This is an idea I had when I was doing Make the Card. For this game, we’re gonna make up keywords. Each person chooses just the name of the keyword. The next person decides what the keyword means and explains it. Then you make a few cards that use the keyword. And now you get to choose the next keyword! Here are some examples:
Let’s say someone chooses the keyword Sentinel.
The next person decides that Sentinel X triggers an effect as soon as the enemy player controls X minions. As soon as that happens, whether it is the instant you play the Sentinel minion or on your opponent’s turn, the effect triggers. Here are two cards that use it:
Now this person gets to choose the next keyword. They decide they want someone to make Train.
Now, a new player decides that Train means you shuffle the target minion into its owner’s deck, then give it +1/+1. They make these cards to illustrate it:
Now, this player chooses the next keyword: Scout. Another player makes the next entry, which is the following:
Scout: (X) means that you look at the top X cards of your deck and put one in your hand. The others are put back on top of your deck in a random order. It’s similar to Tracking, but without the discarding. Here are some cards that use it:
Next Keyword: <INSERT KEYWORD HERE>
Okay, so let’s try to get into this. I gave some examples, so let me give the first keyword I want someone to make: Timewalk. You decide what it means. Explain what it does and post some examples. Then pick the next keyword!
Also, don't feel like you have to come up with a completely unique Keyword. It's fine if you pick a keyword and someone posted the same one awhile ago. We can get a new perspective on it! Just don't pick a keyword that someone just did.
Fear means that when there is a minion with a higher or equal attack to this minion's heath on the enemy's side of the board, an effect triggers. Note: it could trigger if a minion is played after the Fear minion, Fear is not always a Battlecry.
Amazing that you people somehow managed to screw it up in 2 posts :D
Berserk would be effect of Gurubashi Berserker or Gahz'rilla made into keyword (whenever a minion takes damage, do something). With that out of the way:
Honor: Whenever you summon a minion with higher mana cost than the one with Honor, the summoned minion gains the Honor effect.
Feast: X triggers at the end of each turn. For every time a minion died that turn, you do X. So, if 2 minions died on a turn and you control a minion with Feast: Draw a card, you draw two cards. Here are some examples:
Prepare is something that is happens at the start of YOUR turn while in stealth.
Explaining Sleeping Dragon: Such as with any card that has the "Battlecry:deal X damage," Sleeping Dragon gains 1 damage for each turn he is in stealth to deal once he leaves stealth. If he is in stealth for 3 turns, then attacks, he gets to deal 3 damage to a target of his choice. If Flare is used, he will have the chance to deal 3 damage to a target of his choice even if it is still the enemy's turn.
This one was skipped, because after 5 hours of no one posting, two people posted within like 5 minutes of each other.
Stash is a keyword on a minion. Whenever you Stash a card, it's added to a 'stash' that belongs to that minion. When that minion dies or leaves the board in some other way (such as Youthful Brewmaster), all of the cards in the 'stash' are added to your hand. Silencing or transforming the minion doesn't remove the 'stash'. You'll still get the cards when that minion leaves play. Here's an example:
One minion (the stalker) can Stalk another minion (the victim). Whenever the victim attacks, the stalker first does its combat damage to the victim (the target of the victim can be anything). If it survives, the victim carries on with its attack. Here are some examples:
Upgrade: it's a minion-only keyword. Whenever a player casts a Spare Part on the minion with Upgrade, the effect happens (any player, if your opponent freezes your minion, for example, it triggers). Of course it can trigger several times.
Insanity: insanity triggers at X hp left, the minion gains damage equal to missing health and at the end of your turn does his damage to the owner's hero
Resonate can be on a weapon or minion. It triggers whenever a card with the same mana cost is played, even if the enemy player played it. Here are a few examples:
Meditation is a keyword for minions. It triggers at the end of your turn, if that minion did not attack. However, it can't trigger on the turn it's played (unless it also has Charge). Here are some meditation minions.
A minion with the artifact keyword always has charge, but can trigger its text at the end of its first turn of play if ithasn't attacked, offering multiple uses in playstyle.
A Minion with the "Master" keyword gains text till the end of turn if its Master conditions are met. For example, a minion with Spell Master will trigger its text wheneveryou cast a spell, or Weapon master whenever you play a weapon.
This is an idea I had when I was doing Make the Card. For this game, we’re gonna make up keywords. Each person chooses just the name of the keyword. The next person decides what the keyword means and explains it. Then you make a few cards that use the keyword. And now you get to choose the next keyword! Here are some examples:
Let’s say someone chooses the keyword Sentinel.
The next person decides that Sentinel X triggers an effect as soon as the enemy player controls X minions. As soon as that happens, whether it is the instant you play the Sentinel minion or on your opponent’s turn, the effect triggers. Here are two cards that use it:
Now this person gets to choose the next keyword. They decide they want someone to make Train.
Now, a new player decides that Train means you shuffle the target minion into its owner’s deck, then give it +1/+1. They make these cards to illustrate it:
Now, this player chooses the next keyword: Scout. Another player makes the next entry, which is the following:
Okay, so let’s try to get into this. I gave some examples, so let me give the first keyword I want someone to make: Timewalk. You decide what it means. Explain what it does and post some examples. Then pick the next keyword!
Also, don't feel like you have to come up with a completely unique Keyword. It's fine if you pick a keyword and someone posted the same one awhile ago. We can get a new perspective on it! Just don't pick a keyword that someone just did.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Hey great idea, I'll get it started then:
Timewalk: If you did not play any cards last turn, do this.
Next keyword: Honor
Fear means that when there is a minion with a higher or equal attack to this minion's heath on the enemy's side of the board, an effect triggers. Note: it could trigger if a minion is played after the Fear minion, Fear is not always a Battlecry.
Next: Berserk
Amazing that you people somehow managed to screw it up in 2 posts :D
Berserk would be effect of Gurubashi Berserker or Gahz'rilla made into keyword (whenever a minion takes damage, do something). With that out of the way:
Next keyword: Warp
Warp: when the conditions are met summon to the board a COPY of a minion on your hand, while still keeping the summoned minion on your hand
Keyword : feast
my thing
the swarm class
and
cards?
Looks like this is off to a good start! I hope people enjoy this game as much as I do.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Levitate - Enables the minion to bypass enemy Taunt minions while its undamaged. Pretty short and simple.
Next keyword: Stash
Prepare is something that is happens at the start of YOUR turn while in stealth.
Explaining Sleeping Dragon: Such as with any card that has the "Battlecry: deal X damage," Sleeping Dragon gains 1 damage for each turn he is in stealth to deal once he leaves stealth. If he is in stealth for 3 turns, then attacks, he gets to deal 3 damage to a target of his choice. If Flare is used, he will have the chance to deal 3 damage to a target of his choice even if it is still the enemy's turn.
New Key Word: Stalk
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Neat idea! I'll pitch in.
Upgrade: it's a minion-only keyword. Whenever a player casts a Spare Part on the minion with Upgrade, the effect happens (any player, if your opponent freezes your minion, for example, it triggers). Of course it can trigger several times.
Next keyword: Fear.
Avenge: When a friendly minion dies activate the listed effect.
Pretty self explanatory, great for token decks! (17 different dwarves including that guy atm.)
Next Keyword: Insanity
My new thread for cards i've started making since the 6th of Feb-> [Mod Edit: No TinyURL Links Please]
Avenge: This ability triggers when an adjacent minion dies.
These cards are mostly control cards because I love control :D
Credits for the pictures :
http://www.deviantart.com/art/Fleshy-425292807
http://www.deviantart.com/art/The-Journey-s-end-256919004
http://saranaji.deviantart.com/art/water-wings-446363872
Next Keyword : Resonate
Can I haz an achievement plz ?
my thing
the swarm class
and
cards?
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
A minion with the artifact keyword always has charge, but can trigger its text at the end of its first turn of play if it hasn't attacked, offering multiple uses in playstyle.
Next keyword: Experimental
Experimental is a Keyword on any type of card.
It simple means a card can be played for the cheaper Experimental price but it come with the downside next to it.
Eg.
And a Mage Spell and Rogue Weapon
Next Keyword: Master.
A Minion with the "Master" keyword gains text till the end of turn if its Master conditions are met. For example, a minion with Spell Master will trigger its text whenever you cast a spell, or Weapon master whenever you play a weapon.
next keyword: Rebirth
Rebirth does something if you already played a copy of this card before. In the case of minions, it is equivalent to a conditional battlecry.
Next keyword: Counter-attack.
EDIT: I just noticed that my Boarding is a worse Fireball. But that's ok I guess since damage-dealing spells are supposed to be a Mage thing.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
A minion with counter attack triggers its text whenever your hero is attacked, and only triggers once per turn.
Next Keyword: Feral