WHY BLIZZARD CAN'T PRINT AN ANTI-QUEST TECH CARD!!!!!?????
As a wild player, I am losing my sanity. One quest deck after another and there is no way to interact with this crap. One trick pony decks should be punishable!
It is an auto-include in most fast tribal decks that play 1 mana minions, including wild. Even such a well-supported tribe as Pirate warrior may play this . Murloc shamans will play this. Even totem shamans will play this. Almost all tribal decks will play this. The only way for this card to not see play is if all of tribal decks will be bad.
I always prefer tech cards to removing something strong.
"This minion is immune to poison" can be a fantastic tech (if it is possible to make it massive in stats.) Or even something like a new immune to poison tribe.
My main issue stays the same - The game isn't random enough. The minor issue of the economy (excess coins) doesn't bother me. Gameplay does.
PvP is beyond repetitive because you face few comps again and again and again. Yes, the same can be said about the actual Hearthstone but card games have innate randomness. Even if you play against a few meta decks their starting hands are different. Here you face the same stuff again, again and again.
PvE is repetitive, too. After you beat a bounty boss a few times, it becomes a boring grind. It becomes a boring grind even before that - when getting to the boss is easy (and requires same strategies) and defeating the boss is hard.
But we'll get training grounds!!! (Who actually needs it?)
But to be serious, they said that this patch won't have anything major long time before it arrived.
We'll need to wait a month or two for a mercenaries specific patch. I'll judge if the mode has any hope when Merc focused major patch will get released
I think the biggest mistake for merc PvP is speed manipulation of any kind. It forces very few builds and makes "fun" unviable. I can take a very silly meme deck to the constructed ladder and have 25% winrate against tier 1s. Meme merc comps have around 0% against proper comps.
As for the PvE... I see it as the beginning of something that can become good. but, ATM, the replayability of PVE is extremely low
I see it as an alpha with some potential. There is not enough replayability for me in PvE to enjoy it. Blizzard claimed it to be "roguelike-like" but it isn't random enough to be called that. And I just don't like how PvP plays.
I have hope that PvE content will become better with time.
5
Drahonbane shot is now unplayable but as a Wild player tired of quest hunters I welcome this
2
WHY BLIZZARD CAN'T PRINT AN ANTI-QUEST TECH CARD!!!!!?????
As a wild player, I am losing my sanity. One quest deck after another and there is no way to interact with this crap. One trick pony decks should be punishable!
0
I'll have fun trying to make a wild warlock murlock deck into tier 5 deck, it is all that matters.
As a wild player, I prefer weak but new themes instead of another spin on handlock or more control tools for renolock.
2
Flamewaker with a tribe that always targets minions when those are present and also has immune when attacking.
0
It is an auto-include in most fast tribal decks that play 1 mana minions, including wild. Even such a well-supported tribe as Pirate warrior may play this . Murloc shamans will play this. Even totem shamans will play this. Almost all tribal decks will play this. The only way for this card to not see play is if all of tribal decks will be bad.
0
BROKEN. It goes straight into any tribal deck. Quest warrior will play it (even in wild)
3
Nagas? I'd prefer plants or spirits but I am happy to see a new tribe.
1
Why would a true aggro deck care about cards in their deck being destroyed?
1
I always prefer tech cards to removing something strong.
"This minion is immune to poison" can be a fantastic tech (if it is possible to make it massive in stats.) Or even something like a new immune to poison tribe.
1
My main issue stays the same - The game isn't random enough. The minor issue of the economy (excess coins) doesn't bother me. Gameplay does.
PvP is beyond repetitive because you face few comps again and again and again. Yes, the same can be said about the actual Hearthstone but card games have innate randomness. Even if you play against a few meta decks their starting hands are different. Here you face the same stuff again, again and again.
PvE is repetitive, too. After you beat a bounty boss a few times, it becomes a boring grind. It becomes a boring grind even before that - when getting to the boss is easy (and requires same strategies) and defeating the boss is hard.
3
But we'll get training grounds!!! (Who actually needs it?)
But to be serious, they said that this patch won't have anything major long time before it arrived.
We'll need to wait a month or two for a mercenaries specific patch. I'll judge if the mode has any hope when Merc focused major patch will get released
0
This is a good balancing tool for old bad heroes but other than that... I am not a fan of this use of the weapon slot
0
We will get way more exotic events than Diablo...
0
I think the biggest mistake for merc PvP is speed manipulation of any kind. It forces very few builds and makes "fun" unviable. I can take a very silly meme deck to the constructed ladder and have 25% winrate against tier 1s. Meme merc comps have around 0% against proper comps.
As for the PvE... I see it as the beginning of something that can become good. but, ATM, the replayability of PVE is extremely low
0
I see it as an alpha with some potential. There is not enough replayability for me in PvE to enjoy it. Blizzard claimed it to be "roguelike-like" but it isn't random enough to be called that. And I just don't like how PvP plays.
I have hope that PvE content will become better with time.