing him to 10 mana), since Shaman needs a way to win games too.

    Posted in: News
  • 2

    posted a message on Totem Cruncher

    Damn, I was hoping this would be a 3 mana minion so that you could potential hero power on turn 5 and at least be "OK" tempo-wise. It was obvious from when we learned the name of the card that it would likely destroy totems to gain stats, but I kinda like the version I theorized about better.

    For those who don't want to track down my old comment, I suggested this be a 3 mana 3/3 minion with Battlecry: Destroy all Totems to gain their stats and abilities. And while the official Totem Cruncher gains better stats per totem destroyed, my version had the baseline of 3 attack, could come out on turn 3,  not to mention gaining the abilities of the totems you sacrifice could make the minion quite versatile. Even with just 1 basic totem you would end up with a 3/5 with Taunt/totem ability or a 4/4. Also worth mentioning I said ALL totems, which include your opponents in those rare situations where you're facing opposing totems.

    Oh well, it was a fun idea. At least the official version has Taunt by default.

    Posted in: Totem Cruncher
  • 8

    posted a message on Bogshaper

    Shaman card draw!! :D

    Elemental synergy!! :DD

    Solid stats and no overload!! :DDD

    Posted in: Bogshaper
  • 2

    posted a message on Duskfallen Aviana

    Man I want to love this card, the stats, the mana cost, even the art are great!

    But that ability... you'll just lose you the game...

    Posted in: Duskfallen Aviana
  • 3

    posted a message on Duskfallen Aviana

    Terrifying for the one who dares play it and pass the turn. And I thought Temporus was a risky Legendary >.>'

    Posted in: Duskfallen Aviana
  • 3

    posted a message on Wing Blast

    While I do agree with your overall analysis, it's still worth mentioning that this can be another decent removal tool for Hunter. Sure, the examples you gave for Hunter's Mark are valid, but why not run both? As I see it, the existence of this card means Hunter has more tools to play a slower styled deck, which they've only recently had a small amount of success with.

    Posted in: Wing Blast
  • 1

    posted a message on MeatLock is back! (Witchwood theorycraft 3/26)

    The Darkness is an interesting combo idea to supplement the other proposals you've made here. Honestly the most fun parts about theorycrafting :3

    Posted in: MeatLock is back! (Witchwood theorycraft 3/26)
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