Class
Rarity
clear all

Big Red Button

Activate this turn's
Mech Suit power!

Bladestorm

Deal 1 damage to all minions.

Bru'kan

Deal 2 damage.
Gain Spell Damage +2 this turn.

Bru'kan

Deal 1-2 damage to
all enemy minions.

Bru'kan

Deal 1-2 damage to
all enemy minions.

Bru'kan

Deal 1-2 damage to
all enemy minions.

Bru'kan

Deal 1-2 damage to
all enemy minions.

Bru'kan

Deal 1-2 damage to
all enemy minions.

Bru'kan

Deal 1-2 damage to
all enemy minions.

Bully the Weak

Deal the damage of the highest Attack minion to the enemy hero.

Cariel

Give your minions +1 Attack.

Cariel

Give your minions +1 Attack.

Cleaving Attack

Deal 2 damage to all enemies.
For each minion that dies,
summon a minion
from your hand.

Cup of Unity

If there are no enemy
minions, offer the Blood of
Mannoroth to a chieftain.

Dawngrasp

Freeze an
enemy minion.

Dawngrasp

Freeze an
enemy minion.

Dawngrasp

Freeze an
enemy minion.

Dirty Cheat

Put a minion from your hand into play.

Dispel Nightmare

Remove the curse from a friendly minion.

Early Axes

Equip a 3/1 Axe.

Eight-armed Freak

Summon three tentacles.

Elementary

Add a random Mage spell to your hand.

Ensnaring Roots

Turn an enemy minion Dormant for 1 turn.

Ensnaring Roots Rank 2

Turn an enemy minion Dormant for 2 turns.

Fashion Weapon

Give your Glaive
+1 Attack.

Fashion Weapon (Rank 1)

Equip a 2/2 Glaive.
(Upgrades after each use until broken.)

Fashion Weapon (Rank 2)

Equip a 3/2 Glaive.
(Upgrades after each use until broken.)

Fashion Weapon (Rank 3)

Equip a 4/2 Glaive.
(Upgrades after each use until broken.)

Fashion Weapon (Rank 4)

Equip a 5/2 Glaive.
(Upgrades after each use until broken.)

Guff

Give your hero
+2 Attack this turn.
Gain 2 Armor.

Guff

Give your hero
+2 Attack this turn.
Gain 2 Armor.

Guff

Give your hero
+2 Attack this turn.
Gain 2 Armor.

Guff

Give your hero
+2 Attack this turn.
Gain 2 Armor.

Guff

Give your hero
+2 Attack this turn.
Gain 2 Armor.

Guff's Buffs

Give a minion +4/+4 until end of turn.

Guff's Buffs

Give a minion +2/+2 until end of turn.

Heal

Restore 3 Health.

Help Wanted

Summon two 2/2 Adventurers with random bonus effects.

Hyena Pack

Summon a 3/1
Hyena with Rush.

Icy Touch

Deal 1 damage. If this kills a minion, summon a Water Elemental.

Manufacture

Summon a 3/3 Golem.
If one is already present,
upgrade it instead.

Metamorphosis

Deal 4 damage to an enemy minion.

Outlast

Gain +1 Attack for each
Outcast card in your hand.
(@ currently)

Power of the Shard

Transform a minion into a 3/3 Trogg.

Rain of Destruction Rank 2

Deal 3 damage to a minion. If it dies,
deal 2 damage to
adjacent minions.

Resist

Restore 1 Health to your hero for each spell in your hand.

Resist Rank 2

Restore 2 Health to your hero for each spell in your hand.

Resurrect

Resurrect your allies.

Rez the Roof

Summon a friendly Deathrattle minion that died this game.

Rokara

Give a friendly minion +1/+1 and Taunt.

Scabbs

Deal 1 damage to all
enemies. Draw a card.

Scabbs

Deal 1 damage to all
enemies. Draw a card.

Shadow Wing

Lifesteal
Deal 3 damage.

Skull of Gul'dan Rank 2

Draw 3 cards.

Spirit of Air Rank 2

Give all friendly minions Windfury.

Tamsin

Summon a 3/2
Imp Familiar.

Tamsin

Summon a 3/2
Imp Familiar.

Tamsin

Summon a 3/2
Imp Familiar.

Tamsin

Summon a 3/2
Imp Familiar.

Tamsin

Reduce the cost of a
spell in your hand by (3).

Tavish

Summon a 2/2 Crabby with Rush.

Tavish

Summon a 2/2 Crabby with Rush.

Totemic Mastery

Hero Power
Summon basic Totems until you have 4.
Overload: (1).

Tranquility

Restore 2 Health, then give
the target Spell Damage +1
if it is at full Health.

Tranquility

Restore 2 Health, then give
the target Spell Damage +1
if it is at full Health.

Tranquility Rank 2

Restore 3 Health, then give
the target Spell Damage +2
if it is at full Health.

Web Wrath

Return a friendly minion to your hand. Give it +4/+4.

Xyrella

Restore 2 Health to all friendly characters.

Xyrella

Restore 2 Health to all friendly characters.

Sword of the Fallen

After your hero attacks,
cast a Secret from
your deck.

Hoarding secrets is no fun, so play each and every one.

Back to Back

Kurtrus and Cariel are both Immune until your next turn.

Bulk Up

Give a random Taunt minion in your hand +1/+1 and copy it.

"For breakfast I usually go for a couple of kodo steaks, 5 Plainstrider eggs and an ice-cold milk to wash it down… all raw."

Chain Lightning (Rank 1)

Deal 2 damage to a minion and a random adjacent one. (Upgrades when you have 5 Mana.)

Still better than receiving a chain letter.

Chain Lightning (Rank 2)

Deal 3 damage to a minion and a random adjacent one. (Upgrades when you have 10 Mana.)

Chain Lightning (Rank 3)

Deal 4 damage to a minion and a random adjacent one.

Condemn (Rank 1)

Deal 1 damage to
all enemy minions.
(Upgrades when you
have 5 Mana.)

"I wished you no harm, but for your cruelty, by the light, I condemn you all!" Xyrella shouted, unaware that irony was not her strong suit.

Condemn (Rank 2)

Deal 2 damage to
all enemy minions.
(Upgrades when you
have 10 Mana.)

Condemn (Rank 3)

Deal 3 damage to all enemy minions.

Conditioning (Rank 1)

Give minions in your hand +1/+1. (Upgrades when you have 5 Mana.)

Now drop and give me 5 Mana.

Conditioning (Rank 2)

Give minions in your
hand +2/+2. (Upgrades
when you have 10 Mana.)

Conditioning (Rank 3)

Give minions in your hand +3/+3.

Earthen Might

Give a minion +2/+2.
If it's an Elemental, add
a random Elemental
to your hand.

Or it might not.

Even the Odds

Restore 2 Health to a friendly character.

Going Alone

Discard your non-Outcast
cards. For each one,
draw a card.

Imp Swarm (Rank 1)

Summon a 3/2 Imp. (Upgrades when you have 5 Mana.)

Not a cauldron, or a mischief, or a cackle, but a swarm.

Imp Swarm (Rank 2)

Summon two 3/2 Imps. (Upgrades when you have 10 Mana.)

Imp Swarm (Rank 3)

Summon three 3/2 Imps.

Living Seed (Rank 1)

Draw a Beast. Reduce its Cost by (1). (Upgrades when you
have 5 Mana.)

Every desert needs an oasis. And it's Guff's duty to make it happen.

Living Seed (Rank 2)

Draw a Beast. Reduce its Cost by (2). (Upgrades when you
have 10 Mana.)

Living Seed (Rank 3)

Draw a Beast.
Reduce its Cost by (3).

Mark of the Spikeshell

Give a minion +2/+2.
If it has Taunt, add a copy of it to your hand.

"I'm DEFINITELY turtle-y enough for the turtle club."

Pep Talk

Restore 2 Health to all characters.

Perpetual Flame

Deal 3 damage to a random enemy minion. If it dies, recast this. Overload: (1)

Flame is perpetual.* *<i>Perpetual only applies to current turn.</i>

Rouse the Rabble

Deal 3 damage randomly split among all minions.

Runed Orb

Deal 2 damage. Discover a spell.

The most dangerous Winter Veil ornament.

Runed Orb

Deal 2 damage. Discover a spell.

The most dangerous Winter Veil ornament.

Sigil of Flame

At the start of your next turn, deal 3 damage
to all minions.

"Huh, it reads F-I-R-E. Wonder what that means?"

Sigil of Summoning

At the start of your next turn, summon two 2/2 Demons with Taunt.

Look, summoning ain’t exactly a science. Sometimes it takes a turn.

Tame Beast (Rank 1)

Summon a 2/2 Beast with Rush. (Upgrades when you
have 5 Mana.)

"Trust me laddie, I never eat seafood!"

Tame Beast (Rank 2)

Summon a 4/4 Beast with Rush. (Upgrades when you
have 10 Mana.)