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OTK Secrets n Spells

  • Last updated Jan 30, 2019 (Level Up Nerf)
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Wild

  • 5 Minions
  • 20 Spells
  • 3 Weapons
  • Deck Type: Theorycraft
  • Deck Archetype: Secrets Hunter
  • Crafting Cost: 7500
  • Dust Needed: Loading Collection
  • Created: 11/29/2018 (Boomsday)
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  • zznq
  • Registered User
    • 1
    • 5
    • 18
  • Battle Tag:

    Agent911#11736

  • Region:

    US

  • Total Deck Rating

    24

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Master's Call draws 3 of beasts guaranteed: Young Dragonhawk, Vicious Scalehide, Subject 9 or Tundra Rhino. Mulligan everything for this. Don't use it until you have at least 1 beast in hand though. I think Vicious Scalehide helps so much against aggro. The rare time you'd have to wait to play Master's Call won't matter anyway.

Dire Frenzy on Young Dragonhawk = 3x 4/4 windfury into deck.

OTK: Save all your 4/4 windfury Young Dragonhawks. Once you have enough for lethal, play Tundra Rhino then lay down the Young Dragonhawks to CHARGE face with all that windfury.

Deck has many good spells for turn 10 Zul'jin biggest tempo ever. It will also recast your Master's Calls, so make sure you have room for the Young Dragonhawks.

Subject 9 thins deck + fills hand. You will likely have him early, which Is why we run only 6 secrets.

Revenge of the Wild may re-summon wolves or maybe just a Plated Beetle lol.

Deathstalker Rexxar will help you survive the long games as always.

Tracking can mess you up, if it chooses the from the few cards you specifically need for OTK or heros. Use it later.

A problem could be too much early game draw from Master's Call then Subject 9.