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    posted a message on Replacement for the Hall of Fame

    I hope they won't print cards that even new players won't put in their deck more than few times. Cards that no one willfully draft in arena. Like they did last time.

    Posted in: General Discussion
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    posted a message on New card - Rafaam's Scheme
    Quote from Dayvo >>
     

    It doesn't work that way. It is one spell, not a repeating effect. it will summon 6 imps, THEN they'll die. Stuff doesn't happen in the midst of the spell, unless stated otherwise (like Defile).  If it worked like you think it is the the text would be something like - summon 1\1 imp, cast X times.

     

     Forget about the spell, and focus on the "ritualist". It's like Sword of Justice, which even when you use your Odd hero power or Lost in the Jungle, where you summon all the minons at once, if you have the weapon, summons them one by one, buffing them. Think in the ritualist by the same way, but killing them one by one. Even if you only have one avaible space in the board, but your scheme is summon 20 imps, they would be destroyed one by one, allowing the next to enter anyway.

     

    Anyway this is pure speculation, I doubt this card exists, but something like this would be fun(read FUN, not an staple win condition)

     Scheme is not summoning 20 imps. It summons as many as there are free board places. Than stops. It's how spells work. It doesn't care what will happens to imps after the spell is already cast. 

    In any case, I am posting too much in this topic. I think hearthpwners just trying to find a justification for such card existing instead of admitting that warlock got a pack filler common.

    Posted in: Card Discussion
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    posted a message on New card - Rafaam's Scheme
    Quote from DoubleSummon >>

    Yes we have seen similar cards see no play BUT this costs 3 not 4, koft rotates and with it 2 cards that read "deal 1 damage to all minions) that cost 2, sometimes you want a few carss that do similar stuff, we have that 4 mana summon 4 imps, we might get a few cards that benefit from tokens dying/tokens being demons.

    There are already a few cards benefitting from this card: grim rally,dire wolf alpha, defender of argus(can be played on curve), knife juggler, spirit of the bat, cult master,witch's caulderon.

    and I am assuming we should get some imp synergy somehow.

    don't underestimate this card, a similar 4 mana ccard was very potent in token druid.

    Token druid, in which this card was played, tried to create wide boards in mid-game and even late game.

    Zoo wants wide boards in early game. Zoo wants to curve out, not look at a card for several turns not playing it. Zoo wants non-conditional topdecks. Look at zoo of any meta and ask yourself - would it even consider playing this?

    Try to make a zoo with currently available year of dragon cards and ask yourself, do you really take it over microtech controller, harvest golem, whatever 3 mana 3\4?

     

    Posted in: Card Discussion
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    posted a message on New card - Rafaam's Scheme
    Quote from Dayvo >>
    Quote from Strongpoint >>
    Quote from Dayvo >>

    Mmmmm....

     

    What if warlock recieves something like...

     

    Doom ritualist, 7 mana, 5/5

    Each time a minion appears in your side, kill it and add its stats to the Doom ritualist

     

    So, if you play control warlock and you go for the long game, baiting your opponet silences, until you eventualy play the Doom Ritualist, and if you hold thr scheme for a long time, you can buff him into a 20/20, or something like that

     

    I'm expecting something like this

     Unless that "doom ritualists" of yours has charge, that kind of big body does nothing. Even taunt and rush are meh.

    Also, in this case it is just 3 mana add +6\6 to a minion. Doesn't even close to being a good enough payoff for such setup.

    If you want to make it work as a mid\late game win condition make "5 mana transform all your imps to a random demon that costs 4 or more" card or something like that.

     I would expect the Ritualist kill them as they keep going out, so even if your Scheme says you will summon 10 imps, every one will be sacrified before the next goes out

     

    Also we know they are not going to print "Charge" anymore, and since they are leveling down the power level for each new expansion, a big body seems more viable than this previous years

    It doesn't work that way. It is one spell, not a repeating effect. it will summon 6 imps, THEN they'll die. Stuff doesn't happen in the midst of the spell, unless stated otherwise (like Defile).  If it worked like you think it is the the text would be something like - summon 1\1 imp, cast X times.

    But even if it did -  Single huge minion in a late game is a bad win condition.

     

    Posted in: Card Discussion
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    posted a message on New card - Rafaam's Scheme
    Quote from Dayvo >>

    Mmmmm....

     

    What if warlock recieves something like...

     

    Doom ritualist, 7 mana, 5/5

    Each time a minion appears in your side, kill it and add its stats to the Doom ritualist

     

    So, if you play control warlock and you go for the long game, baiting your opponet silences, until you eventualy play the Doom Ritualist, and if you hold thr scheme for a long time, you can buff him into a 20/20, or something like that

     

    I'm expecting something like this

     Unless that "doom ritualists" of yours has charge, that kind of big body does nothing. Even taunt and rush are meh.

    Also, in this case it is just 3 mana add +6\6 to a minion. Doesn't even close to being a good enough payoff for such setup.

    If you want to make it work as a mid\late game win condition make "5 mana transform all your imps to a random demon that costs 4 or more" card or something like that.

    Posted in: Card Discussion
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    posted a message on The Worst Hearthstone Cards That Deserve To Be a Disenchanted (Gadgetzan Gazzete)
    Quote from FortyDust >>

    It is foolish to dust anything but extras, ever.

    Cards go from bad to good all the time. The current best examples are the quest cards that everyone hated two years ago. Now they are showing up in professional tournament decks.

    Don't dust your cards. Just don't.

     I see very little harm in dusting stuff like Ozruk. No amount of new synergies will make it good. Especially wild level of good.

     

    Posted in: Card Discussion
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    posted a message on New card - Rafaam's Scheme
    Quote from Chaosprism >>

    You're looking it in isolation, if they printed a card in the same set that said, all demons get +2/+2 this turn.. or continuous +2/+1

    They could also print, whenever you summon a demon do this.. all of sudden thats X demons you summoned.  Dont judge things in isolation it's just silly

    If they'll print a card - 0 mana, If you have a 5\1 elemental on the board, win the game, Magma Rager will become goooood. Stop saying that Magma Rager is a bad card, it's just silly

    Sure, broken synergy card may make this playable, even good. It will be awful for competitiveness because games where such hypothetical demon-buff deck will start with this card in hand and won't start with this card in hand will be as different as having prince 2 in time or not.

     

    Posted in: Card Discussion
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    posted a message on New card - Rafaam's Scheme
    Quote from MonsterHead >>

    People are forgetting that Forbidden Ritual saw a lot of play in Zoolock, this card is almost the same card. Yes, it's not good if you Topdeck it, but I think it'll definitely see play in aggro Warlock.

    Yes. It is not good if you topdeck it. And zoo is a deck that plays more topdecks than any other deck. Emptying your hand on turn 4, getting 1 drop on turn 5 and tapping into this is a game over. It won't see play in zoo*. It just don't fit what zoo does.

    *unless we see insane imp synergies

    Posted in: Card Discussion
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    posted a message on The Worst Hearthstone Cards That Deserve To Be a Disenchanted (Gadgetzan Gazzete)

    I like the content... It is interesting. But rating system here can motivate inexperienced players to disenchant 0-1 star cards with quite high potential like:

    The Voraxx All that this card needs is broken enough spells that can target your minions. It can very well jump from unplayable to one that will give dust because of being nerfed. Also, plants is a likely tribe that can be added in the future.

    Lilian Voss Thief rogue will get more, more, more and more goods. At some point turning your spells into random crap may actually become a good idea. Also, more and more "add barely useful spells (like bananas)" cards will get into the game.

    Rummaging Kobold Is already a quite useful card in a wild jade shaman. Can go broken every time when there are a weapon that really needs to be equipped more that 2(1) times

    Drakkari Enchanter Who can know what broken end of turn effect(s) will be printed in future?

    And so on...

     

    Posted in: Card Discussion
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    posted a message on New card - Rafaam's Scheme
    Quote from Shaftoe >>0

     My mind went to some shenanigans with Blood Troll Sapper. Maybe with a Knife Juggler on one turn, and then land the Blood Troll Sapper the next turn and trade the imps. 

    Probably not worth the effort, but maybe there's more token synergy to come.

    Problem is that even mediocre cards like Scarab Egg, Replicating Menace, Microtech Controller, Whirliglider Explodinator, Fiendish Circle are more far more reliable token generators than this scheme.

    No, you need strong imp\demon synergies for this to be viable.

     

     

     

    Posted in: Card Discussion
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    posted a message on New card - Rafaam's Scheme

    What synergies cards can make it better?

    1) Something that works with many tokens on board (IMO, won't work. Warlocks will just go for better token generators, something like that 2/1 that gives two 1\1 mechs or the 3/1 magnetic mech that gives three 1\1s as a deathrattle.)
    2) Something that works with many demons or imps on the board.
    3) Something that works with 1 attack or 1 health minions (but see 1)
    4) Something that works with schemes (I dunno... 2 mana 2\3 , battlecry add +2 power to a scheme)

     

     

     

    Posted in: Card Discussion
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    posted a message on This expansion, like now, is scaring me a lot

    The only thing that makes me sad so far - no new tribe. I am waiting for plants since forever.  Spirits would be a nice tribe, too...

     

    Posted in: General Discussion
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    posted a message on New card - Rafaam's Scheme
    Quote from UnkarsThug >>
    Quote from Czhorat >>

    This looks quite weak; Warlock doesn't have any board boosts (Savage RoarBloodlust, etc) to make the board full 1/1 minions into a real threat. 

     

    If Warlock gets some way to give demons a powerful attack boost then it might be something, though 1/1s are still very easily cleared.

     I mean, Grim rally exists now, so that could help a token warlock to work.

     That doesn't mean that hypothetical token warlock won't choose better token generators over this...

    Posted in: Card Discussion
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    posted a message on Callback cards

    Highlander card for Warlock is actually very likely. Renolock was an iconic archetype. But that means that wild will turn into a renolock greed competition

    I expect rogues to get either a treasure generating card or unidentified spell\weapon

    Hagatha will probably get an evil worgen minion.

     

     

    Posted in: General Discussion
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    posted a message on New card - Rafaam's Scheme
    Quote from SpazzMaticus >>
    Quote from 1xbenx1 >>

    I think this is the world where this card *could* be good:

    It would require multiple warlock cards that go wide and AOE buff. Something that plays like Token Druid did/does, and exhausts your opponent's AOE.

    Some of the pieces are there: Doubling Imp, Rafaam's Scheme, Fiendish Circle, Omega Agent, Hir'eek, the Bat.

    The only AOE Buff right now is Grim Rally and that is obviously nowhere near enough. It almost demands something along the lines of Soul of the Forest.

    A universe exists where this card isn't as bad as it looks right now. But that universe needs a lot of help.

     I really miss the Crystal Weaver...

    It wouldn't help this piece of garbage. Don't forget that you need to keep it for several turns in your hand. Token decks don't like 3 mana summon a 1\1 topdecks

    Posted in: Card Discussion
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