The big question that remains is whether Shaman will be able to build a deck that can survive in more than 50% of its matchups until a whole bunch of specific minions has been drawn. If either Grumble or Shudderwock are at the bottom of your deck, even slow control decks should have plenty of time to kill you. At best, its power level will match that of Quest Rogue.
The main thing is: this is just an additional win condition. Since you dont even need nightblade anymore (thx blizzard) all of the cards are good or at least playable. Just built your normal shaman deck (contains grumble and saronite to begin with), add the new lifesuck thing and this (also a card that you want to play). Rest can be as you want. Hagatha, elemental tutor, elementals, burn, whatever. Just have a look on the battlecries.
You literally add one or two cards and get an additional wincondition that basically wins against most value control decks. You dont need to built a deck, you just add some cards.
The problem is, Elemental Shaman doesn't have a win condition (e.g. Kalimos, Primal Lord is versatile and strong but not game-ending) in the first place. It did well vs. Aggro (pre-rotation) but usually lost to most kinds of other Mid-Range (e.g. old Dragon Priest) or Control (e.g. Quest Warrior) decks. That's because the Elementals are often not strong enough statwise and the class lacks card draw. With the loss of literally all the early game defense (Jade Claws, Maelstrom Portal, Devolve etc.) Shaman - unlike Freeze Mage or the like - will eventually find it difficult to survive until the late game to execute wacky OTKs. Even more so if the opponent is able to apply constant pressure. Therefore I don't think Shudderwock could turn Thrall into the next Jade Druid.
As long as shaman find a way to survive and stall until Turn 9+ against aggro, etc. With no Maelstrom Portal, Devolve, etc in standard. I think this card will end up being at the very least good.
This card is actually bonkers. haha, could be good in jade shaman to get more jades and also some sort of c'thun deck in wild could also work, but honestly the possibilities with this card are just endless. lol
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Rumors are carried by haters, spread by fools, and accepted by idiots.
Turn 4 - Saronite Chain Gang Turn 5 - Nightblade Turn 6 - Grumble, Worldshaker Turn 9 - Shabberwock - it copies himself, deals dmg and bounces back his copy to hand (with 1 mana cost) Turn 10 - play 1 mana copy, repeat until victory
Better one now, Lifedrinker. 4 mana 3/3 deal 3 to enemy and heals you for 3. makes the strat a lot more survivable.
More RNG effect on game that make you unskilled. If this card was 10 mana or 8 mana could have synergy with eel btw I vote playable but is not meta defining.
More RNG effect on game that make you unskilled. If this card was 10 mana or 8 mana could have synergy with eel btw I vote playable but is not meta defining.
Don’t build a non-meme deck by having battlecry effects that don’t target. I think this is a lot easier to build around then you are making it out to be.
Ok got the OTK for wild. 2 Armored warhorse 1 windspeaker ,2 dopplegangster, 2 chain gang, 7 6/6 winfury charging for 84 damage so easy to include nightblade or the new life steal for extra damage. Have to win charge joust to pull off. Saronite Chain GangArmoredWarhorseDoppelgangster [card]Windspeaker[card]
Volcanosaur and Pterrordax Hatchling battlecries could be a nice addition. I know that the adapt buff is random, but with a bit of luck it could be pretty useful.
that's why you need to play the battlecry elemental before it, using fire plume to make it cost one. a minor amount of setup to create a massive swinging ten mana play. that is pretty much guaranteed to then add those copies to your hand, and if it adds murrmoring, it's gonna be 0 mana. so an elemental can bring in the needed effects behind it.
regardless. this card doesn't need to be an otk, it just can be. you can instead just have a 9 mana card that does a lot of bonkers stuff and then sets up a repeat of the action.
@tictactucroc I'm fairly certain that you've had that profile pic for a really long time; I believe I've seen you on Hearthpwn several times over the past 2 years.
Given that your profile pic is from a card from this expansion, how'd you get it before?
if Murmuring Elemental would be one mana this would go even more nuts
As long as shaman find a way to survive and stall until Turn 9+ against aggro, etc. With no Maelstrom Portal, Devolve, etc in standard. I think this card will end up being at the very least good.
Am I the only one who thinks Shudderwock is a reference to "the Jabberwocky"?
This card is actually bonkers. haha, could be good in jade shaman to get more jades and also some sort of c'thun deck in wild could also work, but honestly the possibilities with this card are just endless. lol
Rumors are carried by haters, spread by fools, and accepted by idiots.
Actually by the cards text it would make a copy of Shabberwock instead
Is THE BEST AND STRONG CARD IN THE ALL HEARTHSTONE
Unfortunatley the otk won’t work, the order is random.
The smart people on this forum voted The Darkness to be meta defining. Lolz.
More RNG effect on game that make you unskilled. If this card was 10 mana or 8 mana could have synergy with eel btw I vote playable but is not meta defining.
Ok got the OTK for wild. 2 Armored warhorse 1 windspeaker ,2 dopplegangster, 2 chain gang, 7 6/6 winfury charging for 84 damage so easy to include nightblade or the new life steal for extra damage. Have to win charge joust to pull off. Saronite Chain Gang ArmoredWarhorse Doppelgangster [card]Windspeaker[card]
Haven't seen it anywhere. But Gorgon could add a second golden copy to your hand. Also the Darkness gets a second round of candles.
So this is why Coldlight Oracle is being HOFed...
Volcanosaur and Pterrordax Hatchling battlecries could be a nice addition. I know that the adapt buff is random, but with a bit of luck it could be pretty useful.
that's why you need to play the battlecry elemental before it, using fire plume to make it cost one. a minor amount of setup to create a massive swinging ten mana play. that is pretty much guaranteed to then add those copies to your hand, and if it adds murrmoring, it's gonna be 0 mana. so an elemental can bring in the needed effects behind it.
regardless. this card doesn't need to be an otk, it just can be. you can instead just have a 9 mana card that does a lot of bonkers stuff and then sets up a repeat of the action.
@tictactucroc I'm fairly certain that you've had that profile pic for a really long time; I believe I've seen you on Hearthpwn several times over the past 2 years.
Given that your profile pic is from a card from this expansion, how'd you get it before?
From the previous physical WoW card game?
Just curious.
Nerub'ar Weblord Wild meta incoming bois