Think of this as a Death Knight Loa. Being hunted, pissed off, and seeking revenge in the form of that which he once fought against.
Is Malorne a loa? I'm not so sure. And I'm not sure why you'd want to put this in your opponent's deck, as it's still a decent minion, unlike Weasal Tunneler.
No he's not, Malorne is a Eternal. Also hes the Elune's First Born as far I can remember.
I want to help, so heres some notable trolls that you guys can search for legendarys:
Ajamon
Sen'jin
Ukor
Lorenth
Ro'khan
Zul'jin
Volda
Hexx
Sen'jin
Zur'ak Firefist
Ra'waza
Thekal
Tua-Tua
Kilnara
Gal`darah
Moorabi
Slad`ran
Kilnara
Arlokk
Jeklik
Tharon'ja
Loas:
Bwonsamdi (Death)
Samedi (Grave)
Shango (Storm)
Shirvallah (the Tiger)
Hir'eek (Midnight)
Shadra (the Spider)
Nalorakk (the Bear)
Akil'zon (the Eagle)
Janalai (the Dragonhawk)
Halazzi (the Lynx)
Gral (the Shark)
Heethiss (the Snake)
Akali (the Rino)
Har'koa (the Snow leopard)
Mam'toth (the Mammoth)
Mueh'zala (Father of Sleep)
Jani (the God of Garbage)
Bethekk (the Panther)
Hakkar (The Blood God)
Kimbul (Lord of Beasts)
Torga (the Turtle)
Zanza
Pa'ku (Winds)
Tharon'ja
Troll Gods(I don't that they can be used cuz your card must be a Loa or Troll):
Zim'Rhuk (the Wise one)
Dubra'Jin
Zim'Abwa
Zim'Torga (the Prosperity)
Facts:
A majority of the existing Loas are very weak, like Halazzi or Akali.
Some of them are very powerful, Like Bwonsamdi and Hakkar.
Powerful trolls can become Loa upon their death, like Zanza.
Loas are spirits and the most common manifestation of them in the real world are through blessings.
Most common classes for trolls are Warrior, Priest, Hunter and Shaman.
...except that it's obscenely obvious that it doesn't work like that. I can assure you that the wording is fine and absolutely every other person here will agree with that (also, they're not adaptations).
Zul'jin isn't a druid, by the way.
Also druids can't transform into snakes, only those who follow Sseratus can do that actually(hearthstone doesn't have "heroes of warcraft" on the name anymore so whatever)
Warlocks have a lot of ways to generate tokens and to sacrifice their own minions. Taking damage could be an activator for stuff like Amethyst Spellstone or Duskbat. They also have many ways of self healing.
Tell me what you think about it.
The card is way too strong in Control Warlock given that they have so much late game healing right now with Bloodreaver Gul'dan that the 5 damage into late game is basically non-existent. I'd just given the effect into "Set your Hero's Health to 45:.
The card is way too strong given the fact that it gave 2 really high cost body and one of them has a very strong Deathrattle. I'd reduce the body to Hakkar further (maybe a 5/5).
I think adding Fate Spinner's "Secretly" tag to the Battlecry would make it clear that your opponent doesn't know the target. Seems a little weak, since it's not likely to still be in play when the chosen minion is summoned. I like the flavor of it, though, and think it's a really cool design.
Props to you for the super-mass feedback :) I added two quick things to Kimbal earlier; I'll post the updated version now before I head to bed:
Stealth empowers him to survive on the table until he's ready to set off the Battlecry's attack - should have had that from the get-go, thinking about it now. To go with that, adding the "secretly" in the Discover helps imply that your opponent is not clued in as-to who is the target. Hope that helps.
I really like the effect. My only problem is the art isn't clear.
This is what i have in mind, not sure about the name tho.
Was looking over the Zandalari wiki page, so there's some ideas for alternatives to "Elite..."
Zandalari Madcap - Rogues that embrace madness, chaos, and unpredictability, sowing mayhem in the enemies of the Zandalari. Would be fitting for its random nature, especially in a Deathrattle Rogue archetype.
Zandalari Augur - Trolls with divine sight, casting bones and reading leaves for insight, and knowing the mojo of the elements. Would be fitting for the refined artwork, since the Augurs were so revered.
Thanks, i like the lore behind those names, but not so much how they sound, we ll see what i end up goin with, but thanks for suggestions ;-)
Okay, so here is my first idea. Now I've never played WoW before, so I'm taking everything here based on internet sources.
His art makes him look like a Rogue, but he's actually more like a Druid. He transforms into several different forms while fighting. When you play him, you transform him and you pick between a set of 5 options thrice and he becomes a new form. Kinda like a smaller Galvadon. Some examples:
Some notes:
Unlike Adapt, all 5 options actually appear at once to choose from rather than choosing from 3. In the past, we have seen the ability to choose out of 4 before (Kalimos, Primal Lord is one such example). Never 5, though it might be possible.
Zul'jin has a Bear Form, Eagle Form, Lynx Form and Dragonhawk Form. The difference is purely visual and chosen at random.
The annoying part will be making the tokens for the choices.
I know you cant fit all the text you want in there and still make a proper wording, but "Transform to gain ..." lol, that is one weird phrasing. How i read it is, that he needs to get transformed (poly, hex etc) and that transformation (sheep, frog) will get those chosen adaptations :P
I usually dont like Immune stuff, but this seems like it could be balanced.
About your feedback to my card: yup, the random deathrattle would be selected from collectible minions, and Standard would even reduce the card pool for that, since no random effects (ok, toki ... :p) can give you Wild cards in Standard.
I like what ur goin for, but Hakkar 100% has to cost 10 mana and the card text should probably be a bit adjusted: "Battlecry: If you're holding a Legendary Dragon, discard it and summon a corrupted version of it." it changes how the card is played a bit (you have to hold the exact dragon you want to get), but gives you more deck building options. (but i guess you would have to make tokens for other legendary dragons :D) But the main reason for this is ... as you have it worded, you can discard Faerie Dragon and get one of the monstrosities in return, that is pretty crazy.
Think of this as a Death Knight Loa. Being hunted, pissed off, and seeking revenge in the form of that which he once fought against.
Q: Is Malorne a Loa? A: Malorne is an Ancient Guardian. Ancient Guardians are Wild Gods. Loa is the word that trolls use to refer to powerful spirits they revere, this includes the Wild Gods.
My thought process on the Deathrattle: The minion goes to your opponent because he is seeking revenge and must switch sides in order to do so. The silence doesn't allow for a return to "your side" of the battle. All of the stats are 2 less than Malorne because he is dead, as a result of being hunted. This character would exist post death but pre-resurrection in WC lore, overtaken by the demons he had killed.
Edit: The wording was changed to be clearer. Thanks for that IgnatiusJReilly
I dont think it would do what you want it to do. When it gets silenced, that doesnt mean that it will be shuffled into your opponents deck as a textless minion :)
Does it pull from the pool of all Deathrattles, or just those in Standard? Obviously the power level fluctuates based on the Deathrattle gained. Grading it as a 6 5/5 Deathrattle: Draw a Card (probably the most neutral outcome) it seems underpowered but of course it could get a number of better Deathrattles. The effect is fun.
In Standard from Standard, as all random effects (Except toki) ;-)
EDIT1: I'm an idiot. Must be a minion... EDIT2: I'll try this one instead: EDIT3: Yes, Magma Rager is sad.
Space. Before. The. Fullstop. Triggered! :DAnyway, here is my card if someone else wants to give me feedback. And whoever i overlooked feel free to ask for it :)
PS: the random deathrattle is from collectible minions. Standard minions in Standard, all in Wild.
Seems really bad in Standard given that the pool of Deathrattle is really bad without the body. Comparable to Seeping Oozeling (which see no play). I'd make it a Discover effect.
Increase the cost of Plague Infester to 8 mana so now it cannot be used with Ironbeak Owl in the same turn without the Coin.
...except that it's obscenely obvious that it doesn't work like that. I can assure you that the wording is fine and absolutely every other person here will agree with that (also, they're not adaptations).
Zul'jin isn't a druid, by the way.
Also druids can't transform into snakes, only those who follow Sseratus can do that actually.
Yes, I know Zul'jin isn't a Druid, but from a gameplay perspective, he does change into different forms upon choosing, which is only restricted to Druid. Team 5 has done this sort of thing before with Professor Putricide for example. By itself, Putricide makes no sense as a Hunter card, but Team 5 did find a way to somewhat justify this. Lord Godfrey could possibly also be considered another example.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Anyone here have any ideas on how i could make this card a bit more interesting its kinda boring at the moment and i really cant think of any extra flavorful mechanics to add to this card?
Well, this is my first CDC, and I'm not very experienced in creating cards. But the theme this week looked very exciting and I thought I might try it for once.
The flavour is that Sezavo gives you his witching tools to help you. Card generation is considered a strong effect, cards like that are understatted and/or conditional (see Zola the Gorgon or Rhok'delar). This is clearly a bad tempo play, but it can give you some extra resources in the later game, like a 3rd Hex. Your opponent knows what you're holding, so it's not THAT powerful, but you can play this + the Hex you get or the cauldron and the apprentice in one turn at 10 mana. In summary, this gives a body and 3+1 value cards. This could help a slower Control Shaman. I might need to balance the stats, though. I also didn't want to include cards from the Year of the Mammoth. I appreciate any feedback.
Okay, so here is my first idea. Now I've never played WoW before, so I'm taking everything here based on internet sources.
His art makes him look like a Rogue, but he's actually more like a Druid. He transforms into several different forms while fighting. When you play him, you transform him and you pick between a set of 5 options thrice and he becomes a new form. Kinda like a smaller Galvadon. Some examples:
Some notes:
Unlike Adapt, all 5 options actually appear at once to choose from rather than choosing from 3. In the past, we have seen the ability to choose out of 4 before (Kalimos, Primal Lord is one such example). Never 5, though it might be possible.
Zul'jin has a Bear Form, Eagle Form, Lynx Form and Dragonhawk Form. The difference is purely visual and chosen at random.
The annoying part will be making the tokens for the choices.
I know you cant fit all the text you want in there and still make a proper wording, but "Transform to gain ..." lol, that is one weird phrasing. How i read it is, that he needs to get transformed (poly, hex etc) and that transformation (sheep, frog) will get those chosen adaptations :P
...except that it's obscenely obvious that it doesn't work like that. I can assure you that the wording is fine and absolutely every other person here will agree with that (also, they're not adaptations).
Ofc its obvious, that is beside the point. i think ur trying to strech the idea way too thin, but mby thats just me. Yeah, not adaptations, sorry, wrong choice of words.
PS: the random deathrattle is from collectible minions. Standard minions in Standard, all in Wild.
Seems really bad in Standard given that the pool of Deathrattle is really bad without the body. Comparable to Seeping Oozeling (which see no play). I'd make it a Discover effect.
Ehm, what do you mean that the deathrattle pool is really bad, there is plenty of rly good deathrattles and some pretty bad ones, which tends to balance the scales in the end. This works very differently than Seeping Oozeling - 1) you are not restricted for neutral + your class minions; 2) you do not need to have said minions in your deck. But yes, it will be random and you cannot build too much around it, but you should get plenty of value with this card regardless.
PS: its nice you give feedback to ppl, but pls try using spoilers, dont make monster posts like that without em, ty.
Yes, I know Zul'jin isn't a Druid, but from a gameplay perspective, he does change into different forms upon choosing, which is only restricted to Druid. Team 5 has done this sort of thing before with Professor Putricide for example. By itself, Putricide makes no sense as a Hunter card, but Team 5 did find a way to somewhat justify this. Lord Godfrey could possibly also be considered another example.
Professor Putricide makes no sense as a card for any class, but if we see that he only uses bomb and traps in his fight at Icecrown Citadel, Hunter is the class that he more fits in. Also, the fight itself was a nightmare cuz people never knew what he was going to drink (did I heard "secret"?). Now about Godfrey, i'm not sure which class fits more with shadow skills. By the wikia, he's a mage.
Theres a lot of notable troll druids, idk why did you choose an assassin.
Anyone here have any ideas on how i could make this card a bit more interesting its kinda boring at the moment and i really cant think of any extra flavorful mechanics to add to this card?
You need to use HC's permanent links, if you want to post cards from there directly, regular links sadly dont work here no more.
About the card, first thing you need to do is combine the batlecry and deathrattle (Toshley). Other than that i suppose the card is ok balance wise.
Well, this is my first CDC, and I'm not very experienced in creating cards. But the theme this week looked very exciting and I thought I might try it for once.
The flavour is that Sezavo gives you his witching tools to help you. Card generation is considered a strong effect, cards like that are understatted and/or conditional (see Zola the Gorgon or Rhok'delar). This is clearly a bad tempo play, but it can give you some extra resources in the later game, like a 3rd Hex. Your opponent knows what you're holding, so it's not THAT powerful, but you can play this + the Hex you get or the cauldron and the apprentice in one turn at 10 mana. In summary, this gives a body and 3+1 value cards. This could help a slower Control Shaman. I might need to balance the stats, though. I also didn't want to include cards from the Year of the Mammoth. I appreciate any feedback.
You are gettin some serious card advantage with this, im not sure 6-cost is enough to justify it even tho the turn you play it is a pretty bad one. I suppose it might just barely be ok, but im not sure.
Ok maybe my first iteration was a bit op. what about this one:
Still has the same-ish flavor of paying blood (health) for power but in a more restrictive way. Unlike Bloodbloom and Cho'gall this effect is active from the start and for the whole game but it could quickly burn through one's health if he's too spammy. The 4 or less cost limit solve the problem of weird op combos with Power Overwhelming or Treachery.
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
The card itself is fine, the problem is that is a neutral card, so it s a neutral board clear, which makes it op. I would make it a 3/4 taunt. It s like a worse but neutral Lord Godfrey, but way less powerful and based on RNG. This is only my opinion.
@Noah_McGrath
Love it! Very original but totally op. If you play Rin and Violet Illusionist, you can have a full board of demons on turn 6 and destroy your opponent deck on turn 10 without downsides. I would make battlecry: for the rest of the game your spells cost health instead of mana, but in this way he would become power creeped Cho'Gall. Or just make "Start of the game: Your spells in your decks cost health instead of mana". This would be balanced
@Argent_Crusader
Mmmh i think that it generates too much value. Though it s a 6 mana 4/3 it generates too many cards. Discovering a card is between 1 and 1.5 mana worth. With Doctor Sezavo you always get the cards you want, so no rng. I think that it should be a 7 mana 2/5 taunt or 3/4...
@Demonxz95
Very good card, but i think you should change stealth with Divine Shield or with Can't be target by spells or hero power. This because it has anti synergy with taunt and rush, so it limits the card flexibility. The cost is fine IMO
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Thoughts on balance? Think this is a nice thematic addition to the Rush pool of minions. Inspiration from Gurubashi Berserker of course, but added Rush as a way to trigger its own ability at least once. :)
Well, this is my first CDC, and I'm not very experienced in creating cards. But the theme this week looked very exciting and I thought I might try it for once.
The flavour is that Sezavo gives you his witching tools to help you. Card generation is considered a strong effect, cards like that are understatted and/or conditional (see Zola the Gorgon or Rhok'delar). This is clearly a bad tempo play, but it can give you some extra resources in the later game, like a 3rd Hex. Your opponent knows what you're holding, so it's not THAT powerful, but you can play this + the Hex you get or the cauldron and the apprentice in one turn at 10 mana. In summary, this gives a body and 3+1 value cards. This could help a slower Control Shaman. I might need to balance the stats, though. I also didn't want to include cards from the Year of the Mammoth. I appreciate any feedback.
I agree with Sinti in-that this is too much value for 6-mana. On a smaller side-note, you only need to put quotations around Hex; it's not required when you're name-dropping minions.
Ok maybe my first iteration was a bit op. what about this one:
Still has the same-ish flavor of paying blood (health) for power but in a more restrictive way. Unlike Bloodbloom and Cho'gall this effect is active from the start and for the whole game but it could quickly burn through one's health if he's too spammy. The 4 or less cost limit solve the problem of weird op combos with Power Overwhelming or Treachery.
It's an interesting effect, but losing some lower-cost spells like Defile, Lesser Amethyst Spellstone, and Shadowflame could be really painful. Sure you can cast high-cost spells early, but it's going to seriously hurt. Ultimately it's hard to quantify its effectiveness: there are very few Warlock spells that cost 5 or more.
Other minor quibbles: Health should be capitalized...and you have a Classic watermark! Shame! :P
He s Bwonsadmi, the Loa of the Dead. Any suggestion is welcome
Edit: added the second card, more refined, which artwork do you prefer?
I prefer the second one, both in art and text. However, I recommend that you clarify the player becomes their specific Deathknight; turning into a random one would be kind of derpy.
I actually thought about making a loa card, but then i remembered about this art existence and just couldn't resist.
What you think? Maybe make it class-specific, like warrior, i guess? Are stats okay?
First off, the art reminds me of King Arthur from Ghosts + Goblins for some reason lol. Second, it seems okay stat-wise: you've got Sen'jin Shieldmasta combined with the Battlecry, which is worth roughly 1-mana per activation. Being a Legendary provides leeway on that front, so all-in-all the card is not overindulging and should be okay.
That being said it should probably be a class card; Warrior seems like a fine enough choice. The Battlecry can be abused by some classes far better than others.
Edit: You have no watermark at all; that's even worse than using Classic! lol
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Oops... the correct name is "Bwonsamdi" not "Bwonsadmi". Amyway, I got another idea, what do you think?
Rollback Post to RevisionRollBack
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
The same flavor as the first one, a bit more balanced than the second. You can't do shady combos with Power Overwhelming or Treachery and you can't Violet Illusionist + Rin into one turn ritual completion. To compensate for the restriction of only 1 free spell per turn instead of how many you want i lowered the requirement to 3 or less instead of 4 or less, but playing spells won't upgrade Lesser Amethyst Spellstone just like Bloodbloom doesn't upgrade it.
No he's not, Malorne is a Eternal. Also hes the Elune's First Born as far I can remember.
I want to help, so heres some notable trolls that you guys can search for legendarys:
Loas:
Troll Gods (I don't that they can be used cuz your card must be a Loa or Troll):
Facts:
Also druids can't transform into snakes, only those who follow Sseratus can do that actually(hearthstone doesn't have "heroes of warcraft" on the name anymore so whatever)Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Click the image to go to my custom Time Traveler class.
@Shatterstar1998 hey can u put the quotes on a spoiler tag? It will be a nightmare to scroll down this page.
Anyone here have any ideas on how i could make this card a bit more interesting its kinda boring at the moment and i really cant think of any extra flavorful mechanics to add to this card?
Well, this is my first CDC, and I'm not very experienced in creating cards. But the theme this week looked very exciting and I thought I might try it for once.
The flavour is that Sezavo gives you his witching tools to help you. Card generation is considered a strong effect, cards like that are understatted and/or conditional (see Zola the Gorgon or Rhok'delar). This is clearly a bad tempo play, but it can give you some extra resources in the later game, like a 3rd Hex. Your opponent knows what you're holding, so it's not THAT powerful, but you can play this + the Hex you get or the cauldron and the apprentice in one turn at 10 mana. In summary, this gives a body and 3+1 value cards. This could help a slower Control Shaman. I might need to balance the stats, though. I also didn't want to include cards from the Year of the Mammoth. I appreciate any feedback.
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Ok maybe my first iteration was a bit op. what about this one:
Still has the same-ish flavor of paying blood (health) for power but in a more restrictive way. Unlike Bloodbloom and Cho'gall this effect is active from the start and for the whole game but it could quickly burn through one's health if he's too spammy. The 4 or less cost limit solve the problem of weird op combos with Power Overwhelming or Treachery.
He s Bwonsadmi, the Loa of the Dead. Any suggestion is welcome
Edit: added the second card, more refined, which artwork do you prefer?
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
I actually thought about making a loa card, but then i remembered about this art existence and just couldn't resist.
What you think? Maybe make it class-specific, like warrior, i guess? Are stats okay?
@YoThats
The card itself is fine, the problem is that is a neutral card, so it s a neutral board clear, which makes it op. I would make it a 3/4 taunt. It s like a worse but neutral Lord Godfrey, but way less powerful and based on RNG. This is only my opinion.
@Noah_McGrath
Love it! Very original but totally op. If you play Rin and Violet Illusionist, you can have a full board of demons on turn 6 and destroy your opponent deck on turn 10 without downsides. I would make battlecry: for the rest of the game your spells cost health instead of mana, but in this way he would become power creeped Cho'Gall. Or just make "Start of the game: Your spells in your decks cost health instead of mana". This would be balanced
@Argent_Crusader
Mmmh i think that it generates too much value. Though it s a 6 mana 4/3 it generates too many cards. Discovering a card is between 1 and 1.5 mana worth. With Doctor Sezavo you always get the cards you want, so no rng. I think that it should be a 7 mana 2/5 taunt or 3/4...
@Demonxz95
Very good card, but i think you should change stealth with Divine Shield or with Can't be target by spells or hero power. This because it has anti synergy with taunt and rush, so it limits the card flexibility. The cost is fine IMO
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
@Pumpkin03
Would "the first spell you cast each turn costs health instead of mana" be better? That way you can still accelerate the ritual but not in one turn.
Thoughts on balance? Think this is a nice thematic addition to the Rush pool of minions. Inspiration from Gurubashi Berserker of course, but added Rush as a way to trigger its own ability at least once. :)
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Oops... the correct name is "Bwonsamdi" not "Bwonsadmi". Amyway, I got another idea, what do you think?
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
This i think is my final iteration of Hakkar:
The same flavor as the first one, a bit more balanced than the second. You can't do shady combos with Power Overwhelming or Treachery and you can't Violet Illusionist + Rin into one turn ritual completion. To compensate for the restriction of only 1 free spell per turn instead of how many you want i lowered the requirement to 3 or less instead of 4 or less, but playing spells won't upgrade Lesser Amethyst Spellstone just like Bloodbloom doesn't upgrade it.
And it's no longer a classic card :P
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