• 3

    posted a message on Rise of Shadows

    How long until we can build decks with new cards on this website?

    Posted in: Guides
  • 0

    posted a message on New Neutral Legendary - Chef Nomi

    If your deck already goes to fatigue and often just needs one more big threat to win, then this card is an auto include. But how often is this the case? I think it's hard to say without knowing what decks will generally end up looking like this expansion, but this card has some potential for sure.

    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Minion - EVIL Miscreant

    The Lackeys are quite similar to the toxins from Xaril, Poisoned Mind, probably a bit stronger on average, and that card saw some play. This card is 1 mana cheaper, has more stats, and gives you both cards immediately, but needs to be combo'd. I think it fits well into any midrange or aggressive rogue that runs some other combo cards.

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Spell - The Forest's Aid

    Ramp-style token decks have been viable multiple times in this game, and people even ran Wisps of the Old Gods before, so this has a pretty good chance of seeing play imo. It's a tonne of lategame threat for one card in a deck that can make use of the tokens, either with buffs or treant synergies like Treespeaker.

    Posted in: Card Discussion
  • 0

    posted a message on New Shaman Spell - Hagatha's Scheme

    This is a very good card if Shaman has any viable control deck that holds a lot of cards, which means you can both wait several turns for this to charge up and you don't mind one of your cards being unplayable for a few turns. How good this card is depends entirely on how good control/slow combo shamans are, as I don't see how it would fit into any other kind of shaman deck.

    Posted in: Card Discussion
  • 0

    posted a message on Elemental Burn Mage

    Nah, Blazecaller is too much mana for an Aluneth and Stargazer Luna deck. Tar Creeper is a 3-mana elemental to activate Steam Surger on curve, and efficiently protects your high-priority targets like Luna, Sorcerer's Apprentice, or Cosmic Anomaly.

    We already have plenty of ways to deal damage, both to enemy minions and the enemy's face, so Blazecaller isn't needed imo.

    Posted in: Elemental Burn Mage
  • 0

    posted a message on Elemental Odd Mage

    I prefer not to have too many 7+ cards, because you can't play them until relatively late in the game unless you're a druid. In a deck that runs heavy synergy on big cards, it can still be worth it, but this deck doesn't. One of the 7-mana minions (besides Jan'alai, the Dragonhawk, obviously) can be dropped for Flamestrike, however.

    I prefer Shooting Star to Dragon's Fury, both due to the powerful Black Cat synergy and the fact that it can be played much earlier if needed. It's also better in situations where you have a board.

    Stargazer Luna works better in decks with a lot of non-situational 0-2 cost cards, like tempo mage.

    I do agree that I can probably drop one or both arcane intellects, because I already have 3 pairs of card draw minions, plus other value cards.

    Posted in: Elemental Odd Mage
  • 0

    posted a message on Zoorender to Madness

    I agree that the effect of Surrender to Madness is strong enough to be worth building a deck around. However, I did an analysis of the total potential mana cost here, and it's truly enormous unless you play it when you already have a lot of mana; at which point the effect isn't very powerful anymore. Unless they print a card that mitigates the mana crystal destruction downside, I really don't see this card being playable at all.

    Edit: I also don't recommend Shadow Visions in this because this just increases the upfront mana cost even more, which you can't afford to spare. A tempo deck should only run Shadow Visions if you are also running radiant elemental with a good amount of cheap buff spells, i.e. a divine spirit deck.

    Posted in: Zoorender to Madness
  • 2

    posted a message on New Rogue Legendary - Captain Hooktusk

    As a general rule, an 8-drop needs to win you the game a good amount of the time, especially in an aggressive archetype like pirates. I don't think this card does that. Pirates are generally quite small (like 3/3 or so) without their battlecries, so your 8 drop can probably be answered by a single mid sized AoE like Hellfire.

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Sightless Ranger

    Pretty decent tempo 5-drop if you can get the overkill consistently. It really wants a stat buff, even if it's just a +1/+1 from Prince Keleseth. Probably worth including in a deck that can consistently do that.

    Posted in: Card Discussion
  • 0

    posted a message on New Hunter Minion - Bloodscalp Strategist
    Quote from Paradov >>
    Quote from hawanasee >>

    Are you all serious? This card is nuts. Hunter has a lot of good spells. It can even give you Crushing Walls, that you wouldn't commonly add to your deck, to play at 10 mana to deal with a The Lich King and a Mountain Giant, or Kill Command to find lethal. Very versatile!

     If you want to find lethal just play tracking

     You can run this card and tracking in the same deck, and I imagine any deck that wants this will do so.

    Posted in: Card Discussion
  • 1

    posted a message on New Mage Spell - Elemental Evocation

    This is a very powerful effect, druid has shown that with pre-nerf Innervate since it generally was used to get out minions earlier.  However, 1) Is this card strong enough to risk running in a Book of Specters deck, and 2) if not, is there some other elemental mage build that is good enough with this card that you're willing to drop the books?

    Posted in: Card Discussion
  • 1

    posted a message on New Priest Spell - Surrender to Madness

    It costs 3 up front, the 3 more each turn from 4 to 10, 2 on turn 11, and finally 1 on turn 12; this therefore totals 3+3*(10-3)+2+1=3+21+3=27 mana. The total cost goes down by 3 for each turn you delay casting it, until you reach 10 mana at which point it hits the minimum cost of 6 (3 up front, then 2, then 1). However, if you cast it on turn 2 (with the coin) I believe you will only destroy two mana crystals, which would lead to a cost of 3+2*(10-2)+1=3+16+1=20, which is slightly less then the cost of casting it on turn 5.

    Overall, the total cost for casting this spell before reaching 10 mana is absolutely insane, generally well over 10 mana, and the effect is relatively weak by that point in the game. I therefore conclude that this card is completely unplayable and should be dusted, unless a card is revealed which somehow counteracts the mana crystal destruction.

    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Minion - Waterboy

    This is functionally a situational Wisp with one extra attack. There is no extra combo potential at all. If you play your hero power early game in a deck which cares about tempo, then either it's a bad draw, or you're playing a Keleseth/Baku/Genn deck; the first two of those explicitly disallow this card, and the third leaves this as a situational Murloc Raider without the tribal tag. This is just a bad card.

    Posted in: Card Discussion
  • 0

    posted a message on Even Pirate Rogue

    There's literally 0 chance this is the final version of the deck, I just wanted to see what it might look like with the information already given. We're primarily looking out for more good 2 and 4 cost pirates.

    I kinda just threw in the sharks because we naturally had a few battlecries and combos that I would be happy to double. But now that you mention it, since the stats on sharks are so much weaker than Brann Bronzebeard, the standard should be higher than "happy to double", and probably closer to "game winning to double". Only Elven Minstrel really comes close to this in certain matchups, and that's 8 mana for only 3/2 of usable stats. So I agree, the sharks should go.

    Posted in: Even Pirate Rogue
  • To post a comment, please login or register a new account.