• 4

    posted a message on Rogue Card Reveal - Togwaggle's Scheme

    Wild mill rogue with Coldlight Oracle is going to be a pain the bum.

    Posted in: News
  • 1

    posted a message on Weekly Card Design Competition 9.08 - Discussion Topic

    I find it extremely difficult to match the name of the card with a prober card text to make the card become flavorful :P

    Puns I have so far, admitted, some are quite bad:

    1. A Cute Angel
    2. Count Dracula
    3. Algaebro(s)
    4. I Can't Even... (Destroy an odd-cost minion?).

    Posted in: Fan Creations
  • 8

    posted a message on Weekly Card Design Competition 9.07 - Submission Topic

    Those who've played WoW have definitely tried being ganked og being the ganker. Stranglethorn Vale was one of the zones in which ganking was most popular, the very zone where Rastakhan's Rumble takes place. The idea is, that you're being ganked by this guy you never see coming, making sure you can't complete your quests. Ugh, so annoying. Thanks to all who've helped me tweak the card.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 9.07 - Discussion Topic
    Quote from CheeseEtc >>
    Quote from Kovachut >>

     I feel like an idiot; I oversaw your first sentence. You were sarcastic about your cards, weren't you?

     ....No. :/

     well this is awkward.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 9.07 - Discussion Topic
    Quote from YouthThunder >>

    @Lathy Stranglethorn Ganker is certainly a cool idea. Quest interactions cards are nonexistent afterall.

    Flavor text: A Brawl painting is a good idea for money-laundering.

    A way to dilute opponent's deck , just pick anything that is not Brawl or Execute should be a great idea.

     EDIT: It turns out there are a number of spells that are bad to give your opponent too, a lot of cards are card draw which defeats the purpose of this card , armor gain ,aoe and removals arent the greatest idea to give your enemy either. Good cards to give are probablyReckless Flurry , Explore Un'Goro, Mortal Strike , Upgrade! , Lesser Mithril Spellstone, Heavy Metal! , Rampage , Iron Hide, Inner Rage, Forge of Souls, Devastate, Whirlwind, Cleave , Heroic Strike, Charge .15 out of 34 spells in standard are good to give your opponent.

    Playing both of this cards on turn 9 and turn 10 will shuffle a total of 6 spells to enemy's deck. Dilutes their deck but also delays fatigue for them.

     

    Cheers! As for your card, I think there's something off. The idea is fine, but the art and name just doesn't do it for me. Is there any flavor that I'm missing?

    Quote from GerVez0512 >>

    @Wailor

    I like new Jade Eater a lot and i'd probably go with him, but many people hate jades, so its risky. Magnetite Shard is interesting, but he is kinda weak compared to Annoy-o-Module. Haunted Dinobot is underpowered because in standart format there aren't many strong mechs you would like to give adaptations to, i'd lower cost to 2.

     @Lathy

    I really like your card, it is interesting and balanced. I think you are ready to go!

     @CheeseEtc

    I like Prince Tenris more, but he is OP, i think that it will be ok if you make him 5/5 for 5 and trigger his Battlecry with absence of 5-cost cards.

     @MurderyUnicorn

    Your card looks cool and balanced. But i'm worried about it being a slight powercreep of Pterrordax Hatchling.

     

     Thanks! I see you posted your card already. I think it's incredibly strong being a start of turn effect. Other than that, it's good. Is it a self-made character, or is there any lore behind it?

    Quote from Kovachut >>
    Quote from Lathy >>

    Lathy, yesterday I forgot to give you the following advise - Why don't you give it stealth and remove 1 health from it?

    The gankers in Stranglethorn were rogues, so by making this change, you will make your card more flavourful. Some people might compare it to the 5/5 tiger, but that minion has a beast tag and it's more beneficial in some classes (druid, hunter, menagerie zoo).

    @ Teknician - I agree with you, that the third version is less flexible than the first one, but this doesn't change things. You are still buffing C'thun by a good amount while you are developing a board. And if I'm playing a control deck, I wouldn't mind summoning a minion weaker than its vanilla version for the paid price, cuz' as a control deck tempo doesn't matter. My win-condition is C'thun and I have to buff him as much as possible. This is why I prefer your middle card, it feels like the fairest one.

    [edit] Come to think of it, people might not include this spell if they think it's too weak for their decks. So can you try to make something in the middle?

     Brilliant idea. I've changed the wording slightly to make the card look better.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 9.07 - Discussion Topic
    Quote from DestroyerR >>
    Quote from Lathy >>

    It's not much, but...

    Those who've played WoW probably get the reference. We've all tried being ganked by someone, especially in Stranglethorn Vale (where Rastakhan's Rumble takes place), slowing down our questing and leveling. Ugh, that was so annoying. Found it quite fitting with Overkill. In addition, the effect is very niche, so I think it deserves vanilla stats.

     Amazing card. Minor nitpick is that a unique effect such as that should belong to a Legendary

     Cheers Mate. I see your point with the unique effect. The reason I've made it common is simply because I don't find the effect game-changing, and I don't really think it deserves Legendary status.

    As for your card, self-upgrading bot is very flavorful and a neat effect. Don't think you need to change anything.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 9.07 - Discussion Topic

    It's not much, but...

    Those who've played WoW probably get the reference. We've all tried being ganked by someone, especially in Stranglethorn Vale (where Rastakhan's Rumble takes place), slowing down our questing and leveling. Ugh, that was so annoying. Found it quite fitting with Overkill. In addition, the effect is very niche, so I think it deserves vanilla stats.

    Posted in: Fan Creations
  • 9

    posted a message on Weekly Card Design Competition 9.06 - Submission Topic

    Based of the WoW proffession Enchant. You also gained the ability to Disenchant items, destroying them granting you dust to make you more powerful.

    EDIT: Reduced its cost from 4 to 3. Thanks to Kovachut for helping with the balance.

    Posted in: Fan Creations
  • 11

    posted a message on Weekly Card Design Competition 9.05 - Submission Topic

    Flavor Text: "Shame!"

    Posted in: Fan Creations
  • To post a comment, please login or register a new account.