Here's my entry:
In the lore - well, if you click on the following wowpedia link , you will see that Lilki already exists as a character in the WoW lore. She's a powerful and wise shaman, that could potentially lead the White Shark tribe some day. But since we don't have any additional information for her, I wanted to continue her story. Following the hearthstone fantasy I decided to raise her position in the murloc society and make her a royal. And the more followers she has (i.e. the more murlocs we play), the higher she climbs in the hierarchy.
In the game - obvious support for Quest Shaman. If you play Lilki w/o having any murlocs on the board, her versions looks like this:
1v. 6 mana summon a
Frostwolf Grunt
;
2v. 6 mana summon 2
Ironfur Grizzlies
;
3v. 6 mana summon 3
Adapt
ed
Grizzlies
.
Just like with most spellstones the non-upgraded version is weaker than a basic card, while the last one is OP. Since the legendary enhances quest shaman by a great amount, I wanted to make Lilki fairer and I increased the number of required murlocs to 4. I want to underline the fact, that you have to play the murlocs from your hand and not just summon them. Also, if you top-deck Lilki in the late-game, you will need some time and resources to make her powerful. So she's not an insta-win like DK Gul'dan, Jaina or Rexxar.
1
cheers :)
1
I was actually just trying to state I'd read your comment without going into further detail, but now I will.
You might be right that it could be a card a lot of decks would use, I'm not arguing with that. I made this card, I'd estimate 2 years ago(?), and thought it would fit great for this competition. It has nothing to do with hunters being strong right, so actually not ment as a tech card, but merely created for flavour. You've clearly just seen yourself mad at the card (or the person?) for some reason, if you can't see the flavour. I'd argue there are better cards than mine, but flavourwise, there's definitely not 10 cards better than this. Not sorry if that sounded arrogant.
11
Forgetting about the element of surprise are we?
1
I think this is pretty much on point. Especially the first two seem to be the case. Just Imagine a card like Nesting Roc (not the best example, but it's what I can think of now). If it said "Battlecry: If you hold at least two spells, gain Taunt." - It's easier to accomplish (maybe?), but lacks every bit of flavour. I really think falvour gets you far.
Oh and Kovachut, I couldn't help but give you a vote, mainly because of the "flavour text" :D
30
1
Waited for this post. Glad it's here now , was about to worry it was just me.
1
Wow. What a surprise theme. Just. Wow.
4
Just want to add this: Three card from page 1!
73
Works on both The Coin and Counterfeit Coin . It's from MSoG, so it's a wild card, and that means there should be quite a few Coin generators there.
3
Old idea of mine. Not sure if it's a tad too weak having to spend Coins in order to get the copies. Note that it's a wild card, so coins should be available.