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    posted a message on Elemental Burn Mage

    Nah, Blazecaller is too much mana for an Aluneth and Stargazer Luna deck. Tar Creeper is a 3-mana elemental to activate Steam Surger on curve, and efficiently protects your high-priority targets like Luna, Sorcerer's Apprentice, or Cosmic Anomaly.

    We already have plenty of ways to deal damage, both to enemy minions and the enemy's face, so Blazecaller isn't needed imo.

    Posted in: Elemental Burn Mage
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    posted a message on Elemental Odd Mage

    I prefer not to have too many 7+ cards, because you can't play them until relatively late in the game unless you're a druid. In a deck that runs heavy synergy on big cards, it can still be worth it, but this deck doesn't. One of the 7-mana minions (besides Jan'alai, the Dragonhawk, obviously) can be dropped for Flamestrike, however.

    I prefer Shooting Star to Dragon's Fury, both due to the powerful Black Cat synergy and the fact that it can be played much earlier if needed. It's also better in situations where you have a board.

    Stargazer Luna works better in decks with a lot of non-situational 0-2 cost cards, like tempo mage.

    I do agree that I can probably drop one or both arcane intellects, because I already have 3 pairs of card draw minions, plus other value cards.

    Posted in: Elemental Odd Mage
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    posted a message on Zoorender to Madness

    I agree that the effect of Surrender to Madness is strong enough to be worth building a deck around. However, I did an analysis of the total potential mana cost here, and it's truly enormous unless you play it when you already have a lot of mana; at which point the effect isn't very powerful anymore. Unless they print a card that mitigates the mana crystal destruction downside, I really don't see this card being playable at all.

    Edit: I also don't recommend Shadow Visions in this because this just increases the upfront mana cost even more, which you can't afford to spare. A tempo deck should only run Shadow Visions if you are also running radiant elemental with a good amount of cheap buff spells, i.e. a divine spirit deck.

    Posted in: Zoorender to Madness
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    posted a message on New Rogue Legendary - Captain Hooktusk

    As a general rule, an 8-drop needs to win you the game a good amount of the time, especially in an aggressive archetype like pirates. I don't think this card does that. Pirates are generally quite small (like 3/3 or so) without their battlecries, so your 8 drop can probably be answered by a single mid sized AoE like Hellfire.

    Posted in: Card Discussion
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    posted a message on New Card - Sightless Ranger

    Pretty decent tempo 5-drop if you can get the overkill consistently. It really wants a stat buff, even if it's just a +1/+1 from Prince Keleseth. Probably worth including in a deck that can consistently do that.

    Posted in: Card Discussion
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    posted a message on New Hunter Minion - Bloodscalp Strategist
    Quote from Paradov >>
    Quote from hawanasee >>

    Are you all serious? This card is nuts. Hunter has a lot of good spells. It can even give you Crushing Walls, that you wouldn't commonly add to your deck, to play at 10 mana to deal with a The Lich King and a Mountain Giant, or Kill Command to find lethal. Very versatile!

     If you want to find lethal just play tracking

     You can run this card and tracking in the same deck, and I imagine any deck that wants this will do so.

    Posted in: Card Discussion
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    posted a message on New Mage Spell - Elemental Evocation

    This is a very powerful effect, druid has shown that with pre-nerf Innervate since it generally was used to get out minions earlier.  However, 1) Is this card strong enough to risk running in a Book of Specters deck, and 2) if not, is there some other elemental mage build that is good enough with this card that you're willing to drop the books?

    Posted in: Card Discussion
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    posted a message on New Priest Spell - Surrender to Madness

    It costs 3 up front, the 3 more each turn from 4 to 10, 2 on turn 11, and finally 1 on turn 12; this therefore totals 3+3*(10-3)+2+1=3+21+3=27 mana. The total cost goes down by 3 for each turn you delay casting it, until you reach 10 mana at which point it hits the minimum cost of 6 (3 up front, then 2, then 1). However, if you cast it on turn 2 (with the coin) I believe you will only destroy two mana crystals, which would lead to a cost of 3+2*(10-2)+1=3+16+1=20, which is slightly less then the cost of casting it on turn 5.

    Overall, the total cost for casting this spell before reaching 10 mana is absolutely insane, generally well over 10 mana, and the effect is relatively weak by that point in the game. I therefore conclude that this card is completely unplayable and should be dusted, unless a card is revealed which somehow counteracts the mana crystal destruction.

    Posted in: Card Discussion
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    posted a message on New Neutral Minion - Waterboy

    This is functionally a situational Wisp with one extra attack. There is no extra combo potential at all. If you play your hero power early game in a deck which cares about tempo, then either it's a bad draw, or you're playing a Keleseth/Baku/Genn deck; the first two of those explicitly disallow this card, and the third leaves this as a situational Murloc Raider without the tribal tag. This is just a bad card.

    Posted in: Card Discussion
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    posted a message on Even Pirate Rogue

    There's literally 0 chance this is the final version of the deck, I just wanted to see what it might look like with the information already given. We're primarily looking out for more good 2 and 4 cost pirates.

    I kinda just threw in the sharks because we naturally had a few battlecries and combos that I would be happy to double. But now that you mention it, since the stats on sharks are so much weaker than Brann Bronzebeard, the standard should be higher than "happy to double", and probably closer to "game winning to double". Only Elven Minstrel really comes close to this in certain matchups, and that's 8 mana for only 3/2 of usable stats. So I agree, the sharks should go.

    Posted in: Even Pirate Rogue
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    posted a message on Even Pirate Rogue

    It's mostly just there because it's a pirate for Cannon Barrage that you can probably play as a Yeti without too much difficulty. It will likely be one of the first cards to go with later reveals, though.

    Posted in: Even Pirate Rogue
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    posted a message on Pogo Quest Rogue

    Quest rogue is inherently bad vs aggro decks, unfortunately. But if you really want to add taunts, I would suggest Giggling Inventor as she has the strongest synergy with the deck and is just a good defensive card in general. I'll probably figure out what to cut for her next time I play this deck as I think it's a mistake to not include her.

    I don't see how having lots of cheap minions makes Elven Minstrel weak, if anything I think that makes it better because you can combo him more easily and cheap minions are more stat efficient for their cost which allows you to not fall behind as quickly. Fan of Knives is a pretty weak card vs decks that aren't playing a lot of 1health minions, unless we can include some spell damage, which I think would be tricky to do.

    Posted in: Pogo Quest Rogue
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    posted a message on Meat Wagon Rez Priest

    I think the main thing it needs is a big AoE that isn't Psychic Scream, since our minions are very sticky and we'll end up being forced to shuffle them before we can get value. We'd rather something that hits both sides with damage, because then it's more mana efficient and pops the eggs, so something like Dragonfire Potion would be perfect! However I have a feeling such a card won't be printed until that and Duskbreaker rotates out, since then priest would have too many board clears in standard.

    Posted in: Meat Wagon Rez Priest
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    posted a message on New Druid Minion - Druid of the Scythe

    Probably not good enough in constructed, it fits in a slower druid but it has negative synergy with both Oaken Summons and Witching Hour. Good arena card though!

    Posted in: Card Discussion
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    posted a message on New Neutral Minion - Mossy Horror

    This seems strong in Druid, as this is a very good thing to play early (due to mana ramping) against aggro/flood decks. Not sure if it's better than Spreading Plague, but it might be depending on what kind of aggressive decks are good!

    Posted in: Card Discussion
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