Silence should be an option in his card pool... although Peter said something on the stream that they made it so only "interesting cards" from Basic and Classic would ever be offered. I wonder if they think of Silence as "interesting" or not.
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Aug 11, 2019Posted in: News
He bases his suggestions off health, board state, remaining mana for your current turn, and how much mana you'll have next turn. If you play him on 2 with no board, everyone at or near full health he will always offer Wild Growth for ramp, Animal Companion for tempo, and Brightwing for value. Because those are the best options from Basic and Classic in that very specific scenario.
If you hold him until later in the game when you've put your opponent down to lower health he'll offer you the big cards like Pyroblast to finish them next turn, or maybe a Fireball or other small damage spell to win on your current turn if possible. Another example I saw Thijs in yesterday, his opponent was Quest Paladin and made several 2/2 Mechano-Eggs which give him the 8/8 dino mechs when they die. Thijs had 8 mana, so he chose to hero power, then play Zephrys, leaving him exactly 4 mana for the turn and wanting to see Mass Dispel in his options. And BOOM, Zephrys gave him Mass Dispel as an option to stop those eggs from popping out 8/8 mechs.
So in the Thijs example, he manipulated the situation by playing himself to 4 remaining mana to further increase his chances that Zephrys would give him the 4 mana Mass Dispel card that he wanted. Kibler playing him on 2 during the stream was more because he was curious of what would happen, not an example of how to use Zephrys.
Aug 8, 2019Posted in: General Discussion
That's odd because during the reveal stream I thought the scenario of getting SacPact against someone who played Jaraxxus was mentioned as a possibility. So now I'm confused as to why people aren't seeing it happen.
Aug 8, 2019Posted in: General Discussion
What turn was it? If you were doing this on turn 8 he wouldn't offer you a 10 mana card for next turn. Even if you had Coin in hand to be able to play a 10 mana card on turn 9, because as Peter said in the reveal he does not consider your hand when choosing what the perfect card would be.
I found this out by playing him on 8 while thinking it was later than that, and he gave me similar options. Opponent also on 9 hp that game.
Jul 29, 2019Posted in: News
I wonder if Big Priest in Wild would play this though? Could be used on the 1/1 that Barnes summons, but may not be worth it. Maybe if you have a build with the new 10 mana 10/10 Reborn, Divine Shield? Barnes a 1/1 of that, cast this on it, then it dies and becomes two 10/1 minions with Divine Shield.
Jul 22, 2019Thonson posted a message on Someone else got sick of standard and is switching to wild?Posted in: General Discussion
I have been playing more Wild recently, but not enough to really climb much. I also (mostly) stay away from decks like Big Priest and Odd Paladin, etc. I do occasionally play them but not all the time. I get bored with them over time. Same way I get bored with any deck I play too much of.
My current Wild decks are:
- Shudderwock Shaman (teched to mess with Big Priest players)
- Immortal Val'anyr Paladin (hand buffs, legendary weapon, Prelates and Undatakah)
- Big Priest (I said mostly stay away...)
- Spiteful C'Thun Druid
- Mech Tempo Rogue (built this just because I wanted to use Iron Sensei)
- Big Spell Mage
- Malygos Demonlock
- C'Thun Rogue (I love C'Thun decks)
Jul 21, 2019Thonson posted a message on New Paladin Legendary Card- Sir Finley of the SandsPosted in: Card Discussion
You can't use it in a even deck because upon playing finley you loose the 1 mana discount so it doesn't make any sense
Edit: replying to those saying its a good card in even decks
Since this showed up in my notifications as a reply to me, I simply said in response to someone else he's better in Even decks than Odd decks, because someone posted that he was even costed because he'd be too good in Odd Paladin. Which... why? Odd Paladin is built around the 2 Dudes power, why get rid of it? For the chance of getting the Hunter power? I don't really think he belongs in an Even deck either, but in that context, it's good he's an even cost minion because he'd make no sense in odd decks.
But if someone wanted to play him in an Even list... playing him on turn 2 (or 1 with Coin), yeah that's kind of bad to lose that power so quickly. But if it's about 4-5 turns in or later you have a little more mana and the 1 cost hero power isn't necessarily as good as a 2 mana hero power that is upgraded. And you have the option to potentially role a hero power more suited for the match up you're in.
Ex: Playing against someone with a lot of taunts? Use Findley to get the upgraded Mage or Hunter hero power to bypass taunts and do some face damage. Or playing against a burn deck? Maybe you try for the upgraded Warrior, Priest, or Druid powers as the first two give you 4 more life and the Druid power gets you +2 health and +2 attack each turn.
So could it be done? Yes. Is it optimal to cut copies of some even cost cards out of your Even Paladin for the chance of high rolling the upgraded power you need for the late game? No, probably not.
Jul 21, 2019Posted in: General Discussion
If Highlander decks are getting hard countered by Bomb Warrior then they are already too weak to see play anyway. When Raza Priest was top tier in both Wild and Standard, people tried to counter it with Weasel Priest but Raza Priest still had 50%+ wr against it.
The difference there might be the fact that you had 2 Weasels in your deck to draw, play, and have die to shuffle into your opponent’s deck. For Bomb Warrior you have 4-6 cards in your deck that shuffle bombs when played, or when you attack. So it’ll be much easier to negate the “no duplicates” effect.
Not too mention the Priest deck’s main way to win didn’t require Raza’s effect, it just helped to win quicker when combined with the DK power. So I would agree, these new highlander decks will be too weak if they are built to win only off their effect, rather than the effect being a tool to aide you in winning.
I don’t agree with the OP on Bomb Warrior needing a nerf, however, Iksar was on the latest Omni Stone episode and they asked about this very issue. They have already considered making a change like to not count things shuffled in by your opponent, but would prefer to not do that as things like Weasels, Candles, Ambushers, etc have always been a way to counter these types of effects. They are waiting to see how it goes before they take hard action in regards to the bombs and no duplicates effects.
Jul 18, 2019Thonson posted a message on New Paladin Legendary Card- Sir Finley of the SandsPosted in: Card Discussion
Odd Pala in Wild is the Reason that this cost 2 Mana and not 1
But Odd Paladin already has the upgraded Paladin power, which is what Odd Paladin is built around. Why would you want to discover another upgraded power?
Actually, this being Even is much better than it being Odd! You could potentially make an Even Reno Paladin and upgrade to the two 1/1 power, or the 3 damage to face Hunter power... Not saying it's good, but it has more potential in an Even deck than in an Odd deck.
Jul 18, 2019Thonson posted a message on New Legendary Card Revealed - Reno The RelicologistPosted in: News
With what little we've seen so far, not sure it's great for Standard. Could be a nice addition to a Wild Reno Mage deck though. In that case you're already building around the "no duplicates" condition, and it's a 6 mana, 4/6 body that could potentially clear the board as well.
Jul 16, 2019Posted in: News
Peter Whalen: Yes - if you target one of your own guys on your turn, their Overkills will fire.
I already mentioned it in the beginning.
So, I've had the same idea about Overkill...
IMHO, if this really goes out as you guys tell us, this is a BUG, since Overkill should work only if that minion attacks, not when defending.
I think it will be fixed soon.
But, anyway, nice observations!!! Nice work, guys!
EDIT: Checked out in playhearthstone.com
In fact, Overkill just needs to occur on your turn, not necessarily when attacking. These bees are OP!
This interaction has been known since Overkill came out, as your Linecracker can grow in attack for overkilling something after you play Mass Hysteria. They aren't likely to adjust the way it works unless it becomes an oppressive problem.
I want to know when they are going to fix Overkill so it doesn't trigger when overkilling the enemy hero as they originally said it wouldn't trigger in that scenario. I know the overkill effect doesn't matter if your opponent is dead, but it's the principle of it. They said one thing, the opposite is true, and after almost 8 months: no fix?!?! WTF Blizzard?!?!?! lol
Jul 16, 2019Posted in: News
They've left it go since the release of Rastakhan's. It's not widely used but the interaction of Line Cracker + Mass Hysteria has been known for a while. You cast Hysteria while you control a Line Cracker and there are a lot of small minions on board. Any time one attacks Cracker and gets overkilled, Line Cracker doubles attack.
Whether or not they reprogram the way this works will likely depend on how OP the use of BEEEES! on your own overkill minions becomes. Unless it's a problem they'll likely leave it alone.
Jul 16, 2019Posted in: General Discussion
I came here to say "It's a little early to be thinking about Hallow's End". But then I saw your post and just thought, "YES!" lol
This may depend on what the story line of Uldum is. I have been thinking that most likely the heroes will take back the city, and expansion 3 will be a desperation play from Rafaam and his team resulting in some big action, big name characters/settings, and a big climactic battle to end Year of the Dragon.
So if Dalaran gets taken back by the heroes this idea doesn't work. Unless... the heroes come across Naxx while returning Dalaran to the location that the League of EVIL stole it from...
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