Wicked Shipment


Card Text
Tradeable
Summon @ 1/1 |4(Imp, Imps).
(Upgrades by 2
when Traded!)
Flavor Text
All horns on deck!
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Rampant Growth | Ability | Druid | 5 | 0 | 0 |
Enrich | Ability | Druid | 5 | 0 | 0 |
Warsong Rexxar | Hero | Hunter | 0 | 0 | 30 |
Celeste | Hero | Mage | 0 | 0 | 30 |
Board with a Nail in It | Weapon | 1 | 4 | 2 | |
Whizzing Buzzer | Weapon | 4 | 3 | 4 | |
Augmented Auto-Mace | Weapon | 4 | 3 | 4 | |
Felfire Flamberge | Weapon | 3 | 3 | 3 | |
Improvised Flamethrower | Weapon | 2 | 3 | 2 | |
Scrapmetal Battleaxe | Weapon | 2 | 3 | 2 | |
Electrified Spear | Weapon | 3 | 3 | 2 | |
Snake on a Stick | Weapon | 1 | 2 | 4 | |
Deadly Fork | Minion | Rogue | 3 | 3 | 2 |
Sharp Fork | Weapon | Rogue | 3 | 3 | 2 |
Be Our Guest | Hero Power | 0 | 0 | 0 | |
Jade Golem | Minion | 1 | 1 | 1 | |
Jade Golem | Minion | 2 | 2 | 2 | |
Jade Golem | Minion | 3 | 3 | 3 | |
Jade Golem | Minion | 4 | 4 | 4 | |
Jade Golem | Minion | 5 | 5 | 5 | |
Jade Golem | Minion | 6 | 6 | 6 | |
Jade Golem | Minion | 7 | 7 | 7 | |
Jade Golem | Minion | 8 | 8 | 8 | |
Jade Golem | Minion | 9 | 9 | 9 | |
Jade Golem | Minion | 10 | 10 | 10 | |
Jade Golem | Minion | 10 | 11 | 11 | |
Jade Golem | Minion | 10 | 12 | 12 | |
Jade Golem | Minion | 10 | 13 | 13 | |
Jade Golem | Minion | 10 | 14 | 14 | |
Jade Golem | Minion | 10 | 15 | 15 | |
Jade Golem | Minion | 10 | 16 | 16 | |
Jade Golem | Minion | 10 | 17 | 17 | |
Jade Golem | Minion | 10 | 18 | 18 | |
Jade Golem | Minion | 10 | 19 | 19 | |
Jade Golem | Minion | 10 | 20 | 20 | |
Jade Golem | Minion | 10 | 21 | 21 | |
Jade Golem | Minion | 10 | 22 | 22 | |
Jade Golem | Minion | 10 | 23 | 23 | |
Jade Golem | Minion | 10 | 24 | 24 | |
Jade Golem | Minion | 10 | 25 | 25 |
Missed opportunity: Wicked ShIMPment
it's the number of imps right?
one of my biggest pet peeves, it is so very unclear on what gets upgraded, could have easily put in one extra word before upgraded with either 'number' or 'stats'
Darkest Hour Warlock is back
For every 1 mana you spend, it gains 2/2 in stats. It's pretty fair.
naive. this can cheat crazy stuff in a draw heavy deck. 3 mana tradable, Darkest Hour, warlock's 5 mana buff has good target...
That's Darkest Hour doing it, not this card. Also, redrawing things after trading it is very bad odds, especially if you need to do this by turn 7.