You could think about putting an auchenai in there if you're coming across midrange so the circles can be used for early removal, you could also add another seance maybe dropping a forbidden or power word death
They could if they wanted to make sure (since they're already gathering that information for the auto deck builder) that if you're joining thequeue with a deck thats very close to a net deck that you'll get queued into people doing the same.
Of course with the advent of the deck builder it will turn your decks into "net decks"
That way johnnies and timmies wont be bothered by spikes all the time. The spikes can go play each other
The other issue is card collections, not everyone has the money to time investment to have all the cards to make the net decks (at least the non-budget ones)
In case you're expecting board clear turn 7 like flamestrike , The Storm Bringer is coming down to 6 mana in the mech rise. I'd play that in here for fun.
Theres a few bosses that if you run into them will wipe your face in the dirt. But coming across them with so many different bosses in this adventure is rare, mostly you dont feel pressured but when you run into an OP one it's over quick.
I didnt find it super easy on heroic, maybe because I never got any OP magic items.
I completed chapter 1 heroic with a shaman hero with transform hero power, deck was mostly murlocs, had first turn boom bots and poison immune weapon for big minion removal.
Completed chapter 2 heroic with mage hero with freeze hero power (got the 1 mana hero power 2 use per turn bonus and picked double life item) usually ended the games with antonidas or just freezing his stuff while I hit face with my minions :)
You can play without luna, without antonidas you may not get a win condition as easily.
This deck is similar to a deck brian kibler made which featured mana addict, which gets +2 for each spell you play in a turn, so you can also deal a lot of damage with that and return spells to hand with cyclone to keep going or go again next turn.
You can also use Vex Crow instead of violet teacher to drop 2 cost minions instead of 1/1's
or evenExotic Mountseller for later game production of minions from spells
Its not really a problem , theres a few months before the next expansion so theres all that time in the middle. Keeping things new (with singleplayer stuff) will help break up the meta when it gets more stale closer to the next expansion.
4
I had a real hassle with this guy, but after many tries I eventually got the cards the order I wanted them :) Well done
0
You can always tweak the spells a bit for where on the ladder you're playing, you could sub in earth shocks for example
0
Maybe remove one of the doomhammers
2
You could think about putting an auchenai in there if you're coming across midrange so the circles can be used for early removal, you could also add another seance maybe dropping a forbidden or power word death
0
Yep quite right, the card is giving you the overload. The spell cast by the horror CASTS the spell so if it's an overload spell it overloads you.
Shudderwock just repeats the battlecries. If a battlecry literally said :Battlecry: you overload 2 crystals then shudderwock would overload you.
0
They could if they wanted to make sure (since they're already gathering that information for the auto deck builder) that if you're joining thequeue with a deck thats very close to a net deck that you'll get queued into people doing the same.
Of course with the advent of the deck builder it will turn your decks into "net decks"
That way johnnies and timmies wont be bothered by spikes all the time. The spikes can go play each other
The other issue is card collections, not everyone has the money to time investment to have all the cards to make the net decks (at least the non-budget ones)
0
In case you're expecting board clear turn 7 like flamestrike , The Storm Bringer is coming down to 6 mana in the mech rise. I'd play that in here for fun.
1
well some of these are in wild now, I can put together a deck that uses some of these for a wild game, save your gold.
I'll pick mostly commons for the other cards so you shouldn't have to craft a lot
https://www.hearthpwn.com/decks/1279252-just-for-fun
if you want a deck for standard i'd have to see what other cards you have to make suggestions
0
Leeroy was a massive problem at 4 mana, it's still crazy at 5 mana, so I think yeah it will go to Hall of fame next year.
0
never even had the robe offered to me once in all the games I played finishing normal and heroic unlocking all heroes abilities.
Looking forward to next week :)
0
Theres a few bosses that if you run into them will wipe your face in the dirt. But coming across them with so many different bosses in this adventure is rare, mostly you dont feel pressured but when you run into an OP one it's over quick.
I didnt find it super easy on heroic, maybe because I never got any OP magic items.
I completed chapter 1 heroic with a shaman hero with transform hero power, deck was mostly murlocs, had first turn boom bots and poison immune weapon for big minion removal.
Completed chapter 2 heroic with mage hero with freeze hero power (got the 1 mana hero power 2 use per turn bonus and picked double life item) usually ended the games with antonidas or just freezing his stuff while I hit face with my minions :)
0
You can play without luna, without antonidas you may not get a win condition as easily.
This deck is similar to a deck brian kibler made which featured mana addict, which gets +2 for each spell you play in a turn, so you can also deal a lot of damage with that and return spells to hand with cyclone to keep going or go again next turn.
You can also use Vex Crow instead of violet teacher to drop 2 cost minions instead of 1/1's
or evenExotic Mountseller for later game production of minions from spells
1
Leeroy could easily go to the hall of fame, he was nerfed already way back when it was only 4 mana to cast him
-1
Giving it less toughness or increasing it's cost would make it still playable but not as insane
10
Its not really a problem , theres a few months before the next expansion so theres all that time in the middle. Keeping things new (with singleplayer stuff) will help break up the meta when it gets more stale closer to the next expansion.