Ooooookay, a little ideia i had seeing the troble that priest will suffer after razakus goins down, a Strong 3 mana cost to fiz the problem that priest have with minions on the middle game, the card will give you at least some body on the bord for you to try to defend yourself from classes like Hunter and Warrior that have a Strong early game
So, here is my idea. I really enjoy the Portal theme as well as 1/1 for (1) mana for rougues. This card defenitly better than warrior's Gather Your Party, cause it cost too much for this effect.
Ooooookay, a little ideia i had seeing the troble that priest will suffer after razakus goins down, a Strong 3 mana cost to fiz the problem that priest have with minions on the middle game, the card will give you at least some body on the bord for you to try to defend yourself from classes like Hunter and Warrior that have a Strong early game
I like this idea. I'm not really sure where to balance it though but the idea of using your opponents minions against them is a great idea. Mindgames cost 4 to pull a random minion out of your opponents deck, so while this summons 2 copies it also has the ability to just completely whiff if there are no 4 cost minions to pull from. Really just torn on how to balance.
both can be played on curve, but wolves will be ready to attack at turn 6, kobolds will be ready to attack on turn 7.
The great candle has high chance to summon "only" 6 kobolds at turn 6 and destroy one of your draw.
I would decrease cost of great candle to 4 and deacrease amount of kobolds to 4 or 5 to be on similar power level as Greater Emerald Spellstone
Skinwalker is my favorite. It fits well in druide because you are likely to not have many low cost minions to weaken the pool, which is my biggest concern. You don't want to play a 5 mana and just transform into a 1 or 2 mana minion, however highrolling and turning into a fandral would be amazing. I vote for skinwalker, both thematically and just the card as a whole. Any advice on my card a few above yours? Should I start from scratch with a new idea?
Three ideas based on the fact that 99% of people are doing Recruit. (Tokens in Spoiler)
I think unidentified dragon is my favorite card in thread so far, and your murloc has a great theme to it. Lootmaster on the other hand, is one a few people have suggested so I suggest you stay with one of the other two as they are quite unique. Good luck going forward. Would you mine giving me your opinion on my idea directly below yours, even if that is to shitcan it and start fresh.
Something like this viable. I wanted to make a card that would allow you to discover one of the 3 unidentified items. Upon doing that you would be able to select one of the 4 options it identifies to an put it in your hand. I used Elise(even though she doesn't discover), Lotus Agents and Servant of Kalimos as a baseline for the discover effect on the minion, but was unsure of balancing because a lot of the randomness is pulled out compared to having 3 options out of all the cards from 3 classes or all the elementals.
My other idea was to create something thematically along the same lines of identifying or collecting items in a dungeon crawl Diablo style, where spellstones would be incorporated alongside the unidentified items but I have not yet fleshed that idea out. Any suggestions would be welcome and as I'm working on providing feedback to others, I will gladly prioritize feedback for feedback. Good luck all.
Thanks for the feedback back there! I'm not a fan of this idea. The only weapon you'll be able to discover is the Unidentified Potion, so it's not that interesting. Maybe if it gave you a random Unidentified Item, but even then I don't like how it works. I'd think of some other thing, but that's up to you.
The effect is a bit messy and I'm not sure, if I should make it a druid or a neutral. The idea is that you get a very annoying tauntyour opponent has to kill multiple times. You start with two copies of this in your deck, draw one and when you play it get two additional copies into your deck. So they have to go through a total of four 1/1s until no Treant is left in the deck.
The idea was that it would be able to discover the Potion, Shield or Maul and then choose which of the 4. I probably didn't word it write, but either way I do thank you for the criticism.That's why we are here anyways and it's early so I have time to revamp.
Once again I love the dungeon crawl aspect of KaC and the idea of grinding through and finding loot. Probably way to ambitious of an idea. I was torn between a "forbidden' type spell or a quest, but this is the first draft. Much like diablo you come across a goblin rift and have a time limit to kill the goblins before they disappear to the Vault. If you kill them before they disappear in 2 turns you get loot, if not they disappear without their deathrattle activating. I normally also am not a huge fan on uncontrolled rng which is exactly what giving goblins to yourself and your opponent would be but I decided to go with it for the prevailing them of bringing two dungeon crawl experiences together. Obviously the treasure goblin can leave you with a coin, Unidentified Maul, Unidentified Potion, Unidentified Shield or any of the Spellstones. However that may not work as certain classes could not activate them. Hate to say bad luck with the RNG. I've received Deadly poisons as a non weapon wielding class way too much.
You'll never know what lurks in those tunnels until someone checks it out!
Hi, first of all Kobold Geomancer is already a card, u need to find a new name ;-) And second of all, this kinda looks even worse than Silver Vanguard or Dragonhatcher and they r pretty bad.
So now we can make legendary weapons I had this quick Idea for recruit Warrior:
As mentioned, it feels super weird as a weapon, or at least as a 0-attack weapon. Mby u can salvage this by increasing the cost and givin it some attack value. Also i would focus on just one aspect, either charge or taunt. Tho if u do go the charge route, take Grommash Hellscream or Leeroy Jenkins into consideration ;-)
Three ideas based on the fact that 99% of people are doing Recruit. (Tokens in Spoiler)
Murloc Seacatcher: seems a little too strong. Drawing cards is pretty easy. Might be slow, but its guaranteed.
Unidentified Dragon: i like this one.
Lootmaster Rotar: what second effect? Of another spellstone? It needs to be clarified. Also it would probably make the card's text spill way over 4 lines of text, which is something even cards that might have an effect like this never cross, if im not mistaken.
Something like this viable. I wanted to make a card that would allow you to discover one of the 3 unidentified items. Upon doing that you would be able to select one of the 4 options it identifies to an put it in your hand. I used Elise(even though she doesn't discover), Lotus Agents and Servant of Kalimos as a baseline for the discover effect on the minion, but was unsure of balancing because a lot of the randomness is pulled out compared to having 3 options out of all the cards from 3 classes or all the elementals.
My other idea was to create something thematically along the same lines of identifying or collecting items in a dungeon crawl Diablo style, where spellstones would be incorporated alongside the unidentified items but I have not yet fleshed that idea out. Any suggestions would be welcome and as I'm working on providing feedback to others, I will gladly prioritize feedback for feedback. Good luck all.
Well, u have one big problem with your idea ... discover only discovers class cards, so there is no way u can get Unidentified Maul or Unidentified Shield through that.
What bonus effect? One of the 4 possible? Im not sure how would that work, since it would make the card's text spill way over the 4 lines of text, which is something that even effects like these never cross i believe.
I suppose it wouldnt create any OTK possibilities (as far as i can remember), but it would be pretty unfun card, since discardlock and all that. I suppose its ok, but im rly not a fan.
So, here is my idea. I really enjoy the Portal theme as well as 1/1 for (1) mana for rougues. This card defenitly better than warrior's Gather Your Party, cause it cost too much for this effect.
Im not a fan of the art and name. The ability seems fine tho.
The effect is a bit messy and I'm not sure, if I should make it a druid or a neutral. The idea is that you get a very annoying tauntyour opponent has to kill multiple times. You start with two copies of this in your deck, draw one and when you play it get two additional copies into your deck. So they have to go through a total of four 1/1s until no Treant is left in the deck.
Im not sure about this. On average u would only get to play this card once, even if u ran two copies, since any other one would just pull the rest of them out. That is a nice deck thinning and it would require like 3 or 4 attacks to get through, which alone is some value, tho a 1/1 is rly rly small. It could probably use a stat bump of some sorts, probably at least a 1/2 or 2/1, probably even 2/2, since then it would have as a standalone card 6/6 total stats, but there r additional downsides that could justify that.Ok, so here is what i came up with. I never played wow, so im goin only based on what i could google, so if something doesnt make sense or u have an idea to adjust some parts of this, let me know, thanks!
PS: To clarify, the Mana Crystal in Travel Form is a full mana crystal, so you play it for 4 mana, but u get one mana refreshed and ramp up (which is supposed to signify the speed boost).
I forgot about the whole discover with Priest. Tht is why I originally modeled it after Kabal Chemist as neutral but I changed it later. Thanks for the heads up.
Unidentified Strike is the Rogue version of the Unidentified spells part. All four tend to be close to power level than the others UI parts for easier to balance.
Dark Calling is intended to be a better version of Gather Your Party at the cost of a card in your hand. Good for Control Warlock as they have big minions to play like Giants or big Demons.
Woo, we're back! Time to turn my inactiveness to activeness. First idea:
This probably should have Taunt or at least 1 Attack. Your opponent can just ignore it and 5 Health is a lot of Health to kill what is essentially an egg so you might end up wasting some resources on it. Also, what would happen if you drew the minion before this dies?
The flavor and idea of the card however is really good.
Rollback Post to RevisionRollBack
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I really like this! Very flavorful, pretty strong (maybe a bit too strong), and captures the recruit effect nicely. I could use some kobold art though :D
Ooooookay, a little ideia i had seeing the troble that priest will suffer after razakus goins down, a Strong 3 mana cost to fiz the problem that priest have with minions on the middle game, the card will give you at least some body on the bord for you to try to defend yourself from classes like Hunter and Warrior that have a Strong early game
So, here is my idea. I really enjoy the Portal theme as well as 1/1 for (1) mana for rougues. This card defenitly better than warrior's Gather Your Party, cause it cost too much for this effect.
The effect is a bit messy and I'm not sure, if I should make it a druid or a neutral. The idea is that you get a very annoying tauntyour opponent has to kill multiple times. You start with two copies of this in your deck, draw one and when you play it get two additional copies into your deck. So they have to go through a total of four 1/1s until no Treant is left in the deck.
The idea was that it would be able to discover the Potion, Shield or Maul and then choose which of the 4. I probably didn't word it write, but either way I do thank you for the criticism.That's why we are here anyways and it's early so I have time to revamp.
Once again I love the dungeon crawl aspect of KaC and the idea of grinding through and finding loot. Probably way to ambitious of an idea. I was torn between a "forbidden' type spell or a quest, but this is the first draft. Much like diablo you come across a goblin rift and have a time limit to kill the goblins before they disappear to the Vault. If you kill them before they disappear in 2 turns you get loot, if not they disappear without their deathrattle activating. I normally also am not a huge fan on uncontrolled rng which is exactly what giving goblins to yourself and your opponent would be but I decided to go with it for the prevailing them of bringing two dungeon crawl experiences together. Obviously the treasure goblin can leave you with a coin, Unidentified Maul, Unidentified Potion, Unidentified Shield or any of the Spellstones. However that may not work as certain classes could not activate them. Hate to say bad luck with the RNG. I've received Deadly poisons as a non weapon wielding class way too much.
Ok, so here is what i came up with. I never played wow, so im goin only based on what i could google, so if something doesnt make sense or u have an idea to adjust some parts of this, let me know, thanks!
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I forgot about the whole discover with Priest. Tht is why I originally modeled it after Kabal Chemist as neutral but I changed it later. Thanks for the heads up.
This might be the best steed in the history of steeds, maybe ever
Unidentified Strike is the Rogue version of the Unidentified spells part. All four tend to be close to power level than the others UI parts for easier to balance.
Dark Calling is intended to be a better version of Gather Your Party at the cost of a card in your hand. Good for Control Warlock as they have big minions to play like Giants or big Demons.
Token:
Razorpetal, Kobold Geomancer.
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Does it have to be "Unidentified Object"? I think those are artifacts.
edit: Shit, just saw someone had the same idea. >_>
Sorry I haven't been here much. I think I'll go with A New Ally Emerges. Looking for extra feedback and will try to return it.
Dungeon Run is awesome by the way. I beat it on my third try with Hunter. Vicious Fledgling is awesome with Cloak of Invisibility. Primordial Wand is also amazing on the final boss. My free weapon was Skull of the Man'ari. What about you guys?
Click the image to go to my custom Time Traveler class.
Woo, we're back! Time to turn my inactiveness to activeness. First idea:
Click the image to go to my custom Time Traveler class.
Here are my ideas so far:
For the second one, your opponent won't see the extra effect you get when you play it. It will just look like the following to your opponent:
But it will really be one of the following:
The real effect will be revealed when the Mimic is attacked or attacked. Basically when anything that depends on it's attack happens.
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