This is the Discussion Topic. The Submission Topic is here. (Please Read the Submission Topic first.)
Hey guys, this is your bog-standard Discussion Topic for our "Trials and Errors" Class Creation competition Phase II; the place to let your ideas run free. Share what's on your mind for your class and help each other to make the best cards you can, as is tradition! In the post below, you will find the standard format for submissions.
Just remembered some people like having the requirements here too, so here they are in a spoiler.
PHASE II: The Basic Set
In this Phase, you will each construct your class's Basic Set . Here are the requirements for your Class Creation Competition Phase II Entry (And these may vary due to certain challenges)
CLASS, HERO, AND HERO POWER There are just a few elements of your class that you will repeat from your Phase I entry to remind us who and what we're dealing with. If you'd like to repeat anything from your class's introductory explanation, including its flavor or whatever you believe makes it interesting or unique mechanically, that's fine, but try to keep it brief.
Note that it is okay if you've decided to make some minor alteration to your Hero Power since Phase I.
EXAMPLE BASIC CARDS We do not want to see your Class's entire Basic Set out in the open.
You are allowed up to five (5) example Basic cards out in the open. You may, below these cards, give brief explanations of them, why you decided to showcase them, how they exemplify what makes your class unique, and so on.
As these are Basic cards, they should have no expansion watermark and no rarity gem.
If your example cards produce any unique token cards, those must be put behind a spoiler (Inserting a Spoiler can be done by clicking the ! symbol on the top bar of the text editor.).
There are many keywords that do not appear on any existing Basic Card, and they may not appear on any of your Basic Cards either: Counter , Deathrattle , Enrage , Immune , Secret , Silence , Stealth , and any other keyword that has been introduced in future expansions (e.g. Adapt ). In addition, there are many general mechanics that did not appear either, so you must avoid expansion-specific mechanics like Spellstones and C'Thun synergy, and so on. Other such mechanics like Elemental and Dragon synergy aren't disallowed per se shouldn't be used unless your class is specifically themed around Elemental or Dragons.
Just as Choose One , Combo , and Overload do not appear on any Basic cards, neither may any of your class's unique keywords appear on any of its Basic cards.
REMAINING BASIC SET The remaining five (5) cards of your class's Basic Set must be presented behind a Spoiler Block (Inserting a Spoiler can be done by clicking the ! symbol on the top bar of the text editor.). These cards must obey the same rules are your examples cards with regards to expansion watermarks, rarity gems, and what keywords you may not use.
FORMATTING The standard template which your submission must follow can be found here (or by navigating to the second post in the Discussion Topic, if that link doesn't work).
Huh, that banner looks familiar. Yeah, sue me, I couldn't be bothered making a new one so you're getting our delightful rainbow one again. I like it, at least.
Ooh, that orphan still annoys me. Ah well, I guess it makes sense with the Challenge. Basic cards are exactly what the name implies - Basic. As such, we want you to make sure that at least 7 of your cards have 2 lines of card text (or less). This is actually true of almost every class in Hearthstone - Warlock is the odd one out here.
Basic sets introduce you to the fantastic world of spells and weapons that are available to classes (and not in the Neutral set). You should make sure you equip your class well, so you're restricted to only 2 minions in your Basic set. Some classes don't even need minions - Rogue didn't bother with any at all!
Spells that summon minions don't count against this restriction, so feel free to Animal Companion away!
What's a generic keyword you ask? That's any non-class-specific keyword which already appears on a Basic card: Freeze, Taunt, Charge, Windfury, Spell Damage +1 and Divine Shield. Note that we're not including Battlecry in this - you can use that freely if you wish. You can use your two keywords on as many cards as you like - all 10 cards can have Freeze and Taunt (though I wouldn't recommend it).
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
Rules or Process. Do you have a question about the competition's process? Do you need clarification about one of the entry requirements? Are you not sure whether your entry adhered to the rules? Ask here!
Feedback or Ideas. Do you have some ideas you'd like to run by others before settling on one? Do you need help balancing or wording your idea? Do you need help finding art that will fit your cards? Or do you just want feedback from the community on your entry? You're in the right place! Remember, although you are allowed to make minor tweaks to your entry after you've submitted it, you're only allowed one submission per competition, so make sure that you've settled on your idea for sure beforehand.
Discussion! Do you have thoughts on other people's ideas? Are there directions you don't like that you're seeing too many people take? Or directions you'd like to see more people take? Would you like to help others and contribute to a greater community understanding of Hearthstone design and balance? This is where you want to be!
All of that said, please refrain from the following:
Posting TONS of Ideas. We understand that this competition is light on mechanical restrictions and that you probably have a ton of potential ideas you'd like to share. However, this thread is going to become an absolute mess if everybody is posting a dozen different ideas. Please post not more than 3 distinct ideas at a time. Any more than that and we'll have to delete your post.
Advertising Your Entry. Please don't pop in here just to advertise your entry only to never be heard from again. This includes only asking short, generic, or insincere questions like "Thoughts?" or "Do you think this is balanced?". Yes, getting feedback on your idea is one of the purposes of this topic, but we're not just here for other people to help you. We're here for you all to help each other. 12 hours after this competition begins, there should be plenty of other posts here for you to give specific feedback or for you to comment on a trend. If you post your ideas for feedback after this time and do not also offer some form of substantial commentary, critique, or praise of others' work, you may find your post deleted.
Plagiarism. Many people post their ideas here before finalizing them in the submission topic. Directly plagiarizing those ideas to post in the submission topic yourself is absolutely not acceptable.
So, without further ado, have fun and get creating!
Right here is where you would put your little blurb about your class, adding in some fantasy or just reminding everyone what it does or whatever. I'm totally not using this as an excuse to show off my Experimenter class again btw, that's definitely not what's happening. If you have a particularly complex Hero Power, you may want to include tokens in a spoiler here instead of beside it - that's perfectly fine.
Optional Keyword Section
For those of you with keywords, describe them here. If you need to use some tokens to illustrate what's going on, please do so in a spoiler. Remember that in the Basic Set you can't actually use your keyword, so I wouldn't spend too much time describing it here.
Example Cards
Look at how neat that looks! Nice and condensed for everyone. Below these cards you can give a little description of them, explain how they benefit your class etc etc. I think it'd look nice in a bullet point format, but you can do whatever you want so long as it isn't too lengthy.
Like this, you see?
And here's another card getting described, isn't it great?
Damn, just noticed that my class wouldn't meet our challenges this time - make sure to check yours!
Any tokens produced by these cards would go in a spoiler at the end of this section, with or without commentary.
Remaining Cards
Ooh, mandatory spoiler now. This is much more flexible. You can simply throw the remaining five cards in here with no commentary; you can give them a little blurb if you want; you can put all 10 cards in here if you find that easier. Just make sure you only have 10 cards total! That'd be an unfortunate way to get disqualified.
I've got 9 out of 10 cards and they actually all fit the 3 challenges. I only have 1 more card. I'd like to make it a 1-cost spell, for undisclosed reasons (although if you're on Discord, you already know).
I've got Battlecry and Freeze as my 2 keywords. I've already used up my 2 minions and my 3 cards with 3 or more lines of text.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
I think you missed Spell Damage in the generic keyword thing.
Spell Damage does not appear on a Basic class card, but otherwise Yes, it would be included. Just an oversight.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Everything here is a rough draft and subject to change. Edit: And way too big. I scaled them down further.
As a defensive class with Freeze as a major theme, my Keywords were basically chosen for me: Freeze and Taunt.
Freezing Wind is Frost Nova but +1 mana for +1 target (the enemy hero).
Frost Orb is a simple card: the Hero Power in spell form + drawing a card. The Lich's card draw isn't supposed to be that great.
Frozen Soul is a synergy minion for all of the Freeze lying around, and also ticks the box for healing...but evil healing.
One of the core weaknesses to the Lich class is that Freeze is not equivalent to a removal tool, and as such the Lich is lacking in strong destruction effects (and has no direct "destroy X" cards). Shattering Blast is a bad Lava Burst, but that's on purpose.
Detonate Mana is one of Kel'Thuzad's boss-battle skills in WoW, and finds a place in the 3-damage sweet spot between Consecration and Flamestrike.
Dark Pulse is Hammer of Wrath, a balanced but otherwise "meh" card. As Dark Pulse and Frost Orb will be one of the few - and perhaps only - draw sources for the Lich, they have to be decent but not strong.
The Lich is mainly focused around outlasting his opponent through defense, refuel effects and lasting value; these four illustrate that.
Rise Again is literally Resurrect, but I felt it was important to have a card like this in the Lich as a base form of revival. In Classic and future sets, the Lich will receive stronger and/or more nuanced/controllable revives.
Skeletal Guard has +1 Attack over Fen Creeper. He is a solid body for the mid-game and makes for an appealing revive target. Minions like this are how the Lich will seek to grind down their enemies.
Frost Armor is Rusty Horn, the Spare Part from Goblins vs Gnomes. Pretty self-explanatory.
Dark Binding is a worse Divine Hymn. I'm not looking to make the Lich "Priest, Part 2", but healing is an aspect of necromancy and it needs to play a part in the Lich's plans, gameplay-wise. Healing minions makes for a longer-lasting board, leading to greater control and defense.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Everything here is a rough draft and subject to change.
As a defensive-minded class with Freeze as a major theme, my Keywords were basically chosen for me: Freeze and Taunt.
Freezing Wind is Frost Nova but +1 mana for +1 target (the enemy hero).
Frost Orb is a simple card: the Hero Power in spell form + drawing a card. The Lich's card draw isn't supposed to be that great.
Frozen Soul is a synergy minion for all of the Freeze lying around, and also ticks the box for healing...but evil healing.
One of the core weaknesses to the Lich class is that Freeze is not equivalent to a removal tool, and as such the Lich is lacking in strong destruction effects (and has no direct "destroy X" cards). Shattering Blast is a bad Lava Burst, but that's on purpose.
Detonate Mana is one of Kel'Thuzad's boss-battle skills in WoW, and finds a place in the 3-damage sweet spot between Consecration and Flamestrike.
Dark Pulse is another arguably-weak card. The damage is worse for its cost than Dark Bomb, so you're paying extra for the draw. As Dark Pulse and Frost Orb will be one of the few - and perhaps only - draw sources for the Lich, they have to be decent but not strong.
The Lich is mainly focused around outlasting his opponent through defense, refuel effects and lasting value; these four illustrate that.
Rise Again is literally Resurrect, but I felt it was important to have a card like this in the Lich as a base form of revival. In Classic and future sets, the Lich will receive stronger and/or more nuanced/controllable revives.
Skeletal Guard has +1 Attack over Fen Creeper. He is a solid body for the mid-game and makes for an appealing revive target. Minions like this are how the Lich will seek to grind down their enemies.
Frost Armor is Rusty Horn, the Spare Part from Goblins vs Gnomes. Pretty self-explanatory.
Dark Binding is a worse Divine Hymn. I'm not looking to make the Lich "Priest, Part 2", but healing is an aspect of necromancy and it needs to play a part in the Lich's plans, gameplay-wise. Healing minions makes for a longer-lasting board, leading to greater control and defense.
Mate, I will fight you.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Everything here is a rough draft and subject to change.
As a defensive-minded class with Freeze as a major theme, my Keywords were basically chosen for me: Freeze and Taunt.
Freezing Wind is Frost Nova but +1 mana for +1 target (the enemy hero).
Frost Orb is a simple card: the Hero Power in spell form + drawing a card. The Lich's card draw isn't supposed to be that great.
Frozen Soul is a synergy minion for all of the Freeze lying around, and also ticks the box for healing...but evil healing.
One of the core weaknesses to the Lich class is that Freeze is not equivalent to a removal tool, and as such the Lich is lacking in strong destruction effects (and has no direct "destroy X" cards). Shattering Blast is a bad Lava Burst, but that's on purpose.
Detonate Mana is one of Kel'Thuzad's boss-battle skills in WoW, and finds a place in the 3-damage sweet spot between Consecration and Flamestrike.
Dark Pulse is another arguably-weak card. The damage is worse for its cost than Dark Bomb, so you're paying extra for the draw. As Dark Pulse and Frost Orb will be one of the few - and perhaps only - draw sources for the Lich, they have to be decent but not strong.
The Lich is mainly focused around outlasting his opponent through defense, refuel effects and lasting value; these four illustrate that.
Rise Again is literally Resurrect, but I felt it was important to have a card like this in the Lich as a base form of revival. In Classic and future sets, the Lich will receive stronger and/or more nuanced/controllable revives.
Skeletal Guard has +1 Attack over Fen Creeper. He is a solid body for the mid-game and makes for an appealing revive target. Minions like this are how the Lich will seek to grind down their enemies.
Frost Armor is Rusty Horn, the Spare Part from Goblins vs Gnomes. Pretty self-explanatory.
Dark Binding is a worse Divine Hymn. I'm not looking to make the Lich "Priest, Part 2", but healing is an aspect of necromancy and it needs to play a part in the Lich's plans, gameplay-wise. Healing minions makes for a longer-lasting board, leading to greater control and defense.
Mate, I will fight you.
At least mine is called something different lel
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
There is bound to be some overlap. At least 4 people have a 4 damage Arcane Missles spell.
@Demonxz95, what is this font size thing? Is there a command for it? I don’t know all the ins and outs of Hearthcards yet.
{{FONTSIZE=-X}}
Place that directly in front of your card text (no spaces, no hitting enter or anything) and replace X with a number from 1 to 15. Shrink it too much and it'll look bad, but roughly 5-10 can be enough to move one word to a previous line.
Everything here is a rough draft and subject to change.
As a defensive-minded class with Freeze as a major theme, my Keywords were basically chosen for me: Freeze and Taunt.
Freezing Wind is Frost Nova but +1 mana for +1 target (the enemy hero).
Frost Orb is a simple card: the Hero Power in spell form + drawing a card. The Lich's card draw isn't supposed to be that great.
Frozen Soul is a synergy minion for all of the Freeze lying around, and also ticks the box for healing...but evil healing.
One of the core weaknesses to the Lich class is that Freeze is not equivalent to a removal tool, and as such the Lich is lacking in strong destruction effects (and has no direct "destroy X" cards). Shattering Blast is a bad Lava Burst, but that's on purpose.
Detonate Mana is one of Kel'Thuzad's boss-battle skills in WoW, and finds a place in the 3-damage sweet spot between Consecration and Flamestrike.
Dark Pulse is another arguably-weak card. The damage is worse for its cost than Dark Bomb, so you're paying extra for the draw. As Dark Pulse and Frost Orb will be one of the few - and perhaps only - draw sources for the Lich, they have to be decent but not strong.
The Lich is mainly focused around outlasting his opponent through defense, refuel effects and lasting value; these four illustrate that.
Rise Again is literally Resurrect, but I felt it was important to have a card like this in the Lich as a base form of revival. In Classic and future sets, the Lich will receive stronger and/or more nuanced/controllable revives.
Skeletal Guard has +1 Attack over Fen Creeper. He is a solid body for the mid-game and makes for an appealing revive target. Minions like this are how the Lich will seek to grind down their enemies.
Frost Armor is Rusty Horn, the Spare Part from Goblins vs Gnomes. Pretty self-explanatory.
Dark Binding is a worse Divine Hymn. I'm not looking to make the Lich "Priest, Part 2", but healing is an aspect of necromancy and it needs to play a part in the Lich's plans, gameplay-wise. Healing minions makes for a longer-lasting board, leading to greater control and defense.
Mate, I will fight you.
At least mine is called something different lel
Yeah, there are 2 cards called "Meteor Shower" that do the exact same thing.
I love how you called Dark Pulse an "arguably-weak card", yet it's a strictly better Hammer of Wrath. It's literally Hammer for 1 less mana.
EDIT: I also just noticed the characters in the artwork of Frost Orb and Cryoball are doing almost the exact same pose as well.
This is the Discussion Topic. The Submission Topic is here.
(Please Read the Submission Topic first.)
Hey guys, this is your bog-standard Discussion Topic for our "Trials and Errors" Class Creation competition Phase II; the place to let your ideas run free. Share what's on your mind for your class and help each other to make the best cards you can, as is tradition! In the post below, you will find the standard format for submissions.
Just remembered some people like having the requirements here too, so here they are in a spoiler.
PHASE II: The Basic Set
In this Phase, you will each construct your class's Basic Set . Here are the requirements for your Class Creation Competition Phase II Entry (And these may vary due to certain challenges)
There are just a few elements of your class that you will repeat from your Phase I entry to remind us who and what we're dealing with. If you'd like to repeat anything from your class's introductory explanation, including its flavor or whatever you believe makes it interesting or unique mechanically, that's fine, but try to keep it brief.
We do not want to see your Class's entire Basic Set out in the open.
The remaining five (5) cards of your class's Basic Set must be presented behind a Spoiler Block (Inserting a Spoiler can be done by clicking the ! symbol on the top bar of the text editor.). These cards must obey the same rules are your examples cards with regards to expansion watermarks, rarity gems, and what keywords you may not use.
The standard template which your submission must follow can be found here (or by navigating to the second post in the Discussion Topic, if that link doesn't work).
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
All of that said, please refrain from the following:
So, without further ado, have fun and get creating!
You can find me here! Good luck everyone!
SUBMISSION TEMPLATE
THE EXPERIMENTER
Right here is where you would put your little blurb about your class, adding in some fantasy or just reminding everyone what it does or whatever. I'm totally not using this as an excuse to show off my Experimenter class again btw, that's definitely not what's happening. If you have a particularly complex Hero Power, you may want to include tokens in a spoiler here instead of beside it - that's perfectly fine.
Optional Keyword Section
For those of you with keywords, describe them here. If you need to use some tokens to illustrate what's going on, please do so in a spoiler. Remember that in the Basic Set you can't actually use your keyword, so I wouldn't spend too much time describing it here.
Example Cards
Look at how neat that looks! Nice and condensed for everyone. Below these cards you can give a little description of them, explain how they benefit your class etc etc. I think it'd look nice in a bullet point format, but you can do whatever you want so long as it isn't too lengthy.
Any tokens produced by these cards would go in a spoiler at the end of this section, with or without commentary.
Remaining Cards
Ooh, mandatory spoiler now. This is much more flexible. You can simply throw the remaining five cards in here with no commentary; you can give them a little blurb if you want; you can put all 10 cards in here if you find that easier. Just make sure you only have 10 cards total! That'd be an unfortunate way to get disqualified.
Previous Phase
Include a link to your Phase I post here.
You can find me here! Good luck everyone!
The Occultist
wHOOPS
Henlo.
https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/229225-guide-to-making-a-basic-set-for-custom-classes
Just going to put this here.
Click the image to go to my custom Time Traveler class.
Challanges don’t look too bad... but having most cards with 2 lines or less might be tricky. Good luck to everyone!
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
I've got 9 out of 10 cards and they actually all fit the 3 challenges. I only have 1 more card. I'd like to make it a 1-cost spell, for undisclosed reasons (although if you're on Discord, you already know).
I've got Battlecry and Freeze as my 2 keywords. I've already used up my 2 minions and my 3 cards with 3 or more lines of text.
Click the image to go to my custom Time Traveler class.
I think you missed Spell Damage in the generic keyword thing.
Spell Damage does not appear on a Basic class card, but otherwise Yes, it would be included. Just an oversight.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Okay, I was planning to use it, so it's a relief it's allowed.
So, quick question: Where can we see who made it to this phase? Usually we have a chart showing it so... or am I dumb and missing something? :p
Oof, I just realized how many of my ideas were barely 3 lines long. Will need to do some tinkering...
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
It's possible that HearthCards's Font Size feature can fix this.
Click the image to go to my custom Time Traveler class.
Everyone made it through! Except for anyone who was DQed, but they were messaged privately to let them know.
You can find me here! Good luck everyone!
Everything here is a rough draft and subject to change. Edit: And way too big. I scaled them down further.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Mate, I will fight you.
Click the image to go to my custom Time Traveler class.
At least mine is called something different lel
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
There is bound to be some overlap. At least 4 people have a 4 damage Arcane Missles spell.
@Demonxz95, what is this font size thing? Is there a command for it? I don’t know all the ins and outs of Hearthcards yet.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
{{FONTSIZE=-X}}
Place that directly in front of your card text (no spaces, no hitting enter or anything) and replace X with a number from 1 to 15. Shrink it too much and it'll look bad, but roughly 5-10 can be enough to move one word to a previous line.
You can find me here! Good luck everyone!
Yeah, there are 2 cards called "Meteor Shower" that do the exact same thing.
I love how you called Dark Pulse an "arguably-weak card", yet it's a strictly better Hammer of Wrath. It's literally Hammer for 1 less mana.
EDIT: I also just noticed the characters in the artwork of Frost Orb and Cryoball are doing almost the exact same pose as well.
Yeah I know, I was just joking. It's crazy how popular that card is though.
Click the image to go to my custom Time Traveler class.
To be fair, Hammer of Wrath is a balanced but kinda weak card that is easily forgettable. And Paladin has so many other, better 4 cost cards.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End