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    posted a message on N'Zoth and Rag back to standard

    Full leaked list: https://outof.cards/hearthstone/361-were-the-23-wild-cards-coming-to-standard-for-an-event-leaked

    Not confirmed, but believed to be pretty accurate!

    Posted in: Standard Format
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    posted a message on N'Zoth and Rag back to standard
    Quote from Poghy >>
    Quote from LordCheesus >>

    I'm stoked! I love using Rag and Nzoth in my wild decks. Using them in standard will be a sweet change of pace. Not to mention Rag is my tied all time favorite legendary (he's tied in first place with Yogg as my all-time fav legendarys)

    But here's my question: If we already own both regular and golden copies of these cards we're getting for free, can we disenchant the extra copies we get give to us for extra dust? I know we can't craft them during the event I'm just curious as to how this will effect us players who already have them.

     It doesnt matter if you have these cards already. If you have classic Rag, you will still get the event Rag. My guess is that you can only use the event Rag in standard. My other guess is that all of the event cards will be golden.

    Yeah, I was thinking most likely the copies we all get will be listed under a "Promotional" set or something.  So they will be the same card to prevent you from putting two copies in a Wild deck, BUT the only copies you could disenchant would be your natural copies, not the event copies.  And since the event copies are only going to be there for a few weeks, d/e your natural copies would just mean they are now gone from your collection after this event.

    Posted in: Standard Format
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    posted a message on N'Zoth and Rag back to standard
    Quote from thebitterfig >>
    Quote from hillandder >>

    There is not much N'Zoth can do with Standard pool unless Belcher and Sylvanas come back too.

    Khartut Defender will be really sweet with N'Zoth.  Each half which dies gets resummoned as a Reborn-intact version.  That'll lead to a lot of sticky taunts which also heal you.

     Apparently the full list was leaked, aaaaaaannnnd it contains a certain dark lady with a powerful deathrattle as well...

    https://outof.cards/hearthstone/361-were-the-23-wild-cards-coming-to-standard-for-an-event-leaked

    Posted in: Standard Format
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    posted a message on Why must we lose our decks after a dungeon run loss?

    The solo adventures are basically the Hearthstone version of a deck building game.  The whole concept is you build a deck as you go.  At least in the solo content from this year we have multiple customization options from different starting decks, hero powers, and now even picking a starting "treasure" before each run.  There is a lot of RNG in the system, yes, but part of the challenge is making good choices to optimize your deck's potential.  Similar to Arena!  You're awarded for making good choices between bosses, and sometimes you get a little lucky, or unlucky other times because your options are all terrible.  But that's how those types of deck building games work.

    Posted in: General Discussion
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    posted a message on Zephrys the Great - Hotfix!

    Silence should be an option in his card pool... although Peter said something on the stream that they made it so only "interesting cards" from Basic and Classic would ever be offered.  I wonder if they think of Silence as "interesting" or not.

    Posted in: News
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    posted a message on Zephrys the Great - Hotfix!

    He bases his suggestions off health, board state, remaining mana for your current turn, and how much mana you'll have next turn.  If you play him on 2 with no board, everyone at or near full health he will always offer Wild Growth for ramp, Animal Companion for tempo, and Brightwing for value.  Because those are the best options from Basic and Classic in that very specific scenario.

    If you hold him until later in the game when you've put your opponent down to lower health he'll offer you the big cards like Pyroblast to finish them next turn, or maybe a Fireball or other small damage spell to win on your current turn if possible.  Another example I saw Thijs in yesterday, his opponent was Quest Paladin and made several 2/2 Mechano-Eggs which give him the 8/8 dino mechs when they die.  Thijs had 8 mana, so he chose to hero power, then play Zephrys, leaving him exactly 4 mana for the turn and wanting to see Mass Dispel in his options.  And BOOM, Zephrys gave him Mass Dispel as an option to stop those eggs from popping out 8/8 mechs.

    So in the Thijs example, he manipulated the situation by playing himself to 4 remaining mana to further increase his chances that Zephrys would give him the 4 mana Mass Dispel card that he wanted.  Kibler playing him on 2 during the stream was more because he was curious of what would happen, not an example of how to use Zephrys.

    Posted in: News
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    posted a message on Zepherys missed easy lethal!
    Quote from Pempek >>
    Quote from Infirc >>

    no :(, this jsut happened to me opponent played Jaraxxus on an empty board and when i played Zephyrs he  offered Gorehowl, Ysera and Pyroblast

    Thanks. That settles it to me. Spaghetti code.

     That's odd because during the reveal stream I thought the scenario of getting SacPact against someone who played Jaraxxus was mentioned as a possibility.  So now I'm confused as to why people aren't seeing it happen.

    Posted in: General Discussion
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    posted a message on Zepherys missed easy lethal!
    Quote from Azdrubael_Vect >>

    The same happened to me too. My opponent was 9 hp and i needed Pyroblast for next turn, but ... he gave me YseraGorehowl and something absolutelly useless. 

    What turn was it?  If you were doing this on turn 8 he wouldn't offer you a 10 mana card for next turn.  Even if you had Coin in hand to be able to play a 10 mana card on turn 9, because as Peter said in the reveal he does not consider your hand when choosing what the perfect card would be.

    I found this out by playing him on 8 while thinking it was later than that, and he gave me similar options.  Opponent also on 9 hp that game.

    Posted in: General Discussion
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    posted a message on Token Chess (Big Burst Potential)

    This deck is still good in this brawl, FYI.

    Posted in: Token Chess (Big Burst Potential)
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    posted a message on New Priest Card Revealed - Embalming Ritual

    I wonder if Big Priest in Wild would play this though?  Could be used on the 1/1 that Barnes summons, but may not be worth it.  Maybe if you have a build with the new 10 mana 10/10 Reborn, Divine Shield?  Barnes a 1/1 of that, cast this on it, then it dies and becomes two 10/1 minions with Divine Shield.

    Posted in: News
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    posted a message on Someone else got sick of standard and is switching to wild?

    I have been playing more Wild recently, but not enough to really climb much.  I also (mostly) stay away from decks like Big Priest and Odd Paladin, etc.  I do occasionally play them but not all the time.  I get bored with them over time.  Same way I get bored with any deck I play too much of.

    My current Wild decks are:

    • Shudderwock Shaman (teched to mess with Big Priest players)
    • Immortal Val'anyr Paladin (hand buffs, legendary weapon, Prelates and Undatakah)
    • Big Priest (I said mostly stay away...)
    • Spiteful C'Thun Druid
    • Mech Tempo Rogue (built this just because I wanted to use Iron Sensei)
    • Big Spell Mage
    • Malygos Demonlock
    • C'Thun Rogue (I love C'Thun decks)
    Posted in: General Discussion
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    posted a message on New Paladin Legendary Card- Sir Finley of the Sands
    Quote from MarioAlBassar >>

    You can't use it in a even deck because upon playing finley you loose the 1 mana discount so it doesn't make any sense

    Edit: replying to those saying its a good card in even decks

    Since this showed up in my notifications as a reply to me, I simply said in response to someone else he's better in Even decks than Odd decks, because someone posted that he was even costed because he'd be too good in Odd Paladin.  Which... why?  Odd Paladin is built around the 2 Dudes power, why get rid of it?  For the chance of getting the Hunter power?  I don't really think he belongs in an Even deck either, but in that context, it's good he's an even cost minion because he'd make no sense in odd decks.

    But if someone wanted to play him in an Even list... playing him on turn 2 (or 1 with Coin), yeah that's kind of bad to lose that power so quickly.  But if it's about 4-5 turns in or later you have a little more mana and the 1 cost hero power isn't necessarily as good as a 2 mana hero power that is upgraded.  And you have the option to potentially role a hero power more suited for the match up you're in.

    Ex: Playing against someone with a lot of taunts?  Use Findley to get the upgraded Mage or Hunter hero power to bypass taunts and do some face damage.  Or playing against a burn deck?  Maybe you try for the upgraded Warrior, Priest, or Druid powers as the first two give you 4 more life and the Druid power gets you +2 health and +2 attack each turn.

    So could it be done?  Yes.  Is it optimal to cut copies of some even cost cards out of your Even Paladin for the chance of high rolling the upgraded power you need for the late game?  No, probably not.

    Posted in: Card Discussion
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    posted a message on WTf No Bomb Warrior Nerf Yet?
    Quote from C_A_W >>

    If Highlander decks are getting hard countered by Bomb Warrior then they are already too weak to see play anyway. When Raza Priest was top tier in both Wild and Standard, people tried to counter it with Weasel Priest but Raza Priest still had 50%+ wr against it. 

     

     The difference there might be the fact that you had 2 Weasels in your deck to draw, play, and have die to shuffle into your opponent’s deck.  For Bomb Warrior you have 4-6 cards in your deck that shuffle bombs when played, or when you attack.  So it’ll be much easier to negate the “no duplicates” effect.

    Not too mention the Priest deck’s main way to win didn’t require Raza’s effect, it just helped to win quicker when combined with the DK power.  So I would agree, these new highlander decks will be too weak if they are built to win only off their effect, rather than the effect being a tool to aide you in winning.

    I don’t agree with the OP on Bomb Warrior needing a nerf, however, Iksar was on the latest Omni Stone episode and they asked about this very issue.  They have already considered making a change like to not count things shuffled in by your opponent, but would prefer to not do that as things like Weasels, Candles, Ambushers, etc have always been a way to counter these types of effects.  They are waiting to see how it goes before they take hard action in regards to the bombs and no duplicates effects.

    Posted in: General Discussion
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    posted a message on New Paladin Legendary Card- Sir Finley of the Sands
    Quote from user-27297335 >>

    Odd Pala in Wild is the Reason that this cost 2 Mana and not 1

     But Odd Paladin already has the upgraded Paladin power, which is what Odd Paladin is built around.  Why would you want to discover another upgraded power?

    Actually, this being Even is much better than it being Odd!  You could potentially make an Even Reno Paladin and upgrade to the two 1/1 power, or the 3 damage to face Hunter power... Not saying it's good, but it has more potential in an Even deck than in an Odd deck.

    Posted in: Card Discussion
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    posted a message on New Legendary Card Revealed - Dinotamer Brann

     I love it!  Still not sure how great the "no duplicates" thing will be in Standard, but almost a must have if you wanted to do a Reno Hunter in Wild!

    Posted in: News
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