that would be way to specific and confusing
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May 26, 2019Posted in: Overload Murloc Shaman
I think the main strength of the deck is the ability to summon a lot of minions with only a few cards.
cards like Underbelly Angler, and Thunderhead can generate a lot of minions. you have to take advantage of this and make as many minions as possible and control the board. then you play Bloodlust to win.
you just want to get as much value out of your cards as you can without losing tempo. you want to just continue to apply as much pressure as you can and control the board so you can play Bloodlust and win.
May 25, 2019EbonyMaw posted a message on I reach legend every season but only with control warrior, help me figuring why.Posted in: Standard Format
Bee, you wouldn't congratulate someone if they got a 50-0 winstreak from rank 10 to legend 1
May 25, 2019Posted in: General Discussion
Can't wait to possibly have my Spectral Pillager Rogue OTK (which is not problematic at all in wild) to potentially be killed due to them nerfing Mechwarper if the dumb new mech in town happens to get abused upon released.
But hey better to nerf old cards that haven't caused issues in the game just to create and release a new card that may cause issues down the line.
You’re right (assuming you’re being sarcastic). It’s obnoxious to fuck around with perfectly good cards because of one busted-ass card. I mean, preparation is never the problem, but making cards that aren’t appropriately costed is. If raiding party was 4-5 mana to start with, this whole fiasco with taking away part of rogues identity would have been avoided.
I know this is not the point of the thread but I still have to say something
Preparation was definitely a problem. maybe when you look at it by itself it does not look threatening, but then when you combine it with the right spell it becomes overpowered. but that is exactly how prep works, it can only be used when combined with other cards, so when a spell becomes overpowered because of prep then it is preps fault.
May 25, 2019Posted in: News
I am glad they made this change, but I do think that changing SN1P-SN4P would have been better.
As far as the combo goes, nerfing experimentation was probably best. in the combo, it was just as bad as SN1P-SN4P. Plus, experimenter was already a bad card except for in Mecha'thun priest, so this change will not effect the card much as it is still viable in that deck, and it is still bad everywhere else like it was before.
But I think that the real problem was putting Echo, and Magnetic on the same card. those two keywords should never have to exist on the same card because it opens up the possibility for combos like this in the future. SN1P-SN4P is a dangerous card to have around.
May 24, 2019EbonyMaw posted a message on Dalaran Wing 3 Unlocked! Priest & Rogue Heroes Now AvailablePosted in: News
dont forget about BOB!
May 24, 2019EbonyMaw posted a message on Literally nobody uses original decks whether it's casual or ranked (If any, it's like less than 5%)Posted in: Standard Format
the thing is, there are only so many possible decks with the cards available. I could find a deck on hearthpwn for every deck type I could think of. they are not all played on ladder, but that is to be expected.
not every deck type is good, and not every decktype is fun. but every decktype I could think of has been discovered and experimented with. then people go to ladder with the best few.
May 23, 2019EbonyMaw posted a message on Dalaran Wing 3 Unlocked! Priest & Rogue Heroes Now AvailablePosted in: News
if you buy the wings with gold you will unlock golden zayle.
May 23, 2019Posted in: General Discussion
May 23, 2019Posted in: General Discussion
I personally don't have much faith in the card. if you are going to play a card like this, you want to be able to do it cheap, otherwise, it kind of defeats the purpose of recruiting minions in the first place.
if you are going to spend 6 mana, then spend more resources killing her, why not just play the big minion you are recruiting?
May 23, 2019EbonyMaw posted a message on Weekly Card Design Competition 9.20 - Discussion TopicPosted in: Fan Creations
A nice combo breaker for warlock that can take out jade idols, bombs, pogo-hoppers, or hakkar the soulflayer.
I am not entirely set on a cost, I am not sure if 2 would be better because shuffle abilities are rare. and I am definitely not set on a name yet.
May 22, 2019Posted in: Murloc/Token Brawl Deck
the problem I have with this brawl is: cards like Toxfin will never be drawn except for on turn one on in your opening hand. so it just feels like it is sitting there making your turn one less consistent.
once you don't draw a card in this brawl, then it is just gone forever, which makes deck-building weird for me
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