This is an idea I had when I was doing Make the Card. For this game, we’re gonna make up keywords. Each person chooses just the name of the keyword. The next person decides what the keyword means and explains it. Then you make a few cards that use the keyword. And now you get to choose the next keyword! Here are some examples:
Let’s say someone chooses the keyword Sentinel.
The next person decides that Sentinel X triggers an effect as soon as the enemy player controls X minions. As soon as that happens, whether it is the instant you play the Sentinel minion or on your opponent’s turn, the effect triggers. Here are two cards that use it:
Now this person gets to choose the next keyword. They decide they want someone to make Train.
Now, a new player decides that Train means you shuffle the target minion into its owner’s deck, then give it +1/+1. They make these cards to illustrate it:
Now, this player chooses the next keyword: Scout. Another player makes the next entry, which is the following:
Scout: (X) means that you look at the top X cards of your deck and put one in your hand. The others are put back on top of your deck in a random order. It’s similar to Tracking, but without the discarding. Here are some cards that use it:
Next Keyword: <INSERT KEYWORD HERE>
Okay, so let’s try to get into this. I gave some examples, so let me give the first keyword I want someone to make: Timewalk. You decide what it means. Explain what it does and post some examples. Then pick the next keyword!
Also, don't feel like you have to come up with a completely unique Keyword. It's fine if you pick a keyword and someone posted the same one awhile ago. We can get a new perspective on it! Just don't pick a keyword that someone just did.
Fear means that when there is a minion with a higher or equal attack to this minion's heath on the enemy's side of the board, an effect triggers. Note: it could trigger if a minion is played after the Fear minion, Fear is not always a Battlecry.
Feast: X triggers at the end of each turn. For every time a minion died that turn, you do X. So, if 2 minions died on a turn and you control a minion with Feast: Draw a card, you draw two cards. Here are some examples:
Prepare is something that is happens at the start of YOUR turn while in stealth.
Explaining Sleeping Dragon: Such as with any card that has the "Battlecry:deal X damage," Sleeping Dragon gains 1 damage for each turn he is in stealth to deal once he leaves stealth. If he is in stealth for 3 turns, then attacks, he gets to deal 3 damage to a target of his choice. If Flare is used, he will have the chance to deal 3 damage to a target of his choice even if it is still the enemy's turn.
This one was skipped, because after 5 hours of no one posting, two people posted within like 5 minutes of each other.
Stash is a keyword on a minion. Whenever you Stash a card, it's added to a 'stash' that belongs to that minion. When that minion dies or leaves the board in some other way (such as Youthful Brewmaster), all of the cards in the 'stash' are added to your hand. Silencing or transforming the minion doesn't remove the 'stash'. You'll still get the cards when that minion leaves play. Here's an example:
One minion (the stalker) can Stalk another minion (the victim). Whenever the victim attacks, the stalker first does its combat damage to the victim (the target of the victim can be anything). If it survives, the victim carries on with its attack. Here are some examples:
Upgrade: it's a minion-only keyword. Whenever a player casts a Spare Part on the minion with Upgrade, the effect happens (any player, if your opponent freezes your minion, for example, it triggers). Of course it can trigger several times.
Meditation is a keyword for minions. It triggers at the end of your turn, if that minion did not attack. However, it can't trigger on the turn it's played (unless it also has Charge). Here are some meditation minions.
A Minion with the "Master" keyword gains text till the end of turn if its Master conditions are met. For example, a minion with Spell Master will trigger its text wheneveryou cast a spell, or Weapon master whenever you play a weapon.