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    posted a message on Twist Winter Break Update

    Don’t really care about getting your attention I guess.  But this is an article about Twist so… yeah, I figured we were discussing Twist in general.  Mercs was a failure, Classic had little to no player base after initial hype, and I’m guessing Duels is the same.  So yes, when barely no one plays the mode I would expect it either get dropped or put into maintenance mode.

    And if down the road Twist also loses a lot of it’s player base I wouldn’t doubt it also gets replaced.  But my response to you and others, here and on other forums, have generally been due to the lack of knowledge people have had about how Twist always had planned breaks.  So when you included Twist in the pattern you described, that’s a dramatic overreaction.  As of yet, everything we’ve seen has been laid out by what they said in the initial announcement.  So there has been no sign of a drop in support for Twist (yet).

    But what could help kill the mode is people crying out that the sky is falling, resulting in other players moving away from the mode, reducing the player base, and Blizzard moving on due to lack of interests.  So yeah, my post wasn’t about getting your attention.  More so about making sure people understood the reality of what is going on.

    Posted in: News
  • 0

    posted a message on Can someone explain this to me?

    Here is the known issues post to keep up with bugs from the recent patch.

    https://www.hearthpwn.com/news/10496-28-0-known-issues-barrel-of-sludge-not-fully

    Posted in: General Discussion
  • 1

    posted a message on Twist Winter Break Update
    Quote from Nekkro2 >>

    And with Twist they still didn't deliver on what they said. The idea was a rotation every month and a new rule every month.

     If you go to the announcement post they made in June, (see here) it actually says in the third paragraph that Twist will update regularly "but not necessarily with every season."  I have been amazed at how few people seem to have read what the mode is, especially with how many people have been surprised by the occasional down time despite it being mentioned in that same launch announcement from June.

    Posted in: News
  • 1

    posted a message on Twist Winter Break Update
    Quote from doingtheobvious >>

    This is another unfortunate pattern Team 5 keeps repeating. They announce and release a new format then just abruptly drop support for it. While I do admire the ambition & going for the gusto, I would really like it if they would reign it in with the overall scope of the game and give more support to the formats that have not died off from lack of player interest.

    Not that the opinion of some bitter jackass on the internet counts for much, but there it is.

     Drop support?!  They said from the original launch announcement that they would have periods of down time.  So following an expected, and laid out schedule of down time for the mode is dropping support?!?

    Posted in: News
  • 2

    posted a message on Twist Winter Break Update

    As stated in their original announcement for the mode, they would be taking occasional breaks with Twist deactivated.  So the break is nothing unexpected (for me and others that actually read the announcement).  Keeping it live an extra month due to demand that they do is the unexpected part.  Which would mean that this "dead game mode" has a fairly loyal and vocal following.

    Posted in: News
  • 3

    posted a message on Twist Winter Break Update
    Quote from Gosphor >>

    It was always intended to be a seasonal mode that would deactivate from time to time, kind of like a giant Tavern Brawl.

    This is such a bullshit. They said nothing about this when Twist or Caverns of Time was released (only said that CoT set would be usable in at least 3 months for Twist). This is yet another Activision-Blizzard rug pull like Overwatch 2 PvE mode.

     If you go and re-read the initial Twist announcements, they actually did say this.  I personally thought it was pretty clear, but I guess not everyone read through the entire announcement.  Or because they didn't specify exactly what they meant not everyone was able to understand it.  But if you read the first couple paragraphs of the original launch announcement, it states that it may be "deactivated from time to time".

    Posted in: News
  • 4

    posted a message on Showdown in the Badlands Decks - Good and Fun Decks from the Pros

    Meati thinks a 20 hp swing battlecry is “0 immediate impact”?!  If your opponent had 10 or less health and somehow had Ice Block up, they still die to the Snake.  If a Paladin was using that spell to give the hero divine shield, or had the Immovable Object equipped, pretty sure the Snake says “fuck that” and takes the 10 hp regardless.  So, “0 immediate impact”?!?!  Really?!?!

    Not saying there aren’t other things that beat the deck, but to make that statement is ridiculous!

    And to be clear, I’m not saying the above can/will happen.  Especially since Ice Block and Cariel hero card are Wild only, and Wild is likely too fast for Snake Lock.  They are simply examples of how the Snake very much has an impact immediately!

    Posted in: News
  • 0

    posted a message on DIAMOND ELISE BUG?

    It’s on the known issues list.  Blizzard is aware.  Just be patient.

    Posted in: General Discussion
  • 0

    posted a message on 14 out of my last 15 games have been against this deck in casual
    Quote from Baldassar >>

    Have you played casual recently?

    If not, then it is possible that your internal mmr is zero, and the matchmaker cannot find a suitsble opponent.

     If it was a Blizzard Bot the name wouldn’t be gibberish.  It’d be HappyFeet, or LongPants, etc.

    Likely someone with a new account, botting a basic deck in Casual to beef up their classes and get all of Core unlocked.  Maybe even to sell the account after doing a lot of the grunt work to get a collection started.

    Posted in: General Discussion
  • 0

    posted a message on Card design philosophy
    Quote from lv426a11 >>

    p.s. Identity theif is (imo) one of the more thoughtful cards in the game - not about when you play it, but what you pick to best support your gameplan (or disrupt the opponent if you're running The Harvester of Envy).

    p.p.s there's also too many OTK's and too much draw now in my opinion

     In some cases, Priest thief stuff can matter when you play it.  I don’t remember the exact scenario, but Roffle had a video not too long ago where he had, or generated, a thief card.  Maybe it was Mind Vision that got reduced to zero.  Anyway, his opponent was a Questline Priest.  He held it until he could potentially steal the Shard for free and win.  And I believe he did!

    As for the too much draw stuff… YES!!!  And the draw stuff fuels the OTK decks that much more!

    Posted in: General Discussion
  • 6

    posted a message on Patch 27.6 Known Issues - Tutorial Crash, Mass Pack Opening Bug, Nether Portal Unchanged & More

    Was the BlizzCon surprise 3 golden Showdown packs?  Because that popped up for me and I was a little unsure as to what they were for.

    Posted in: News
  • 6

    posted a message on Get Hearthstone Rewards with the BlizzCon® Collection & Potential Early Expansion Release?

    My guess is it’s a signature version of the free legendary everyone will get early after the expansion announcement.  If that’s true, it really isn’t random.

    Posted in: News
  • 2

    posted a message on games ending in between 4-6 turns isnt fun

    What the fuck just happened here?!

    Posted in: General Discussion
  • 0

    posted a message on The state of bots in Standard is absolutely pathetic.

    The bots you don’t see on Recently Played are Blizzard bots.  Implemented to help raise your MMR and give you experience.  Since you said you’ve never really played Standard, you’re likely facing a bunch right now because the game doesn’t  know exactly where your Standard MMR should be.

    Posted in: General Discussion
  • 0

    posted a message on Idols of Azeroth is This Week's Tavern Brawl

    Yeah, but the roping is an issue.  It’s understandable when considering your options in this brawl.  But you also get people doing it on purpose, knowing it already annoys people with this brawl.

    My first opponent in the brawl this week waiting each turn to play his idols.  Turn 1, the rope was already burning when he played one!  Same on two.  Three he had a minion he was excited to play and he forgot to rope.  Turn 4 and beyond… roping!  I played it out and won.  Either they got crappy options or their strategy backfired and they had no time to consider the right option.

    I guess people do this because they find winning via annoying the opponent to death to be funny.  But if you get joy from forcing a concede to avoid time wasting… I almost pity these asshats!  Almost!

    Posted in: News
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