• 2

    posted a message on The HearthPwn Class Creation Competition Returns With Trials and Errors!

    Is it possible that you're highlighting the image, then click "Align Center"? If you are, then this is the problem. Instead of highlighting the image, move the text cursor (the blinking vertical line that tells you where you're typing) so it's next to the image, then click "Align Center".

    Posted in: News
  • 0

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]
    Quote from NiRaSt >>
    Quote from Demonxz95 >>
    Quote from NiRaSt >>

    All right, final draft for my class. I have a new hero, new card boarder, and a bunch of new cards:

     

        

     

     

     The cards in the spoiler only have minor changes, such as the name, art or set.

    Turn to Resource and Living Soundwave both showcase a new aspect to the class,  where it generates cards that are guaranteed to be from it's own class. (basically the opposite of Rogue).

    How Sound Amplifier: let's say you have 4 minions on board, two of those in the middle, and play Defender of Argus between them. They will gain +1/+1 and Taunt, and then give +1/+1 and taunt to the other two minions and twice for Argus. And the target of its Battlecry is the same as the one you chose with the minion you played (if it doesn't exist anymore, it does nothing.)

    I'd like to add one of those new cards to the roster, so I'd like you to tell me which to choose. It's basically mandatory to pick between Turn to Resource and Living Soundwave to showcase the class. I'm also thinking of adding weak early game to the list of weaknesses for the class

     

    What's with the difference in borders between minions and spells?

    I would like Living Soundwave better if it transformed as you draw.

     You mean which one I use? They're both Dragonsworn, but the spells use the default version, while the minions use the regular one. Is it that obvious?

    Yeah, that would make more sense for the Soundwave.

    Depends on if most people know that, but it feels strange for the minion and spell borders to be different colors. I don't know if you can do anything about that though besides just changing borders.

    Posted in: Fan Creations
  • 0

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]
    Quote from NiRaSt >>

    All right, final draft for my class. I have a new hero, new card boarder, and a bunch of new cards:

     

        

     

     

     The cards in the spoiler only have minor changes, such as the name, art or set.

    Turn to Resource and Living Soundwave both showcase a new aspect to the class,  where it generates cards that are guaranteed to be from it's own class. (basically the opposite of Rogue).

    How Sound Amplifier: let's say you have 4 minions on board, two of those in the middle, and play Defender of Argus between them. They will gain +1/+1 and Taunt, and then give +1/+1 and taunt to the other two minions and twice for Argus. And the target of its Battlecry is the same as the one you chose with the minion you played (if it doesn't exist anymore, it does nothing.)

    I'd like to add one of those new cards to the roster, so I'd like you to tell me which to choose. It's basically mandatory to pick between Turn to Resource and Living Soundwave to showcase the class. I'm also thinking of adding weak early game to the list of weaknesses for the class

    What's with the difference in borders between minions and spells?

    I would like Living Soundwave better if it transformed as you draw.

    Posted in: Fan Creations
  • 1

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]
    Quote from Flipombe_DJ >>

    I think you have a lot going on there and i like it, really cool ideas! I think Apothecary Putress is an awesome showcase Legendary, Tidal Elemental is my 2nd Favourite out of your examples I think. What you don't really need though, I'd at least say so, is the Mix Keyword. Experiments card text could be easily replaced by: Replace your 1-Cost minions in your hand with a minion [...]
    I think in like 99% of the time you can get around the Keyword by going with Replace, Combine and some other words i can't think of right now. However, it's not part of your Showcase cards, so I'd say, you should go right ahead ;D

    Pro-tip: Best idea is to use the Quote button when you reply to a post. It allows people to see what you're replying to right away and gives a better context.

    Friendly neighborhood Ren, away.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.02 - Discussion Topic

    Been a really long time since I deliberately posted in page 1. Maybe something different will happen.

    Posted in: Fan Creations
  • 4

    posted a message on Weekly Card Design Competition 9.02 - Submission Topic

    The battlefield is now split up into two sides. Minions on one side cannot attack minions on the other. Constructed Brawl, so you will need to build your deck.

    Some rules as to how this works:

    • The number of minion spaces on the board is now 6 (3 for each side) instead of 7.
    • When you play a minion, you can choose side to play it on, assuming it has a space left.
    • Taunt minions on one side will only defend against enemy minions on the same side. In other words, minions on the other side will be able to bypass the Taunt. Weapons (and other forms of hero Attack) are still affected by Taunt minions on both sides.
    • Weapons and hero attacks can attack on either side.
    Posted in: Fan Creations
  • 0

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]
    Quote from Schlauchneid >>

    Hi everyone, still busy with my class. Just have some minor questions:

    1. Does somebody know how to make it work so images are centered in the post. It doesn't show them in the middle for some reason even when put while making the post. I think there was some way to make it work in the source code, but I forgot how it works. Probably would be helpful to know for others aswell.

    2. Are we allowed to "decorate" our submission with images that are not necessarily needed?

    3. My class has a pool of token cards that are essential to gameplay and identity of it. Just like Spare Parts they can't be opened in packs or crafted, only obtained through minions and spells. Can I show them in the submission? They are all "boon" cards so all start with "While this is in your hand, ..." so are all same in mechanic. The class has no special keyword, so these are kind of a compensation for that.

    1. Are you by any chance highlighting image when you try to center it. I don't think that works. I have the blinking line (the one that tells you your current space when you type) right next to the image, then I use the center option and that works.

    2. If you mean banners, then yes. I got a banner.

    3. Are they produced by your Hero Power? If so, then yes you are allowed to show them. If not, I can't help you. You'll need mod assistance for that.

    EDIT: Link beat me to it.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.02 - Discussion Topic
    Quote from acegamerperson >>

     

    this is my idea. also if someone knows how to get rid of the \r\n, please let me know. i don't know how.

    I can only imagine this with eggs.

    Posted in: Fan Creations
  • 0

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]

    A lot of us were waiting for page 2 it seems. I usually wait for 21 instead of 20 just for safety, and because one time a post behind mine got deleted and I ended up on the page previous to what I originally posted in.

    Posted in: Fan Creations
  • 5

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Submission Topic]

    Notes:

    • Your right is your opponent's right as well. Otherwise stuff like the Dorothee Brawl wouldn't work. You may think an enemy Battlemage Hero Power will hit your left -most minion, but this isn't the case.
    • If your opponent has no minions, the Hero Power will hit their hero. If they have one minion, it will hit that minion.

    In other fantasy games and forms of media, Battlemages are people who specialize in forms of armed combat with weapons, and magic. Battlemage specializes in spells, weapons, and armor. In many ways, Battlemage can be thought of as a combination of Mage and Warrior. That's not to say there's no room for originality in this class because there certainly is.

    Unlike most other classes in this competition, Battlemage does not have its own keyword. You don't need a fancy keyword to create a new class (although it's more than welcome if you do).

    Minion Position Matters

    Where you place your minions is the name of the game. One of the big things in Battlemage is minion placement. Stuff like the Hero Power and some of the cards interact with the placement of minions. When you play against Battlemage, it may be a good idea to think about where you place your minions. Tokens in particular as they are usually summoned to the far-right. But are you playing against someone smart enough to play around it? Not a problem. Play Arcane Force to move minions to the spot you want to combo with positioning cards, which this class will have a lot of. It's a cheap spell with Echo, so there's the spell synergy. The importance of minion positioning is upscaled with Split the Ground tenfold.

    Some classes play spells. Some classes play with weapons...

    Battlemage plays with both! You're a caster who's not afraid to use his face. We've all heard of spell synergy and weapon synergy, but what about weapons with spell synergy. Flame Rune Sword does exactly that! Swing in with the sword, AND you gain a benefit to your spells.

    Elements and Armor

    Burn it up, AND tank it up! In addition to the spells, you've also got the Armor and the synergy. But we've also got Elementals, which play a larger role in Un'Goro. Should Elemental Battlemage become a thing, Molten Chase is definitely a card to watch out for.

    Freeze in place!

    But Battlemage isn't all about fire and burning. We've got a "Hailfire Peaks" situation going on, with fire AND frost. Freeze Battlemage is a much more natural archetype than Freeze Shaman, with some actually prior support. Rain of Ice is a Classic Freeze card for Battlemage that also plays into the positioning theme.

    Notes about Split the Ground :

    • The effect of Split the Ground will split the battlefield into two sides with 3 minions fitting on each, reducing the total board size from 7 down to 6. Assuming a side has enough room to fit, you can choose what side to play your minion on.
    • Taunt minions will only protect against enemy minions on the same side. Minions on the other side will be able to attack through it.
    Posted in: Fan Creations
  • 0

    posted a message on Cards that no one cared about and now are meta
    Quote from b1ak1ce >>

    Carnivorous Cube was pretty ho-hummed if I remember correctly, at least in the early days when it was first announced.
    Giggling Inventor and Corridor Creeper were obvious ones that were slept on (as they were part of the post-stream card dump).

    All the warlock shenanigans from kobolds is another big one. But a lot of the rest that were slept on didnt hit their stride until an expac or 2 after. Level Up! is a great example of a trash card that turned into a win condition simply by giving your hero power an extra guy in witchwood.

    Just like to mention. Giggling Inventor was revealed before the stream.

    https://www.hearthpwn.com/news/5687-new-card-reveal-giggling-inventor

    Posted in: General Discussion
  • 0

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]
    Quote from Demonxz95 >>

    Haven't needed any feedback because I'm pretty much done and just waiting at this point, but here is my showcase. If you want to comment on it, go ahead. Before anyone says I need to change the name and art of Split the Ground, it will happen at some point.

    Notes:

    • Your right is your opponent's right as well. Otherwise stuff like the Dorothee Brawl wouldn't work. You may think an enemy Battlemage Hero Power will hit your left-most minion, but this isn't the case.
    • If your opponent has no minions, the Hero Power will hit their hero. If they have one minion, it will hit that minion.

    In other fantasy games and forms of media, Battlemages are people who specialize in forms of armed combat with weapons, and magic. Battlemage specializes in spells, weapons, and armor. In many ways, Battlemage can be thought of as a combination of Mage and Warrior. That's not to say there's no room for originality in this class because there certainly is.

    Unlike most other classes in this competition, Battlemage does not have its own keyword. You don't need a fancy keyword to create a new class.

     

    Minion Position Matters

    Where you place your minions is the name of the game. One of the big things in Battlemage is minion placement. Stuff like the Hero Power and some of the cards interact with the placement of minions. When you play against Battlemage, it may be a good idea to think about where you place your minions. Tokens in particular as they are usually summoned to the far-right. But are you playing against someone smart enough to play around it? Not a problem. Play Arcane Force to move minions to the spot you want to combo with positioning cards, which this class will have a lot of. It's a cheap spell with Echo, so there's the spell synergy. The importance of minion positioning is upscaled with Split the Ground tenfold.

    Some classes play spells. Some classes play with weapons...

    Battlemage plays with both! You're a caster who's not afraid to use his face. We've all heard of spell synergy and weapon synergy, but what about weapons with spell synergy. Flame Rune Sword does exactly that! Swing in with the sword, AND you gain a benefit to your spells.

    Elements and Armor

    Burn it up, AND tank it up! In addition to the spells, you've also got the Armor and the synergy. But we've also got Elementals, which play a larger role in Un'Goro. Should Elemental Battlemage become a thing, Molten Chase is definitely a card to watch out for.

    Freeze in place!

    But Battlemage isn't all about fire and burning. We've got a "Hailfire Peaks" situation going on, with fire AND frost. Freeze Battlemage is a much more natural archetype than Freeze Shaman, with some actually prior support. Rain of Ice is a Classic Freeze card for Battlemage that also plays into the positioning theme.

     

    Posting this again. I don't intend on changing any showcase cards, but here are the other cards I have just to have them there.

    Purge of Flames will be moved to either Basic or Classic.

     

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.02 - Discussion Topic

    The r/n part is also happening to me too, but here I go.

    Trogg hate minions! Trogg hate spells! Trogg hate you! - One turn, you can only play minions. The next, you can only play spells.

     

    Splitting the Ground - Minions on one side cannot attack minions on the other.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.02 - Discussion Topic

    Presenting the next greatest brawl!

    (no artwork yet, also the tooltip generator on HearthCards is broken)

    On one turn, you can only play minions. Then spells, then minions again, then spells again, and this process repeat throughout the whole brawl.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.02 - Discussion Topic

    The generator is broken for me. Every time, I click generate, the entire interface just disappears and I need to reload the page to bring it back.

    Posted in: Fan Creations
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