Forbidden Adventure is very weird in some aspects. Aside from the currently trending, "Hunter runs no minions meme", since you won't have a minion of each cost in your deck, it may be a bit awkward to try to get this to exact Cost you want. I compare this to Forbidden Shaping. Usually, you will summon better minions and you can control what you summon due to your deckbuilding, but unlike Forbidden Shaping which can just be played at any time for any Mana (given you spend some first to get your desired outcome), you can't really do that with Forbidden Adventure. You need to plan ahead a lot more to get what you want and sometimes you might draw all minions of a certain cost from your deck before you play this. You might be planning to Recruit a 6-cost minion, but forgot you drew both of your Savannah Highmanes. It requires a lot of memory and planning. I suppose this is a good thing for skill-testing, but it makes the card a bit awkward to play at times.
Unidentified Monster is thematically appropriate, but doesn't really fit anywhere as you can't predict what synergy you get. You can't really run an Elemental-Murloc-Totem-Dragon deck as most of these have very different playstyles. If you want Elemental synergy, but you don't get Fiery Monster, you're kind of screwed and you can't really play this without any of the synergy, or else it doesn't seem good enough. In that sense, the card ultimately defeats the purpose of itself.
The Catacombs Master is pretty balanced and relatively predictable. I'd say this is my favorite card of yours. The artwork doesn't really fit anywhere though and I would recommend making it clearer that you're supposed to Recruit a minion while it's in your hand to upgrade the Spellstones if possible. At first I thought you played this, then you added the Spellstones to your hand and you Recruited a minion to upgrade them (either in addition to, or replacing it's normal upgrade condition).
While i like the hunter card, it doesn't feel like if it was one. Maybe if you change the artwork and name could work. Also some card nerds (as me) are going to notice the "forbidden" theme of WoTG. I don't like the other two. The shaman one it's too much random on the possible effects and the third one, besides everyone are doing that same basic idea, just looks uncreative and miss the point of identity. Also probably would be very bad xD
Any thoughts on my idea? i notice the name is lame.
Here's what I came up with yesterday in anticipation of this:
Still gotta see what I can do with the other two themes.
Surely this works with Astral Tiger, because the copy of it that gets shuffled didn't exist in the deck, only the original one did? I know this is meant to be an Archbishop Benedictus buff, but it looks like it could be really, really good at the statline. If it was a 3/4 or a 5/3; the point is I'm not sure. It really doesn't interact with much other than Benedictus, Psychic Scream (your opponent psychic screams some token Jade Golems), Weasel Tunneller, and Entomb in wild. So perhaps it's a bit too niche.
I was thinking since the "If your deck has no minions" cards are somewhat expensive, running minions in the early game then flushing them out of your deck later could work. Potential identified effects would be
Twinned Tracks Look at 3 minions from your deck. Draw two and discard the other. Thin Tracks Look at 3 minions from your deck. Draw one, it costs (2) less. Discard the others. Toxic Tracks Look at 3 minions from your deck. Draw one and give it Poisonous. Discard the others. Tangled Tracks Look at 3 minions from your deck. Draw one and discard the others. Add a different Tracks to your hand.
Now that is a unique take! I really like this idea.
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Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
While i like the hunter card, it doesn't feel like if it was one. Maybe if you change the artwork and name could work. Also some card nerds (as me) are going to notice the "forbidden" theme of WoTG. I don't like the other two. The shaman one it's too much random on the possible effects and the third one, besides everyone are doing that same basic idea, just looks uncreative and miss the point of identity. Also probably would be very bad xD
Any thoughts on my idea? i notice the name is lame.
This is defiantly the most unique card I’ve seen so far, I love the fact that it can trade into minions over and over and over again By using a couple of coins but since it is a Deathrattle it can’t just burst down your opponent.
I was thinking since the "If your deck has no minions" cards are somewhat expensive, running minions in the early game then flushing them out of your deck later could work. Potential identified effects would be
Twinned Tracks Look at 3 minions from your deck. Draw two and discard the other. Thin Tracks Look at 3 minions from your deck. Draw one, it costs (2) less. Discard the others. Toxic Tracks Look at 3 minions from your deck. Draw one and give it Poisonous. Discard the others. Tangled Tracks Look at 3 minions from your deck. Draw one and discard the others. Add a different Tracks to your hand.
Now that is a unique take! I really like this idea.
I really like this idea. I really love the alliterations used in all the tokens, effort was clearly used for this.
Can't wait to see the tokens.
One more thing. Is it just me, or is the candle above the word "Kobold" at the top of the page getting lower and lower every single day?
A New Ally Emerges might be too powerful (specifically in comparison with Effigy), but I think this design is interesting and the flavor is perfect. Paladins also didn't receive any new Secrets throughout this entire year, so I figured this fills that void. It does have interesting anti-synergy with Noble Sacrifice. We need more standalone playable Paladin Secrets.
K&C I believe is the very first expansion (adventures not counting) without any Murlocs in it, so Steelfin Slayer fills that role, though it is a bit on the simple side.
Rise of the Demon Army I made for a Mini Comp a few weeks ago, and this was when we didn't know much about what was going to happen. This was made before Voidlord (or any other Warlock card besides Rin for that matter), and I feel the idea was undermined by Possessed Lackey. Still, I had it made so I might as well post it.
Steelfin Slayer: Way too strong compare with Finja, the Flying Star, which is an already widely played Legendary.
A New Ally Emerge: I'm really torn for this card. I agree with what you are saying but my main question is what happen if the opponent kill a Silver Hand Recruit token and you don't have a 1-drop?
Rise of the Demon Army: Won't see play over Bloodreaver Gul'dan, which significantly win you fatigue and a a better HP.
Well, not sure if it's allowed becouse it's not a Spellstone, but it has a mechanic like it.
I posted this idea a while ago, but I love it and I'll use it here :P
WAAAY too slow to upgrade as well as too weak un-upgrade for being playable. Only Priest and Paladin can reliably upgrade it to 3 drop, but then it wouldn't be good enough as they can't upgrade it to the third stage. Druid can upgrade this and is desperate for board clear, but their healing suck to upgrade the first level.
Alright, well here's a spellstone that is both a spellstone and interacts with spellstones.
So you have to use Spiteful Summoner or Raven Familiar to activate this. Maybe the requirement should be to reveal 2 spells...
The spellstones can be from any class (including mage, and including a re-roll on this one). On balance the Spellstones cost at least 5 so this can be good in big spell mage.
Kind of pointless since Deck of Wonders already filled a similar role and with cards that do something when they are drawn as opposes to spells that Mage can't reliably upgrade like the Shaman, Rogue, Warrior, Paladin and Warlock.
NAP - Well, I just tried to make a "Spellstone" with flavor. I am not sure if this wouldn't be broken as fuck in Miracle Rogue or Malygos Rogue though.
Total War: Bad. The card doesn't swing the game enough for its mana cost in order to justify playing.
Nap: WAAAAY too strong. Compare to Sherazin, Corpse Flower was much slower, more expansive, need 4 cards and is a Legendary. There's a reason Ice Lance was HoF.
Looking for Group: A cute card but seems bad as Hunter doesn't have that strong of 1 drop.
Repost my cards with a new idea:
Unidentified Strike is the Rogue version of the Unidentified spells part. All four tend to be close to power level than the others UI parts for easier to balance.
Dark Calling is intended to be a better version of Gather Your Party at the cost of a card in your hand. Good for Control Warlock as they have big minions to play like Giants or big Demons.
A New Ally Emerge: I'm really torn for this card. I agree with what you are saying but my main question is what happen if the opponent kill a Silver Hand Recruit token and you don't have a 1-drop?
I'd imagine the effect might just fizzle and not do anything. However, Competitive Spirit doesn't trigger if your board is empty, so Blizzard may do the same thing if they ever made this card and have it not trigger if you have no minions in your deck that share a Cost.
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Click the image to go to my custom Time Traveler class.
Edit: Added a vanilla 5/5; this would be your summoned minion should you pull Unidentified Encounter without activating the bonus effect.
A minion by that name already exists and can quite easily get that stat-line as well.
Shhh....I might have already known that ;P
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Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
@ihascorm I think only should be one card, since isn't a hard rule having a demon on your deck and there is not too much risk, because you are going to build a deck. Also draw cards for warlock isn't a must or an attractive think, because they are not struggling on that. The pack howler is boring.
@Jhamel i like the effect and the art it's amazing. Also probably one effect it's better than the others, but that's find because that happen will the real spells. So, i will suggest find really good art for the tracks options so your card doesn't lose attractive.
@rjcv That art hurts my eyes!! The card it's fine. Maybe you should worded as the warlock gnome card. "Remove" instead of "destroy".
@TheGentleman99 Void god looks interesting, but i dont think became very popular, aswell the imp one. not really sure if it's balance, since it's similar to Krull in a way but weaker. The second one it's an obvious idea and probably will be alot of similar cards on the submission topic, so there is that, isn't very creative. I think your best card is Void Lord, and if you go with that you may consider give it better stats.
Any thoughts on my card? It's suposed to be and Smaug idea based, from The Hobbit.
@ihascorm I think only should be one card, since isn't a hard rule having a demon on your deck and there is not too much risk, because you are going to build a deck. Also draw cards for warlock isn't a must or an attractive think, because they are not struggling on that. The pack howler is boring.
@Jhamel i like the effect and the art it's amazing. Also probably one effect it's better than the others, but that's find because that happen will the real spells. So, i will suggest find really good art for the tracks options so your card doesn't lose attractive.
@rjcv That art hurts my eyes!! The card it's fine. Maybe you should worded as the warlock gnome card. "Remove" instead of "destroy".
@TheGentleman99 Void god looks interesting, but i dont think became very popular, aswell the imp one. not really sure if it's balance, since it's similar to Krull in a way but weaker. The second one it's an obvious idea and probably will be alot of similar cards on the submission topic, so there is that, isn't very creative. I think your best card is Void Lord, and if you go with that you may consider give it better stats.
Any thoughts on my card? It's suposed to be and Smaug idea based, from The Hobbit.
I'm not really sure how useful it is. Rogue do want and have a lot of Coins yes, but a card that can be 33% stronger due to a literal coin toss doesn't seem like the best idea. This card is too weak to justify including a deck slot for it.
@Tad30s Thx for your coment. If you bouncing, indeed add an extra effect to your coins, as happen with multiple battlecry effect ingame (see keleseth), but you will need have more than one copy of him on your deck, so for being as broke as you proposing, it would need be copied atleast two times and that's no as easy as you write it.
With the dk hero every card looks overpowered. That's kind off the point xD
While crawling your way through the dungeons, you randomly encounter this little guy (or girl). Who might he/she be?
His blade might be coated with various poisons, or maybe he's got his eye on your loot. Perhaps he's new to this life; who knows, he might just blow his cover. You might think he's alone, but that might not be so true. In fact, he might not be a person at all.
I'm having trouble choosing between Non-Player Ganker and Ganking Duo. Couldn't find better art for the Duo and I love the other one, but mechanically the Duo seems much more interesting.
Well these are the ideas I came up with. Any thoughts on them?
I will try to return the feedback as fast as I can.
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Ahh yes, we've been expecting you. You'll have to be recorded before you're officially released. There are a few ways we can do this, and the choice is yours. See my submission to the WCDC hereand upvote if you like it. WCDC 8.3
The idea is the recruit mechanic will target the highest mana minion available and then work down. Not sure how to put that in a card text though as it is already kinda wordy.
Click the image to go to my custom Time Traveler class.
@Cogito
While i like the hunter card, it doesn't feel like if it was one. Maybe if you change the artwork and name could work. Also some card nerds (as me) are going to notice the "forbidden" theme of WoTG. I don't like the other two. The shaman one it's too much random on the possible effects and the third one, besides everyone are doing that same basic idea, just looks uncreative and miss the point of identity. Also probably would be very bad xD
Any thoughts on my idea? i notice the name is lame.
bepisYes, this works with Astral Tiger. Whenever anything is shuffled into your deck, it didn't start there. Also, there's way more things that interact with this than just two cards. There's also King Togwaggle, Prince Malchezaar, White Eyes, Manic Soulcaster, Dead Man's Hand, Raptor Hatchling, Direhorn Hatchling, the Hunter Quest, Doomcaller, and there's more in Wild, like the Golden Monkey, Gang Up, Malorne, and Recycle. This also wasn't meant to be a buff to any specific card.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
bepisI really like this idea. I really love the alliterations used in all the tokens, effort was clearly used for this.
Can't wait to see the tokens.
One more thing. Is it just me, or is the candle above the word "Kobold" at the top of the page getting lower and lower every single day?
Wished to be pink.
Then did.
Then fired myself.
Then did again.
Unidentified Strike is the Rogue version of the Unidentified spells part. All four tend to be close to power level than the others UI parts for easier to balance.
Dark Calling is intended to be a better version of Gather Your Party at the cost of a card in your hand. Good for Control Warlock as they have big minions to play like Giants or big Demons.
Token:
Razorpetal, Kobold Geomancer.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Click the image to go to my custom Time Traveler class.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Already considering making Imp Swarm summon 3 instead of four. I would appreciate any feedback.
@ihascorm I think only should be one card, since isn't a hard rule having a demon on your deck and there is not too much risk, because you are going to build a deck. Also draw cards for warlock isn't a must or an attractive think, because they are not struggling on that. The pack howler is boring.
@Jhamel i like the effect and the art it's amazing. Also probably one effect it's better than the others, but that's find because that happen will the real spells. So, i will suggest find really good art for the tracks options so your card doesn't lose attractive.
@Flaminghorse Glad you like it :)
@rjcv That art hurts my eyes!! The card it's fine. Maybe you should worded as the warlock gnome card. "Remove" instead of "destroy".
@TheGentleman99 Void god looks interesting, but i dont think became very popular, aswell the imp one. not really sure if it's balance, since it's similar to Krull in a way but weaker. The second one it's an obvious idea and probably will be alot of similar cards on the submission topic, so there is that, isn't very creative. I think your best card is Void Lord, and if you go with that you may consider give it better stats.
Any thoughts on my card? It's suposed to be and Smaug idea based, from The Hobbit.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
@Tad30s Thx for your coment. If you bouncing, indeed add an extra effect to your coins, as happen with multiple battlecry effect ingame (see keleseth), but you will need have more than one copy of him on your deck, so for being as broke as you proposing, it would need be copied atleast two times and that's no as easy as you write it.
With the dk hero every card looks overpowered. That's kind off the point xD
While crawling your way through the dungeons, you randomly encounter this little guy (or girl). Who might he/she be?
His blade might be coated with various poisons, or maybe he's got his eye on your loot. Perhaps he's new to this life; who knows, he might just blow his cover. You might think he's alone, but that might not be so true. In fact, he might not be a person at all.
I'm having trouble choosing between Non-Player Ganker and Ganking Duo. Couldn't find better art for the Duo and I love the other one, but mechanically the Duo seems much more interesting.
Well these are the ideas I came up with. Any thoughts on them?
I will try to return the feedback as fast as I can.
Ahh yes, we've been expecting you. You'll have to be recorded before you're officially released. There are a few ways we can do this, and the choice is yours.
See my submission to the WCDC here and upvote if you like it. WCDC 8.3
The idea is the recruit mechanic will target the highest mana minion available and then work down. Not sure how to put that in a card text though as it is already kinda wordy.
What about these?