If minions would be class tokens (evolving one - shaman's card, ethereal - mage's card, etc) it would be so much cooler. Common, Blizzard, why not? I am disappointed... Give thief rogues more love...
People who call that garbage... LOL
This card looks very good. It is 3 mana "draw" two efficient high tempo cards + a 1/5 body. Compare that to a playable arena card Ravencaller, which is 3 mana 2/1 + draw "two" random 1 drops.
How about i just hit u with my hench clan in the face while u stack useless shit in your hand. U could be dead by turn 6. From Hunter or Warlock. Also its not 3 mana.
Oh, one of that classic - you'll be dead to aggro because you played one slow card with a delayed tempo...
OK. I'll tell what I'll do with your hench clan. Rogue vs rogue
Turn 1a You play a 1 drop Turn 1b I play a 1 drop Turn 2a You dagger up and kill my 1 drop Turn 2b I coin 1/5 Turn 3a you drop your hench and go face with the dagger Turn 3b I play 1\1 mana deal 2 damage to kill your 1 drop and evis your 4\4 hench Turn 4a - You are behind both in tempo and value and think hard how to get back into the game.
Does this answer your question?
Sure whenver u can guarantee coin. Sure if u can guarantee Lackey.
Very good and mature answer from you here. It is strange that I have chosen a positive scenario, right? Point is, lackeys are great sources of tempo and rogue is a difficult class to scare with early snowbally minions ( also, I'll have my own hench, too)
Did you notice that current version of tempo rogue plays a freaking 3/2 for 4 mana. It is even slower) Also, the very same tempo rogue plays 4 mana 4\4. Worse than Yeti! And they call it a tempo deck. Pffff.
And there is why i am disapointed. Rogue had several types of decks since release and all of them were run into ground by blizzard. My latest disapointment is thief rogue. I still feel like EVIL card has to be stronger. At least it should let u DISCOVER. But Blizzard hates fun and consistency, In most cases its 4 cost 1/5 w8 till u get smashed by oponent . So on turn 5 u will have 1/5, 1/1 2/3 and maybe a spell and probably goiing vs something stupidly big.
But wanna hear other scenarios ? Hunter will outvalue u Baited arrows, explosive traps and such . Shaman will ... idk a lot stuff rotates for him. Paladin will dude u up. Can mage still play Janalai ?
Eh u are right but that is why u run stuff that will yield some value with card draw. I realy wish they will stop printing overpriced spells for rogue ( yes HoF Prep) and to get some way for lifesteal.
Lashers are rotating so Malygos is down as otk. Odd/even are no more. Thief (espionage) is inconsistent as ever. Vilespine is rotating. No more eggs. Tar creeper is out. Along with aftermentioned fireflies.
Holly hell. What will i actualy put in deck .... Eh i will just go and play wild.
Eh, that 1/5 body is what is going to keep this card from seeing a lot of play. The stats just aren't there, as cool as the design is. You can't play this on turn 3 because it requires a combo, and a 1/5 body later in the game is pretty much a waste. The lackeys are neat, but not impactful enough and a bit too random.
It remind's me a lot of Ravencaller. Better 1 drops but a harsh condition. It may be good if the meta is not so fast in the next expansion but I can see it failing miserably if the meta is full of aggro. Depends on the rest of the expansion (and future lackeys) to see if this card gets played.
1 attack on a 3-cost minion is painfully bad. To justify that it has to do something very very good, and this falls short. Plus with the combo requirement this 1-atk minion will more often be played on turn 4 or 5, and severely lose tempo on-board.
The card itself looks a bit slow, but the minions look powerful.
If previous releases have showed anything, it's that the first card that shows off a "new" mechanic usually isn't that strong - it's just a showcase. Even if this particular card doesn't see play, it's likely some other with the minion mechanic will.
The Lackeys are quite similar to the toxins from Xaril, Poisoned Mind, probably a bit stronger on average, and that card saw some play. This card is 1 mana cheaper, has more stats, and gives you both cards immediately, but needs to be combo'd. I think it fits well into any midrange or aggressive rogue that runs some other combo cards.
ethereal might be good if it was from your and opponent class. another thing i was hoping for rogue was glyph of disguise that will change your hero and only hero for purpose of thievieng. hope toggwaggle is dk