The art for your Useless Amulet is the art for Amulet of Domination; you would need to find something else. Either-way, I like Hakkar the Soulless more: a very powerful effect, but it's a 9-mana Do Nothing on the turn it's played so it's not too ridiculous. I mean, it's a little ridiculous given that Holy Nova would act as both a double-heal and automatic board-wipe lol
It mainly comes down to the fact that you're talking about one Trick being added to the player's hand, but you're name-dropping them in a plural form. "I was lost in New York City, so I got into a random taxis." You would say taxi (singular), because it's not grammatically correct to say the plural taxis *shrugs*
Oh, wait. I though you was talking about removing "Zuni's" from the text.
That reason almost made me give up. I didn't know how to write the texts in the correct way. I had to change the language of my game to English just to start posting my cards here because English isn't my main language.
You can keep "Zuni's", I guess; sorry I'm being anal about it to someone who isn't a main English speaker :(
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Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
The first one is for ways to disrupt combo decks by forcing them to kill of the 5/5 before they can execute the combo. The second one is for token /aggro decks but with a very steep downside.
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Couple of ideas I came up with off the bat. Alkali is by far just a meme card, gives warrior an unreliable board clear that can clear your own board (probably won't use it because of the silence synergy and if I do i'd have to jack the cost). Drakuru is also flavorful as in WoW he's a powerful scourge lord but doesn't quite reach the Lich King, so same effect, but far weaker.
As always, i'll give my input as more cards roll in!
Akali's text is really weird. It's positioned in a really weird place, but that's not the only problem. It should say "each turn" instead of "every turn". Can it attack itself? If it can't, it should specify "another". Is the effect intended to activate at the start of yours and your opponent's turns, because the text right now does that.
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Think of this as a Death Knight Loa. Being hunted, pissed off, and seeking revenge in the form of that which he once fought against.
Q: Is Malorne a Loa? A: Malorne is an Ancient Guardian. Ancient Guardians are Wild Gods. Loa is the word that trolls use to refer to powerful spirits they revere, this includes the Wild Gods.
My thought process on the Deathrattle: The minion goes to your opponent because he is seeking revenge and must switch sides in order to do so. The silence doesn't allow for a return to "your side" of the battle. All of the stats are 2 less than Malorne because he is dead, as a result of being hunted. This character would exist post death but pre-resurrection in WC lore, overtaken by the demons he had killed.
Edit: The wording was changed to be clearer. Thanks for that IgnatiusJReilly.
An attempt at some card reviews: (They're in reverse order, sorry about that)
@ceni808
Malorne seems interesting. I think the wording "Silence this minion and shuffle it into your opponent's deck" is a bit clearer, since the current phrasing could be taken to mean "silence your opponent's deck." Nice flavor.
@Colinthepyro
Has a solid effect, seems balanced. I think lore-wise this doesn't make a ton of sense to be Hakkar and I think the effect could easily be transferred to another character if you're worried about not standing out. If you aren't worried, then it doesn't matter.
@YJHS2000
Seems really powerful, I think it should cost 10 considering it (usually) summons another huge body and all of the Corrupted Dragons have powerful effects. Malygos and Nozdormu in particular seem a little too strong, as rolling one of them may just end the game on the spot. The flavor goes really well with Hakkar, though.
@Shatterstar1998
Plague Infester is a little too strong as is, as it can be comboed relatively easily with Silence to muck up your opponent's hand. I wouldn't be opposed to it transforming one card, though. Rising Starlet is a very powerful tempo play, especially on turn 2. Giving your opponent a 3/4 when it dies is not that big of a drawback considering it would most likely not hit the board until turns 4 or 5. Would likely see play in every Tempo deck. I think I like Plague Infester more, if the power level is dialed back some.
@linkblade91
I think adding Fate Spinner's "Secretly" tag to the Battlecry would make it clear that your opponent doesn't know the target. Seems a little weak, since it's not likely to still be in play when the chosen minion is summoned. I like the flavor of it, though, and think it's a really cool design.
@Kaeldris
Intriguing. I like the names of the Tricks. Ya Momma's text should likely be "+2 Health and Taunt" as most cards with that kind of effect have it ordered that way. Also, Zuni should summon the Nagas "for" your opponent, not "to." I like the card.
@ihascorm
Crazed Conjurer seems like it would work well in Zoo, which is all right. My biggest issue is that its synergy with Cubelock may make it too powerful, allowing you to cheat out a second Doomguard when you kill the first, or another Voidlord. Baleful Banker also comes to mind as a way to abuse it. That being said, I like that there are interesting combos that can be pulled off with this card. It may need to be bumped up a bit in cost to balance it. I also think "duplicate" is not the exact right word for the effect. I was thinking "another copy of it," but I'm not sure.
@Sillyraptor
I actually like Drakkari Frost Warden the most. Super flavorful, does some cool things with cards that give Taunt. Some might worry about its synergy with things like Earth Shock, but that's essentially a 2 mana 3/2 that costs two cards so I don't really think it's an issue. The other cards are fine.
@thepowrofcheese
Griftah seems like a card that Rogue would love, especially Miracle Rogue. Amulet seems balanced since the spell is essentially just a combo-enabler/card draw. The only thing that worries me is the ability to make a huge van Cleef turn the following turn, so for that reason alone it might be better as a 4-drop or higher. Your Hakkar has a very cool effect and I spent at least a minute running through all the possibilites in my mind. To me, that's the sign of a cool design.
@THWeaver
I like Bwonsamdi and Lifestealer the most. Samdi seems like a Priest-specific N'Zoth (I think it should say "Summon all minions"), synergizes nicely with some big tools and even incentivizes healing opposing minions, which is cool. (Obviously it says heal, so no synergy with Auchenai which is a nice touch). I like the kind of mana sink of Troll Lifestealer that allows you to make a fairly big dude if left unchecked. Hakkar is decent, but a little bit too good with Warlock's Spellstone for my taste. Har'koa is... confusing and has too much wording. I really like Bwonsamdi.
@joedark7
It's an OK design. I'm a little confused as to how it works--do they pair up and switch? If that's the case, what happens if there's an odd number of minions? Does it go in a random order? Can a minion swap twice? Can a minion swap its Attack with another minion's Health, or is it just a straight-up Attack for Attack and Health for Health swap?
@Shaveyou
Skullsplitter Vanguard is a decent card, although I think it would work better in a class that doesn't have access to Armor. Warrior doesn't really care about regaining life, since it can just hit the button and regain that life another way.
@eScapegoat1270
Zalazane is cool. I think I would like it better if it were a class card, instead of Neutral. The effect is maybe a bit too difficult to deal with for it to be available to all classes. I like the design.
@rdeegan
I think the card is balanced. I've always thought that effect was worded "Destroy enemy minions opposite this one," but since there aren't cards like that I'm not sure. Certainly is a cool effect that Hearthstone could use.
@Demonxz95
Stealth is the biggest worry for me from a balance standpoint, I think Poisonous could be a decent replacement (or Divine Shield). I just don't like the idea of a Stealthed Windfury minion that your opponent just can't deal with until next turn. Comparing it to Galvadon shows how powerful this card is, since you have to build a very specific deck to even have access to Galvadon while this can just go in a deck. Maybe bump the mana cost to 7? Other than that, it's a neat design.
@Fortify
Zoologist is a cool card. It has some worrying recursive synergies with Hadronox, so I would maybe take a look at changing the second choice. Maybe changing the second choice to something more like Menagerie Warden's Battlecry would be good. But I like this card, and if you think it doesn't need changing then that's fine.
@CecilHoshino
Cool card. It's a little bit worrisome that this card can just eat your opponent's board and be fine, so I would personally suggest changing the effect to only proc when a friendly minion dies, otherwise it can just dominate the board as an unkillable monster. But maybe that's what you were going for, but it seems a little TOO unkillable from my perspective.
@Sinti
Does it pull from the pool of all Deathrattles, or just those in Standard? Obviously the power level fluctuates based on the Deathrattle gained. Grading it as a 6 5/5 Deathrattle: Draw a Card (probably the most neutral outcome) it seems underpowered but of course it could get a number of better Deathrattles. The effect is fun.
@NiRaSt
Deathcrier is cool. To me it feels like a hyper tech card for a very specific meta (Cubelock and Hadronox Druid are really the only decks whose strength relies on their Deathrattles, and they excel at killing their things before their opponent can answer them) so it might actually be underpowered.
@AngryChicken
Musa has some very cool synergies and I like the flavor. Correct me if I'm wrong on these extrapolations on other Secrets: Wandering Monster summons a 4 cost. Dart Trap deals 6 (or 7)? Venomstrike summons a 3/4 Cobra. Freezing Trap increases cost by 3. Cat Trick summons a 5/3. Explosive Trap deals 3. Rat Trap summons a 7/7. Hidden Cache gives +3/+3. Seems like a powerful card. I like it. The stats are maybe a bit too durable for such a powerful 3 drop.
I think adding Fate Spinner's "Secretly" tag to the Battlecry would make it clear that your opponent doesn't know the target. Seems a little weak, since it's not likely to still be in play when the chosen minion is summoned. I like the flavor of it, though, and think it's a really cool design.
Props to you for the super-mass feedback :) I added two quick things to Kimbal earlier; I'll post the updated version now before I head to bed:
Stealth empowers him to survive on the table until he's ready to set off the Battlecry's attack - should have had that from the get-go, thinking about it now. To go with that, adding the "secretly" in the Discover helps imply that your opponent is not clued in as-to who is the target. Hope that helps.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Zalazane is cool. I think I would like it better if it were a class card, instead of Neutral. The effect is maybe a bit too difficult to deal with for it to be available to all classes. I like the design.
I couldn't pick one... so... compromise?
Some other reviews:
@ NiRast
Cool effect. Feels like it could be a 3/3 imo.
@ Sinti
I assume that a random Deathrattle would be one that already belongs to a minion that is collectible, not weapons nor tokens. Even so what if it got Majordomo? Hilarity... profit?
@ CecilHoshino
I love the design but it seems a bit strong. I'm using Gurubashi Berserker for comparison 2/7 vs 3/8 (I feel your card's effect is stronger but I could be wrong).
@ IgnatiusJReilly
Cool design and maybe a little under the power curve. Could Samedi have Taunt? That works well with Warrior stuff. Kriminel could definitely have his cost lowered to 5, maybe even 4.
@ Demonxz 95
I think Zul'jin would work better as a "pick 1 of 4 forms" the same way that Kalimos is "pick 1 of 4 spells" and leave the multiple adapt thing to Galvadon. Just make 1 token for each form that is always the same. Maybe that's what you intended and I misunderstood.
@ rdeegan
Really cool effect but probably should cost 8 or 9 mana. Compare to Crushing Walls which destroys 2 minions (with positional importance) but doesn't give you a body.
@ ihascorm
Soothsaya is an awesome card. Would vote for. No changes needed imo.
Not a fan of the Conjurer but that could just be my Lackey PTSD talking.
@ Shaveyou
I like em. Gral is siiiiiiiick with Dire Frenzy. OMG
@ joedark7
A bit confusing. I assume that each minion in play could only have it's stats swapped once by this battlecry (unless Murmuring Elemental or Brann Bronzebeard) and that includes Sen'jin himself. Am I wrong? I worry that it leans towards the unfun end of RNG effects.
@ THWeaver
I love Har'Koa but the "ongoing effect" wording seems vague. Does that include "on spell cast" effects like Wild Pyro and Auctioneer? Does it include "end/start of turn" effects like Ysera and Alarm-O-Bot? Minion death/ summon effects like Starving Buzzard or Necrotic Geist? Maybe clarify it to just one of these effect types.
@ thepowrofcheese
I like em both. The word "damaging" in Hakkar's text is probably unnecessary.
@ SillyRaptor
Cool ideas but they seem a touch strong. Drakuru would be the only way to get a DK card from a Battlecry, pretty strong considering you might be able to play it that turn.
Shadow Dancer should probably cost 5. As it is you're paying only 1 mana more than Glimmeroot for an extra generated card.
Frost Warden is cool. But I'm a sucker for an overstatted card with a creative downside.
Akali... minionless Warrior meta???
@ Kaeldris
I like Zuni. I know this potentially lowers his power but I'd like it if he added a Trick to your hand whenever he attacked rather than as a battlecry, just for a better possibility of getting multiple Tricks in 1 game.
@ linkblade91
Love the flavor of Kimbul and he seems pretty balanced too. I think that Stealth and Battlecry should be on different lines if there's room enough, it looks cluttered when they're beside each other.
@ Shatterstar1998
Plague Infestor seems cool but impossible to balance. Messing us your opponent's entire hand is a very strong effect. Should probably have a cost to stats ratio more like King Togwaggle's if it is to be balanced.
Rising Starlet feels a little too strong on curve. Maybe as a 3/3 I would like it better.
@ YJHS2000
Great flavor on Hakkar but seems way too powerful as it is. 8 mana 15/15, 11/19, or 19/19 over 2 bodies is a ton of tempo even without the effect of the Corrupted Dragon. If I had to balance it I would make it 10 mana, or a Deathrattle, or make it Battlecry: Discard a card; whenever you discard a Dragon summon a Corrupted Dragon. Or maybe a combination of those changes. Very cool cards though.
@ RapidoSamurai
The wording you're looking for is probably "Whenever you kill an enemy minion summon a copy of it"
Also "Troll" is not a Tribe in Hearthstone (yet).
Probably way too strong at 6 mana. Better at 8 or 9 (Comparing with Kel'Thuzad).
Think of this as a Death Knight Loa. Being hunted, pissed off, and seeking revenge in the form of that which he once fought against.
Is Malorne a loa? I'm not so sure. And I'm not sure why you'd want to put this in your opponent's deck, as it's still a decent minion, unlike Weasal Tunneler.
OMG a troll themed competition *starts dancing in the middle of the room* Joke aside, since I started playing Wow I have always been fascinated by the trolls' lore. Their buildings, their temples, their shamanism! On the other side, I also started planning a trolls-themed expansion for HS two years ago..never finished, but this may be the opportunity for brush up some of the cards. This one was my favourite, that I revamped a bit:
Made some tweaks to Samedi and Kriminel. I felt like Lifesteal doesn't work for Warrior, so I gave Samedi Taunt instead (as suggested). I also made Kriminel a little bulkier. I didn't want to reduce his cost because I didn't want him to be able to be played the same turn as Leeroy. I've also created a new card. This is based on the blood trolls who worship G'huun, who can drain the life from their enemies and alter their own bodies.
Zalazane is cool. I think I would like it better if it were a class card, instead of Neutral. The effect is maybe a bit too difficult to deal with for it to be available to all classes. I like the design.
I couldn't pick one... so... compromise?
Yeah, I think Zalazane fits nicely into the Kabal.
This is what i have in mind, not sure about the name tho.
Was looking over the Zandalari wiki page, so there's some ideas for alternatives to "Elite..."
Zandalari Madcap - Rogues that embrace madness, chaos, and unpredictability, sowing mayhem in the enemies of the Zandalari. Would be fitting for its random nature, especially in a Deathrattle Rogue archetype.
Zandalari Augur - Trolls with divine sight, casting bones and reading leaves for insight, and knowing the mojo of the elements. Would be fitting for the refined artwork, since the Augurs were so revered.
Thanks, i like the lore behind those names, but not so much how they sound, we ll see what i end up goin with, but thanks for suggestions ;-)
Okay, so here is my first idea. Now I've never played WoW before, so I'm taking everything here based on internet sources.
His art makes him look like a Rogue, but he's actually more like a Druid. He transforms into several different forms while fighting. When you play him, you transform him and you pick between a set of 5 options thrice and he becomes a new form. Kinda like a smaller Galvadon. Some examples:
Some notes:
Unlike Adapt, all 5 options actually appear at once to choose from rather than choosing from 3. In the past, we have seen the ability to choose out of 4 before (Kalimos, Primal Lord is one such example). Never 5, though it might be possible.
Zul'jin has a Bear Form, Eagle Form, Lynx Form and Dragonhawk Form. The difference is purely visual and chosen at random.
The annoying part will be making the tokens for the choices.
I know you cant fit all the text you want in there and still make a proper wording, but "Transform to gain ..." lol, that is one weird phrasing. How i read it is, that he needs to get transformed (poly, hex etc) and that transformation (sheep, frog) will get those chosen adaptations :P
I usually dont like Immune stuff, but this seems like it could be balanced.
About your feedback to my card: yup, the random deathrattle would be selected from collectible minions, and Standard would even reduce the card pool for that, since no random effects (ok, toki ... :p) can give you Wild cards in Standard.
I like what ur goin for, but Hakkar 100% has to cost 10 mana and the card text should probably be a bit adjusted: "Battlecry: If you're holding a Legendary Dragon, discard it and summon a corrupted version of it." it changes how the card is played a bit (you have to hold the exact dragon you want to get), but gives you more deck building options. (but i guess you would have to make tokens for other legendary dragons :D) But the main reason for this is ... as you have it worded, you can discard Faerie Dragon and get one of the monstrosities in return, that is pretty crazy.
Think of this as a Death Knight Loa. Being hunted, pissed off, and seeking revenge in the form of that which he once fought against.
Q: Is Malorne a Loa? A: Malorne is an Ancient Guardian. Ancient Guardians are Wild Gods. Loa is the word that trolls use to refer to powerful spirits they revere, this includes the Wild Gods.
My thought process on the Deathrattle: The minion goes to your opponent because he is seeking revenge and must switch sides in order to do so. The silence doesn't allow for a return to "your side" of the battle. All of the stats are 2 less than Malorne because he is dead, as a result of being hunted. This character would exist post death but pre-resurrection in WC lore, overtaken by the demons he had killed.
Edit: The wording was changed to be clearer. Thanks for that IgnatiusJReilly
I dont think it would do what you want it to do. When it gets silenced, that doesnt mean that it will be shuffled into your opponents deck as a textless minion :)
Does it pull from the pool of all Deathrattles, or just those in Standard? Obviously the power level fluctuates based on the Deathrattle gained. Grading it as a 6 5/5 Deathrattle: Draw a Card (probably the most neutral outcome) it seems underpowered but of course it could get a number of better Deathrattles. The effect is fun.
In Standard from Standard, as all random effects (Except toki) ;-)
EDIT1: I'm an idiot. Must be a minion... EDIT2: I'll try this one instead: EDIT3: Yes, Magma Rager is sad.
Space. Before. The. Fullstop. Triggered! :DAnyway, here is my card if someone else wants to give me feedback. And whoever i overlooked feel free to ask for it :)
PS: the random deathrattle is from collectible minions. Standard minions in Standard, all in Wild.
Warlocks have a lot of ways to generate tokens and to sacrifice their own minions. Taking damage could be an activator for stuff like Amethyst Spellstone or Duskbat. They also have many ways of self healing.
Okay, so here is my first idea. Now I've never played WoW before, so I'm taking everything here based on internet sources.
His art makes him look like a Rogue, but he's actually more like a Druid. He transforms into several different forms while fighting. When you play him, you transform him and you pick between a set of 5 options thrice and he becomes a new form. Kinda like a smaller Galvadon. Some examples:
Some notes:
Unlike Adapt, all 5 options actually appear at once to choose from rather than choosing from 3. In the past, we have seen the ability to choose out of 4 before (Kalimos, Primal Lord is one such example). Never 5, though it might be possible.
Zul'jin has a Bear Form, Eagle Form, Lynx Form and Dragonhawk Form. The difference is purely visual and chosen at random.
The annoying part will be making the tokens for the choices.
I know you cant fit all the text you want in there and still make a proper wording, but "Transform to gain ..." lol, that is one weird phrasing. How i read it is, that he needs to get transformed (poly, hex etc) and that transformation (sheep, frog) will get those chosen adaptations :P
...except that it's obscenely obvious that it doesn't work like that. I can assure you that the wording is fine and absolutely every other person here will agree with that (also, they're not adaptations).
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Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Initial idea:
Token:
The first one is for ways to disrupt combo decks by forcing them to kill of the 5/5 before they can execute the combo. The second one is for token /aggro decks but with a very steep downside.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
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This is a doozy, I know. Going for Max flavor.
Corrupted Dragons are all from the classic set:
Well...there already two Hakkars, but considering all ours are really different heres mine (to clarify I didn't see the submissions before making it)
Unpopular opinion: Rogue is OP
Think of this as a Death Knight Loa. Being hunted, pissed off, and seeking revenge in the form of that which he once fought against.
Q: Is Malorne a Loa?
A: Malorne is an Ancient Guardian. Ancient Guardians are Wild Gods. Loa is the word that trolls use to refer to powerful spirits they revere, this includes the Wild Gods.
My thought process on the Deathrattle: The minion goes to your opponent because he is seeking revenge and must switch sides in order to do so. The silence doesn't allow for a return to "your side" of the battle. All of the stats are 2 less than Malorne because he is dead, as a result of being hunted. This character would exist post death but pre-resurrection in WC lore, overtaken by the demons he had killed.
Edit: The wording was changed to be clearer. Thanks for that IgnatiusJReilly.
An attempt at some card reviews: (They're in reverse order, sorry about that)
@ceni808
Malorne seems interesting. I think the wording "Silence this minion and shuffle it into your opponent's deck" is a bit clearer, since the current phrasing could be taken to mean "silence your opponent's deck." Nice flavor.
@Colinthepyro
Has a solid effect, seems balanced. I think lore-wise this doesn't make a ton of sense to be Hakkar and I think the effect could easily be transferred to another character if you're worried about not standing out. If you aren't worried, then it doesn't matter.
@YJHS2000
Seems really powerful, I think it should cost 10 considering it (usually) summons another huge body and all of the Corrupted Dragons have powerful effects. Malygos and Nozdormu in particular seem a little too strong, as rolling one of them may just end the game on the spot. The flavor goes really well with Hakkar, though.
@Shatterstar1998
Plague Infester is a little too strong as is, as it can be comboed relatively easily with Silence to muck up your opponent's hand. I wouldn't be opposed to it transforming one card, though. Rising Starlet is a very powerful tempo play, especially on turn 2. Giving your opponent a 3/4 when it dies is not that big of a drawback considering it would most likely not hit the board until turns 4 or 5. Would likely see play in every Tempo deck. I think I like Plague Infester more, if the power level is dialed back some.
@linkblade91
I think adding Fate Spinner's "Secretly" tag to the Battlecry would make it clear that your opponent doesn't know the target. Seems a little weak, since it's not likely to still be in play when the chosen minion is summoned. I like the flavor of it, though, and think it's a really cool design.
@Kaeldris
Intriguing. I like the names of the Tricks. Ya Momma's text should likely be "+2 Health and Taunt" as most cards with that kind of effect have it ordered that way. Also, Zuni should summon the Nagas "for" your opponent, not "to." I like the card.
@ihascorm
Crazed Conjurer seems like it would work well in Zoo, which is all right. My biggest issue is that its synergy with Cubelock may make it too powerful, allowing you to cheat out a second Doomguard when you kill the first, or another Voidlord. Baleful Banker also comes to mind as a way to abuse it. That being said, I like that there are interesting combos that can be pulled off with this card. It may need to be bumped up a bit in cost to balance it. I also think "duplicate" is not the exact right word for the effect. I was thinking "another copy of it," but I'm not sure.
@Sillyraptor
I actually like Drakkari Frost Warden the most. Super flavorful, does some cool things with cards that give Taunt. Some might worry about its synergy with things like Earth Shock, but that's essentially a 2 mana 3/2 that costs two cards so I don't really think it's an issue. The other cards are fine.
@thepowrofcheese
Griftah seems like a card that Rogue would love, especially Miracle Rogue. Amulet seems balanced since the spell is essentially just a combo-enabler/card draw. The only thing that worries me is the ability to make a huge van Cleef turn the following turn, so for that reason alone it might be better as a 4-drop or higher. Your Hakkar has a very cool effect and I spent at least a minute running through all the possibilites in my mind. To me, that's the sign of a cool design.
@THWeaver
I like Bwonsamdi and Lifestealer the most. Samdi seems like a Priest-specific N'Zoth (I think it should say "Summon all minions"), synergizes nicely with some big tools and even incentivizes healing opposing minions, which is cool. (Obviously it says heal, so no synergy with Auchenai which is a nice touch). I like the kind of mana sink of Troll Lifestealer that allows you to make a fairly big dude if left unchecked. Hakkar is decent, but a little bit too good with Warlock's Spellstone for my taste. Har'koa is... confusing and has too much wording. I really like Bwonsamdi.
@joedark7
It's an OK design. I'm a little confused as to how it works--do they pair up and switch? If that's the case, what happens if there's an odd number of minions? Does it go in a random order? Can a minion swap twice? Can a minion swap its Attack with another minion's Health, or is it just a straight-up Attack for Attack and Health for Health swap?
@Shaveyou
Skullsplitter Vanguard is a decent card, although I think it would work better in a class that doesn't have access to Armor. Warrior doesn't really care about regaining life, since it can just hit the button and regain that life another way.
@eScapegoat1270
Zalazane is cool. I think I would like it better if it were a class card, instead of Neutral. The effect is maybe a bit too difficult to deal with for it to be available to all classes. I like the design.
@rdeegan
I think the card is balanced. I've always thought that effect was worded "Destroy enemy minions opposite this one," but since there aren't cards like that I'm not sure. Certainly is a cool effect that Hearthstone could use.
@Demonxz95
Stealth is the biggest worry for me from a balance standpoint, I think Poisonous could be a decent replacement (or Divine Shield). I just don't like the idea of a Stealthed Windfury minion that your opponent just can't deal with until next turn. Comparing it to Galvadon shows how powerful this card is, since you have to build a very specific deck to even have access to Galvadon while this can just go in a deck. Maybe bump the mana cost to 7? Other than that, it's a neat design.
@Fortify
Zoologist is a cool card. It has some worrying recursive synergies with Hadronox, so I would maybe take a look at changing the second choice. Maybe changing the second choice to something more like Menagerie Warden's Battlecry would be good. But I like this card, and if you think it doesn't need changing then that's fine.
@CecilHoshino
Cool card. It's a little bit worrisome that this card can just eat your opponent's board and be fine, so I would personally suggest changing the effect to only proc when a friendly minion dies, otherwise it can just dominate the board as an unkillable monster. But maybe that's what you were going for, but it seems a little TOO unkillable from my perspective.
@Sinti
Does it pull from the pool of all Deathrattles, or just those in Standard? Obviously the power level fluctuates based on the Deathrattle gained. Grading it as a 6 5/5 Deathrattle: Draw a Card (probably the most neutral outcome) it seems underpowered but of course it could get a number of better Deathrattles. The effect is fun.
@NiRaSt
Deathcrier is cool. To me it feels like a hyper tech card for a very specific meta (Cubelock and Hadronox Druid are really the only decks whose strength relies on their Deathrattles, and they excel at killing their things before their opponent can answer them) so it might actually be underpowered.
@AngryChicken
Musa has some very cool synergies and I like the flavor. Correct me if I'm wrong on these extrapolations on other Secrets: Wandering Monster summons a 4 cost. Dart Trap deals 6 (or 7)? Venomstrike summons a 3/4 Cobra. Freezing Trap increases cost by 3. Cat Trick summons a 5/3. Explosive Trap deals 3. Rat Trap summons a 7/7. Hidden Cache gives +3/+3. Seems like a powerful card. I like it. The stats are maybe a bit too durable for such a powerful 3 drop.
I was thinking of something like this. According to the lore this guy charges his weapon with shadow lightning. May need tweaking.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
God of death :)
Cool effect. Feels like it could be a 3/3 imo.
@ Sinti
I assume that a random Deathrattle would be one that already belongs to a minion that is collectible, not weapons nor tokens. Even so what if it got Majordomo? Hilarity... profit?
@ CecilHoshino
I love the design but it seems a bit strong. I'm using Gurubashi Berserker for comparison 2/7 vs 3/8 (I feel your card's effect is stronger but I could be wrong).
@ IgnatiusJReilly
Cool design and maybe a little under the power curve. Could Samedi have Taunt? That works well with Warrior stuff. Kriminel could definitely have his cost lowered to 5, maybe even 4.
@ Demonxz 95
I think Zul'jin would work better as a "pick 1 of 4 forms" the same way that Kalimos is "pick 1 of 4 spells" and leave the multiple adapt thing to Galvadon. Just make 1 token for each form that is always the same. Maybe that's what you intended and I misunderstood.
@ rdeegan
Really cool effect but probably should cost 8 or 9 mana. Compare to Crushing Walls which destroys 2 minions (with positional importance) but doesn't give you a body.
@ ihascorm
Soothsaya is an awesome card. Would vote for. No changes needed imo.
Not a fan of the Conjurer but that could just be my Lackey PTSD talking.
@ Shaveyou
I like em. Gral is siiiiiiiick with Dire Frenzy. OMG
@ joedark7
A bit confusing. I assume that each minion in play could only have it's stats swapped once by this battlecry (unless Murmuring Elemental or Brann Bronzebeard) and that includes Sen'jin himself. Am I wrong? I worry that it leans towards the unfun end of RNG effects.
@ THWeaver
I love Har'Koa but the "ongoing effect" wording seems vague. Does that include "on spell cast" effects like Wild Pyro and Auctioneer? Does it include "end/start of turn" effects like Ysera and Alarm-O-Bot? Minion death/ summon effects like Starving Buzzard or Necrotic Geist? Maybe clarify it to just one of these effect types.
@ thepowrofcheese
I like em both. The word "damaging" in Hakkar's text is probably unnecessary.
@ SillyRaptor
Cool ideas but they seem a touch strong. Drakuru would be the only way to get a DK card from a Battlecry, pretty strong considering you might be able to play it that turn.
Shadow Dancer should probably cost 5. As it is you're paying only 1 mana more than Glimmeroot for an extra generated card.
Frost Warden is cool. But I'm a sucker for an overstatted card with a creative downside.
Akali... minionless Warrior meta???
@ Kaeldris
I like Zuni. I know this potentially lowers his power but I'd like it if he added a Trick to your hand whenever he attacked rather than as a battlecry, just for a better possibility of getting multiple Tricks in 1 game.
@ linkblade91
Love the flavor of Kimbul and he seems pretty balanced too. I think that Stealth and Battlecry should be on different lines if there's room enough, it looks cluttered when they're beside each other.
@ Shatterstar1998
Plague Infestor seems cool but impossible to balance. Messing us your opponent's entire hand is a very strong effect. Should probably have a cost to stats ratio more like King Togwaggle's if it is to be balanced.
Rising Starlet feels a little too strong on curve. Maybe as a 3/3 I would like it better.
@ YJHS2000
Great flavor on Hakkar but seems way too powerful as it is. 8 mana 15/15, 11/19, or 19/19 over 2 bodies is a ton of tempo even without the effect of the Corrupted Dragon. If I had to balance it I would make it 10 mana, or a Deathrattle, or make it Battlecry: Discard a card; whenever you discard a Dragon summon a Corrupted Dragon. Or maybe a combination of those changes. Very cool cards though.
@ RapidoSamurai
The wording you're looking for is probably "Whenever you kill an enemy minion summon a copy of it"
Also "Troll" is not a Tribe in Hearthstone (yet).
Probably way too strong at 6 mana. Better at 8 or 9 (Comparing with Kel'Thuzad).
And that's all for now.
Check out my Mech Undatakah Pally deck: http://www.hearthpwn.com/decks/1261460-undatakah-mech-pally
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Twin Cleave. Deal 4x2 if only one.
EDIT1: I'm an idiot. Must be a minion...
EDIT2: I'll try this one instead:
EDIT3: Yes, Magma Rager is sad.
An old idea and a new idea. Maybe the new one has some problems in wording, and in class,too. I guess it should be a warrior card...
OMG a troll themed competition *starts dancing in the middle of the room*
Joke aside, since I started playing Wow I have always been fascinated by the trolls' lore. Their buildings, their temples, their shamanism!
On the other side, I also started planning a trolls-themed expansion for HS two years ago..never finished, but this may be the opportunity for brush up some of the cards. This one was my favourite, that I revamped a bit:
Any thoughts? :D
Made some tweaks to Samedi and Kriminel. I felt like Lifesteal doesn't work for Warrior, so I gave Samedi Taunt instead (as suggested). I also made Kriminel a little bulkier. I didn't want to reduce his cost because I didn't want him to be able to be played the same turn as Leeroy. I've also created a new card. This is based on the blood trolls who worship G'huun, who can drain the life from their enemies and alter their own bodies.
Anyway, here is my card if someone else wants to give me feedback. And whoever i overlooked feel free to ask for it :)
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This is my ideea:
Warlocks have a lot of ways to generate tokens and to sacrifice their own minions. Taking damage could be an activator for stuff like Amethyst Spellstone or Duskbat. They also have many ways of self healing.
Tell me what you think about it.
Click the image to go to my custom Time Traveler class.