Class
Rarity
clear all

Command the Elements

Questline: Play 3 cards
with Overload.
Reward: Unlock your
Overloaded Mana Crystals.

What, you expected a shaman to have trouble with a place called STORMWIND?

Complete the Ritual

Questline: Take 10
damage on your turns.
Reward: Blightborn
Tamsin.

Create a Distraction

Questline: Play 3 Pirates.
Reward: Deal 2 damage
to a random enemy twice.

Defend the Dwarven District

Questline: Deal damage with 3 spells. Reward: Your Hero Power can target minions.

Don't shoot until you see the purples of their eyes.

Defend the Squirrels

Questline: Gain 5 Attack with your hero. Reward: Gain 5 Armor and draw a card.

Discover the Void Shard

Questline: Play a 5
and 6-Cost card.
Reward: Discover a card
from your deck.

Establish the Link

Questline: Take 10
damage on your turns.
Reward: Lifesteal. Deal 3
damage to the enemy hero.

Feral Friendsy

Questline: Gain 6
Attack with your hero.
Reward: Guff the Tough.

Fertilizer

Give your minions
+1 Attack.

Final Showdown

Questline: Draw 4 cards in one turn. Reward: Reduce the Cost of the cards drawn by (1).

Finally. The last Hearthstone card.

Find the Imposter

Questline: Play 2
SI:7 cards.
Reward: Add a Spy Gizmo to your hand.

My money is on the evil advisor to the king.

First Flame

Deal 2 damage to a minion. Add a Second Flame to your hand.

You never forget your first love: fire.

Fizzflash Distractor

Return an enemy minion
to its owner's hand.
They can't play it next turn.

Gain Momentum

Questline: Draw 5 cards in one turn. Reward: Reduce the Cost of the cards drawn by (1).

Golem Parts

Casts When Drawn
Summon a 2/1 Damaged Golem.

Illuminate the Void

Questline: Play a 7
and 8-Cost card.
Reward: Xyrella,
the Sanctified.

Investment Opportunity

Draw an Overload card.

"It's a real fixer-upper. I mean a REAL fixer upper."

Knock 'Em Down

Questline: Deal
damage with 2 spells.
Reward: Tavish,
Master Marksman.

Learn the Truth

Questline: Play 2
SI:7 cards.
Reward: Add a Spy Gizmo to your hand.

Lost in the Park

Questline: Gain 4 Attack with your hero. Reward: Gain 5 Armor.

Mister, have you seen my Archdruid?

Marked a Traitor

Questline: Play 2
SI:7 cards.
Reward: Spymaster Scabbs.

New Growth

Summon a 2/2 Treant.

Noggen-Fog Generator

Give a minion +2 Attack and Stealth.

Overdraft

Tradeable
Unlock your Overloaded
Mana Crystals to deal
that much damage.

Wait. It costs mana to be out of mana?!

Parrrley

Swap this for a card in your opponent's deck.

Time to engage in some unfriendly negotiations.

Parrrley

Swap this for a card in your opponent's deck.

Time to engage in some unfriendly negotiations.

Pave the Way

Questline: Play 3 different 1-Cost cards.
Reward: Upgrade your Hero Power.

Raid the Docks

Questline: Play 3 Pirates.
Reward: Draw a weapon.

Winning the annual Ratchet Regatta really went to their heads.

Reach the Portal Room

Questline: Cast a Fire,
Frost, and Arcane spell.
Reward: Arcanist
Dawngrasp.

Rise to the Occasion

Questline: Play 3 different 1-Cost cards.
Reward: Equip a 1/4 Light's Justice.

Faith is never lost, only repurposed.

Second Flame

Deal 2 damage to
a minion.

Second Slice

Give your hero +2 Attack this turn.

Secure the Supplies

Questline: Play 3 Pirates.
Reward: Cap'n Rokara.

Seek Guidance

Questline: Play a 2, 3,
and 4-Cost card.
Reward: Discover a card
from your deck.

Xyrella was looking for spiritual guidance but found deck-building tips instead.

Shadow Strike

Give a friendly minion Stealth and deal its Attack damage to the enemy hero.

Shard of the Naaru

Tradeable
Silence all enemy minions.

Fell from the sky, huh? I'll give you ten gold.

Shiver Their Timbers!

Deal 2 damage to a minion. If you control a Pirate, deal 5 instead.

Who knew there was overlap between pirates and lumberjacks?

SI:7 Extortion

Tradeable
Deal 3 damage to an undamaged character.

"It's a dangerous world out there. It'd be a shame if your protection insurance were to suddenly run out…"

Sigil of Alacrity

At the start of your next
turn, draw a card and
reduce its Cost by (1).

Red means stop. Purple means GO REALLY FAST.

Sorcerer's Gambit

Questline: Cast a Fire, Frost, and Arcane spell. Reward: Draw a spell.

After "the incident," the Stockades really had to reevaluate their anti-mage protocols.

Sow the Soil

Choose One - Give your minions +1 Attack; or Summon a 2/2 Treant.

"I'M NOT A TAILOR!"

Stall for Time

Questline: Cast a Fire, Frost, and Arcane spell. Reward: Discover one.

Stir the Stones

Questline: Play 3 cards
with Overload.
Reward: Summon a 3/3
Elemental with Taunt.

Take the High Ground

Questline: Deal damage
with 2 spells.
Reward: Set the Cost of
your Hero Power to (0).

Tame the Flames

Questline: Play 2 cards
with Overload.
Reward: Stormcaller
Bru'kan.

The Demon Seed

Questline: Take 10
damage on your turns.
Reward: Lifesteal. Deal 3
damage to the enemy hero.

Just need some elbow grease to get this working. Oh, and your soul.

Touch of the Nathrezim

Deal 2 damage to a
minion. If it dies, restore
3 Health to your hero.

"You're giving your soul to me? I'm touched."

Twin Slice

Give your hero +2 Attack this turn. Add 'Second Slice' to your hand.

Wicked Shipment

Tradeable
Summon @ 1/1 |4(Imp, Imps).
(Upgrades by 2
when Traded!)

All horns on deck!

Arcane Remnant

Bru'kan

Spell Damage +3
Deathrattle: Go Dormant for 2 turns.

Cariel's Warhorse

Divine Shield

Druid of the Reef

Taunt

Druid of the Reef

Rush
Taunt

Druid of the Reef

Rush

Druid of the Reef

Choose One - Transform into
a 3/1 Shark with Rush; or
a 1/3 Turtle with Taunt.

“Wow, there’s a whole sunken city down here!”

Elwynn Boar

Deathrattle: If you had 7
Elwynn Boars die this game,
equip a 15/3 Sword of a
Thousand Truths.@ (@/7)

  • Type: Minion
  • Rarity: Epic
  • Set: United in Stormwind
  • Race: Beast
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Todd Harris
  • Collectible

Be grateful we lowered the requirement from 65,340,285.

Fiend

Taunt

Guff

At the end of your turn, give
another friendly minion +0/+2.
Deathrattle: Go Dormant
for 2 turns.

Left Hand

Taunt

Left Hand With Kurtrus

Taunt
Deathrattle: Free Kurtrus and advance fight.

Metamorfin

Taunt
Battlecry: If you've cast a Fel spell this turn, gain +2/+2.

Always wanted to be the green ranger.

Peasant

At the start of your turn, draw a card.

  • Type: Minion
  • Rarity: Common
  • Set: United in Stormwind
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Dave Greco
  • Collectible

Better pay them, or they'll join the Defias.

Rat

Right Hand

Taunt

Rokara

Rush
Deathrattle: Go Dormant for 2 turns.

Satisfied Squirrel

Satisfied Squirrel

Scallywag

Deathrattle: Summon a 1/1 Pirate. It attacks immediately.

Sea Turtle Form

Taunt

Shadowblade Slinger

Battlecry: If you've taken
damage this turn, deal that
much to an enemy minion.

Throwing knives isn’t easy for a warlock. It’s quite painful, in fact.

Shark Form

Rush

Sniper Tavish

Can't Attack. At the end
of your turn, deal 3 damage
to the enemy hero.
Deathrattle: Lose the game.

Spy-o-matic

Battlecry: Look at 3 cards in
your opponent's deck.
Pick one to put on top.

Stockades Guard

Battlecry: Give a
friendly minion Taunt.

"You there! Defend this prison with your life. It's my break."

Treant

Undercover Mole

Stealth. After this attacks,
add a random card to
your hand (from your
opponent's class).

Vibrant Squirrel

Deathrattle: Shuffle 4 Acorns
into your deck. When drawn,
summon a 2/1 Squirrel.

Oh, they're cute now. Just wait till they unleash a Savage Roar.

Voidtouched Attendant

Both heroes take one extra damage from all sources.

  • Type: Minion
  • Class: Priest
  • Rarity: Epic
  • Set: United in Stormwind
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Konstantin Porubov
  • Collectible

Don't TOUCH the Void. You don't know where it's been.

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Armor Up Up Up!

Passive
After an enemy minion is
destroyed, gain d1 Armor.

Choose An Ally

Passive
Choose an ally to help you in battle!

Choose An Ally

Passive
Choose an ally to help you in battle!

Choose An Ally

Passive
Choose an ally to help you in battle!

Defiant Defias

Passive. When you play
a minion, give it +1/+1
for each card cast before
it this turn.

Demon Little Dream

Passive. Xur'gon is flying.
Only Tavish can reach her.

Fel Fury

Passive. After you cast your first spell in a turn, cast a copy of it (targets chosen randomly).

For the Alliance!

Summon five minions from your deck. Give them +3 Health and Taunt.

Forsaken Fury

Passive. Whenever you cast a Shadow spell that costs (1) or more, add a copy to your hand that costs (0).

Forsaken Fury

Passive. Whenever you cast a Shadow spell that costs (2) or more, add a copy to your hand that costs (1).

Forsaken Fury

Passive. Whenever you cast a Shadow spell that costs (1) or more, add a copy to your hand that costs (0).

Going, Going, Gone!

Whenever you Trade for
a card, draw 2 cards
instead.

Kurtrus Ashfallen

Add a Demon Hunter spell to your hand.

Locked Tight

You are Immune while you control a Lock.

Monstrous Power

Passive. After an enemy
minion dies, equip a
Forsaken Arm. If you already
have one, give it +1/+1.

Naaru's Light

Passive
Your Holy Spells
cost (2) less.

Stalwart

Passive. Damage dealt to you by minions is reduced to zero.

What's Cooking?

Passive
Every three turns,
Cookie ducks inside his cauldron for a turn.

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