I changed it a ton because the meta is so different. I am barely facing druids anymore...I removed Skulking Geist, some cycle cards and some AoE too. I won't call it big spell now to everyone's liking lol. It's really just getting better though. Now there's Baron Geddon, Acolyte of Pain, x2 Cone of Cold, x2 Polymorph. Cube hunter is v. popular right now and I knew the polymorphs would be inevitable. The Geddon is awesome though, should of put him in there right as soon as I had Jaina from the start.
I am still pretty new with these changes. IDK if I will end up putting another cycle back or not. Worgen Abomination is another neat card that I may try soon. He would work well against board flood decks, which are becoming more. I'm just not having trouble with those type decks yet.
yea but leyline needs to be played a whole separate turn before molten reflection and antonidas finisher 100% (for the combo at least) - He can't be played same turn as finisher, mana-cost is too much. There is value in getting those first 4 parts, because you can work with them, unlike the last 2. After you play both Simulacrum, Leyline is a decent play, because Jaina and his elemental lifesteal. There are not many minions in deck, and whatever you can put down ASAP will help you create more water elementals. The witchwood piper on the other hand is more likely to draw doomsayer. A lot of times doomsayer is really useless and even hard to play, then blocking you from playing Simulacrum on Apprentice. Doomsayer is sometimes a liability card. A lot of MU is just you trying not to get milled but saving resources too.
1-2 turns faster combo makes a difference in some MU. You are often racing against other combos. Leyline is the middle part - really important to go fast. once he is played, the rest is just waiting for the last 2 pcs, at which point you can play the turn immediately you draw them. While sometimes sandbinder doesn't draw a card, more often it helps assemble the combo faster. It's most important to draw combo cards in the middle stages of game. By mid-game you should have lots of tools in hand to survive, this is why you want to assemble combo at mid-game.
I don't want to figure all the statistics of sandbinder in the deck, but it seems to me a good compromise having him. There are 6 pcs total. You need 3 pcs before you can play leyline. I just know from experience that a lot of times, when leyline was on the bottom of the deck, it sucked bad. Bottom if the deck is 1/30 games (duh lol). I can do something to help that problem, and sandbinder was the answer. Nothing can be done about not having apprentice on the other hand. Too many other 1-2 cost cards for piper to pull her very often.
Sometimes when I play a cycle card I am looking for a better option to play now, on the same turn. That's why Loot Hoarder isn't here, he doesn't offer draw now. Acolyte is a great draw card. I just get milled with him in some matches. His results are too unpredictable in many cases.
I updated the deck a little bit, with 1 meteor / 1 polymorph now. It's WAY better. The meta is shifting away from so many combo decks and into some big minion/tempo types. It is more powerful than ever again :) I keep trying to make another polymorph to work but IDK what to remove ATM.
Not exactly like big spell, but there are most the big spells from BSM in there...if it is a hybrid, why not call it Big Spell Exodia, as I have? :p
It's so hard to play. You need to understand the other opponents deck more than ever. The dragon's fury is fine, it works perfectly in the deck at all stages. You'd have to play it to see how much you are really underestimating dragon's fury with all these lower spells.
I can't overstate the difficulty of the deck. Maybe after a day you'll begin to grasp the potential to win any match. I am telling you, Keleseth decks are easy. The warlocks, shamans, I even played another mage with it.
Also changed back to +1 Sandbinder -1 Witchwood Piper. There's a chance sandbinder won't have a target, though there are 3 elementals. Reason being, Leyline Manipulator at the bottom of the deck is losing.
After playing a few days, I am quite sure this list is final lest meta changes a lot. I would like to add Polymorph, but doing so sacrifices too much elsewhere. Hence, cube matches tend to be the toughest. It climbs easy rank 5+. Lately though, been 7+ win Standard Brawls. The deck absolutely destroys plenty of other decks. Just a few tough matches, again, none are impossible. After playing 1000+ big spell games in Witchwood, this is obscenely better, the most balanced deck I've ever played.
The deck maintains though just about everything:
I've had a dozen people spam me with the 'wow' emote all game while playing the deck :)
It's working for me. There ARE some big spells in there though! The dragons fury works just fine even if it hits a 3 cost spell, serves it's purpose. I ran 2 furys for a long time and it worked surprisingly well with the smaller spells at all stages of game, when I needed it.
I win lots of games even without the combo. If I happen to get milled, like by the warlock, I STILL win, because Jaina.
I just got done beating a rogue that used academic espionage and put multiple fal'dorei back in their deck...fatigued them!
I just changed a couple cards...still adjusting it a bit!
1 drop vs 2 drop tho, it's worth something especially in my deck! U guys aren't playing vs any maly? wth? I am fighting them a lot. Every mana counts and a 3/2 isn't much better than a 1/2, for that extra mana you might play a card along side with some more synergy with your deck...I am testing it tho maybe 2 ooze are better IDK yet. I just run into so many that have combos where their weapon is ready with 1 durability left.
It's a work in progress. I know it will get a lot better, been improving over the last couple days. It does well, and is super fun. No one has anything like it...yet. It is extremely difficult to play correct. The basic idea is to control and cycle your deck for a discounted togwaggle/soulthief deck switch and fatigue finisher.
There are tons of intricacies to be aware of, like how to draw your Luna's Pocket Galaxy. You have 2 ravens, but you also have a spellbook too. You typically want to save your raven for t5-6, in case you draw either spell before then. I could go on and on...Stargazer Luna is a KEY, there are a few cards that you wouldn't expect to hold (because you don't play them till much later), but you should keep them. She is one, she really cycles you fast after turn 7. There's a lot of synergy and strategy, it's insane actually. The deck is deceiving, even when you play it, you need to be very careful and control minimally and play cards in the right orders. The objective though, is to spend your deck asap. I love my deck! I just don't have a lot of cards / dust to spend anymore. I would probably try out The Black Knight if I had him.
Bloodsail Corsair, 1-cost 1/2 body that removes 1 durability from weapon. Perfect for maly rouge and druid. If not those match-ups, you have a decent 1 drop anyway! I have one in my deck right now, with other weapon removal too.
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I did major changes to include hakkar without the soup and murlocs in a better deck http://www.hearthpwn.com/decks/1214677-banana-quest-and-zola-anythin-if-coin
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I had one guy appreciate my last mecha'tun, saying he cried. This one is dangerous! Beats every deck ez, odd mage, paladin and discard lock
The soup can give extreme draw with arcanosaur while in jaina. If you have quest done, mecha, alarm-o, meteor, then don't worry about burning cards.
Try saving your healing stuff for jaina, you can do 20hp 2-3 times ez with this deck.
Finish with alarm-o + time warp > mecha'thun + meteor.
I was testing a hakkar version, it's good too.
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Can we make it better? Secret suggestions? Flanking? Would you remove a wandering monster for something else?
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I changed it a ton because the meta is so different. I am barely facing druids anymore...I removed Skulking Geist, some cycle cards and some AoE too. I won't call it big spell now to everyone's liking lol. It's really just getting better though. Now there's Baron Geddon, Acolyte of Pain, x2 Cone of Cold, x2 Polymorph. Cube hunter is v. popular right now and I knew the polymorphs would be inevitable. The Geddon is awesome though, should of put him in there right as soon as I had Jaina from the start.
I am still pretty new with these changes. IDK if I will end up putting another cycle back or not. Worgen Abomination is another neat card that I may try soon. He would work well against board flood decks, which are becoming more. I'm just not having trouble with those type decks yet.
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yea but leyline needs to be played a whole separate turn before molten reflection and antonidas finisher 100% (for the combo at least) - He can't be played same turn as finisher, mana-cost is too much. There is value in getting those first 4 parts, because you can work with them, unlike the last 2. After you play both Simulacrum, Leyline is a decent play, because Jaina and his elemental lifesteal. There are not many minions in deck, and whatever you can put down ASAP will help you create more water elementals. The witchwood piper on the other hand is more likely to draw doomsayer. A lot of times doomsayer is really useless and even hard to play, then blocking you from playing Simulacrum on Apprentice. Doomsayer is sometimes a liability card. A lot of MU is just you trying not to get milled but saving resources too.
1-2 turns faster combo makes a difference in some MU. You are often racing against other combos. Leyline is the middle part - really important to go fast. once he is played, the rest is just waiting for the last 2 pcs, at which point you can play the turn immediately you draw them. While sometimes sandbinder doesn't draw a card, more often it helps assemble the combo faster. It's most important to draw combo cards in the middle stages of game. By mid-game you should have lots of tools in hand to survive, this is why you want to assemble combo at mid-game.
I don't want to figure all the statistics of sandbinder in the deck, but it seems to me a good compromise having him. There are 6 pcs total. You need 3 pcs before you can play leyline. I just know from experience that a lot of times, when leyline was on the bottom of the deck, it sucked bad. Bottom if the deck is 1/30 games (duh lol). I can do something to help that problem, and sandbinder was the answer. Nothing can be done about not having apprentice on the other hand. Too many other 1-2 cost cards for piper to pull her very often.
Sometimes when I play a cycle card I am looking for a better option to play now, on the same turn. That's why Loot Hoarder isn't here, he doesn't offer draw now. Acolyte is a great draw card. I just get milled with him in some matches. His results are too unpredictable in many cases.
I updated the deck a little bit, with 1 meteor / 1 polymorph now. It's WAY better. The meta is shifting away from so many combo decks and into some big minion/tempo types. It is more powerful than ever again :) I keep trying to make another polymorph to work but IDK what to remove ATM.
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Not exactly like big spell, but there are most the big spells from BSM in there...if it is a hybrid, why not call it Big Spell Exodia, as I have? :p
It's so hard to play. You need to understand the other opponents deck more than ever. The dragon's fury is fine, it works perfectly in the deck at all stages. You'd have to play it to see how much you are really underestimating dragon's fury with all these lower spells.
I can't overstate the difficulty of the deck. Maybe after a day you'll begin to grasp the potential to win any match. I am telling you, Keleseth decks are easy. The warlocks, shamans, I even played another mage with it.
Also changed back to +1 Sandbinder -1 Witchwood Piper. There's a chance sandbinder won't have a target, though there are 3 elementals. Reason being, Leyline Manipulator at the bottom of the deck is losing.
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After playing a few days, I am quite sure this list is final lest meta changes a lot. I would like to add Polymorph, but doing so sacrifices too much elsewhere. Hence, cube matches tend to be the toughest. It climbs easy rank 5+. Lately though, been 7+ win Standard Brawls. The deck absolutely destroys plenty of other decks. Just a few tough matches, again, none are impossible. After playing 1000+ big spell games in Witchwood, this is obscenely better, the most balanced deck I've ever played.
The deck maintains though just about everything:
I've had a dozen people spam me with the 'wow' emote all game while playing the deck :)
0
It's working for me. There ARE some big spells in there though! The dragons fury works just fine even if it hits a 3 cost spell, serves it's purpose. I ran 2 furys for a long time and it worked surprisingly well with the smaller spells at all stages of game, when I needed it.
I win lots of games even without the combo. If I happen to get milled, like by the warlock, I STILL win, because Jaina.
I just got done beating a rogue that used academic espionage and put multiple fal'dorei back in their deck...fatigued them!
I just changed a couple cards...still adjusting it a bit!
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Lots of control, can beat zoo and control too. No match seems impossible. Very unforgiving to play though.
It's WAY better with Glacial Mysteries drawing out the deck (rather than little minions for cycle).
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Don't have many of the cards. I have a feeling these are better than elementals.
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I think an
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1 drop vs 2 drop tho, it's worth something especially in my deck! U guys aren't playing vs any maly? wth? I am fighting them a lot. Every mana counts and a 3/2 isn't much better than a 1/2, for that extra mana you might play a card along side with some more synergy with your deck...I am testing it tho maybe 2 ooze are better IDK yet. I just run into so many that have combos where their weapon is ready with 1 durability left.
0
It's a work in progress. I know it will get a lot better, been improving over the last couple days. It does well, and is super fun. No one has anything like it...yet. It is extremely difficult to play correct. The basic idea is to control and cycle your deck for a discounted togwaggle/soulthief deck switch and fatigue finisher.
There are tons of intricacies to be aware of, like how to draw your Luna's Pocket Galaxy. You have 2 ravens, but you also have a spellbook too. You typically want to save your raven for t5-6, in case you draw either spell before then. I could go on and on...Stargazer Luna is a KEY, there are a few cards that you wouldn't expect to hold (because you don't play them till much later), but you should keep them. She is one, she really cycles you fast after turn 7. There's a lot of synergy and strategy, it's insane actually. The deck is deceiving, even when you play it, you need to be very careful and control minimally and play cards in the right orders. The objective though, is to spend your deck asap. I love my deck! I just don't have a lot of cards / dust to spend anymore. I would probably try out The Black Knight if I had him.
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Bloodsail Corsair, 1-cost 1/2 body that removes 1 durability from weapon. Perfect for maly rouge and druid. If not those match-ups, you have a decent 1 drop anyway! I have one in my deck right now, with other weapon removal too.
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