• 3

    posted a message on Nerf of Priests is so wrong
     
    Quote from FortyDust >>
    Quote from sternrittera >>

    Strongest class for two weeks for the first time since the rotation. Yeah, priest definetely deserved this nerf /s

     A class is not a person and does not "deserve" anything.

    The people playing one class do not deserve a better experience than those playing other classes.

    We all deserve a reasonably balanced experience in the present, regardless of anything that happened in the past.

    Sorry, but it's bullshit. What's with all the priest-players who get owned the WHOLE ROTATION who NEVER HAD A GOOD EXPERIENCE AT ALL? And sorry, but every fricking class is sometimes OP. Warriors were it the whole crappy rotation long. But when priest has ONE TIME a tier 1-deck: NERF.

    Reno-Priest is strong one time after KaC: NERFED. Mind Blast allows Priest to be competitive: HOF. Now Extra Arms shows that Priest is finally somehow viable and one time a good class: NERFED.

    And Warrior was able to rampage the whole rotation long: WHO CARES. That's not balancing, thats bullshit.

    Posted in: General Discussion
  • 0

    posted a message on Double quest priest
    Quote from FiendishKodex >>

    It doesn't work... Tried it out just a little bit ago, and was rather disappointed. Maybe they'll change the interaction at some point, but as of this moment, Amara's battlecry doesn't count as healing for the quest.

     That's because Amara is, compared to Reno no heal! As you see in the card text: It set the maximun Health to 40. The same aspect as you have with Alexstrasza. Set the health or maximum Health is not counted as a heal, therefore you will also not die when you have Auchenai Soulpriest on board.

    Posted in: Wild Format
  • 0

    posted a message on Big priest is getting out of hand
     
    False. Big Priest is the very definition of a broken deck. The ability to produce copies of 9-10 cost minions with 1/1 statistics is not questionable. To revive them with their default statistics multiple times mid-game moves the pendulum too far in favor of the Priest player. Your retort to the individual you quoted is flawed. It lacks substance and counter points. 
     

     

    Exactly this shows that Big Priest is necessary. The issue in Wild is that everyone is playing control. Big Priest is a control-destroyer, therefore it has a big advantage against these decks. While Aggro can totally destroy big Priest, as long as you don't Barnes exactly into Obsidian Statue with a play into a guaranteed resurrect into another Obsidian Statue, then Mill, Rogue in General, Mage in General, but especially Exodia mage, Mecha'thun, and so on.

    The issue with Big Priest is that it's polarizing and can snowball pretty quickly. But that's true other decks like Shudderwock and co. The issue with the high winrate of big priest is simply because everyone is playing control or another slow deck in wild, aggro is nearly non-existant. If there is more aggro, big priest naturally disappears.

    In the end let's show some facts instead of these "alternative facts here": fact is that big priest winrate is quite low right now. It's still around 58%, but most tier 1 decks have a winrate above 60%: Right now, Aggro-Mage has a winrate of 67,8%, because it preys on Big Priest, but also other slow decks. As said above: there is too much control in Wild; and Aggro Mage actually does the job even better to pray on them as Big Priest.

    Posted in: General Discussion
  • 0

    posted a message on Balance Changes

    About Flametongue Totem

    The nerf was necessary. Not only because of Wild Even Shaman, BUT because Flametongue-Totem always was a big issue: see Old Gods Expansion where Aggro-Shaman took the reigns over. Flametongue was mostly the fault of it. Since then. Blizzard can't create strong 1-2 drops for shaman, since Flametongue-totem buffs them and make them able to destroy minions that cost 1-2 mana more.

    It was far too strong for 2 mana.

    Posted in: General Discussion
  • 3

    posted a message on Has your Hearthstone account ever been hacked?

    Having a Blizzard-Account without an authenticator is simply bad. Why: because battle.net is the only website where passwords are not case sensitive.

    So if you type in AbCdEfG it's the same as abcdefg. No idea why, but yes, this makes passwords there MUCH MUCH MORE INSECURE. No idea why, but it's stupid nontheless.

    Posted in: General Discussion
  • 0

    posted a message on Card Nerf - Equality
    Quote from AnonSpartan >>

    I thought the odd/even mechanic was cool, but the fact we keep getting these stupid double nerfs shows how bad it is for the game. I'm afraid that even when Baku and Genn go out of standard, they will still be considered during nerfs. 

     Again, has nothing to do with it: It's simply that blizzard can't create any AoE-Removal for paladin because Equality is far too strong.

    Posted in: Card Discussion
  • 0

    posted a message on Baku didn’t even affect the equality nerf
    Quote from enoX_36 >>

    And secondly, baku affected equality. Actually, baku is the reason equality was nerfed to 4 mana instead of 3. Imagine odd paladin spamming 1/1 dudes just to equality and trade them into your big minions.

     They already posted a statement where they SAID that it didn't. Equality is too strong at 3 mana too, simply because then everyone would still use it. Blizzard wants to reduce the impact of classic and basic cards. Since the release of Hearthstone Equality was in nearly EVERY deck, so yes, a nerf to it is necessary to allow them to print AoE-Effects that get actually used:

    Look at Enter the Coliseum: was never used, because of Equality. Look at Shrink Ray: was never used because of Equality. Nerfing it to 3 mana wouldn't have solved anything, it would still probably be used in the next few years.

    As i still hate everything that has to do with Standard and is despice the rotations; i can understand that having such a powerful card always available is an issue for it.

    Still: i would have changed it in the next xpack, adding a new common aoe-removal there.

    Posted in: General Discussion
  • 0

    posted a message on Eternal servitude nerf???

    I think that Barnes is simply too high winroll: not only in Big Priest, but also in Shaman when he plays him and goes barnes > y'sharrj into a 10/10 y'sharrj.

    But all in all i don't see a nerf for it right now: The Winrate of Big Priest IS NOT HIGH ENOUGH TO DESERVE A NERF TO BARNES as mentioned before. Should barnes be nerfed: YES, but right now there are not enough issues for it to deserve a nerf. There are MANY decks out there that destroy Big Priest: Rogue for example: even after the nerf and there is no archetype that totally get destroyed by Big Priest as old Kingsbane-Rogue where control had around 0 chance against it. Heck, there are control-decks out there where big Priest has a disadvantage.

    If it get nerfed, that not because of Big Priest, but rather because Barnes is too High-roll. But then they would also nerf Keleseth for the same issue.

    Posted in: General Discussion
  • 1

    posted a message on Is Genn and Baku damaging Hearthstone?

    I would nerf Genn and Baku to as long as they are in the deck: so when you draw Genn or Baku, your Hero-Power should return to normal. But to answer the question: yes, they are damaging Hearthstone. It's not like Reno where all decks in the future will be Highlander decks, simply because consistency is important too; yet Odd and Even does simply provide too much benefit for it's cost.

    Genn and Baku were a mistake and hopefully they will get nerfed.

    Posted in: General Discussion
  • 0

    posted a message on Card Nerf - Flametongue Totem
    Quote from souhaib88 >>
    Quote from hiko >>

    I love how they still won't touch Barnes, but somehow Flametongue Totem is the problem?  They're obviously targeting even shaman in wild, but Big Priest still has the highest played population on wild.  Cheating out 8-10 mana minions on turn 4 or 3 with a coin is still ok though.  Mulligan win rate when Barnes in hand is 80.3%, but let's nerf Flametongue Totem.  

     This guy gets it! As I said in the original nerf thread, I really hope Barnes to 6 mana and resurrect to 4 mana are the next nerfs! I am happy they think of wild too (like when naga seawitch was nerfed).

     

     

    EDIT: to the people complaining about Genn and Baku, how would you nerf them? Genuine question

     No, he don't. Because people look at the AVERAGE WINRATE TOO, and right now, Big Priest is TIER 2 IN WILD. Not that barnes does not deserve a nerf, but WILD EVEN SHAMAN is around 70-72% winrate. Big priest is not even in the same ballpark as even shaman.

    Posted in: Card Discussion
  • 2

    posted a message on Card Nerf - Equality

    Sorry to say it, but i think that this IS A GREAT NERF!

    Not because paladin don't need it, because yes, they need a board clear; but because adding any new board clear for paladin is useless BECAUSE Equality exist. 

    Look at Shrink Ray: Not used because Paladins have equality. And it was in every single deck except odd-paladin and some other aggro-paladin decks simply because it is so strong.

    Other example: Enter the Coliseum: Not used at all; because why bother with 1 minion when you can simply clear the whole board with this everlasting combo.

    I like the nerf, but i can understand why people are upset about it; and I personally would have waited with this nerf until the new xpack comes out and give paladin a new board clear that is different to it. Still i can understand why it gets nerfed.

    Posted in: Card Discussion
  • 1

    posted a message on Three expansions without Ben Brode
    Quote from TheNameForgotten >>

    My problem with the last few expansions is that new mechanics that are interesting were underused.  Echo, overkill, and magnetic are great mechanic ideas that they added to only a very few cards and completly avoided exploring fully. I would prefer each expansion to have at least 10 playable cards that utilize the main new mechanic in unique ways. 

    It's really sad that no one plays almost any echo cards at all and that magnetic cards are rarely played for their magnetic abilities. The game needs more uniqueness and new ways of playing. I worry that Brode might have left because the thought the management in charge of card developers were unwilling to take risks by adding cards that are super creative. Instead, they think that people like secret hunter so we should add more secret hunter cards or people like deathrattle hunter so we should add deathrattle rogue cards and diminish class uniqueness. 

     This is exactly what i mean: there are interresting new mechanics, but blizzard only support one of them every expansion, instead of adding more of these: it's the same it was with Inspire: yes it was a bad Keyword, but ONLY because the minions were too bad. We now have the same issue with Echo: many minions there are simply not good enough with this keyword. Instead of increasing the power level to try it out how would it work if there were a bit stronger with new cards, they completely forget about it.

    As i said before: look at Captain Hooktusk: It should say: recruit 3 pirates from your deck, but instead it used the old card text that Y'sharrj used (and he should have been renamed as well); because of some weird rule that card effects should NEVER change at all.

    So i doubt that this will get better, except they change now quite a lot, and i doubt it.

    Posted in: General Discussion
  • 1

    posted a message on Three expansions without Ben Brode
    Quote from user-21134128 >>
    Quote from Velerios >>

    The last 3 expansions are the worst in the history of Hearthstone, so my tea leaves does not show a good future of this game.

     Well, Ben Brode worked on that three expansions too, so... what's your point?

    I mean that RR shows how an expansion should NOT be done. Adding too many new mechanics, having no cards to support them, and only carrying 1 mechanic every expansion and later forget about them: see the rogue-legendary; it should say Recruit, but it don't because blizzard don't carry them over.

    And he surely didn't worked alone on them too, there are many people in the design-process, but after i saw what the last 3 expansion brought us, mostly filler-cards; especially the last expansion; i doubt that this will now completely change. 

     

    Posted in: General Discussion
  • 0

    posted a message on Three expansions without Ben Brode
    Quote from SlydE >>
    Quote from Velerios >>

    The last 3 expansions are the worst in the history of Hearthstone, so my tea leaves does not show a good future of this game.

    No.

    Worst meta impact and keywords: TGT.

    Worst flavor and lore: Kar

    Most OP: MSG.

    Also, please remember that there was a massive outcry to stop the incredible powercreep we saw last year, and rather have the game stabilize at a lower powerlevel. Otherwise, we would end up with 1-mana 30-30 chargers and hero starting lives in the 1000s.

     Wrong: Worst meta impact is Witchwood: because there it's either Genn or Baku, other cards are at best some gap filler, but nothing more. Genn and Baku warps the whole game around them, and that's bad. Odd/Even is the worst mechanic ingame, NOT inspire.

    The issue with Inspire is that blizzard simply calculated wrong: nearly ALL inspire Cards are simply 1 mana too expensive or the effect was 1-2 stat points too weak. If this was not the case, then TgT might have been a lot of fun.

    Don't even start with lore (even through i don't understand what expansion you mean with KAR); because Hearthstone does not have a lot to do with lore: the only thing that was impactful to the lore was the reveal of N'zoth (and adding some hearthstone-characters to WoW)

    Most OP was not MSG, it was Kobolts and Catacombs. And yes, it was OP, but it was also impactful and changed the meta drastically. And it was very very fun. The last 3 expansions weren't; because it's only about ODD or EVEN, but nothing about deck experimenting with new cards, it's ODD or EVEN. And then adding new keywords without any support of it, adding too many mechanics that later lack the cards to be useful and so on.

    Nope, the Worst expansions were the latest. Boomsday wasn't as bad as the other 2, but still; there do no longer seem to have a concept or adding new interresting cards, it's all about reprints, unviable cards and adding a new mechanic in every expansion (or multiple as in RR) that simply do not work because there are too few cards having these mechanics and instead putting filler over filler in the packs. Kobolts was OP, but at least the cards there weren't all filler compared to Witchwood and Rastakhan's rumble.

    And there is a BIG difference between powercreep, making equal strong cards and simply adding filler over filler over filler over filler. Cards should make an impact, adding only weak expansions for the sake of the game or to prevent powercreep makes the expansions not interresting, they make them lame. If cards get too OP, then there is still the tool of nerfing them, but having only expansions with boring and uninteresting cards does not fix the game.

    Posted in: General Discussion
  • 4

    posted a message on Three expansions without Ben Brode

    The last 3 expansions are the worst in the history of Hearthstone, so my tea leaves does not show a good future of this game.

    Posted in: General Discussion
  • To post a comment, please login or register a new account.