• 0

    posted a message on Captain Blackheart's Treasure is This Week's Tavern Brawl

    D'oh, thought this was the Deck's Assemble brawl.  Oh well, this is still an ok one.

    Posted in: News
  • 2

    posted a message on Captain Blackheart's Treasure is This Week's Tavern Brawl

    Best brawl in the game, definitely my favorite.  The only thing that sucks is the long games.

    Those that think this is a RNG !@#$show are those that blame their repeated 1-3 arena runs on RNG.  This, IMO, is the most skill-required brawl.

    Posted in: News
  • 1

    posted a message on The cards that should never exist in the game at all
    Quote from YellowDisease >>

    Zephrys can be a game winning card, but it does limit your deck options most of the time to the extent that it compensates for itself. Having only one copy of each card in your deck limits your consistency considerably.

     This.

    People who hate on zephrys are likely winning the game and then that card is played and the game swings.  Don't forget that you likely were winning because the opponent had a severely limited deck due to this card.

    Posted in: General Discussion
  • 2

    posted a message on Tavern Brawls, Legendary Quests & More before the Tombs of Terror Launches on September 17!
    Quote from Igotthis >>

    why is it random? Why cant we choose our legendary? Bc of greed and gambling addiction feeding thats why

    Or, alternatively, Blizzard would have to create a whole new UI and interface to allow you to pick which legendary you want, taking months of development time away from other things, because nothing like that exists in the game.  All this, just to appease your belief that getting something free is not enough.

    In reality, they are doing this in the hope that entitled people like you who complain about getting free things, might, for once, spend a moment to think about whether your opinion at all makes ANY sense, and maybe, just maybe, try to think of it from the view point of someone else besides yourself. 

    Posted in: News
  • 0

    posted a message on Your nerf predictions??
    Quote from Banelocky >>

    Dr. Boom, Mad Genius -  HoF

    Luna's Pocket Galaxy -  6 mana

    Conjurer's Calling -  4 mana

    Barnes -  6 mana 5/5

    Divine Spirit -  HoF

     While I agree with these changes... have they ever HoF'd a card in the middle of a year?

    Posted in: General Discussion
  • 1

    posted a message on Aggro is dead...and its a bad thing. Change my mind...

    Wouldn't surprise me if the OP thinks of aggro as the days of pirate warrior, tunnel trogg shaman, or undertaker hunter.  That those types of deck are gone is NOT a bad thing.

    Aggro isn't like that anymore, but aggro is not dead. 

    Posted in: General Discussion
  • 3

    posted a message on Sick of this. Uninstalling HS.

    The funniest, and saddest, part of this post is the replies by people who didn't read the OP text.  Entitled generation who unfortunately will never realize that they are entitled. 

    Posted in: General Discussion
  • 1

    posted a message on New Priest Quest Revealed!
    Quote from Akrosian94 >>

    Sounds easy enough. Moreso with the Reborn mechanic kicking about. The hero power is EXTREMELY powerful.

     Eh, 15 health is not easy, especially when the opponent knows you are going for the quest.

    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Card Revealed - Pharaoh's Blessing
     
    Quote from subtleinsanity >>

    While I feel the comparison to Spikeridged Steed is a fair one, I think when it's compared to "A New Challenger...", it's fairly good. Your stats are guaranteed, and it comes down a turn earlier. 

     Except this requires two cards (or a hero power) to activate, unlike New Challenger.  On the flip side, it’s “fast” meaning you can use it immediately if applied to an existing minion.

    I dunno, seems fair but fair doesn’t cut it these days. Spikeridged was better due to the two bodies and double taunts.

    Posted in: News
  • 0

    posted a message on New Priest Card Revealed - High Priest Amet
    Quote from parishbishop >>
    Quote from GetchX >>

     This won't see play.  There's two ways people might play this. 

    1. OTK combo, which is waaay too convoluted and simpler OTK's exist for priest
    2. Tempo to pull out high-statted minions.  This is even worse because if you don't have this card in hand, your minions are going to be weak you lose.  And once the minion dies or loses health, your advantage is over.

    So, yeah, bad card.

     your off the mark on this one.....I have one card especially in mind with this one....Star Aligner Abuddy of mine already has a decent Mage and Priest deck with Star Aligner, and this card will really give it a shot of energy! Ther are so many ideas using this casrd....you can play 1 mana chargers and swapthgeir health and attack for example as well.

    Star AlignerPriest will be or can be a thing even easier now. 

     Everyone knows the high roll possibilities.  Star Aligner is the first thing I thought of.

    The problem is twofold.  Can priest survive long enough to pull the combo off in the meta, and can a deck be good with a bunch of bad cards that require one legendary to not only be played but also to not die or be damaged?  This reminds me of Lady in White, where everyone went nuts over it but turned out to be weak due to the two aforementioned reasons.  This card seems even worse to me.

    Posted in: News
  • 1

    posted a message on New Neutral Card Revealed - Vilefiend
    Quote from Thetisgatan >>

    Solid little arena card, not good enough for standard cause there’s better 2 drops  and it’s an eh pull from Bane of Doom but I’m just happy they’re adding in the unique demons

    Also nice someone downvoted me for a simple comment that is a reasonable thought about the card, don’t see any reason to do so but alright

     Because if a card is just fair (neutral to boot) and not game breaking in anyway, people get angry even if your review is “the card is just fair”.  Basically, if it isn’t amazing in some way, then Blizzard is the worst money-grabbing company, the developers are out of ideas and Hearthstone is dying.  And you’re just a fan-boy.

    Posted in: News
  • -5

    posted a message on New Priest Card Revealed - High Priest Amet

     This won't see play.  There's two ways people might play this. 

    1. OTK combo, which is waaay too convoluted and simpler OTK's exist for priest
    2. Tempo to pull out high-statted minions.  This is even worse because if you don't have this card in hand, your minions are going to be weak you lose.  And once the minion dies or loses health, your advantage is over.

    So, yeah, bad card.

    Posted in: News
  • 0

    posted a message on New Neutral Legendary Card - Colossus of the Moon
    Quote from Addisono >>

    This is crazy powerful, you all realize he will be reborn with divine shield right? It will take A LOT to take this him down. Even with a silence you've used up 3+ mana and then there is still a 10/10 to deal with. 

     Or, you ignore him, go face, and get a free turn because the opponent spent 10 mana to summon him.

    Posted in: Card Discussion
  • 5

    posted a message on Make Aggro great again
    Quote from Random_Huffer >>

    But so far the new Cards are promising... or at least more promising that the last expantion cards were

    It's funny that you say that.  In case you forgot, the last expansion's final reveal stream dropped all the cards for murloc shaman, secret paladin and token druid.  And the last expansion had no real taunt cards before turn 5 while losing some big ones like Tar Creeper.  Last expansion also had no board AoE.  You should have been optimistic going into last expansion as an aggro player.

    Control is much weaker than before too.  So is Aggro.  I actually think the level of relative strength between the archetypes is in a good place.

    Quote from Random_Huffer >>

    my favorite Meta was Renolock/Pirate Warrior

    You are going to be a lonely man with that opinion.  Opinions are opinions, if you liked that, then great.  But most people think that was one of the worst metas.  It was a coin flip of whether control drew Reno, and even if they drew Reno you could still lose.  Aggro played identical /every game/ and had no decisions or skill required whatsoever.  Control had no real decisions either, and just hoped he survived until turn 6 and drew Reno.  This was the epitome of a no-skill, all-RNG meta, and Blizzard is clearly trying to make sure it doesn't come back.  Thankfully.

    Posted in: General Discussion
  • 9

    posted a message on New Priest Card Revealed - High Priest Amet

    Apparently Blizzard didn't have PTSD after Star Aligner Druid

    Posted in: News
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