• 3

    posted a message on Reckless Experimenter Nerf Coming June 3

    that would be way to specific and confusing

    Posted in: News
  • 0

    posted a message on Overload Murloc Shaman

    I think the main strength of the deck is the ability to summon a lot of minions with only a few cards. 

    cards like Underbelly Angler, and Thunderhead can generate a lot of minions. you have to take advantage of this and make as many minions as possible and control the board. then you play Bloodlust to win.

    against other aggro decks, it is very good to have Likkim because it will kill most anything they play turns 1-3. and plays like Thunderhead > Zap! are also good ways to gain board. 

    you just want to get as much value out of your cards as you can without losing tempo. you want to just continue to apply as much pressure as you can and control the board so you can play Bloodlust and win.

     

    Posted in: Overload Murloc Shaman
  • 0

    posted a message on Nerf Token Druid
    Quote from Deck_Fiend >>

    doesn't need nerfed when it has such an obvious hard counter as zoo lock. 

     yeah, and rogue surely didn't deserve a nerf when it had an obvious counter as control warrior.

    Posted in: General Discussion
  • 0

    posted a message on I reach legend every season but only with control warrior, help me figuring why.
    Quote from Bee >>
    Quote from OmarComing >>

    Lol, textbook humble brag right here.

     i wouldnt consider reaching legend worthy of brag

    Bee, you wouldn't congratulate someone if they got a 50-0 winstreak from rank 10 to legend 1

    Posted in: Standard Format
  • 0

    posted a message on Overload Murloc Shaman

    This deck is amazing! I am on a 6-0 winstreak and still climbing!

    *edit* just made it to rank 5 with a 9-0 winstreak!

    *edit**edit* my winstreak finally ended 13-1. 

    Posted in: Overload Murloc Shaman
  • 2

    posted a message on Reckless Experimenter Nerf
    Quote from MProdigy >>

    Can't wait to possibly have my Spectral Pillager Rogue OTK (which is not problematic at all in wild) to potentially be killed due to them nerfing Mechwarper if the dumb new mech in town happens to get abused upon released.

    But hey better to nerf old cards that haven't caused issues in the game just to create and release a new card that may cause issues down the line.

     You’re right (assuming you’re being sarcastic). It’s obnoxious to fuck around with perfectly good cards because of one busted-ass card.  I mean, preparation is never the problem, but making cards that aren’t appropriately costed is.  If raiding party was 4-5 mana to start with, this whole fiasco with taking away part of rogues identity would have been avoided.

    I know this is not the point of the thread but I still have to say something

    Preparation was definitely a problem. maybe when you look at it by itself it does not look threatening, but then when you combine it with the right spell it becomes overpowered. but that is exactly how prep works, it can only be used when combined with other cards, so when a spell becomes overpowered because of prep then it is preps fault. 

    Posted in: General Discussion
  • 4

    posted a message on Reckless Experimenter Nerf Coming June 3

    I am glad they made this change, but I do think that changing SN1P-SN4P would have been better.

    As far as the combo goes, nerfing experimentation was probably best. in the combo, it was just as bad as SN1P-SN4P. Plus, experimenter was already a bad card except for in Mecha'thun priest, so this change will not effect the card much as it is still viable in that deck, and it is still bad everywhere else like it was before. 

    But I think that the real problem was putting Echo, and Magnetic on the same card. those two keywords should never have to exist on the same card because it opens up the possibility for combos like this in the future. SN1P-SN4P is a dangerous card to have around. 

    Posted in: News
  • 13

    posted a message on Weekly Card Design Competition 9.20 - Submission Topic

    slows down Jade Idol , Pogo-Hopper , Hakkar, the Soulflayer , and other such abilities, while also giving your opponent bad draws.

    Posted in: Fan Creations
  • 0

    posted a message on Dalaran Wing 3 Unlocked! Priest & Rogue Heroes Now Available

    dont forget about BOB!

    Posted in: News
  • 0

    posted a message on Literally nobody uses original decks whether it's casual or ranked (If any, it's like less than 5%)

    the thing is, there are only so many possible decks with the cards available. I could find a deck on hearthpwn for every deck type I could think of. they are not all played on ladder, but that is to be expected. 

    not every deck type is good, and not every decktype is fun. but every decktype I could think of has been discovered and experimented with. then people go to ladder with the best few. 

    Posted in: Standard Format
  • 3

    posted a message on Dalaran Wing 3 Unlocked! Priest & Rogue Heroes Now Available

    if you buy the wings with gold you will unlock golden zayle.

    Posted in: News
  • 0

    posted a message on The Strange Fate of Dr. Morrigan
    Quote from scorpyon >>

    Haha! Nice! :-D

    I actually pulled a Lorewalker Cho from a Tavern Brawl pack the other day and was thrilled (it's one of the only Classic legendaries I don't have. I think the other is Millhouse Manastorm lol!

     the last two classic legendaries I opened were Millhouse Manastorm and Lorewalker Cho

    Posted in: General Discussion
  • 0

    posted a message on The Strange Fate of Dr. Morrigan

    I personally don't have much faith in the card. if you are going to play a card like this, you want to be able to do it cheap, otherwise, it kind of defeats the purpose of recruiting minions in the first place. 

    if you are going to spend 6 mana, then spend more resources killing her, why not just play the big minion you are recruiting? 

    Posted in: General Discussion
  • 0

    posted a message on Weekly Card Design Competition 9.20 - Discussion Topic

    A nice combo breaker for warlock that can take out jade idols, bombs, pogo-hoppers, or hakkar the soulflayer. 

    I am not entirely set on a cost, I am not sure if 2 would be better because shuffle abilities are rare. and I am definitely not set on a name yet.  

     

    Posted in: Fan Creations
  • 2

    posted a message on Murloc/Token Brawl Deck

    the problem I have with this brawl is: cards like Toxfin will never be drawn except for on turn one on in your opening hand. so it just feels like it is sitting there making your turn one less consistent. 

    once you don't draw a card in this brawl, then it is just gone forever, which makes deck-building weird for me

    Posted in: Murloc/Token Brawl Deck
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