So as in my opinion there are a lot of classes where they have either not as many or not as strong cards in the classic set. I would't say that warrior has a bad classic set but i would like to change Warsong Commander because it got nerfed to oblivion witch is kinda sad.
I have 2 ways
my change would be 3 Mana 3/3 gibe your damaged minions +2+1
or
3 Mana 3/3 give a minion charge and destroy it at the end of your turn
I would love to see your ideas - do you think these two options would be to strong? I'm interested!
The first one would be, I think, a little bit too much to handle. Maybe stop giving health, just like with Murloc Warleader? Would still be pretty good in aggro/tempo, I think.
The second one is a failure, because it's basically what it was before. Play Frothing Berserker, give it charge and feed it as much as possible whith (sometimes without) Grim Patrons. Combo would lose the potential of those mentioned patrons to attack, but it doesn't matter that much, it could still be an otk.
The best to fix it was to make it check that every minion had 3 or less attack to give it charge. Anything that went over 3 (like Grim Patron + Inner Rage; or Frothing Berserker) didn't get it (like Southsea Deckhand with weapons).
This way you could have killed the otk, and affect the combo seriously.
First option has the right flavour. Encouraging wounded soliders to fight harder. Sounds great. But the +1 health causes problems, as it did with murloc commander. So +2 health would be a good fit.
She's dead, deal with it. Blizzard will never revert her or fix her as she was. Especially now when they have rush instead. And giving rush to a classic-card will not happen.
If they do something is creating a similar card with rush. I doubt we see much charge in the future anymore.
Still we need changes in the classic-set. Best would be introducing new classic and basic cards that helps new players.
Yeah i guess thy should just adjust the classic set. They should add cards to those classes that have less cards in their pool and cards like warsong commander or totemic might should be exchanged in my opinion so that all classes have a similar powerlevel in their base.
I'll take anything that makes Worgen OTK warrior a thing again. Actually the cheapest combo deck around and it got obliterated, although that mostly had to do with the charge nerf >.<
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The second one is a failure, because it's basically what it was before. Play Frothing Berserker, give it charge and feed it as much as possible whith (sometimes without) Grim Patrons. Combo would lose the potential of those mentioned patrons to attack, but it doesn't matter that much, it could still be an otk.
In all honesty, would that even be a bad thing in today's Hearthstone? We have an entire druid deck built around repeating walls of taunts, a warrior deck that again has tons of taunts, and a warlock deck that is all about cheesing out taunts that spawn taunts.
We could revert Warsong Commander back to what it was and it wouldn't be nearly as successful as it once was.
Oh, and 'tempo' mage. The old Patron Warrior would never live long enough.
Yeah I'm still not sure why they haven't fixed the card still. AT the time they had to quickly nerf it before the championships so they half assed the nerf and made it literally just a worse Raid Leader in the form of a class card no less. This is a huge mistake that should have been corrected a long time ago.
They should fix the current version. The +1 buff doesn't always work.
Actually it works mildly fine, as Charge gives a minion pseudo rush. That minion can't attack heroes, hence no additional attack. The other question is: why would you run Charge?
In my example, the pirate played before Warsong commander has +1 attack. However, the second pirate, played after the commander, has no additional attack. it's a bug with minions with conditional charge
In my example, the pirate played before Warsong commander has +1 attack. However, the second pirate, played after the commander, has no additional attack. it's a bug with minions with conditional charge
I'm pretty sure it's just because you've cast Charge on the second one, that's all.
Edit: I just checked it and it appears you were right.
So as in my opinion there are a lot of classes where they have either not as many or not as strong cards in the classic set. I would't say that warrior has a bad classic set but i would like to change Warsong Commander because it got nerfed to oblivion witch is kinda sad.
I have 2 ways
my change would be 3 Mana 3/3 gibe your damaged minions +2+1
or
3 Mana 3/3 give a minion charge and destroy it at the end of your turn
I would love to see your ideas - do you think these two options would be to strong? I'm interested!
The first one would be, I think, a little bit too much to handle. Maybe stop giving health, just like with Murloc Warleader? Would still be pretty good in aggro/tempo, I think.
The second one is a failure, because it's basically what it was before. Play Frothing Berserker, give it charge and feed it as much as possible whith (sometimes without) Grim Patrons. Combo would lose the potential of those mentioned patrons to attack, but it doesn't matter that much, it could still be an otk.
The original one was the good one.
The best to fix it was to make it check that every minion had 3 or less attack to give it charge. Anything that went over 3 (like Grim Patron + Inner Rage; or Frothing Berserker) didn't get it (like Southsea Deckhand with weapons).
This way you could have killed the otk, and affect the combo seriously.
Both destroy the card's flavor. If you make a complete rework just make a new card.
First option has the right flavour. Encouraging wounded soliders to fight harder. Sounds great. But the +1 health causes problems, as it did with murloc commander. So +2 health would be a good fit.
She's dead, deal with it. Blizzard will never revert her or fix her as she was. Especially now when they have rush instead. And giving rush to a classic-card will not happen.
If they do something is creating a similar card with rush. I doubt we see much charge in the future anymore.
Still we need changes in the classic-set. Best would be introducing new classic and basic cards that helps new players.
Yeah i guess thy should just adjust the classic set. They should add cards to those classes that have less cards in their pool and cards like warsong commander or totemic might should be exchanged in my opinion so that all classes have a similar powerlevel in their base.
I'll take anything that makes Worgen OTK warrior a thing again. Actually the cheapest combo deck around and it got obliterated, although that mostly had to do with the charge nerf >.<
Your minions with 3 or less attack have Rush
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Has a card ever been buffed? Seems counter to the economic model.
In general, there are 100 unplayable but cool cards that should be buffed. It just can't happen. That's not how you do business in a game like this.
Buffing cards is almost always a bad idea, it removes future design space and it could cause several similar cards to lose their relevance
In all honesty, would that even be a bad thing in today's Hearthstone? We have an entire druid deck built around repeating walls of taunts, a warrior deck that again has tons of taunts, and a warlock deck that is all about cheesing out taunts that spawn taunts.
We could revert Warsong Commander back to what it was and it wouldn't be nearly as successful as it once was.
Oh, and 'tempo' mage. The old Patron Warrior would never live long enough.
They should fix the current version. The +1 buff doesn't always work.
They need to switch it to work with rush minions, because there are a lot more of those, and better synergy.
Yeah I'm still not sure why they haven't fixed the card still. AT the time they had to quickly nerf it before the championships so they half assed the nerf and made it literally just a worse Raid Leader in the form of a class card no less. This is a huge mistake that should have been corrected a long time ago.
Revert her, make frothing a 2/2.
Actually it works mildly fine, as Charge gives a minion pseudo rush. That minion can't attack heroes, hence no additional attack. The other question is: why would you run Charge?
In my example, the pirate played before Warsong commander has +1 attack. However, the second pirate, played after the commander, has no additional attack. it's a bug with minions with conditional charge
I'm pretty sure it's just because you've cast Charge on the second one, that's all.Edit: I just checked it and it appears you were right.
yes, and it still doesn't work with tundra rhino, in any order.