Changing "Cannot be Targetted with Spells or Hero Powers" to Elusive is a text space-saver so you can use that effect as an addon keyword to diversify cards with similar effects. (i.e. If a 2 mana card with "Battlecry: deal 2 damage" exists, you make a 3 mana card with "Elusive, Battlecry: Deal 2 damage"
The Enrage effect is usually all the card does.
That being said, they should reuse set keywords more often, including re-adding Enrage. This is what tooltips are for.
still rocking a cool 100% bot:human rate at D4 after a week of the wave.
simply put a ban wave is good practice but the cost of recreating bots is like nothing so any banwave (whether its 1 account or a billion) is a drop in the bucket.
oh boy I cant wait to get Shirvallah, the Tiger 5 times in a row in my minion-centric beast deck when I waste a turn tempo trading on 5 for value in hunter.
theres a few good outputs here (most of the colossals, jan'alai, Krush) but its a 50/50 split between good and bad from what Im seeing.
The effect, while recurrent, is delayed and frost spells arent very expensive.
The new 5 drop and Blizzard are the only ones above 3 mana.
Unless the set for mage has more midrangey tempo frost spells at 5 or 6, this is nothing more than a frost tutor in a position-shifting mana cost range.
0
Changing "Cannot be Targetted with Spells or Hero Powers" to Elusive is a text space-saver so you can use that effect as an addon keyword to diversify cards with similar effects. (i.e. If a 2 mana card with "Battlecry: deal 2 damage" exists, you make a 3 mana card with "Elusive, Battlecry: Deal 2 damage"
The Enrage effect is usually all the card does.
That being said, they should reuse set keywords more often, including re-adding Enrage. This is what tooltips are for.
0
Its still like 90% at D5+ for me, and its annoying because they ape my naming convention so I'm getting lumped in probably.
0
still rocking a cool 100% bot:human rate at D4 after a week of the wave.
simply put a ban wave is good practice but the cost of recreating bots is like nothing so any banwave (whether its 1 account or a billion) is a drop in the bucket.
0
the art of this card is like beta hearthstone instead of the newer blocky aesthetic
3
new paladin recruit art too.
0
more spenders is nice if rainbow's MO is how it is now.
0
sure the card text doesnt fully explain how the card works, but thankfully its a digital card game so theres no confusion.
Also we can reused keywords
2
recruit tokens > regular 1/1 tokens
2
the hunter callback is printing cards that look like they should fit in a tradey midrange deck but actually fit in a hyperaggro face deck.
1
if they had rush. this would be pretty ok for the thing they are trying to build here.
1
oh boy I cant wait to get Shirvallah, the Tiger 5 times in a row in my minion-centric beast deck when I waste a turn tempo trading on 5 for value in hunter.
theres a few good outputs here (most of the colossals, jan'alai, Krush) but its a 50/50 split between good and bad from what Im seeing.
0
Names and Mouse movements can be coincidental, there's only one true bot test:
Are they running Grim Necromancer?
Yes? Its a bot
0
The effect, while recurrent, is delayed and frost spells arent very expensive.
The new 5 drop and Blizzard are the only ones above 3 mana.
Unless the set for mage has more midrangey tempo frost spells at 5 or 6, this is nothing more than a frost tutor in a position-shifting mana cost range.
7
DnD stands for Demons and Darkness
0
If shaman gets wide support or needs some bodies to delay for combos, yeah why not.