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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Discussion Topic]
    Quote from CheeseEtc >>
    Quote from Demonxz95 >>
    Quote from linkblade91 >>

    I was positive we were nearly done with this Phase, but it turns out we're only at the half way point. These Phases are really long lol

    Well at least we know who's fault that was. :)

    Oh yeah, it's my fault to give people plenty of time to make their sets... There are many factors that explain the very low turnout we had: comp started during midterms, difficulty to find an original concept after 4 class comps, Hearthpwn audience shrinking(?), people being bored of Hearthstone in general... I'm pretty sure the number of contestants would have been even lower if the phases were shorter.

    Whoa! Don't take it too literally. Just tried to have a little bit of fun.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Discussion Topic]
    Quote from linkblade91 >>

    I was positive we were nearly done with this Phase, but it turns out we're only at the half way point. These Phases are really long lol

    Well at least we know who's fault that was. :)

    Posted in: Fan Creations
  • 0

    posted a message on [Game] Name another card that has the same...

    Ticking Abomination

    A card ran in Mecha'thun decks (besides Mecha'thun himself).

    Posted in: General Chat
  • 0

    posted a message on [Game] Name another card that has the same...

    Mekgineer Thermaplugg

    A character riding/controlling something.

    Posted in: General Chat
  • 0

    posted a message on [Game] Name another card that has the same...

    Charged Devilsaur (King Krush)

    Can be considered a "beta" version of a keyword that came out later (in this case, Rush).

    Posted in: General Chat
  • 0

    posted a message on FAKE NONSENSE
    Quote from Fishtard >>

    Obvious fake. Hearthstone devs explicitly have stated in the past they would never write over 4 lines of text on a card because it simply becomes too confusing to read. This card has 5 lines, therefor it is 99.99% a fake.

    Cards in other languages don't follow this rule as strictly.

    Tuskarr Jouster in Russian uses 5 lines.

     

    This version of Master Jouster also uses 6 lines of text, which appears to use some of the same key wording as the Russian Dr. Boom listed above:

    Posted in: General Discussion
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    posted a message on FAKE NONSENSE

    Nothing confirmed obviously, but if I were to make a guess... I'm going to go out on a wim and say that it's legit.

    The font used for the nametag on real cards is slightly different than the font used on HearthCards cards. The Russian card appears to use the font for real cards. During the Witchwood reveal season, Silver Sword was leaked and we could tell that it was real for this exact same reason. As seen on Master Jouster, cards in other languages don't necessarily amend to the "no 5 lines" rule as much. If that Russian card is fake, it would have to be a very impressive fake.

    The English version however couldn't use 5 lines of text, so the translation isn't entirely correct. The effect may be correct, but it would us different wording or scaling to fit in 4 lines.

    If I'm wrong, then, oh well.

    Posted in: General Discussion
  • 0

    posted a message on [Game] Name another card that has the same...

    Massive

    Adapt option.

    Posted in: General Chat
  • 1

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Discussion Topic]
    Quote from linkblade91 >>
    Quote from Demonxz95 >>

    Hey Link, someone literally just posted this to Reddit. I've found some good art for your Kel'Thuzad DK.

     I like it; thanks! Although that leads me to ask: is my DK art not good? Edit: Here they are side by side:

    I'm personally leaning toward the original one, because he looks more "Unleashed" and angry.

    I didn't even consider your card border when I posted the art. The first one does look better with the border. Do keep that second one handy for the future though.

    Quote from thepowrofcheese >>

    Card dump with my initial ideas. Don't worry about rarities atm. Planning to add notes within a few hours of posting. 

    Un'Goro - Discard / Transform synergy, big Mechs
    Themes - Industrialization, pollution, overwhelming enemies




    KotFT - Spells, Mech tokens
    Themes - Artillery, reusing parts of mechs 



    Now I haven't actually been paying attention to the classes recently, so what I say may need to be taken with a grain of salt, but here I go.

    • First thing I'd like to mention: Your Un'Goro set is extremely flavorful, like holy shit, it's amazing. Alloy has got to be a reference to Horizon Zero Dawn, right? Alloy (named after the metal type, and the protagonist, Aloy) fighting a bunch of mechanical beasts.
    • Recruit the Natives seems a bit... rolly, if you get what I mean. It's not problematic though.
    • Exploit Un'Goro is a nice play on Explore Un'Goro, and I like it's interaction with Claim the Land.
    • Hostile Takeover seemed really weak at first, but then I remembered, you can add Scrapbots to your hand in a number of different ways. Still though, maybe you could make it 6 mana because it requires quite a bit of set-up.
    • Remember what I said about Un'Goro being extremely flavorful? KotFT unfortunately not so much. Mostly the artwork.
    • Siegemaster Bork probably feels too similar to Zul'jin, but otherwise feels balanced. Do the 1/1 Bots from Fabricate count as Scrapbots.
    • The Skyterror gives flashbacks (or I guess technically fast forwards in this case) to The Runespear. This can't be much worse than that. You at least tried.
    • Where is your Lich King card?
    Quote from Shatterstar1998 >>

    @Linkblade: I'm leaning toward the first one simply because the second one has a purple palate that make it hard to stand out against your purple border.

    @thepowrofcheese:

    • Hostile Takeover seems a little weak? The 7 cost make it nearly useless compare to Dinosize. I would drop its cost to 6, maybe even 5 given that it need a lot of set up.
    • Dinobot Hatchling: The 3/1 stat seems weak since it dies to basically any ping. I would make it a 1/3. Compare to Eternium Rover
    • Exploit Un'Goro's token has a really awkward name. Why is the Natural Resource make you to discover a card? Should the act of extracting itself allows you to discover a card?
    • Recruit the Native is kind of bonker. If you have a lot of cards to generate the Scrapbot (or just Coin, double Hero Power into this card), this card act like an extremely degenerate Spreading Plague that your opponent can't play around. I think its cost should be bumped to 5, maybe even 6.
    • Soulwrencher: I don't think given a class with the token spawning capacity rival Paladin a Silver Sword at turn 4 is a good idea. I would make it a 3/3 for 6 mana.
    • Your Frozen Throne set looks extremely lacking in term of connection to the expansion. You only has 2 cards that related to the flavor of the expansion and even then only Clockroach incorporate any of the new design space. Even your Death Knight, which is supposed to be flavor-breaking and is the opposite of everything your class stand for, is extremely poor in term of flavor and mechanic and offers no significant gameplay change like the other Death Knights. Maddest Bomber, the Big One, Scrap Pile and the Skyterror are fine cards on their own, but are extremely poor in relation to the expansion flavor.

    The Astromancer

     

    When the people of Azeroth are sleeping or fighting, astronomers study the stars, the sun, the moon and the planets surrounding their sky. With this knowledge, astromancers try their best to make prediction to the future based on the pattern. Unfortunately, their prediction backfires to the people of Azeroth as often as it helps them.

    That isn't to say that astromancers are completely wrong. With a little more patient, set up and studying intensely, their prediction have more chance of being useful!

    Rishi Sterling has always a big believer that only she can control her own destiny. This the reason why she took a career paths few would choose, became a Blood Elf after the fall of Quel'thalas, studying the forbidden Void magic in order to understand better the infinite blackness between the stars that lead to her banishment and is the reason why she now rejoined the world of Azeroth as a member of the Alliance Void Elves to spread the long lost whisper of the stars far and wide

    Class Keyword :

    Astromancer is a high RNG class that this keyword allows them to reduce the RNG (atleast temporarily) and plan their turn as well as considering their risk / reward ratio accordingly when they don't draw or can't afford to play the Gaze cards.

    Gaze not only allows the class to play offensively by allow their damage to reliable hit the desirable target, they allow the class to play defensively as well since their card draw, minion buffs and healing are also pretty random. And yes, Gaze triggers with cards like Mosh'Ogg Announcer .

    Gaze effects not only activate with your own random effect but also your opponent's random effect as well. Which mean that you can protect your minions from devastating effects like Deadly Shot or from Die, Insect! from mowing your important minions or life down too quickly.

    Gaze only activate and disappear on ELIGIBLE targets only. If there is no eligible target, the random effect will proceed with the target selection like normal. If minions with Gaze died from effect like Arcane Missiles mid-casting, the target selection will continue on as normal. If two or more target are Gazed , the target that were Gazed first will be the target for the random effect. If they are Gazed at the same time, the effect will randomly pick among the Gazed targets. This is especially important to remember because Gaze also stacks on a character until the previous one disappear, which mean that timing and anticipating the opponent's play is key for your random effect to have the most value.

    Also of note is that minions with natural Gaze in their card text (like Celestial Drake in my Classic set) will have Gaze anywhere , meaning that tutoring draw effects like The Curator , discard from hand or deck effects like Soulfire as well as other hand target effects like Dirty Rat or Recruit effect will target that card instead of your other cards. If that happens, the minion will enter the battlefield with the Gaze removed.

    How do you know and keep track of which characters are Gazed ? Any character that is Gazed will have an eye symbol with blue aura surrounding them when you hover over. Here's an example (thanks to the brilliant NoahMcGrath):

    List of available cards in the Basic and Classic set that will be effected by this keyword:

    Showcase Card:

                          

                                                        

    • Titanic Ritual: Deep in the heart of Un'Goro, the forgotten ritual that call upon the Eclipse to fight against the Old God lay dormant ready for Astromancers brave or dedicated enough to perform it. Unlike the other Quests, I want to make this Quest more easy to complete for the class and the Reward is still powerful but much less of a broken game winner or be completely worthless.
    • Astral Fury: The Elemental synergy for the class. A better Excavated Evil if you met the condition but broke your Elemental chain. 
    • Star Maker: Another card to help fulfill the Quest as well as help with the Elemental synergy since both tokens are Elemental. The little Dragon also demonstrate the class's Dragon and Elemental synergy in this card set that will continue in Kobold and Catacomb.
    • Rishi, Star Enslaver : Probably you can say that the class's entire Frozen Throne card set is built around helping her serve the Lich King. Her Hero Power not only powerful in targeting your minions, but also your opponent's minion as well if you didn't draw your transform effects. All Will Serve is named after the DK ability of the same name in WoW. The DK fulfill challenge #3 since she doesn't destroy the Elemental you played.
    • Soulgorge: A demonstration of the effect stealing that will be prominent in this class's Knight of the Frozen Throne card set. Also demonstrate the spawning of the Astral Servant will not be limiting to the Death Knight and her Hero Power.

     Token:

    Quest Reward:

    Death Knight's Hero Power and token created (also the same token created by Soulgorge):

    Created by Starmaker:

     

    Lich King Card:

                                                                                             

    Pain and Suffering is extremely powerful against this class as it cut off a large portion of their token generating card (which also means a big portion of their healing) from the boss fight.

    Journey to Un'Goro:

    Elegon : The Elemental synergy attach to a Dragon body theme of the class. The Dragon tag will be very useful in K & C as well as his effect is very useful for the DK Hero Power to target him. The 7-cost allows it to not compete with The Lich King for the 8 mana slot. Note that he will also add the Elemental to your hand.

    Hidden Meteorite and Energy Vortex: Diverse Secrets that will serve as fodder for later Secret synergy as well as serve to pop up by the effect of the KFT Legendary. Energy Vortex also helps with completing the Quest

    Vortexcaller; Use for additional transform effect in Spiteful deck. Its balance is based on Spider Bomb. Also a good minion to be marked by the DK and for completing the Quest. 

    Lunar Sacrifice: A way to help complete the Quest by killing off your own Gaze minions as well as serve as a removal.

    Mark of Scorpio: A card to help completing the Quest and to turn your small minions into powerful removal.

    Minor Tarling: Part of the Tar minions. Extremely powerful early game minion to shut down aggressive decks.

     Token:

    Knight of the Frozen Throne:

    Koltira Deathweaver: A powerful Legendary that justify the addition of 3 new Secrets. His effect allows you to rapidly build up Secret to fend off your opponent as well as being a good target for the Hero Power.

    Celestial Domination: Continue the theme of stealing the enemy minions as well as summoning the Astral Servant from the class. A good card to include for Spiteful Summoner

    Strangulate: A very good secret as a standalone as well as something to pop up from Koltira Deathweaver.

    Obsidian Colossus: A powerful defensive tool that came as a cost. Note that because he can also damage himself.

    Mark of Aquarius: A powerful stall card that allows to improve the class's terrible AoE.

    Starhoarder : A good token generator in the early game and is also good to be targeted with your Death Knight Hero Power.

    Mark of Cancer: Allows the class to have good minions to mark with the DK Hero Power as well as healing not dependent on the token

    Focused Knight: More Gaze granter for the Quest as well as just being a solid minion for 3 mana. Fulfill challenge #3 

    List of Secret from the Classic Set:

     

    Token:

     
    • So, how often do characters actually get Gazed? Dumb question I know, but judging Lunar Eclipse will need an idea. I get what you're trying to do with the Quest. It's an interesting idea, but it's hard to see if it works out.
    • Star Maker might be too powerful. In some ways, it can kind of be like a 3 mana 2/6 with some additional upside.
    • I'm not sure if Elegon would see play only because 7+ Cost minions with no immediate impact usually don't see play outside of Arena or some weird Brawl.
    • Lunar Sacrifice definitely reminds me of Unwilling Sacrifice (most likely intentional, both sacrifices and both rares after all), and I love it.
    • Passive Health buffs are very wonky, so Minor Tarling probably falls into that same line.
    • Honestly, I'm really digging this whole "stealing" effects theme you've got in KotFT.
    • Rishi, Star Enslaver is an awesome DK and I like how you've done Elemental synergy much differently than Frost Lich Jaina.
    • People are absolutely going to make memes about Mark of Cancer. Just calling it out now.
    • The fact that whole Planets are 1-Health minions that can be destroyed with a simple ping is hilarious.
    Posted in: Fan Creations
  • 0

    posted a message on [Game] Name another card that has the same...

    Barnabus the Stomper

    Changes Cost of something to 0.

    Posted in: General Chat
  • 1

    posted a message on Weekly Card Design Competition 9.09 - Final Poll

    I posted this when I made the submission, but I feel like I should probably clarify something about my submission. I don't know how obvious it is, but...

    Rush to Aid is your Hero Power as George, and Silver Hand Justice is your Hero Power as Karl.

    Posted in: Fan Creations
  • 1

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Discussion Topic]

    Hey Link, someone literally just posted this to Reddit. I've found some good art for your Kel'Thuzad DK.

    Posted in: Fan Creations
  • 0

    posted a message on [Game] Name another card that has the same...

    Aviana

    Nerfed Legendary

    Posted in: General Chat
  • 7

    posted a message on Weekly Card Design Competition 9.09 - Submission Topic

    While you are George, your Hero Power is Rush to Aid , then it's replaced by Silver Hand Justice when you swap to Karl.

    George and Karl are two Paladins who got lost in Un'Goro, who are referenced in the flavor texts of Lost in the Jungle and Vinecleaver , and can be encountered as a boss in K&C's Dungeon Run mode.

    Posted in: Fan Creations
  • 0

    posted a message on [Game] Name another card that has the same...

    Sul'thraze

    Named weapon.

    Posted in: General Chat
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