Yep, and you get rewarded when they write a good game.
As a developer, mistakes happen. You can either bitch and whine about it, or you can be mature and think "it was a goof, but it looks like they're trying their hardest to fix it. And it really isn't a big deal."
One of the better brawls in terms of skill-testing, if you are good at arena you will be good at this one.
Just remember, card draw is useless, but card generation is huge. It's easy to run dry on cards in this brawl. Warlock is probably the worst class to pick, classes with pirate synergy are stronger (rogue, warrior). Rogue has the advantage of pinging the extra health off of the 2/3 pirate, but warrior has better synergy. Demon Hunter not bad due to the 1 mana hero ping.
Pick cards for curve and value over greed. Game is usually over by turn 8 or 9 (i.e., one player has major board control), so generally don't pick high mana cards until you get there. The best cards fill out your curve and provide value (2-for-1, card generation, removal, etc). General arena principles apply here.
Yep, control-only player here. I like to be reactive, trying to always stop my opponent from whatever they are doing, and maximizing my tools to do so. It's the only way I find hearthstone to be an actual puzzle and thought-provoking.
I played about a week since the expansion came out, and haven't played ladder since. You can no longer stop the opponent from what they are doing, and I don't see how they could print any sort of cards to achieve that without it being insanely overpowered. I'm always hoping for a true control deck to come out, but haven't seen one yet.
Now, I just have been doing the odd battleground here and there, and playing against my alt account to complete the quests when needed. Maybe next year when it rotates. Everyone has a different style that they like, but this is the worst for my type of meta in a long while.
This isn't a single accuser who claimed something happened. This is a state who did the investigation first over two years and then went to court. They don't take things things to court unless they know they will win.
It's face damage, which means you're an aggro deck, but aggro usually wants cheap minions, which you don't want with the battlecry. The only possibility is some sort of aggro spell hunter, but this ruins the idea of "only spells" in the deck like the old spell hunter.
I dunno, seems awkward. But you know hunter: "If there's aggro, there's a way..."
Alexstrasza requires you to get to the late game to get a big reward. Bigglesworth seems much better than Alex too since you get more than one turn of payday if you survive.
My issue with the matchmaking system is that I'm at bronze level and I play against legend-level decks. The reason? I only play like 5-10 games a month these days. I've moved on from the ladder, but play on rare occasions, to get my chest, etc., and play BGs a good amount. Before, I'd go 8-1 or so and call it a month, using a strong (at the time) deck. Now, because when you have the bonus stars you get matched using your MMR, I play against top level decks. I'm using Renolock and haven't updated my deck in over a year, so you can get an idea.
Yeah, I'm super casual and my opinion shouldn't really matter. Yeah, I can eventually get my MMR down by going 3-10 all the time. It just isn't worth it for the amount of time I want to spend on the game.
Ah, my favorite brawl. The brawl that separates bad players ("Another RNG brawl this sux") from the ones who realize that this is the most skill-testing brawl out there. Unfortunately for some, you have to be able to recognize strong vs weaker cards, to be able to know when to go for tempo vs greed, to know how to answer opponents threats, to know when to control the board or go face, to know how to maximize the best out of weak cards, to know how to maximize synergies. Yeah, this is a total RNG-fest.
Anyone who does well in Arena will clean up on this brawl. Anyone who thinks they are good but keep losing to RNG in arena will, for some odd reason, lose to RNG a lot in this brawl too.
The only thing that sucks about this brawl is that it takes a while. That, I will give you. But I wish this brawl was its own game mode.
I must say it is a bit surprising that the nerfs came this quick. This quick means they already had them ready to go before the expansion was live, but if that's the case, why didn't they have them in place before this was all released?
And no, I'm not a tinfoil idiot thinking they are just doing this for some convoluted way to increase money. But it does speak of some "issues" on their side, maybe they're short staffed or rushed the expansion? I'm a computer engineer, t happens, and I'm glad they addressed it as quick as they did. Bit it just is... odd...
I'm F2P, since Beta, minus one XPac I bought a couple of years ago. It might seem tough for newer players to start out, but once you get a solid core of cards going you really don't need to spend any money.
I buy (with gold) about 100 packs each expansion. That's more than enough to get most of what you need. Don't be stupid and craft cards the first two weeks for the flavor of the day. Be smart with your resources and you'll be fine if you play for the long run. I've probably crafted under 20 cards in my life (no joke). I should go through my collection one of these days and see which ones were crafted.
Oh, and I really stopped playing a year or two ago. I just do the bare minimum to complete my daily quest and the weekly Tavern Brawl, that's it. Maybe 15 or 20 minutes a day. Just doing the daily quest should give you about 240 packs a year, not including promotions and giveaways Blizzard does. I have 20K gold and 60K dust, I just never spend it because I really don't need to.
FYI, if you want to really gain packs at no cost, get good at arena. But I haven't played that mode in three years, but that's how I started out the first year to get a stockpile of gold/dust.
Interesting the comments so far, I usually like the co-op brawls and most of the time win unless my partner is a dolt. Definitely know that the first day a co-op brawl comes out people are idiots and by the end of it, people know what to do and you win most of the time.
In general, save your win conditions and dump them at the right time. Win conditions are Cho, Millhose, Toggzor, and probably others I can't remember (been awhile). Never trade in 1->3 attack minions, leaving them to soak the AoE damage. One 1/1 token will save you 8 or 10 face damage in the end. Never leave 7 minions on your board or they'll be wiped.
For all of the Hearthstone's team's stress of class identity, I'll never understand why Paladin is a Murloc class. Seriously, a class of honor and righteousness employs.... Murlocs?
0
Yep, and you get rewarded when they write a good game.
As a developer, mistakes happen. You can either bitch and whine about it, or you can be mature and think "it was a goof, but it looks like they're trying their hardest to fix it. And it really isn't a big deal."
5
One of the better brawls in terms of skill-testing, if you are good at arena you will be good at this one.
Just remember, card draw is useless, but card generation is huge. It's easy to run dry on cards in this brawl. Warlock is probably the worst class to pick, classes with pirate synergy are stronger (rogue, warrior). Rogue has the advantage of pinging the extra health off of the 2/3 pirate, but warrior has better synergy. Demon Hunter not bad due to the 1 mana hero ping.
Pick cards for curve and value over greed. Game is usually over by turn 8 or 9 (i.e., one player has major board control), so generally don't pick high mana cards until you get there. The best cards fill out your curve and provide value (2-for-1, card generation, removal, etc). General arena principles apply here.
1
Yep, control-only player here. I like to be reactive, trying to always stop my opponent from whatever they are doing, and maximizing my tools to do so. It's the only way I find hearthstone to be an actual puzzle and thought-provoking.
I played about a week since the expansion came out, and haven't played ladder since. You can no longer stop the opponent from what they are doing, and I don't see how they could print any sort of cards to achieve that without it being insanely overpowered. I'm always hoping for a true control deck to come out, but haven't seen one yet.
Now, I just have been doing the odd battleground here and there, and playing against my alt account to complete the quests when needed. Maybe next year when it rotates. Everyone has a different style that they like, but this is the worst for my type of meta in a long while.
14
This isn't a single accuser who claimed something happened. This is a state who did the investigation first over two years and then went to court. They don't take things things to court unless they know they will win.
0
That was changed not due to balance issues but technical/playability issues. It will never be reverted.
0
It's face damage, which means you're an aggro deck, but aggro usually wants cheap minions, which you don't want with the battlecry. The only possibility is some sort of aggro spell hunter, but this ruins the idea of "only spells" in the deck like the old spell hunter.
I dunno, seems awkward. But you know hunter: "If there's aggro, there's a way..."
0
Alexstrasza requires you to get to the late game to get a big reward. Bigglesworth seems much better than Alex too since you get more than one turn of payday if you survive.
1
My issue with the matchmaking system is that I'm at bronze level and I play against legend-level decks. The reason? I only play like 5-10 games a month these days. I've moved on from the ladder, but play on rare occasions, to get my chest, etc., and play BGs a good amount. Before, I'd go 8-1 or so and call it a month, using a strong (at the time) deck. Now, because when you have the bonus stars you get matched using your MMR, I play against top level decks. I'm using Renolock and haven't updated my deck in over a year, so you can get an idea.
Yeah, I'm super casual and my opinion shouldn't really matter. Yeah, I can eventually get my MMR down by going 3-10 all the time. It just isn't worth it for the amount of time I want to spend on the game.
5
Ah, my favorite brawl. The brawl that separates bad players ("Another RNG brawl this sux") from the ones who realize that this is the most skill-testing brawl out there. Unfortunately for some, you have to be able to recognize strong vs weaker cards, to be able to know when to go for tempo vs greed, to know how to answer opponents threats, to know when to control the board or go face, to know how to maximize the best out of weak cards, to know how to maximize synergies. Yeah, this is a total RNG-fest.
Anyone who does well in Arena will clean up on this brawl. Anyone who thinks they are good but keep losing to RNG in arena will, for some odd reason, lose to RNG a lot in this brawl too.
The only thing that sucks about this brawl is that it takes a while. That, I will give you. But I wish this brawl was its own game mode.
2
I must say it is a bit surprising that the nerfs came this quick. This quick means they already had them ready to go before the expansion was live, but if that's the case, why didn't they have them in place before this was all released?
And no, I'm not a tinfoil idiot thinking they are just doing this for some convoluted way to increase money. But it does speak of some "issues" on their side, maybe they're short staffed or rushed the expansion? I'm a computer engineer, t happens, and I'm glad they addressed it as quick as they did. Bit it just is... odd...
0
You should never, ever craft anything on day 1. Or day 10, for that matter.
0
I'm F2P, since Beta, minus one XPac I bought a couple of years ago. It might seem tough for newer players to start out, but once you get a solid core of cards going you really don't need to spend any money.
I buy (with gold) about 100 packs each expansion. That's more than enough to get most of what you need. Don't be stupid and craft cards the first two weeks for the flavor of the day. Be smart with your resources and you'll be fine if you play for the long run. I've probably crafted under 20 cards in my life (no joke). I should go through my collection one of these days and see which ones were crafted.
Oh, and I really stopped playing a year or two ago. I just do the bare minimum to complete my daily quest and the weekly Tavern Brawl, that's it. Maybe 15 or 20 minutes a day. Just doing the daily quest should give you about 240 packs a year, not including promotions and giveaways Blizzard does. I have 20K gold and 60K dust, I just never spend it because I really don't need to.
FYI, if you want to really gain packs at no cost, get good at arena. But I haven't played that mode in three years, but that's how I started out the first year to get a stockpile of gold/dust.
5
4 mana for 16 worth of stats? It's better than a Flamewreathed Faceless!
-1
Interesting the comments so far, I usually like the co-op brawls and most of the time win unless my partner is a dolt. Definitely know that the first day a co-op brawl comes out people are idiots and by the end of it, people know what to do and you win most of the time.
In general, save your win conditions and dump them at the right time. Win conditions are Cho, Millhose, Toggzor, and probably others I can't remember (been awhile). Never trade in 1->3 attack minions, leaving them to soak the AoE damage. One 1/1 token will save you 8 or 10 face damage in the end. Never leave 7 minions on your board or they'll be wiped.
26
For all of the Hearthstone's team's stress of class identity, I'll never understand why Paladin is a Murloc class. Seriously, a class of honor and righteousness employs.... Murlocs?