My guess is we'll have another couple of "Unidentified" cards for several, if not all of the classes. The one I'm thinking the most likely to happen will be the "Unidentified Weapon" for Warrior, which will be either 3-4 mana, be a generic 2/2 weapon with an additional effect.
Another likely contender is the "Unidentified Poison" For Rogues, similar idea, which is a standard effect that will buff your weapon, plus a little RNG effect when you draw it.
I'm thinking pally is gonna be getting something to make silver hand recruits a thing in standard. Which in turn might push dude pally in wild over the top since it is already quite strong. Drygulch Jailor already seems quite decent in wild since playing the recruits from your hand makes it easier to buff them with things like Quartermaster and what not.
Drakkari Enchanter was printed last expansion. Just change the word 'end' with the word 'start' and you've got yourself a typical Blizzard filler card. Might be the upcoming expansion or one in the future but it will 100% be in the game someday.
My guess is we'll have another couple of "Unidentified" cards for several, if not all of the classes. The one I'm thinking the most likely to happen will be the "Unidentified Weapon" for Warrior, which will be either 3-4 mana, be a generic 2/2 weapon with an additional effect.
Another likely contender is the "Unidentified Poison" For Rogues, similar idea, which is a standard effect that will buff your weapon, plus a little RNG effect when you draw it.
In the "What's Next?" panel, Blizzard has confirmed that there will only be 3 Unidentified cards, and they are "Unidentified Elixir", "Unidentified Weapon", and "Unidentified Shield". Here's the concept art for all 3 cards!
Most likely freeze shaman support as that flopped completly (Really, was Moorabi "too strong if it copied itself too" as they said back then..), some overload cards and a early game minion for shaman. Maybe somekind of weapon protection card vs oozes?
Hoping for a new epic spell or secret from mage. Their card pool is getting tighter especially when Ice Block rotates next year.
Its not confirmed block will rotate, and without it pretty much every mage archetype aside from tempo secret mage will die in standard and tempo secret will take a huge hit as they lose a playable secret.
Anyway I think warrior will get an armor spellstone like gain 5 armor summon a taunt minion to upgrade
Marin the Fox is clearly to make all N'Zoth decks weaker, so I guess we will see some more cards similar too that.
Every expansion I am waiting for a 3 mana Dragon, maybe this is the one ............
Marin the Fox is just in the game to make Nzoth decks weaker? Go post your conspiracies somewhere else
It is definitely a fun and strong card but it is also an obvious N'Zoth counter. I am just saying that maybe we will see more of these anti-N'Zoth cards, that is all.
Not exactly a card, but one of the text flavors will probably have "WAX ON, WAX OFF" on it.
-Candle Elemental - 0 mana 1/1 elemental -Candle Rager - 4 mana 4/1 elemental -Unidentified Weapon (Shaman or Warrior) - 4 mana 4/2 Battlecry: Gains a bonus effect in your hand (Poison, Whirlwind, Attack minions adjacent, LifeSteal, Immune this turn) - Unidentified Shield (Paladin or Warrior) - 3 mana gain 5 armor and a bonus effect in your hand (3 attack this turn, stealth until next turn, 5 health, summon a random 3 cost minion
Spellstones: - Warrior: 3 mana - Give +1 attack to all your minions. Damage 3 of your own minions to upgrade. (Upgraded to 2 and 3) - Rogue: 4 mana - Draw a card and get a copy of it. Play 1 Card from your opponents class to upgrade (upgrades discount the cards by 1 mana) - Priest: 6 mana - Put 1 Unidentified Elixir into your hand. Destroy a 4 attack minion to upgrade (2 and 3) - Warlock: 2 mana - Play 1 discarded card. Destroy 1 friendly minion to upgrade (Upgraded to 2 and 3) - Paladin: 2 mana - Give a random minion divine shield. Restore 2 health to upgrade (Upgraded to 2 and 3) - Mage: 5 mana - Put 2 Sorcerers Apprentices into play. Play 1 fireball to upgrade (Upgraded to 3 and 4) - Hunter: 1 mana - Deal 2 damage to the enemy hero. Kill 2 friendly beasts to upgrade (upgraded to 3 and 5 damage)
Legendary weapons (all 0/3): Rogue: 4 mana - Everytime you play 3 cards in a turn, get a card from your opponents class Paladin: 7 mana - Whenever you play a dragon give it divine shield Warlock: 5 mana - Discard from your deck instead of your hand Hunter: 6 mana - At the end of your turn, put a random secret into play Druid: 6 mana - Poisonous Shaman: 5 mana - Whenever you summon a minion, evolve it Warrior: 4 mana - Your powers are doubled
From what you've seen so far what card do you think you'll see in the new set.
My guess is a minion with a battlecry or rattle that steals your opponents weapon either into your hand or directly into equipping.
(more likely battlecry but with a cost of 5 or more I'm thinking )
My guess is we'll have another couple of "Unidentified" cards for several, if not all of the classes. The one I'm thinking the most likely to happen will be the "Unidentified Weapon" for Warrior, which will be either 3-4 mana, be a generic 2/2 weapon with an additional effect.
Another likely contender is the "Unidentified Poison" For Rogues, similar idea, which is a standard effect that will buff your weapon, plus a little RNG effect when you draw it.
I'm thinking pally is gonna be getting something to make silver hand recruits a thing in standard. Which in turn might push dude pally in wild over the top since it is already quite strong. Drygulch Jailor already seems quite decent in wild since playing the recruits from your hand makes it easier to buff them with things like Quartermaster and what not.
I expect a revamp of Dragonadin.
The two headed dragon of the trailer could be the Paladin legendary.
And i hope for more Trap synergy for Hunter, not just new secrets.
Drakkari Enchanter was printed last expansion. Just change the word 'end' with the word 'start' and you've got yourself a typical Blizzard filler card. Might be the upcoming expansion or one in the future but it will 100% be in the game someday.
Warlock Legendary weapon: Eye of Sargeras, 4 mana 0/3 "Your spells cost health instead of mana. Your Demons have lifesteal."
Anger is the punishment we give ourselves for someone else's mistake.
Marin the Fox is clearly to make all N'Zoth decks weaker, so I guess we will see some more cards similar too that.
Every expansion I am waiting for a 3 mana Dragon, maybe this is the one ............
Freeze shaman support inc
3rd version of loot hoarder in some way :)
Hoping for a new epic spell or secret from mage. Their card pool is getting tighter especially when Ice Block rotates next year.
I think its finally time for 1 mana 3/3
Most likely freeze shaman support as that flopped completly (Really, was Moorabi "too strong if it copied itself too" as they said back then..), some overload cards and a early game minion for shaman. Maybe somekind of weapon protection card vs oozes?
Surprise!
That's Incredible!
Stone golem : spell and hero power immunity, reduce all damage received by 2... and there you have a fucking d&d party killer!
What? Does N'Zoth decks needs any counter? Anyone consider this archetype such op.... ridiculous.
My arena stats!
Not exactly a card, but one of the text flavors will probably have "WAX ON, WAX OFF" on it.
-Candle Elemental - 0 mana 1/1 elemental
-Candle Rager - 4 mana 4/1 elemental
-Unidentified Weapon (Shaman or Warrior) - 4 mana 4/2 Battlecry: Gains a bonus effect in your hand (Poison, Whirlwind, Attack minions adjacent, LifeSteal, Immune this turn)
- Unidentified Shield (Paladin or Warrior) - 3 mana gain 5 armor and a bonus effect in your hand (3 attack this turn, stealth until next turn, 5 health, summon a random 3 cost minion
Spellstones:
- Warrior: 3 mana - Give +1 attack to all your minions. Damage 3 of your own minions to upgrade. (Upgraded to 2 and 3)
- Rogue: 4 mana - Draw a card and get a copy of it. Play 1 Card from your opponents class to upgrade (upgrades discount the cards by 1 mana)
- Priest: 6 mana - Put 1 Unidentified Elixir into your hand. Destroy a 4 attack minion to upgrade (2 and 3)
- Warlock: 2 mana - Play 1 discarded card. Destroy 1 friendly minion to upgrade (Upgraded to 2 and 3)
- Paladin: 2 mana - Give a random minion divine shield. Restore 2 health to upgrade (Upgraded to 2 and 3)
- Mage: 5 mana - Put 2 Sorcerers Apprentices into play. Play 1 fireball to upgrade (Upgraded to 3 and 4)
- Hunter: 1 mana - Deal 2 damage to the enemy hero. Kill 2 friendly beasts to upgrade (upgraded to 3 and 5 damage)
Legendary weapons (all 0/3):
Rogue: 4 mana - Everytime you play 3 cards in a turn, get a card from your opponents class
Paladin: 7 mana - Whenever you play a dragon give it divine shield
Warlock: 5 mana - Discard from your deck instead of your hand
Hunter: 6 mana - At the end of your turn, put a random secret into play
Druid: 6 mana - Poisonous
Shaman: 5 mana - Whenever you summon a minion, evolve it
Warrior: 4 mana - Your powers are doubled