You know that number next to the up-vote arrow that tells you how many votes you have? Click it and see a list of who voted you and when they voted you.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
but I was just about to say something regarding a fresh front page post regarding the Class comp; a reminder that we're under a week left or something like that. Hopefully it would help, assuming I get the okay.
If anything, I think this would just lead to more of those "get this shit off the front page" comments we got in DNAF. Remember that?
Such unjustified bullshit.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Thanks everyone: I really appreciate the positive words :) I've been in an on-going battle with my depression, and it really helps to hear something good. Helps keep me afloat.
I think I'll go back to the last-death Rise Again and bump it up to 4-mana.
You mean this Rise Again?
Personally I think it can stay 3 unless you have stuffed planned for this card.
Hint hint...
Courtesy of Time Traveler.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Probably a stupid question, but I thought I might as well ask... Is it too late for new entries? I missed the start of the competition.
Unfortunately yes.
Bugger. This is a once-a-year thing, right?
Big competitions like this happen twice a year. The first one is always a Class Competition. The second one is something else (like an Expansion or Year competition).
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
(My class' themes: Synergy with all tribes, hand synergy, tokens, spells)
Yes, some of those have a rarity gem because I made them before. Ignore this PLEASE. I will redo them if I use them for the set.
So I know I already mentioned quite a bit of this stuff before but, *deep breath*...
Young Chimera runs into the problem that combining every type didn't exist until Nightmare Amalgam, and would have its text. If there's one thing in this competition that some people are doing, that I disagree with, it would be trying to retroactively change Hearthstone. Hearthstone is the way that it is and I think we should all just accept that.
I still think Mutating Potion would actually work really well with the artwork you used for Amalgamate.
In both versions of Test Subject Disposal, I think "draw that much cards" would be better if it said "draw that many cards" instead. "Draw a card for each minion discarded" could also work as well (Parallel Dimensions).
I prefer the first version of Elixir of Strength, mainly because it's easier to use.
I again, do not like that the potions use existing artwork from Kazakus's potions.
Escape the Lab! (first version) uses Karazhan art, so it doesn't make sense as a Basic card, especially with the menagerie theming. You also (presumably by accident) used semi-colons instead of commas.
Amalgamate is a bit complex as a Basic card, but another problem I see with it being Basic is that among the first start of Hearthstone's life, this card probably wouldn't have much use because the low number of cards at the time. There's also the problem that it uses Witchwood art on a Basic card.
Aside from the fact that Stitch uses Witchwood art on a Basic card, it is also complex as a Basic card, although not as much as Amalgamate.
I love the first version of Unstable Concotion, but it would be best worded as "3/3 Abberations that cost (1)". Also could be cool as a set card.
I like the second version of Unstable Concoction as well. I'd say this version could be used in Basic, and the second version could be used in an expansion.
Wrath Elixir's (first version) text looks weird compared to Mark of the Lotus, where "minions" is on the first line.
Wrath Elixir's (third version) text has the same problem as the first version. Compared to Smuggler's Run, "Give all minions in your" should all be on the first line.
Escape the Lab! (second version) basically has the same art problem as the first version. Might be better as an expansion card because of existing synergy, but it's a neat card nonetheless.
Normally having a Coin instead of a card is bad thing unless you're a Rogue, so Wealthy Transmuter doesn't look great.
Midterm season has just started for me so I might go quiet for a bit until the deadline.
I think you should change Burning Embers. I don't like the idea of spell cards that do nothing without a requisite. I know Sea Witch had one as well, and I didn't like that card either.
Baptism by Fire doesn't make much sense as a Basic card when you consider that Spell Damage to boost something other than damage didn't exist until Unexpected Results, an Epic from The Boomsday Project.
Permanently reducing a minion's Attack to 0 without some other effect is by and large an idea that shouldn't be attempted by anyone. Reducing a minion's Attack to 0 should either be temporary, or should grant Taunt (like Hex) so that a player doesn't just lose a board space.
I'd prefer Second-Degree Burn if it just dealt 6 damage to a minion. I do realize it has spell damage synergy and pops through Divine Shields, but designs like "deal X damage, twice" feel very unintuitive to me.
Everything else looks fine.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Your right is your opponent's right as well. Otherwise stuff like the Dorothee Brawl wouldn't work. You may think an enemy Battlemage Hero Power will hit your left -most minion, but this isn't the case.
If your opponent has no minions, the Hero Power will hit their hero. If they have one minion, it will hit that minion.
In other fantasy games and forms of media, Battlemages are people who specialize in forms of armed combat with weapons, and magic. Battlemage specializes in spells, weapons, and armor. In many ways, Battlemage can be thought of as a combination of Mage and Warrior. That's not to say there's no room for originality in this class because there certainly is.
Unlike most other classes in this competition, Battlemage does not have its own keyword. You don't need a fancy keyword to create a new class (although it's more than welcome if you do). Not that it could use it in this Phase anyway, because this is the Basic set.
Speaking of Basic Set, here is 5 cards from the Battlemage's Basic set.
Example cards
Freeze in place! (Cryoball) - Cryoball gives Battlemage a very simple cantrip card for the Basic set to showcase Freeze as a Battlemage theme. Kind of like Shiv, but for Freezing
Armor Up! (Horde Hatchet) -Horde Hatchet is a very basic weapon (no pun intended), essentially Battlemage's Fiery War Axe. Although not as strong as pre-nerf Fiery War Axe, it fits the job dealing with 2-Health minions played on your opponent's turn 1 or 2. The 2 Armor it gives may be used immediately to kill your opponent's 2-drop, but then there's also Armor synergy.
Weapons AND Spells (Ember Seeker) - Mages get spell synergy. Warriors get weapon and Armor synergy. Battlemages get all of the above, even combining them into one card. Ember Seeker in particular is Armor and spell synergy all in one card. Although gaining 2 Armor for one spell isn't much, cast a bunch of spells and suddenly you're set to go.
Minion Position Matters (Violent Slash) - But Battlemage is not just simply a combination of Mage and Warrior. It gets some things to set it apart from all of the other classes. The importance of minion position for both players is one of these thing. Against Battlemage, you will need to think about where you play your minions. The Hero Power is one example and deals 1 damage, but Violent Slash will outright kill it. Perhaps it may be a good idea to play your biggest minions in the center.
Intense Combat (Phalanx) - Battlemage does not get any self-damage synergy that Warrior does, but its Warrior side is showcased in other ways, through intense combat tactics. Raise your shield and your burning spear, remove small/weakened threats and gain some defense at the same time.
Bloodthistle Petal should say "Spell Damage +2" instead of "+2 Spell Power".
Although less obvious, I can tell that Pruning Slash also uses artwork already in the game. It uses the same artwork as Exterminate from monster Hunt. This isn't as big of a problem because some cards in Ranked mode do share artwork with adventure cards (Simulacrum - Pure Cold for example), but it feels weird to have Tess Greymane in the art when your class seems unrelated to her. The card also seems weak as well.
Apprentice Herbalist quite obviously uses the same artwork as The Marsh Queen. Judging by the wording, the effect also needs to be a Battlecry, which will put this card at 3 lines of text meaning you'll have 4 cards with 3 lines of text, and you're only allowed to have 3. That and "hero power" should also be "Hero Power".
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Thank you to everyone who provided feedback on my cards. You were most definitely right about the significant overlap between my cards and those that already exist; I wasn't intending to have that be the case permanently, but it didn't look good even at first glance. I've edited and/or replaced some of my cards; the untouched ones are in a spoiler below:
Frost Armor now gives the minion +3 Health as well, meaning one can apply the Taunt on just about anyone to make for a decent blocker. Also carves out a more unique identity for the card; thank you Wailor for your suggestion.
Shadow Fissure is another Kel'Thuzad boss-ability, and replaces Dark Pulse. I'm not intending for a lot of damage via spells, but the Lich needs something to stretch the field with. A late-game card to remove a threat, reach for lethal and/or reload is acceptable to me as long as it's really slow, and at 8 mana it sure is. At 8-mana it cannot combo with Shattering Blast, which is on purpose.
Rise Again costs +1 mana for more control, as it now only revives the last friendly minion you lost. This can be combined with efficient trading to counteract what you lost in the exchange, and/or as a counter-move to the opponent's clearing out your heavy Taunt.
Shattering Blast, Frozen Soul, and Dark Binding received minor alterations in line with those suggested. Thank you for those. +1 damage for SB, Frozen Soul has 1 less Health, and Dark Binding is now half of Divine Hymn.
I will try to reciprocate some feedback when I get home later.
Those look fine to me. Looks like you're just about ready to go.
Actually, now that I look at some of the entries, most cards seem a little TOO good. Aren't basic cards supposed to be weaker than ones you open in packs? For example, Blizz wold make Skeletal Guard a 4/5 in this situation, if not worse, for example. I donno, I think I'm looking too much into this.
Oh, you're not alone. Tox has talked at length regarding his displeasure with people "pushing" their cards, going up to the limit in their strength and balance. I agree in-that some cards would be worse off, which is why I gimped some of mine on purpose (Shattering Blast dealing 5, Dark Binding being strictly worse than Divine Hymn, etc.). It's an inherent difficulty with trying to create "old" cards, ones that have to be judged by an outdated mindset before power-creep and the like. Divine Hymn didn't even exist back then; compared to Flash Heal, my card looks pretty sweet.
Thank you for giving my cards a look; I'm about to leave, so I'll give yours a read when I return later tonight :)
My class has changed quite a bit since Phase I, mostly because my main focus was the keyword Transmute, which can't appear on Basic cards. I also added the Potion tribe tag to certain spells.
First of all, we have Potions. Half of them are buffs and the other half have other effects. This trend will more or less prevail through all sets.
Arcane Elixir is a combo oriented card, which can allow you to do a lot of damage if you manage to keep something on the board. I'm thinking about making it 1 Mana.
Potion of Corpulence gives you some protection. Nothing to explain here.
Healing Spray is an ability the Alchemist had in Warcraft 3. I balanced it around Healing Rain, but maybe it's too good compared to Holy Light.
Liquid Fire is an example of a Potion which you have to use on your opponent. It's strictly better than Shadow Bolt, but Warlock damaging spells are generally bad. The name also comes from Warcraft 3 :P
Potion Researcher is the only Potion synergy card in the basic set. Not really sold on it, as it doesn't seem like a Basic card.
Clumsy Assistant features 1/1 tokens called Homunculus. There will be several cards with this effects, which will be good targets for Potions and other effects.
Escape from Lab is pretty self-explanatory. Might change it to 6 Mana, so that it's usable with For Science!
Experimental Setup is targeted draw, which Alchemist has a lot, although mostly in the form of Transmute effects.
Golden Touch is similar to Polymorph and Hex, but keep in mind it targets Deathrattles. It was originally 3 mana and gave two coins, but that was three lines, so I had to change it.
For Science! is an example of Alchemist's AoE, which is clunky and has weird effects. It has good synergy with Arcane Elixir and Homunculus cards in general.
Potions
Some people didn't like that my new spell tag "Potion" overlaped with the Kabal Potions from Mean Streets of Gadgetzan. Instead of replacing the tag by "Elixir" like suggested, I decided to do what Un'goro did with Elementals and relabel every single potion card existing so far. Kabal Chemist would change her text slightly, too.
Complete list of old cards that would be considered Potions:
Buffed cards - Potion Researcher and Escape From Lab
A couple cards were perceived as too weak. Therefore, I decided to buff them as suggested.
I'm still worried about the interaction of 6-Mana Escape From Lab and For Science!, but that card might be removed, so...
-------->
-------->
Cards that might be nerfed - Arcane Elixir and Healing Spray
I have mixed feelings about these two cards.
Arcane Elixir feels is too dangerous at 0 mana. However, it seems crap at 1 Mana: if you have to play a minion and also pay 1 Mana per Arcane Elixir, wouldn't you rather run Kobold Geomancer?
I was told For Science! is too complex for the Basic set. I might replace it by a copycat of Volcanic Potion, but I wanted weird AoE to be part of the Alchemist's identity, so I don't know.
Do you think having just one complex card in the Basic set is okay?
Feedback about this considerations, changes and possible changes are welcome.
I will feedback classes later, priorizing those who gave me feedback, of course.
Yes, having one slightly more complex card in the Basic set is fine, as long as it isn't something like Rin, the First Disciple. Look at Tracking for instance, or even Future Sight from my Time Traveler. Even Animal Companion to a lesser degree. For Science! is fine as your one more complicated Basic card. It's actually kinda like Phalanx in a way. I think you can keep For Science!
Although I really like the idea of tagging Potions, it feels weird to do it as part of a new class, and it would make more sense if this was a new expansion instead. One thing we can't really do with these class competitions is retroactively change Hearthstone. It's currently the way that it is.
ctually, my cards also got forgotten (I guess :P), so here they are
Feedback always appreciated ! :)
Not sure on Precise forging, might want to get more feedback on that one.
Is there a point to having Pure Defence as it is, rather than just "Gain 8 Armor"? Also, Parry is strictly better, might want to reduce the Armor on that to 4 or 5.
Monarch Wings seems pretty weak to me, you'd need 12 Armor just to barely break even. Maybe 4?
You might want to specify where you summon Aspid Gruz from. I'd also make it 2 mana and only summonable from the deck.
Life Cocoon is too cheap, either only 2 Gruzes or mmake it cost 3.
The rest seems fine.
Pure Defence has synergy with Aspid Gruz, and also there will come more cards with this kind of synergy.
I agree, Parry is a bit too strong, probably will reduce Armor to 5.
Monarch wings are difficult to balance. Yes, you need to have 12 Armor to draw 3 cards, but there are many ways to quickly produce Armor. But probably they will cost 4 mana as you suggest.
The point for Aspid Gruz is to have a multiplying minon. My class does not have synergies with cards in deck or summoned from it, and Aspid Gruz fits the theme of swarming the board with small minions. I don't think that I should write where I summon that Aspid from. I mean, look at Piloted Shredder or Summoning Stone. If it was summoning from the deck, it would be specified like on Piloted Reaper (I know it summons from hand but it's the same situation).
When it comes to Life Cocoon, just look on the Lost in the Jungle. You summon 2 dudes for 1 mana, in my card you summon 3 Gruzes for 2 mana.
Anyway, thanks for feedback :)
Personally, I've never been a fan of card designs like "deal 1 damage, three times" or something like that. It really should just be "deal 3 damage". Yes, I am aware that it has synergy with Spell Damage and breaks through Divine Shield, but I feel designs like these are really unintuitive. This is exactly how I feel about Pure Defense. By the way, I'd also just run Parry instead.
Typo on Asprid Gruz. It should say "summon an Asprid Gruz".
Monarch Wings might be too strange for a Basic card.
Everything else seems fine.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Basic Set now finished. Hot-Headed Instructor is finished and Touch of Ice is now added (yes, I know it's a slightly better Frost Shock, but I don't think that's a bad thing). Violent Slash also has slightly different wording to indicate the effect is chosen, and against some people's wishes, I've decided to keep it at 3 mana.
As for showcase cards, my current thought is:
Cryoball
Horde Hatchet
Ember Seeker
Violent Slash
Phalanx
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
I've got 9 out of 10 cards and they actually all fit the 3 challenges. I only have 1 more card. I'd like to make it a 1-cost spell, for undisclosed reasons (although if you're on Discord, you already know).
I've got Battlecry and Freeze as my 2 keywords. I've already used up my 2 minions and my 3 cards with 3 or more lines of text.
Everything seems really solid to me dude, so I can't add a lot to it. What do you think about "Fiery Instructor/Teacher" as a name for the 2 mana 2/1?. And Violet Slash is random right?
Nope. Violent Slash is chosen. Unfortunately you are not the only person to assume that it's random, and I don't know if there's a better way to phrase it.
That's actually a good idea for the 2 mana minion, although that was just intended to be a base idea for a concept. Building off of your idea, maybe I'll go with "Hot-Headed Instructor".
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Everything here is a rough draft and subject to change.
As a defensive-minded class with Freeze as a major theme, my Keywords were basically chosen for me: Freeze and Taunt.
Freezing Wind is Frost Nova but +1 mana for +1 target (the enemy hero).
Frost Orb is a simple card: the Hero Power in spell form + drawing a card. The Lich's card draw isn't supposed to be that great.
Frozen Soul is a synergy minion for all of the Freeze lying around, and also ticks the box for healing...but evil healing.
One of the core weaknesses to the Lich class is that Freeze is not equivalent to a removal tool, and as such the Lich is lacking in strong destruction effects (and has no direct "destroy X" cards). Shattering Blast is a bad Lava Burst, but that's on purpose.
Detonate Mana is one of Kel'Thuzad's boss-battle skills in WoW, and finds a place in the 3-damage sweet spot between Consecration and Flamestrike.
Dark Pulse is another arguably-weak card. The damage is worse for its cost than Dark Bomb, so you're paying extra for the draw. As Dark Pulse and Frost Orb will be one of the few - and perhaps only - draw sources for the Lich, they have to be decent but not strong.
The Lich is mainly focused around outlasting his opponent through defense, refuel effects and lasting value; these four illustrate that.
Rise Again is literally Resurrect, but I felt it was important to have a card like this in the Lich as a base form of revival. In Classic and future sets, the Lich will receive stronger and/or more nuanced/controllable revives.
Skeletal Guard has +1 Attack over Fen Creeper. He is a solid body for the mid-game and makes for an appealing revive target. Minions like this are how the Lich will seek to grind down their enemies.
Frost Armor is Rusty Horn, the Spare Part from Goblins vs Gnomes. Pretty self-explanatory.
Dark Binding is a worse Divine Hymn. I'm not looking to make the Lich "Priest, Part 2", but healing is an aspect of necromancy and it needs to play a part in the Lich's plans, gameplay-wise. Healing minions makes for a longer-lasting board, leading to greater control and defense.
Mate, I will fight you.
At least mine is called something different lel
Yeah, there are 2 cards called "Meteor Shower" that do the exact same thing.
I love how you called Dark Pulse an "arguably-weak card", yet it's a strictly better Hammer of Wrath. It's literally Hammer for 1 less mana.
EDIT: I also just noticed the characters in the artwork of Frost Orb and Cryoball are doing almost the exact same pose as well.
You know that number next to the up-vote arrow that tells you how many votes you have? Click it and see a list of who voted you and when they voted you.
Click the image to go to my custom Time Traveler class.
Results are usually different when you get to the phases with polls. I wouldn't say this is indicative of anything just yet.
Click the image to go to my custom Time Traveler class.
If anything, I think this would just lead to more of those "get this shit off the front page" comments we got in DNAF. Remember that?
Such unjustified bullshit.
Click the image to go to my custom Time Traveler class.
Unwilling Sacrifice... is 3 mana and takes up a card slot (granted it's bad at 3 mana, but still...)
Click the image to go to my custom Time Traveler class.
You mean this Rise Again?
Personally I think it can stay 3 unless you have stuffed planned for this card.
Hint hint...
Courtesy of Time Traveler.
Click the image to go to my custom Time Traveler class.
Big competitions like this happen twice a year. The first one is always a Class Competition. The second one is something else (like an Expansion or Year competition).
Click the image to go to my custom Time Traveler class.
Unfortunately yes.
Click the image to go to my custom Time Traveler class.
So I know I already mentioned quite a bit of this stuff before but, *deep breath*...
Click the image to go to my custom Time Traveler class.
How is this as a submission post?
BATTLEMAGE
Notes:
In other fantasy games and forms of media, Battlemages are people who specialize in forms of armed combat with weapons, and magic. Battlemage specializes in spells, weapons, and armor. In many ways, Battlemage can be thought of as a combination of Mage and Warrior. That's not to say there's no room for originality in this class because there certainly is.
Unlike most other classes in this competition, Battlemage does not have its own keyword. You don't need a fancy keyword to create a new class (although it's more than welcome if you do). Not that it could use it in this Phase anyway, because this is the Basic set.
Speaking of Basic Set, here is 5 cards from the Battlemage's Basic set.
Example cards
But there are 5 more cards to look at:
Remaining cards
Click here to go to my Phase I post.
Some people have also mentioned that Hot-Headed Instructor might be slightly OP, and to be reduced to a 1/1.
Click the image to go to my custom Time Traveler class.
Few immediate problems I notice:
Click the image to go to my custom Time Traveler class.
Question. Am I allowed to do something like this for the submission format?
Hablablablabla, look at this card description!
Oooh, I wonder what this card does.
Hey everybody, look at the card!
"This card's nice. This card's nice too. This card's nice. This card's nice too. This card's nice. This card's nice too..."
4 LINES ON A BASIC CARD? NO WAY!!!
Click the image to go to my custom Time Traveler class.
And now I'm starting to question my Basic set...
Yes, having one slightly more complex card in the Basic set is fine, as long as it isn't something like Rin, the First Disciple. Look at Tracking for instance, or even Future Sight from my Time Traveler. Even Animal Companion to a lesser degree. For Science! is fine as your one more complicated Basic card. It's actually kinda like Phalanx in a way. I think you can keep For Science!
Although I really like the idea of tagging Potions, it feels weird to do it as part of a new class, and it would make more sense if this was a new expansion instead. One thing we can't really do with these class competitions is retroactively change Hearthstone. It's currently the way that it is.
I feel your pain with Arcane Elixir, but I think Healing Spray is fine.
Personally, I've never been a fan of card designs like "deal 1 damage, three times" or something like that. It really should just be "deal 3 damage". Yes, I am aware that it has synergy with Spell Damage and breaks through Divine Shield, but I feel designs like these are really unintuitive. This is exactly how I feel about Pure Defense. By the way, I'd also just run Parry instead.
Typo on Asprid Gruz. It should say "summon an Asprid Gruz".
Monarch Wings might be too strange for a Basic card.
Everything else seems fine.
Click the image to go to my custom Time Traveler class.
Basic Set now finished. Hot-Headed Instructor is finished and Touch of Ice is now added (yes, I know it's a slightly better Frost Shock, but I don't think that's a bad thing). Violent Slash also has slightly different wording to indicate the effect is chosen, and against some people's wishes, I've decided to keep it at 3 mana.
As for showcase cards, my current thought is:
Click the image to go to my custom Time Traveler class.
Nope. Violent Slash is chosen. Unfortunately you are not the only person to assume that it's random, and I don't know if there's a better way to phrase it.
That's actually a good idea for the 2 mana minion, although that was just intended to be a base idea for a concept. Building off of your idea, maybe I'll go with "Hot-Headed Instructor".
Click the image to go to my custom Time Traveler class.
Yeah, there are 2 cards called "Meteor Shower" that do the exact same thing.
I love how you called Dark Pulse an "arguably-weak card", yet it's a strictly better Hammer of Wrath. It's literally Hammer for 1 less mana.
EDIT: I also just noticed the characters in the artwork of Frost Orb and Cryoball are doing almost the exact same pose as well.
Yeah I know, I was just joking. It's crazy how popular that card is though.
Click the image to go to my custom Time Traveler class.