• 0

    posted a message on FInal reveal stream
    Quote from Adernain >>
    Quote from Harmsy_11 >>

    Kripp is awful. That Alex kid is ok. Just bland an uninspired.  Peter was great with the streams. Blizzard has burned bridges with Kibler and admirable and we get stuck with these guys. Utter hot garbage.

    Regiskillbin would be my choice. He is witty and has great in depth card reviews. 

     

     What happened with Kibler?

    He refused to be a caster for Blizzard after the Hong Kong stuff

    Posted in: General Discussion
  • 2

    posted a message on FInal reveal stream
    Quote from Nickfuryusn >>

    the cards look great this expansion! Pretty excited

     For me it looks like Hearthstone 2. Powercreep is absurd. I don't mind a healthy amount of powercreep but this set is over the roof.

     

    Posted in: General Discussion
  • 8

    posted a message on Scholomance Academy Card Reveal Stream - All 59 Remaining Cards!

    Powercreep is strong in this one... Our wild collections can cry

     

     

     

    Posted in: News
  • 0

    posted a message on New Neutral Epic Card Revealed - Educated Elekk

     Cards that shuffle stuff in your deck are always overrated but I will have fun with this card in Wild together with N'zoth

    Posted in: News
  • 0

    posted a message on Transfer Student - all effects
    Quote from yugi467 >>

    bruh why can't people let fun cards be fun cards I'm pretty sure it's not meant for competitive play

     It may be in some competitive decks as #29-30 cards and I fail to understand why some people think that this RNG is worse than something like Unidentified Maul which was played competetively

    Posted in: General Discussion
  • 1

    posted a message on New Paladin Spell - First Day of School

    Zero mana spells are zero mana spells. Especially with that new keyword.

    Posted in: Card Discussion
  • 2

    posted a message on Transfer Student - all effects

    It is a really fun card... Do we share the board with the opponent or will opponent never know what this will do in my hand?

    Now, lets see what it offers for standard

    Classic Boards
    • Orgrimmar - Battlecry: Deal 2 Damage  - unconditional Si7, nice for any tempo deck
    • Stormwind - Divine Shield - Shielded minibot, not too shabby
    • Stranglethorn - Stealth, Poisonous - it is almost patient assassin, meh
    • Pandaria - Battlecry: Give a friendly minion +1/+2. - Playing this on turn 2 when there is a 1 drop is huge
    Year of the Dragon
    • Dalaran - Battlecry: Add a Lackey to your hand. - It is a good curve smoother
    • Uldum - Reborn.  - Like Paladin's mech from Galakrond awakening, not too shabby
    • Uldum (Alt) - Battlecry: Add an Uldum plague spell to your hand. - Ouch... All others were fine\good in fast decks, this is a value effect that gives cards that no aggro wants
    • Dragons - Battlecry: Discover a Dragon. - Also value, but discover makes it way more flexible.
    Year of the Phoenix
    • Ashes of Outland - Dormant for 2 turns, then deal 3 damage to two random enemy minions. - very annoying, but with no ability to go face is meh
    • Scholomance Academy - Battlecry: Add a Dual Class card to your hand.  - Depends on what dual class cards will be there

     

    Funny enough, I think this card can find its place in some fast decks or in some highlander

     

     

    Posted in: General Discussion
  • 0

    posted a message on Balance change for July 14th

    Dragonqueen :( She will stay a good card in control grindy decks but midrange highlanders will likely stop playing her

    Don't worry about DH, I am sure they will get a fair share of broken card in the next set.

    Galakrond rogue may not survive this

     

    Posted in: General Discussion
  • 1

    posted a message on Should Blizz rework Murlocs or are they Ok?
    Quote from Zukuu >>
    Quote from Strongpoint >>

    BTW, wouldn't it be better if Megasaur was removed with beasts? In this way, in non-beast games, murlocs would be way, way weaker

     Nah. In games were Murlocs wouldn't be a thing it would fuck over all t6 rolls for no reason.

    Just remove Megasaur both in no-beasts and in no-murlocs lobbies

    Posted in: Battlegrounds
  • 0

    posted a message on New BG Tribe - TOTEMS

    Before offering new minions look at existing ones to include. There are several candidates

    Primalfin Totem  would be an interesting *** or **** minion for BG.  If lower it will guarantee golden minion little too early and too easily

    Flametongue Totem may be a * if there will be totem synergies

    Vitality Totem there is no healing in BG, this one may be the first minion of such kind.

    ______________

     

    BTW, Elementals have a ton of existing hearthstone cards with potential and they will probably be the next tribe

    Wax Elemental - if there any elemental buffs this is a decent *, even if it is an automatic loss on turn 1

    Fire Fly Can be the first ** token generator, perhaps too good even there

    Volatile Elementalcard] Could be a cool *, worse bomb

    Menacing Nimbus May be a fine high risk **** or *** (depending on number\quality of elementals)

    Neptulon, ***** or ****** because it always gives more gold than it costs... but unlikely because overload has no meaning in BG

    Benevolent Djinn Healing in BG is an interesting unexplored direction.

    Anomalus Can be hilarious

    Al'Akir the Windlord Good card to buff

    Posted in: Battlegrounds
  • 0

    posted a message on Should Blizz rework Murlocs or are they Ok?

    BTW, wouldn't it be better if Megasaur was removed with beasts? In this way, in non-beast games, murlocs would be way, way weaker

    Posted in: Battlegrounds
  • 1

    posted a message on Should Blizz rework Murlocs or are they Ok?

    Late game murlocs need a counter. If battlegrounds was a standalone mode, making mechs immune to poison would be an interesting solution.

     

    Posted in: Battlegrounds
  • 3

    posted a message on Suggest small tweaks to make the game better.
    Quote from Dingir >>

    As a wild player, I would love to see an arena-like game mode where you can draft from your own collection, so players who have a larger (and nowadays mainly dead) collection could benefit from it and make use of their old cards, because like 70% of my collection has zero value and it is not so fair to oldschool players.

     This is a very bad idea. If you will draft from your own collection your best move is to have a small collection of powerful wild cards and dust everything else.

    Posted in: General Discussion
  • 2

    posted a message on Why Wild is in one of the WORSE spots it has ever been in:
    Quote from HMcCool >>

     

    Wild is mean't to have some broken combos, I understand that, it should allow players to do stuff which should not be possible in standard, however it should have so limitation so it is not just super swingy and crazy. Like Doing Wild combos is fine like stealing your opponents deck with King Togwaggle with druid, Milling your opponents deck with Coldlight Oracle and Having OTKS with Shudderwock locking your opponent out the game or Shadowreaper Anduin hitting your face with a zero cost hero power. These are fin examples of Wild things which are powerful, but not broken.

    Funny how the only things that I truly dislike in wild are decks that play solitaire stalling the game before hitting their win condition... And it is a nice list of those "powerful but not broken" decks

    But unlike you, I understand that every format will have decks that I don't like playing against. That doesn't mean that format is bad.

     

    Posted in: General Discussion
  • 0

    posted a message on Are you happy with puzzle box and insane RNG from Mage

    Box annoys me when they manacheat it on turn 6 with Dragoncaster. Other than that - it is Hearthstone, it has powerful comeback mechanism. Box is one of them.

    Posted in: General Discussion
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