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    posted a message on New Card - Madame Lazul

    The information alone can be pretty valuable.  On top of that, 3/2 body and a card.  I like it!

    Posted in: Card Discussion
  • 0

    posted a message on New card - Omega Devastator
    Quote from torchic44 >>

    At the worst, it is just a Yeti.  
    At its best, it is a yeti and it kills something.  
    Overall, it is a great card.  

     Actually, at it’s best it’s a mech yeti with rush and kills something.  Being a mech it’ll get rush after playing Dr. Boom, Mad Genius.

    Posted in: Card Discussion
  • 2

    posted a message on Oblivitron + Mecha'thun?

    Maybe Oblivitron + Hunter’s Mark + Arcane Shot (kill Oblivitron to pull Mecha’thun) + Goblin Prank on MThun.

    6 + 2 + 1 + 2 = 11, so again... Wild only with Thaurrisan, or only with the coin... Damn you, Hunter’s Mark nerf!!!

    Posted in: General Discussion
  • 1

    posted a message on Stop the "pay-to-win" complaints

    I used to never buy packs, but since Frozen Throne I have pre-ordered all of them at a minimum!  And frankly I wish I had done the same with all expansions prior, and the initial release of the game.  Not because I feel I need more cards to win games, but because I've gotten in a really bad habit of wanting to have all the cards!  The competitionist in me has latched onto this game and urges me to fill all empty card slots in the collections page!  But I often have to fight these urges as my wife doesn't want me to spend money on the game.  I did well to resist the Annoy-O bundle!  Not so much on the Wild bundle... which I want more of because I played so casually in the first year or two of the game being released! 

    Posted in: General Discussion
  • 0

    posted a message on Do people hate Wild?? Why??

    I personally enjoy Wild, but usually venture there when I want to just play something for the fun of it rather than trying to grind up the ladder.  The decks that are good for climbing in Wild don't typically interest me so I just experiment and try to improve my deck building skills by making whatever comes to mind.

    That or if I come across someone playing an old deck that I used to play and start to reminisce about the good old days, I might put a version together and see what I can do with it.  Happened last night when I ran into a good ol' Dragon Priest deck running things like Drakonid Operative and Netherspite Historian mixed in with some of the new cards like Firetree Witchdoctor.  No idea if this deck/archetype is Wild Legend viable or not, but I'll likely play some games with it when I get bored with Standard for the day.

    Posted in: Wild Format
  • 1

    posted a message on Major clue found about 2nd xpac of Year of the Dragon
    Quote from Zakarummx >>

    I hope its the League of Explorers Trying to fight against their old enemy.

    We realy need a new Sir Finley Mrrgglton.

    I like this!  The Explorers League goes on a hunt for an ancient treasure/weapon in the second expansion to help combat Rafaam and his League of Evil!  I'd be down for that!

    Would also make sense that if they succeed in their mission that in the final expansion this year, Rafaam and his League might try to go through the Caverns of Time to change the timeline to one where they reign supreme!  So our heroes follow them and wind up in a time many years past.  Maybe something related to the early dragon aspects since it's Year of the Dragon?  Or involving characters/events of the first war between humans and orcs?  Or the reason they go to old ruins in exp 2 is to stop the Evil League from unleashing some Titan monster, and that being they unleash is who they need to stop from traveling through the Caverns?

    Hard to really nail down the third, because IF it ends up being a Caverns of Time expansion they could do pretty much anything from any time in the WoW lore.

    Posted in: General Discussion
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    posted a message on About Malygos...

    I never realized that the art was wrong, but now that I've looked closer I notice Malygos has a large "beard" in his dragon form, and the card art does not.

    I think there are other instances of this happening as well.  Unless I'm mistaken, the art for Chillmaw is actually Sindragosa.


    But to address the actual topic, I don't think it's an issue at all.

    Posted in: General Discussion
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    posted a message on Do people hate Wild?? Why??

    77Rabbit77 casted Resurrect on this thread!  Look out!!!

    Posted in: Wild Format
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    posted a message on Twinspell.. Excited or worried?

    I feel like the only great Twinspell will be if someone gets a really nice, expensive board clear with Twinspell.  Something powerful enough to guarantee the board clears, but also something you wouldn't play twice in a turn anyway.  Or maybe something that could be played twice in a turn if needed, so basically giving you the option to pay double for double the damage or wait and just have an extra copy.

    The Treant spell costs way too much to work in a Token/Treant Druid.  It's 8 mana for 10/10 in stats, sure, but spread out into 5 2/2 minions.  I guess it'd be good to force your opponent to use all their board clears while not running out of refill for the board?!?  Maybe I'm wrong and the 8 mana 5 2/2 Twinspell will be great.  In fact, I hope I am!  I've quietly played some Treant Token Druid in Casual mode from time to time and would love to see it get stronger!

    Posted in: General Discussion
  • 0

    posted a message on Schemes and Drakkari enchanter?

    What Hieii said!  Enchanter only double triggers end of turn minion effects when they are on the battlefield.

    Posted in: Card Discussion
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    posted a message on Amazon coins are so cheap!!! :D
    Quote from crossx1 >>

    its great yeah but its not so great if you dont have a tablet or a good enough phone and only have a PC.. it really sucks you cant use ur amazon coins on the PC version of hearthstone.

     There is a way to do it, but you need to download and install an emulator program to open an Android OS, then access the Amazon Store to download Hearthstone...  A lot of extra steps, but possible.  Should be able to find a tutorial on YouTube if you're going to try it.

    Posted in: General Discussion
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    posted a message on New Rogue Minion - EVIL Miscreant

    Pair these with Spirit of the Shark to either get four, then double battlecries if Spirit doesn't get hit with an AoE or random damage of some kind, could be fun!

    Posted in: Card Discussion
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    posted a message on [NOT SALT] Shudderwock is still a big issue in wild.
    Quote from lite0 >>
    Quote from Thonson >>
    Quote from iFaisal11 >>
    Quote from lite0 >>

    lol at all these posts that didn't even read the OP talking about "shudder is a tier 4 deck git gud kid".  The thread isn't about the power of the deck, but the buggy animations.  

    As someone who's favorite deck was standard shudderwock, the animations are stupid and buggy as hell.  3 extra minutes of this tacked onto your turn is just not good design.  

    That was my biggest concern, people will think i mean "shudderwock is op pls nerf".

     No, we get it!  It's just that your point is wrong!  Someone playing a Shudderwock combo deck, or APM Priest, does not get an extra 3 minutes for their turn.  Their turn ends after the 75 seconds, or whatever the actual time is.  Any action taken during that time must resolve, and animations are a part of that.  Then, when they resolve, your turn will start!

    This honestly was only a problem before Blizzard fixed the way this interaction effected your turn.  Disguised Toast highlighted an exploit a while back using Norzdomu and two Youthful Brewmasters, utilizing the panda bounce animations to pretty much eat up his opponent's 15 second turn, so his opponent could never do anything.  Not sure how long after that it took,  but Blizzard did eventually change it so your opponent's animations resolve before your turn timer starts.

    To recap: Your opponent IS NOT getting extra time to complete their turn, there is just time BETWEEN their turn and yours to resolve the animations.

     

    No, the point is not wrong, you're just missing it.  Nobody in this thread implied that you get 3 extra minutes to take your turn, but that there are 3 minutes of animations and that is stupid.  

    nowhere in my post did i say anything about turn timer, i said the animations are long.

    You're right.  You didn't say that.  But in the OP of this thread it says at one point, "you have a minute and a 15 second, why give a player extra time and help him to do his combo?"

    This is what I was responding to.  OP even says that this animation time is giving the player "extra time".  So it implies that animations beyond the turn timer should not be allowed, and can therefore be interpreted as saying "if the animations can't resolve before the turn timer expires, those actions should not be allowed."

    And if that is what the OP was trying to argue, which based on that line alone he was, then that is absurd!  As I said, the timer is there to limit your time to think about your turn and complete any actions.  If it worked the way OP seems to be implying that it should, someone playing APM Priest would be in the middle of their combo, with 30 seconds left on their turn timer and not be able to perform anymore actions to ensure their animations end before their 75 second turn is over.

    So unless I'm really misinterpreting the "extra time" comment, this argument that the long animations needs to be disallowed is wrong.  If this was back when you could exploit animations to eat up your opponent's turn, yes, I would agree that long animations are a problem.  Since that problem has long been fixed and long animations are now time between turns, I see no issue.  If someone doesn't want to sit through the Shudderwock combo animations, just Concede you're probably dead unless you have a way to win quickly (Ex: Mecha'thun combo next turn).

    Posted in: General Discussion
  • 4

    posted a message on [NOT SALT] Shudderwock is still a big issue in wild.
    Quote from iFaisal11 >>
    Quote from lite0 >>

    lol at all these posts that didn't even read the OP talking about "shudder is a tier 4 deck git gud kid".  The thread isn't about the power of the deck, but the buggy animations.  

    As someone who's favorite deck was standard shudderwock, the animations are stupid and buggy as hell.  3 extra minutes of this tacked onto your turn is just not good design.  

    That was my biggest concern, people will think i mean "shudderwock is op pls nerf".

     No, we get it!  It's just that your point is wrong!  Someone playing a Shudderwock combo deck, or APM Priest, does not get an extra 3 minutes for their turn.  Their turn ends after the 75 seconds, or whatever the actual time is.  Any action taken during that time must resolve, and animations are a part of that.  Then, when they resolve, your turn will start!

    This honestly was only a problem before Blizzard fixed the way this interaction effected your turn.  Disguised Toast highlighted an exploit a while back using Norzdomu and two Youthful Brewmasters, utilizing the panda bounce animations to pretty much eat up his opponent's 15 second turn, so his opponent could never do anything.  Not sure how long after that it took,  but Blizzard did eventually change it so your opponent's animations resolve before your turn timer starts.

    To recap: Your opponent IS NOT getting extra time to complete their turn, there is just time BETWEEN their turn and yours to resolve the animations.

    Posted in: General Discussion
  • 0

    posted a message on This game would be more fun if people didn't play so slowly
    Quote from SteamyXD >>

    Roping is okay. I mean yeah Hard decisions need more time to win a game. Other thing that an odd warrior roping turn 1 and 100% plays quest lol. Turn time imho not an issue

    In situations like that, where they are obviously roping to annoy me, I rope right back for a few turns.  It shows them that I don't care how long the game takes, so they are only wasting their own time, and not mine.  They then get frustrated with the length of the game and start playing faster.

    Posted in: General Discussion
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